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1////////////////////////////////////////////////////////////////////////////////
2// Name: list.cpp
3// Purpose: wxList implementation
4// Author: Julian Smart
5// Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows license
10////////////////////////////////////////////////////////////////////////////////
11
12// =============================================================================
13// declarations
14// =============================================================================
15
16// -----------------------------------------------------------------------------
17// headers
18// -----------------------------------------------------------------------------
19#ifdef __GNUG__
20#pragma implementation "list.h"
21#endif
22
23// For compilers that support precompilation, includes "wx.h".
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#include <stdarg.h>
31#include <stdlib.h>
32#include <string.h>
33
34#ifndef WX_PRECOMP
35 #include "wx/defs.h"
36 #include "wx/list.h"
37 #include "wx/utils.h" // for copystring() (beurk...)
38#endif
39
40// =============================================================================
41// implementation
42// =============================================================================
43
44// -----------------------------------------------------------------------------
45// wxListKey
46// -----------------------------------------------------------------------------
47
48wxListKey wxDefaultListKey;
49
50bool wxListKey::operator==(wxListKeyValue value) const
51{
52 switch ( m_keyType )
53 {
54 default:
55 wxFAIL_MSG(wxT("bad key type."));
56 // let compiler optimize the line above away in release build
57 // by not putting return here...
58
59 case wxKEY_STRING:
60 return wxStrcmp(m_key.string, value.string) == 0;
61
62 case wxKEY_INTEGER:
63 return m_key.integer == value.integer;
64 }
65}
66
67// -----------------------------------------------------------------------------
68// wxNodeBase
69// -----------------------------------------------------------------------------
70
71wxNodeBase::wxNodeBase(wxListBase *list,
72 wxNodeBase *previous, wxNodeBase *next,
73 void *data, const wxListKey& key)
74{
75 m_list = list;
76 m_data = data;
77 m_previous = previous;
78 m_next = next;
79
80 switch ( key.GetKeyType() )
81 {
82 case wxKEY_NONE:
83 break;
84
85 case wxKEY_INTEGER:
86 m_key.integer = key.GetNumber();
87 break;
88
89 case wxKEY_STRING:
90 // to be free()d later
91 m_key.string = wxStrdup(key.GetString());
92 break;
93
94 default:
95 wxFAIL_MSG(wxT("invalid key type"));
96 }
97
98 if ( previous )
99 previous->m_next = this;
100
101 if ( next )
102 next->m_previous = this;
103}
104
105wxNodeBase::~wxNodeBase()
106{
107 // handle the case when we're being deleted from the list by the user (i.e.
108 // not by the list itself from DeleteNode) - we must do it for
109 // compatibility with old code
110 if ( m_list != NULL )
111 {
112 if ( m_list->m_keyType == wxKEY_STRING )
113 {
114 free(m_key.string);
115 }
116
117 m_list->DetachNode(this);
118 }
119}
120
121int wxNodeBase::IndexOf() const
122{
123 wxCHECK_MSG( m_list, wxNOT_FOUND, wxT("node doesn't belong to a list in IndexOf"));
124
125 // It would be more efficient to implement IndexOf() completely inside
126 // wxListBase (only traverse the list once), but this is probably a more
127 // reusable way of doing it. Can always be optimized at a later date (since
128 // IndexOf() resides in wxListBase as well) if efficiency is a problem.
129 int i;
130 wxNodeBase *prev = m_previous;
131
132 for( i = 0; prev; i++ )
133 {
134 prev = prev->m_previous;
135 }
136
137 return i;
138}
139
140// -----------------------------------------------------------------------------
141// wxListBase
142// -----------------------------------------------------------------------------
143
144void wxListBase::Init(wxKeyType keyType)
145{
146 m_nodeFirst =
147 m_nodeLast = (wxNodeBase *) NULL;
148 m_count = 0;
149 m_destroy = FALSE;
150 m_keyType = keyType;
151}
152
153wxListBase::wxListBase(size_t count, void *elements[])
154{
155 Init();
156
157 for ( size_t n = 0; n < count; n++ )
158 {
159 Append(elements[n]);
160 }
161}
162
163void wxListBase::DoCopy(const wxListBase& list)
164{
165 wxASSERT_MSG( !list.m_destroy,
166 wxT("copying list which owns it's elements is a bad idea") );
167
168 m_count = list.m_count;
169 m_destroy = list.m_destroy;
170 m_keyType = list.m_keyType;
171 m_nodeFirst =
172 m_nodeLast = (wxNodeBase *) NULL;
173
174 switch (m_keyType) {
175
176 case wxKEY_INTEGER:
177 {
178 long key;
179 for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
180 {
181 key = node->GetKeyInteger();
182 Append(key, node->GetData());
183 }
184 break;
185 }
186
187 case wxKEY_STRING:
188 {
189 const wxChar *key;
190 for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
191 {
192 key = node->GetKeyString();
193 Append(key, node->GetData());
194 }
195 break;
196 }
197
198 default:
199 {
200 for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
201 {
202 Append(node->GetData());
203 }
204 break;
205 }
206 }
207}
208
209wxListBase::~wxListBase()
210{
211 wxNodeBase *each = m_nodeFirst;
212 while ( each != NULL )
213 {
214 wxNodeBase *next = each->GetNext();
215 DoDeleteNode(each);
216 each = next;
217 }
218}
219
220wxNodeBase *wxListBase::AppendCommon(wxNodeBase *node)
221{
222 if ( !m_nodeFirst )
223 {
224 m_nodeFirst = node;
225 m_nodeLast = m_nodeFirst;
226 }
227 else
228 {
229 m_nodeLast->m_next = node;
230 m_nodeLast = node;
231 }
232
233 m_count++;
234
235 return node;
236}
237
238wxNodeBase *wxListBase::Append(void *object)
239{
240 // all objects in a keyed list should have a key
241 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
242 wxT("need a key for the object to append") );
243
244 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
245
246 return AppendCommon(node);
247}
248
249wxNodeBase *wxListBase::Append(long key, void *object)
250{
251 wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
252 (m_keyType == wxKEY_NONE && m_count == 0),
253 (wxNodeBase *)NULL,
254 wxT("can't append object with numeric key to this list") );
255
256 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
257 return AppendCommon(node);
258}
259
260wxNodeBase *wxListBase::Append (const wxChar *key, void *object)
261{
262 wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
263 (m_keyType == wxKEY_NONE && m_count == 0),
264 (wxNodeBase *)NULL,
265 wxT("can't append object with string key to this list") );
266
267 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
268 return AppendCommon(node);
269}
270
271wxNodeBase *wxListBase::Insert(wxNodeBase *position, void *object)
272{
273 // all objects in a keyed list should have a key
274 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
275 wxT("need a key for the object to insert") );
276
277 wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
278 wxT("can't insert before a node from another list") );
279
280 // previous and next node for the node being inserted
281 wxNodeBase *prev, *next;
282 if ( position )
283 {
284 prev = position->GetPrevious();
285 next = position;
286 }
287 else
288 {
289 // inserting in the beginning of the list
290 prev = (wxNodeBase *)NULL;
291 next = m_nodeFirst;
292 }
293
294 wxNodeBase *node = CreateNode(prev, next, object);
295 if ( !m_nodeFirst )
296 {
297 m_nodeLast = node;
298 }
299
300 if ( prev == NULL )
301 {
302 m_nodeFirst = node;
303 }
304
305 m_count++;
306
307 return node;
308}
309
310wxNodeBase *wxListBase::Item(size_t n) const
311{
312 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
313 {
314 if ( n-- == 0 )
315 {
316 return current;
317 }
318 }
319
320 wxFAIL_MSG( wxT("invalid index in wxListBase::Item") );
321
322 return (wxNodeBase *)NULL;
323}
324
325wxNodeBase *wxListBase::Find(const wxListKey& key) const
326{
327 wxASSERT_MSG( m_keyType == key.GetKeyType(),
328 wxT("this list is not keyed on the type of this key") );
329
330 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
331 {
332 if ( key == current->m_key )
333 {
334 return current;
335 }
336 }
337
338 // not found
339 return (wxNodeBase *)NULL;
340}
341
342wxNodeBase *wxListBase::Find(void *object) const
343{
344 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
345 {
346 if ( current->GetData() == object )
347 return current;
348 }
349
350 // not found
351 return (wxNodeBase *)NULL;
352}
353
354int wxListBase::IndexOf(void *object) const
355{
356 wxNodeBase *node = Find( object );
357
358 return node ? node->IndexOf() : wxNOT_FOUND;
359}
360
361void wxListBase::DoDeleteNode(wxNodeBase *node)
362{
363 // free node's data
364 if ( m_keyType == wxKEY_STRING )
365 {
366 free(node->m_key.string);
367 }
368
369 if ( m_destroy )
370 {
371 node->DeleteData();
372 }
373
374 // so that the node knows that it's being deleted by the list
375 node->m_list = NULL;
376 delete node;
377}
378
379wxNodeBase *wxListBase::DetachNode(wxNodeBase *node)
380{
381 wxCHECK_MSG( node, NULL, wxT("detaching NULL wxNodeBase") );
382 wxCHECK_MSG( node->m_list == this, NULL,
383 wxT("detaching node which is not from this list") );
384
385 // update the list
386 wxNodeBase **prevNext = node->GetPrevious() ? &node->GetPrevious()->m_next
387 : &m_nodeFirst;
388 wxNodeBase **nextPrev = node->GetNext() ? &node->GetNext()->m_previous
389 : &m_nodeLast;
390
391 *prevNext = node->GetNext();
392 *nextPrev = node->GetPrevious();
393
394 m_count--;
395
396 // mark the node as not belonging to this list any more
397 node->m_list = NULL;
398
399 return node;
400}
401
402bool wxListBase::DeleteNode(wxNodeBase *node)
403{
404 if ( !DetachNode(node) )
405 return FALSE;
406
407 DoDeleteNode(node);
408
409 return TRUE;
410}
411
412bool wxListBase::DeleteObject(void *object)
413{
414 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
415 {
416 if ( current->GetData() == object )
417 {
418 DeleteNode(current);
419 return TRUE;
420 }
421 }
422
423 // not found
424 return FALSE;
425}
426
427void wxListBase::Clear()
428{
429 wxNodeBase *current = m_nodeFirst;
430 while ( current )
431 {
432 wxNodeBase *next = current->GetNext();
433 DoDeleteNode(current);
434 current = next;
435 }
436
437 m_nodeFirst =
438 m_nodeLast = (wxNodeBase *)NULL;
439
440 m_count = 0;
441}
442
443void wxListBase::ForEach(wxListIterateFunction F)
444{
445 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
446 {
447 (*F)(current->GetData());
448 }
449}
450
451void *wxListBase::FirstThat(wxListIterateFunction F)
452{
453 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
454 {
455 if ( (*F)(current->GetData()) )
456 return current->GetData();
457 }
458
459 return (wxNodeBase *)NULL;
460}
461
462void *wxListBase::LastThat(wxListIterateFunction F)
463{
464 for ( wxNodeBase *current = GetLast(); current; current = current->GetPrevious() )
465 {
466 if ( (*F)(current->GetData()) )
467 return current->GetData();
468 }
469
470 return (wxNodeBase *)NULL;
471}
472
473// (stefan.hammes@urz.uni-heidelberg.de)
474//
475// function for sorting lists. the concept is borrowed from 'qsort'.
476// by giving a sort function, arbitrary lists can be sorted.
477// method:
478// - put wxObject pointers into an array
479// - sort the array with qsort
480// - put back the sorted wxObject pointers into the list
481//
482// CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
483// so dereference right!
484// EXAMPLE:
485// int listcompare(const void *arg1, const void *arg2)
486// {
487// return(compare(**(wxString **)arg1,
488// **(wxString **)arg2));
489// }
490//
491// void main()
492// {
493// wxListBase list;
494//
495// list.Append(new wxString("DEF"));
496// list.Append(new wxString("GHI"));
497// list.Append(new wxString("ABC"));
498// list.Sort(listcompare);
499// }
500
501void wxListBase::Sort(const wxSortCompareFunction compfunc)
502{
503 // allocate an array for the wxObject pointers of the list
504 const size_t num = GetCount();
505 void **objArray = new void *[num];
506 void **objPtr = objArray;
507
508 // go through the list and put the pointers into the array
509 wxNodeBase *node;
510 for ( node = GetFirst(); node; node = node->Next() )
511 {
512 *objPtr++ = node->Data();
513 }
514
515 // sort the array
516 qsort((void *)objArray,num,sizeof(wxObject *),compfunc);
517
518 // put the sorted pointers back into the list
519 objPtr = objArray;
520 for ( node = GetFirst(); node; node = node->Next() )
521 {
522 node->SetData(*objPtr++);
523 }
524
525 // free the array
526 delete[] objArray;
527}
528
529// -----------------------------------------------------------------------------
530// wxList (a.k.a. wxObjectList)
531// -----------------------------------------------------------------------------
532
533void wxObjectListNode::DeleteData()
534{
535 delete (wxObject *)GetData();
536}
537
538// -----------------------------------------------------------------------------
539// wxStringList
540// -----------------------------------------------------------------------------
541
542// instead of WX_DEFINE_LIST(wxStringListBase) we define this function
543// ourselves
544void wxStringListNode::DeleteData()
545{
546 delete [] (char *)GetData();
547}
548
549bool wxStringList::Delete(const wxChar *s)
550{
551 wxStringListNode *current;
552
553 for ( current = GetFirst(); current; current = current->GetNext() )
554 {
555 if ( wxStrcmp(current->GetData(), s) == 0 )
556 {
557 DeleteNode(current);
558 return TRUE;
559 }
560 }
561
562 // not found
563 return FALSE;
564}
565
566void wxStringList::DoCopy(const wxStringList& other)
567{
568 wxASSERT( GetCount() == 0 ); // this list must be empty before copying!
569
570 size_t count = other.GetCount();
571 for ( size_t n = 0; n < count; n++ )
572 {
573 Add(other.Item(n)->GetData());
574 }
575}
576
577// Variable argument list, terminated by a zero
578// Makes new storage for the strings
579wxStringList::wxStringList (const wxChar *first, ...)
580{
581 if ( !first )
582 return;
583
584 va_list ap;
585 va_start(ap, first);
586
587 const wxChar *s = first;
588 for (;;)
589 {
590 Add(s);
591
592 s = va_arg(ap, const wxChar *);
593 // if (s == NULL)
594#ifdef __WXMSW__
595 if ((int)(long) s == 0)
596#else
597 if ((long) s == 0)
598#endif
599 break;
600 }
601
602 va_end(ap);
603}
604
605// Only makes new strings if arg is TRUE
606wxChar **wxStringList::ListToArray(bool new_copies) const
607{
608 wxChar **string_array = new wxChar *[GetCount()];
609 wxStringListNode *node = GetFirst();
610 for (size_t i = 0; i < GetCount(); i++)
611 {
612 wxChar *s = node->GetData();
613 if ( new_copies )
614 string_array[i] = copystring(s);
615 else
616 string_array[i] = s;
617 node = node->GetNext();
618 }
619
620 return string_array;
621}
622
623// Checks whether s is a member of the list
624bool wxStringList::Member(const wxChar *s) const
625{
626 for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
627 {
628 const wxChar *s1 = node->GetData();
629 if (s == s1 || wxStrcmp (s, s1) == 0)
630 return TRUE;
631 }
632
633 return FALSE;
634}
635
636static int LINKAGEMODE
637wx_comparestrings(const void *arg1, const void *arg2)
638{
639 wxChar **s1 = (wxChar **) arg1;
640 wxChar **s2 = (wxChar **) arg2;
641
642 return wxStrcmp (*s1, *s2);
643}
644
645// Sort a list of strings - deallocates old nodes, allocates new
646void wxStringList::Sort()
647{
648 size_t N = GetCount();
649 wxChar **array = new wxChar *[N];
650 wxStringListNode *node;
651
652 size_t i = 0;
653 for ( node = GetFirst(); node; node = node->GetNext() )
654 {
655 array[i++] = node->GetData();
656 }
657
658 qsort (array, N, sizeof (wxChar *), wx_comparestrings);
659
660 i = 0;
661 for ( node = GetFirst(); node; node = node->GetNext() )
662 node->SetData( array[i++] );
663
664 delete [] array;
665}