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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/core/evtloop_cf.cpp
3// Purpose: wxEventLoop implementation common to both Carbon and Cocoa
4// Author: Vadim Zeitlin
5// Created: 2009-10-18
6// RCS-ID: $Id$
7// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19// for compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#include "wx/evtloop.h"
27
28#ifndef WX_PRECOMP
29 #include "wx/log.h"
30 #include "wx/app.h"
31#endif
32
33#include "wx/evtloopsrc.h"
34
35#include "wx/scopedptr.h"
36
37#include "wx/osx/private.h"
38#include "wx/osx/core/cfref.h"
39#include "wx/thread.h"
40
41#if wxUSE_GUI
42 #include "wx/nonownedwnd.h"
43#endif
44
45// ============================================================================
46// wxCFEventLoopSource and wxCFEventLoop implementation
47// ============================================================================
48
49#if wxUSE_EVENTLOOP_SOURCE
50
51namespace
52{
53
54void EnableDescriptorCallBacks(CFFileDescriptorRef cffd, int flags)
55{
56 if ( flags & wxEVENT_SOURCE_INPUT )
57 CFFileDescriptorEnableCallBacks(cffd, kCFFileDescriptorReadCallBack);
58 if ( flags & wxEVENT_SOURCE_OUTPUT )
59 CFFileDescriptorEnableCallBacks(cffd, kCFFileDescriptorWriteCallBack);
60}
61
62void
63wx_cffiledescriptor_callback(CFFileDescriptorRef cffd,
64 CFOptionFlags flags,
65 void *ctxData)
66{
67 wxLogTrace(wxTRACE_EVT_SOURCE,
68 "CFFileDescriptor callback, flags=%d", flags);
69
70 wxCFEventLoopSource * const
71 source = static_cast<wxCFEventLoopSource *>(ctxData);
72
73 wxEventLoopSourceHandler * const
74 handler = source->GetHandler();
75 if ( flags & kCFFileDescriptorReadCallBack )
76 handler->OnReadWaiting();
77 if ( flags & kCFFileDescriptorWriteCallBack )
78 handler->OnWriteWaiting();
79
80 // we need to re-enable callbacks to be called again
81 EnableDescriptorCallBacks(cffd, source->GetFlags());
82}
83
84} // anonymous namespace
85
86wxEventLoopSource *
87wxCFEventLoop::AddSourceForFD(int fd,
88 wxEventLoopSourceHandler *handler,
89 int flags)
90{
91 wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" );
92
93 wxScopedPtr<wxCFEventLoopSource>
94 source(new wxCFEventLoopSource(handler, flags));
95
96 CFFileDescriptorContext ctx = { 0, source.get(), NULL, NULL, NULL };
97 wxCFRef<CFFileDescriptorRef>
98 cffd(CFFileDescriptorCreate
99 (
100 kCFAllocatorDefault,
101 fd,
102 true, // close on invalidate
103 wx_cffiledescriptor_callback,
104 &ctx
105 ));
106 if ( !cffd )
107 return NULL;
108
109 wxCFRef<CFRunLoopSourceRef>
110 cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0));
111 if ( !cfsrc )
112 return NULL;
113
114 CFRunLoopRef cfloop = CFGetCurrentRunLoop();
115 CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode);
116
117 // Enable the callbacks initially.
118 EnableDescriptorCallBacks(cffd, source->GetFlags());
119
120 source->SetFileDescriptor(cffd.release());
121
122 return source.release();
123}
124
125void wxCFEventLoopSource::SetFileDescriptor(CFFileDescriptorRef cffd)
126{
127 wxASSERT_MSG( !m_cffd, "shouldn't be called more than once" );
128
129 m_cffd = cffd;
130}
131
132wxCFEventLoopSource::~wxCFEventLoopSource()
133{
134 if ( m_cffd )
135 CFRelease(m_cffd);
136}
137
138#endif // wxUSE_EVENTLOOP_SOURCE
139
140void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
141{
142 wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
143 if ( eventloop )
144 eventloop->CommonModeObserverCallBack(observer, activity);
145}
146
147void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
148{
149 wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
150 if ( eventloop )
151 eventloop->DefaultModeObserverCallBack(observer, activity);
152}
153
154void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity)
155{
156 if ( activity & kCFRunLoopBeforeTimers )
157 {
158 // process pending wx events first as they correspond to low-level events
159 // which happened before, i.e. typically pending events were queued by a
160 // previous call to Dispatch() and if we didn't process them now the next
161 // call to it might enqueue them again (as happens with e.g. socket events
162 // which would be generated as long as there is input available on socket
163 // and this input is only removed from it when pending event handlers are
164 // executed)
165
166 if ( wxTheApp && ShouldProcessIdleEvents() )
167 wxTheApp->ProcessPendingEvents();
168 }
169
170 if ( activity & kCFRunLoopBeforeWaiting )
171 {
172 if ( ShouldProcessIdleEvents() && ProcessIdle() )
173 {
174 WakeUp();
175 }
176 else
177 {
178#if wxUSE_THREADS
179 wxMutexGuiLeaveOrEnter();
180#endif
181 }
182 }
183}
184
185void
186wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer),
187 int WXUNUSED(activity))
188{
189 /*
190 if ( activity & kCFRunLoopBeforeTimers )
191 {
192 }
193
194 if ( activity & kCFRunLoopBeforeWaiting )
195 {
196 }
197 */
198}
199
200
201wxCFEventLoop::wxCFEventLoop()
202{
203 m_shouldExit = false;
204 m_processIdleEvents = true;
205
206#if wxUSE_UIACTIONSIMULATOR
207 m_shouldWaitForEvent = false;
208#endif
209
210 m_runLoop = CFGetCurrentRunLoop();
211
212 CFRunLoopObserverContext ctxt;
213 bzero( &ctxt, sizeof(ctxt) );
214 ctxt.info = this;
215 m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
216 (CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt );
217 CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
218
219 m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
220 (CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt );
221 CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
222}
223
224wxCFEventLoop::~wxCFEventLoop()
225{
226 CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
227 CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
228
229 CFRelease(m_defaultModeRunLoopObserver);
230 CFRelease(m_commonModeRunLoopObserver);
231}
232
233
234CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
235{
236 return CFRunLoopGetCurrent();
237}
238
239void wxCFEventLoop::WakeUp()
240{
241 CFRunLoopWakeUp(m_runLoop);
242}
243
244#if wxUSE_BASE
245
246void wxMacWakeUp()
247{
248 wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
249
250 if ( loop )
251 loop->WakeUp();
252}
253
254#endif
255
256bool wxCFEventLoop::YieldFor(long eventsToProcess)
257{
258#if wxUSE_THREADS
259 // Yielding from a non-gui thread needs to bail out, otherwise we end up
260 // possibly sending events in the thread too.
261 if ( !wxThread::IsMain() )
262 {
263 return true;
264 }
265#endif // wxUSE_THREADS
266
267 m_isInsideYield = true;
268 m_eventsToProcessInsideYield = eventsToProcess;
269
270#if wxUSE_LOG
271 // disable log flushing from here because a call to wxYield() shouldn't
272 // normally result in message boxes popping up &c
273 wxLog::Suspend();
274#endif // wxUSE_LOG
275
276 // process all pending events:
277 while ( DoProcessEvents() == 1 )
278 ;
279
280 // it's necessary to call ProcessIdle() to update the frames sizes which
281 // might have been changed (it also will update other things set from
282 // OnUpdateUI() which is a nice (and desired) side effect)
283 while ( ProcessIdle() ) {}
284
285 // if there are pending events, we must process them.
286 if (wxTheApp)
287 wxTheApp->ProcessPendingEvents();
288
289#if wxUSE_LOG
290 wxLog::Resume();
291#endif // wxUSE_LOG
292 m_isInsideYield = false;
293
294 return true;
295}
296
297// implement/override base class pure virtual
298bool wxCFEventLoop::Pending() const
299{
300 return true;
301}
302
303int wxCFEventLoop::DoProcessEvents()
304{
305 if ( m_shouldWaitForEvent )
306 {
307 int handled = DispatchTimeout( 1000 );
308 wxASSERT_MSG( handled == 1, "No Event Available");
309 m_shouldWaitForEvent = false;
310 return handled;
311 }
312 else
313 return DispatchTimeout( 0 );
314}
315
316bool wxCFEventLoop::Dispatch()
317{
318 return DoProcessEvents() != 0;
319}
320
321int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
322{
323 if ( !wxTheApp )
324 return 0;
325
326 int status = DoDispatchTimeout(timeout);
327
328 switch( status )
329 {
330 case 0:
331 break;
332 case -1:
333 if ( m_shouldExit )
334 return 0;
335
336 break;
337 case 1:
338 break;
339 }
340
341 return status;
342}
343
344int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
345{
346 SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
347 switch( status )
348 {
349 case kCFRunLoopRunFinished:
350 wxFAIL_MSG( "incorrect run loop state" );
351 break;
352 case kCFRunLoopRunStopped:
353 return 0;
354 break;
355 case kCFRunLoopRunTimedOut:
356 return -1;
357 break;
358 case kCFRunLoopRunHandledSource:
359 default:
360 break;
361 }
362 return 1;
363}
364
365void wxCFEventLoop::DoRun()
366{
367 for ( ;; )
368 {
369 // generate and process idle events for as long as we don't
370 // have anything else to do
371 DoProcessEvents();
372
373 // if the "should exit" flag is set, the loop should terminate
374 // but not before processing any remaining messages so while
375 // Pending() returns true, do process them
376 if ( m_shouldExit )
377 {
378 while ( DoProcessEvents() == 1 )
379 ;
380
381 break;
382 }
383 }
384}
385
386void wxCFEventLoop::DoStop()
387{
388 CFRunLoopStop(CFGetCurrentRunLoop());
389}
390
391// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
392// terminating when Exit() is called
393int wxCFEventLoop::Run()
394{
395 // event loops are not recursive, you need to create another loop!
396 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
397
398 // ProcessIdle() and ProcessEvents() below may throw so the code here should
399 // be exception-safe, hence we must use local objects for all actions we
400 // should undo
401 wxEventLoopActivator activate(this);
402
403 // we must ensure that OnExit() is called even if an exception is thrown
404 // from inside ProcessEvents() but we must call it from Exit() in normal
405 // situations because it is supposed to be called synchronously,
406 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
407 // something similar here)
408#if wxUSE_EXCEPTIONS
409 for ( ;; )
410 {
411 try
412 {
413#endif // wxUSE_EXCEPTIONS
414
415 DoRun();
416
417#if wxUSE_EXCEPTIONS
418 // exit the outer loop as well
419 break;
420 }
421 catch ( ... )
422 {
423 try
424 {
425 if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
426 {
427 OnExit();
428 break;
429 }
430 //else: continue running the event loop
431 }
432 catch ( ... )
433 {
434 // OnException() throwed, possibly rethrowing the same
435 // exception again: very good, but we still need OnExit() to
436 // be called
437 OnExit();
438 throw;
439 }
440 }
441 }
442#endif // wxUSE_EXCEPTIONS
443
444 return m_exitcode;
445}
446
447// sets the "should exit" flag and wakes up the loop so that it terminates
448// soon
449void wxCFEventLoop::Exit(int rc)
450{
451 m_exitcode = rc;
452 m_shouldExit = true;
453 DoStop();
454}
455
456wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
457{
458 wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
459 if ( cfl )
460 {
461 m_formerState = cfl->ShouldProcessIdleEvents();
462 cfl->SetProcessIdleEvents(false);
463 }
464 else
465 m_formerState = true;
466}
467
468wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
469{
470 wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
471 if ( cfl )
472 cfl->SetProcessIdleEvents(m_formerState);
473}
474
475// TODO Move to thread_osx.cpp
476
477#if wxUSE_THREADS
478
479// ----------------------------------------------------------------------------
480// GUI Serialization copied from MSW implementation
481// ----------------------------------------------------------------------------
482
483// if it's false, some secondary thread is holding the GUI lock
484static bool gs_bGuiOwnedByMainThread = true;
485
486// critical section which controls access to all GUI functions: any secondary
487// thread (i.e. except the main one) must enter this crit section before doing
488// any GUI calls
489static wxCriticalSection *gs_critsectGui = NULL;
490
491// critical section which protects gs_nWaitingForGui variable
492static wxCriticalSection *gs_critsectWaitingForGui = NULL;
493
494// number of threads waiting for GUI in wxMutexGuiEnter()
495static size_t gs_nWaitingForGui = 0;
496
497void wxOSXThreadModuleOnInit()
498{
499 gs_critsectWaitingForGui = new wxCriticalSection();
500 gs_critsectGui = new wxCriticalSection();
501 gs_critsectGui->Enter();
502}
503
504
505void wxOSXThreadModuleOnExit()
506{
507 if ( gs_critsectGui )
508 {
509 if ( !wxGuiOwnedByMainThread() )
510 {
511 gs_critsectGui->Enter();
512 gs_bGuiOwnedByMainThread = true;
513 }
514
515 gs_critsectGui->Leave();
516 wxDELETE(gs_critsectGui);
517 }
518
519 wxDELETE(gs_critsectWaitingForGui);
520}
521
522
523// wake up the main thread
524void WXDLLIMPEXP_BASE wxWakeUpMainThread()
525{
526 wxMacWakeUp();
527}
528
529void wxMutexGuiEnterImpl()
530{
531 // this would dead lock everything...
532 wxASSERT_MSG( !wxThread::IsMain(),
533 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
534
535 // the order in which we enter the critical sections here is crucial!!
536
537 // set the flag telling to the main thread that we want to do some GUI
538 {
539 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
540
541 gs_nWaitingForGui++;
542 }
543
544 wxWakeUpMainThread();
545
546 // now we may block here because the main thread will soon let us in
547 // (during the next iteration of OnIdle())
548 gs_critsectGui->Enter();
549}
550
551void wxMutexGuiLeaveImpl()
552{
553 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
554
555 if ( wxThread::IsMain() )
556 {
557 gs_bGuiOwnedByMainThread = false;
558 }
559 else
560 {
561 // decrement the number of threads waiting for GUI access now
562 wxASSERT_MSG( gs_nWaitingForGui > 0,
563 wxT("calling wxMutexGuiLeave() without entering it first?") );
564
565 gs_nWaitingForGui--;
566
567 wxWakeUpMainThread();
568 }
569
570 gs_critsectGui->Leave();
571}
572
573void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
574{
575 wxASSERT_MSG( wxThread::IsMain(),
576 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
577
578 if ( !gs_critsectWaitingForGui )
579 return;
580
581 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
582
583 if ( gs_nWaitingForGui == 0 )
584 {
585 // no threads are waiting for GUI - so we may acquire the lock without
586 // any danger (but only if we don't already have it)
587 if ( !wxGuiOwnedByMainThread() )
588 {
589 gs_critsectGui->Enter();
590
591 gs_bGuiOwnedByMainThread = true;
592 }
593 //else: already have it, nothing to do
594 }
595 else
596 {
597 // some threads are waiting, release the GUI lock if we have it
598 if ( wxGuiOwnedByMainThread() )
599 wxMutexGuiLeave();
600 //else: some other worker thread is doing GUI
601 }
602}
603
604bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
605{
606 return gs_bGuiOwnedByMainThread;
607}
608
609#endif