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1 | \section{\class{wxSound}}\label{wxsound} | |
2 | ||
3 | This class represents a short sound (loaded from Windows WAV file), that | |
4 | can be stored in memory and played. Currently this class is implemented | |
5 | on Windows and Unix (and uses either | |
6 | \urlref{Open Sound System}{http://www.opensound.com/oss.html} or | |
7 | \urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}). | |
8 | ||
9 | \wxheading{Derived from} | |
10 | ||
11 | \helpref{wxObject}{wxobject} | |
12 | ||
13 | \wxheading{Include files} | |
14 | ||
15 | <wx/sound.h> | |
16 | ||
17 | \wxheading{Library} | |
18 | ||
19 | \helpref{wxAdv}{librarieslist} | |
20 | ||
21 | \latexignore{\rtfignore{\wxheading{Members}}} | |
22 | ||
23 | ||
24 | \membersection{wxSound::wxSound}\label{wxsoundctor} | |
25 | ||
26 | \func{}{wxSound}{\void} | |
27 | ||
28 | Default constructor. | |
29 | ||
30 | \func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}} | |
31 | ||
32 | Constructs a wave object from a file or, under Windows, from a Windows | |
33 | resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this | |
34 | succeeded. | |
35 | ||
36 | \wxheading{Parameters} | |
37 | ||
38 | \docparam{fileName}{The filename or Windows resource.} | |
39 | ||
40 | \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} | |
41 | ||
42 | ||
43 | \membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor} | |
44 | ||
45 | \func{}{\destruct{wxSound}}{\void} | |
46 | ||
47 | Destroys the wxSound object. | |
48 | ||
49 | ||
50 | \membersection{wxSound::Create}\label{wxsoundcreate} | |
51 | ||
52 | \func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}} | |
53 | ||
54 | Constructs a wave object from a file or resource. | |
55 | ||
56 | \wxheading{Parameters} | |
57 | ||
58 | \docparam{fileName}{The filename or Windows resource.} | |
59 | ||
60 | \docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.} | |
61 | ||
62 | \wxheading{Return value} | |
63 | ||
64 | \true if the call was successful, \false otherwise. | |
65 | ||
66 | ||
67 | \membersection{wxSound::IsOk}\label{wxsoundisok} | |
68 | ||
69 | \constfunc{bool}{IsOk}{\void} | |
70 | ||
71 | Returns \true if the object contains a successfully loaded file or resource, \false otherwise. | |
72 | ||
73 | ||
74 | \membersection{wxSound::IsPlaying}\label{wxsoundisplaying} | |
75 | ||
76 | \constfunc{static bool}{IsPlaying}{\void} | |
77 | ||
78 | Returns \true if a sound is played at the moment. | |
79 | ||
80 | This method is currently not implemented under Windows. | |
81 | ||
82 | ||
83 | \membersection{wxSound::Play}\label{wxsoundplay} | |
84 | ||
85 | \constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}} | |
86 | ||
87 | \func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}} | |
88 | ||
89 | Plays the sound file. If another sound is playing, it will be interrupted. | |
90 | Returns \true on success, \false otherwise. Note that in general it is possible | |
91 | to delete the object which is being asynchronously played any time after | |
92 | calling this function and the sound would continue playing, however this | |
93 | currently doesn't work under Windows for sound objects loaded from memory data. | |
94 | ||
95 | The possible values for \arg{flags} are: | |
96 | ||
97 | \begin{twocollist} | |
98 | \twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is | |
99 | replayed.} | |
100 | \twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously, | |
101 | {\tt Play} returns immediately} | |
102 | \twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously | |
103 | and loops until another sound is played, | |
104 | \helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.} | |
105 | \end{twocollist} | |
106 | ||
107 | The static form is shorthand for this code: | |
108 | ||
109 | \begin{verbatim} | |
110 | wxSound(filename).Play(flags); | |
111 | \end{verbatim} | |
112 | ||
113 | ||
114 | \membersection{wxSound::Stop}\label{wxsoundstop} | |
115 | ||
116 | \func{static void}{Stop}{\void} | |
117 | ||
118 | If a sound is played, this function stops it. | |
119 |