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1/////////////////////////////////////////////////////////////////////////////
2// Name: propsize.cpp
3// Purpose: wxWindows propsize sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// License: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19#if defined(__GNUG__) && !defined(__APPLE__)
20 #pragma implementation "propsize.cpp"
21 #pragma interface "propsize.cpp"
22#endif
23
24// For compilers that support precompilation, includes "wx/wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31// for all others, include the necessary headers (this file is usually all you
32// need because it includes almost all "standard" wxWindows headers
33#ifndef WX_PRECOMP
34 #include "wx/wx.h"
35#endif
36
37#include "wx/statline.h"
38
39// ----------------------------------------------------------------------------
40// ressources
41// ----------------------------------------------------------------------------
42// the application icon
43#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
44 #include "mondrian.xpm"
45#endif
46
47// ----------------------------------------------------------------------------
48// private classes
49// ----------------------------------------------------------------------------
50
51// Define a new application type, each program should derive a class from wxApp
52class MyApp : public wxApp
53{
54public:
55 // override base class virtuals
56 // ----------------------------
57
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
62};
63
64// Define a new frame type: this is going to be our main frame
65class MyFrame : public wxFrame
66{
67public:
68 // ctor(s)
69 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
70
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent& event);
73 void OnAbout(wxCommandEvent& event);
74
75private:
76 // any class wishing to process wxWindows events must use this macro
77 DECLARE_EVENT_TABLE()
78};
79
80// ----------------------------------------------------------------------------
81// constants
82// ----------------------------------------------------------------------------
83
84// IDs for the controls and the menu commands
85enum
86{
87 // menu items
88 Minimal_Quit = 1,
89};
90
91// ----------------------------------------------------------------------------
92// event tables and other macros for wxWindows
93// ----------------------------------------------------------------------------
94
95// the event tables connect the wxWindows events with the functions (event
96// handlers) which process them. It can be also done at run-time, but for the
97// simple menu events like this the static method is much simpler.
98BEGIN_EVENT_TABLE(MyFrame, wxFrame)
99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
101END_EVENT_TABLE()
102
103// Create a new application object: this macro will allow wxWindows to create
104// the application object during program execution (it's better than using a
105// static object for many reasons) and also declares the accessor function
106// wxGetApp() which will return the reference of the right type (i.e. MyApp and
107// not wxApp)
108IMPLEMENT_APP(MyApp)
109
110// ============================================================================
111// implementation
112// ============================================================================
113
114// ----------------------------------------------------------------------------
115// the application class
116// ----------------------------------------------------------------------------
117
118// `Main program' equivalent: the program execution "starts" here
119bool MyApp::OnInit()
120{
121 // Create the main application window
122 MyFrame *frame = new MyFrame(_T("Proportional resize"),
123 wxPoint(50, 50), wxSize(450, 340));
124
125 // Show it and tell the application that it's our main window
126 // @@@ what does it do exactly, in fact? is it necessary here?
127 frame->Show(TRUE);
128 SetTopWindow(frame);
129
130 // success: wxApp::OnRun() will be called which will enter the main message
131 // loop and the application will run. If we returned FALSE here, the
132 // application would exit immediately.
133 return TRUE;
134}
135
136// ----------------------------------------------------------------------------
137// main frame
138// ----------------------------------------------------------------------------
139
140// frame constructor
141MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
142 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
143{
144 // set the frame icon
145 SetIcon(wxICON(mondrian));
146
147 // create a menu bar
148 wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
149
150 menuFile->Append(wxID_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
151 menuFile->AppendSeparator();
152 menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
153
154 // now append the freshly created menu to the menu bar...
155 wxMenuBar *menuBar = new wxMenuBar();
156 menuBar->Append(menuFile, _T("&File"));
157
158 // ... and attach this menu bar to the frame
159 SetMenuBar(menuBar);
160
161#if wxUSE_STATUSBAR
162 // create a status bar just for fun (by default with 1 pane only)
163 CreateStatusBar(1);
164 SetStatusText(_T("Resize the frame to see how controls react"));
165#endif // wxUSE_STATUSBAR
166
167#define AddLine(orient) \
168 Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
169 0, wxEXPAND)
170
171#define AddButton(label,align) Add( \
172 new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
173 1, wxSHAPED | align)
174
175 wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
176 // top row -- top-aligned
177 wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL );
178 hsizer1->AddButton( _T("one"), wxALIGN_LEFT | wxALIGN_TOP);
179 hsizer1->AddLine(wxVERTICAL);
180 hsizer1->AddButton( _T("two"), wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
181 hsizer1->AddLine(wxVERTICAL);
182 hsizer1->AddButton( _T("three"), wxALIGN_RIGHT | wxALIGN_TOP);
183
184 topsizer->Add(hsizer1, 1, wxEXPAND);
185 topsizer->AddLine(wxHORIZONTAL);
186
187 wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL );
188 hsizer2->AddButton( _T("four"), wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
189 hsizer2->AddLine(wxVERTICAL);
190 // sizer that preserves it's shape
191 wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
192 vsizer->Add(
193 new wxButton( this, -1, _T("up"), wxDefaultPosition, wxSize(100,25) ),
194 1, wxEXPAND);
195
196 vsizer->Add(
197 new wxButton( this, -1, _T("down"), wxDefaultPosition, wxSize(100,25) ),
198 1, wxEXPAND);
199
200 hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
201 hsizer2->AddLine(wxVERTICAL);
202 hsizer2->AddButton( _T("six"), wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
203
204 topsizer->Add(hsizer2, 1, wxEXPAND);
205 topsizer->AddLine(wxHORIZONTAL);
206
207 wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL );
208 hsizer3->AddButton( _T("seven"), wxALIGN_LEFT | wxALIGN_BOTTOM);
209 hsizer3->AddLine(wxVERTICAL);
210 hsizer3->AddButton( _T("eight"), wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
211 hsizer3->AddLine(wxVERTICAL);
212 // wxEXPAND should have no effect
213 hsizer3->AddButton( _T("nine"), wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
214
215 topsizer->Add(hsizer3, 1, wxEXPAND);
216
217 // set frame to minimum size
218 topsizer->Fit( this );
219
220 // don't allow frame to get smaller than what the sizers tell ye
221 // topsizer->SetSizeHints( this );
222
223 SetSizer( topsizer );
224}
225
226
227// event handlers
228
229void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
230{
231 // TRUE is to force the frame to close
232 Close(TRUE);
233}
234
235void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
236{
237 wxString msg;
238 msg.Printf( _T("This is the about dialog of proportional sizer test.\n")
239 _T("Welcome to %s")
240#ifdef wxBETA_NUMBER
241 _T(" (beta %d)!")
242#endif // wxBETA_NUMBER
243 , wxVERSION_STRING
244#ifdef wxBETA_NUMBER
245 , wxBETA_NUMBER
246#endif // wxBETA_NUMBER
247 );
248
249 wxMessageBox(msg, _T("About Shaped Sizer"), wxOK | wxICON_INFORMATION, this);
250}