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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/basemsw.cpp | |
3 | // Purpose: misc stuff only used in console applications under MSW | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.06.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #endif //WX_PRECOMP | |
29 | ||
30 | #include "wx/apptrait.h" | |
31 | // MBN: this is a workaround for MSVC 5: if it is not #included in | |
32 | // some wxBase file, wxRecursionGuard methods won't be exported from | |
33 | // wxBase.dll, and MSVC 5 will give linker errors | |
34 | #include "wx/recguard.h" | |
35 | ||
36 | #include "wx/msw/private.h" | |
37 | ||
38 | // ============================================================================ | |
39 | // wxConsoleAppTraits implementation | |
40 | // ============================================================================ | |
41 | ||
42 | void wxConsoleAppTraits::AlwaysYield() | |
43 | { | |
44 | // we need to use special logic to deal with WM_PAINT: as this pseudo | |
45 | // message is generated automatically as long as there are invalidated | |
46 | // windows belonging to this thread, we'd never return if we waited here | |
47 | // until we have no more of them left. OTOH, this message is always the | |
48 | // last one in the queue, so we can safely return as soon as we detect it | |
49 | MSG msg; | |
50 | while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) | |
51 | { | |
52 | if ( msg.message == WM_PAINT ) | |
53 | break; | |
54 | } | |
55 | } | |
56 | ||
57 | void *wxConsoleAppTraits::BeforeChildWaitLoop() | |
58 | { | |
59 | // nothing to do here | |
60 | return NULL; | |
61 | } | |
62 | ||
63 | void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data)) | |
64 | { | |
65 | // nothing to do here | |
66 | } | |
67 | ||
68 | bool wxConsoleAppTraits::DoMessageFromThreadWait() | |
69 | { | |
70 | // nothing to process here | |
71 | return true; | |
72 | } | |
73 |