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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/thread.cpp
3// Purpose: wxThread Implementation
4// Author: Original from Wolfram Gloger/Guilhem Lavaux
5// Modified by: Vadim Zeitlin to make it work :-)
6// Created: 04/22/98
7// RCS-ID: $Id$
8// Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
9// Vadim Zeitlin (1999-2002)
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifdef __GNUG__
14 #pragma implementation "thread.h"
15#endif
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21// For compilers that support precompilation, includes "wx.h".
22#include "wx/wxprec.h"
23
24#if defined(__BORLANDC__)
25 #pragma hdrstop
26#endif
27
28#ifndef WX_PRECOMP
29# include "wx/wx.h"
30#endif
31
32#if wxUSE_THREADS
33
34#include "wx/msw/private.h"
35#include "wx/msw/missing.h"
36
37#include "wx/module.h"
38#include "wx/thread.h"
39
40// must have this symbol defined to get _beginthread/_endthread declarations
41#ifndef _MT
42 #define _MT
43#endif
44
45#if defined(__BORLANDC__)
46 #if !defined(__MT__)
47 // I can't set -tWM in the IDE (anyone?) so have to do this
48 #define __MT__
49 #endif
50
51 #if !defined(__MFC_COMPAT__)
52 // Needed to know about _beginthreadex etc..
53 #define __MFC_COMPAT__
54 #endif
55#endif // BC++
56
57// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
58// which should be used instead of Win32 ::CreateThread() if possible
59#if defined(__VISUALC__) || \
60 (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
61 (defined(__GNUG__) && defined(__MSVCRT__)) || \
62 defined(__WATCOMC__) || defined(__MWERKS__)
63
64 #undef wxUSE_BEGIN_THREAD
65 #define wxUSE_BEGIN_THREAD
66#endif
67
68#ifdef wxUSE_BEGIN_THREAD
69 // this is where _beginthreadex() is declared
70 #include <process.h>
71
72 // the return type of the thread function entry point
73 typedef unsigned THREAD_RETVAL;
74
75 // the calling convention of the thread function entry point
76 #define THREAD_CALLCONV __stdcall
77#else
78 // the settings for CreateThread()
79 typedef DWORD THREAD_RETVAL;
80 #define THREAD_CALLCONV WINAPI
81#endif
82
83// ----------------------------------------------------------------------------
84// constants
85// ----------------------------------------------------------------------------
86
87// the possible states of the thread ("=>" shows all possible transitions from
88// this state)
89enum wxThreadState
90{
91 STATE_NEW, // didn't start execution yet (=> RUNNING)
92 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
93 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
94 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
95 STATE_EXITED // thread is terminating
96};
97
98// ----------------------------------------------------------------------------
99// this module globals
100// ----------------------------------------------------------------------------
101
102// TLS index of the slot where we store the pointer to the current thread
103static DWORD gs_tlsThisThread = 0xFFFFFFFF;
104
105// id of the main thread - the one which can call GUI functions without first
106// calling wxMutexGuiEnter()
107static DWORD gs_idMainThread = 0;
108
109// if it's FALSE, some secondary thread is holding the GUI lock
110static bool gs_bGuiOwnedByMainThread = TRUE;
111
112// critical section which controls access to all GUI functions: any secondary
113// thread (i.e. except the main one) must enter this crit section before doing
114// any GUI calls
115static wxCriticalSection *gs_critsectGui = NULL;
116
117// critical section which protects gs_nWaitingForGui variable
118static wxCriticalSection *gs_critsectWaitingForGui = NULL;
119
120// number of threads waiting for GUI in wxMutexGuiEnter()
121static size_t gs_nWaitingForGui = 0;
122
123// are we waiting for a thread termination?
124static bool gs_waitingForThread = FALSE;
125
126// ============================================================================
127// Windows implementation of thread and related classes
128// ============================================================================
129
130// ----------------------------------------------------------------------------
131// wxCriticalSection
132// ----------------------------------------------------------------------------
133
134wxCriticalSection::wxCriticalSection()
135{
136 wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
137 wxCriticalSectionBufferTooSmall );
138
139 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
140}
141
142wxCriticalSection::~wxCriticalSection()
143{
144 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
145}
146
147void wxCriticalSection::Enter()
148{
149 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
150}
151
152void wxCriticalSection::Leave()
153{
154 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
155}
156
157// ----------------------------------------------------------------------------
158// wxMutex
159// ----------------------------------------------------------------------------
160
161class wxMutexInternal
162{
163public:
164 wxMutexInternal(wxMutexType mutexType);
165 ~wxMutexInternal();
166
167 bool IsOk() const { return m_mutex != NULL; }
168
169 wxMutexError Lock() { return LockTimeout(INFINITE); }
170 wxMutexError TryLock() { return LockTimeout(0); }
171 wxMutexError Unlock();
172
173private:
174 wxMutexError LockTimeout(DWORD milliseconds);
175
176 HANDLE m_mutex;
177
178 DECLARE_NO_COPY_CLASS(wxMutexInternal)
179};
180
181// all mutexes are recursive under Win32 so we don't use mutexType
182wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
183{
184 // create a nameless (hence intra process and always private) mutex
185 m_mutex = ::CreateMutex
186 (
187 NULL, // default secutiry attributes
188 FALSE, // not initially locked
189 NULL // no name
190 );
191
192 if ( !m_mutex )
193 {
194 wxLogLastError(_T("CreateMutex()"));
195 }
196}
197
198wxMutexInternal::~wxMutexInternal()
199{
200 if ( m_mutex )
201 {
202 if ( !::CloseHandle(m_mutex) )
203 {
204 wxLogLastError(_T("CloseHandle(mutex)"));
205 }
206 }
207}
208
209wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
210{
211 DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
212 if ( rc == WAIT_ABANDONED )
213 {
214 // the previous caller died without releasing the mutex, but now we can
215 // really lock it
216 wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
217
218 // use 0 timeout, normally we should always get it
219 rc = ::WaitForSingleObject(m_mutex, 0);
220 }
221
222 switch ( rc )
223 {
224 case WAIT_OBJECT_0:
225 // ok
226 break;
227
228 case WAIT_TIMEOUT:
229 return wxMUTEX_BUSY;
230
231 case WAIT_ABANDONED: // checked for above
232 default:
233 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
234 // fall through
235
236 case WAIT_FAILED:
237 wxLogLastError(_T("WaitForSingleObject(mutex)"));
238 return wxMUTEX_MISC_ERROR;
239 }
240
241 return wxMUTEX_NO_ERROR;
242}
243
244wxMutexError wxMutexInternal::Unlock()
245{
246 if ( !::ReleaseMutex(m_mutex) )
247 {
248 wxLogLastError(_T("ReleaseMutex()"));
249
250 return wxMUTEX_MISC_ERROR;
251 }
252
253 return wxMUTEX_NO_ERROR;
254}
255
256// --------------------------------------------------------------------------
257// wxSemaphore
258// --------------------------------------------------------------------------
259
260// a trivial wrapper around Win32 semaphore
261class wxSemaphoreInternal
262{
263public:
264 wxSemaphoreInternal(int initialcount, int maxcount);
265 ~wxSemaphoreInternal();
266
267 bool IsOk() const { return m_semaphore != NULL; }
268
269 wxSemaError Wait() { return WaitTimeout(INFINITE); }
270
271 wxSemaError TryWait()
272 {
273 wxSemaError rc = WaitTimeout(0);
274 if ( rc == wxSEMA_TIMEOUT )
275 rc = wxSEMA_BUSY;
276
277 return rc;
278 }
279
280 wxSemaError WaitTimeout(unsigned long milliseconds);
281
282 wxSemaError Post();
283
284private:
285 HANDLE m_semaphore;
286
287 DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
288};
289
290wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
291{
292 if ( maxcount == 0 )
293 {
294 // make it practically infinite
295 maxcount = INT_MAX;
296 }
297
298 m_semaphore = ::CreateSemaphore
299 (
300 NULL, // default security attributes
301 initialcount,
302 maxcount,
303 NULL // no name
304 );
305
306 if ( !m_semaphore )
307 {
308 wxLogLastError(_T("CreateSemaphore()"));
309 }
310}
311
312wxSemaphoreInternal::~wxSemaphoreInternal()
313{
314 if ( m_semaphore )
315 {
316 if ( !::CloseHandle(m_semaphore) )
317 {
318 wxLogLastError(_T("CloseHandle(semaphore)"));
319 }
320 }
321}
322
323wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
324{
325 DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
326
327 switch ( rc )
328 {
329 case WAIT_OBJECT_0:
330 return wxSEMA_NO_ERROR;
331
332 case WAIT_TIMEOUT:
333 return wxSEMA_TIMEOUT;
334
335 default:
336 wxLogLastError(_T("WaitForSingleObject(semaphore)"));
337 }
338
339 return wxSEMA_MISC_ERROR;
340}
341
342wxSemaError wxSemaphoreInternal::Post()
343{
344 if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
345 {
346 wxLogLastError(_T("ReleaseSemaphore"));
347
348 return wxSEMA_MISC_ERROR;
349 }
350
351 return wxSEMA_NO_ERROR;
352}
353
354// --------------------------------------------------------------------------
355// wxCondition
356// --------------------------------------------------------------------------
357
358// Win32 doesn't have explicit support for the POSIX condition variables and
359// the Win32 events have quite different semantics, so we reimplement the
360// conditions from scratch using the mutexes and semaphores
361class wxConditionInternal
362{
363public:
364 wxConditionInternal(wxMutex& mutex);
365
366 bool IsOk() const { return m_mutex.IsOk() && m_semaphore.IsOk(); }
367
368 wxCondError Wait();
369 wxCondError WaitTimeout(unsigned long milliseconds);
370
371 wxCondError Signal();
372 wxCondError Broadcast();
373
374private:
375 // the number of threads currently waiting for this condition
376 LONG m_numWaiters;
377
378 // the critical section protecting m_numWaiters
379 wxCriticalSection m_csWaiters;
380
381 wxMutex& m_mutex;
382 wxSemaphore m_semaphore;
383};
384
385wxConditionInternal::wxConditionInternal(wxMutex& mutex)
386 : m_mutex(mutex)
387{
388 // another thread can't access it until we return from ctor, so no need to
389 // protect access to m_numWaiters here
390 m_numWaiters = 0;
391}
392
393wxCondError wxConditionInternal::Wait()
394{
395 // increment the number of waiters
396 ::InterlockedIncrement(&m_numWaiters);
397
398 m_mutex.Unlock();
399
400 // a potential race condition can occur here
401 //
402 // after a thread increments nwaiters, and unlocks the mutex and before the
403 // semaphore.Wait() is called, if another thread can cause a signal to be
404 // generated
405 //
406 // this race condition is handled by using a semaphore and incrementing the
407 // semaphore only if 'nwaiters' is greater that zero since the semaphore,
408 // can 'remember' signals the race condition will not occur
409
410 // wait ( if necessary ) and decrement semaphore
411 wxSemaError err = m_semaphore.Wait();
412 m_mutex.Lock();
413
414 return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
415}
416
417wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
418{
419 ::InterlockedIncrement(&m_numWaiters);
420
421 m_mutex.Unlock();
422
423 // a race condition can occur at this point in the code
424 //
425 // please see the comments in Wait(), for details
426
427 wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
428
429 if ( err == wxSEMA_BUSY )
430 {
431 // another potential race condition exists here it is caused when a
432 // 'waiting' thread timesout, and returns from WaitForSingleObject, but
433 // has not yet decremented 'nwaiters'.
434 //
435 // at this point if another thread calls signal() then the semaphore
436 // will be incremented, but the waiting thread will miss it.
437 //
438 // to handle this particular case, the waiting thread calls
439 // WaitForSingleObject again with a timeout of 0, after locking
440 // 'nwaiters_mutex'. this call does not block because of the zero
441 // timeout, but will allow the waiting thread to catch the missed
442 // signals.
443 wxCriticalSectionLocker lock(m_csWaiters);
444
445 err = m_semaphore.WaitTimeout(0);
446
447 if ( err != wxSEMA_NO_ERROR )
448 {
449 m_numWaiters--;
450 }
451 }
452
453 m_mutex.Lock();
454
455 return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
456}
457
458wxCondError wxConditionInternal::Signal()
459{
460 wxCriticalSectionLocker lock(m_csWaiters);
461
462 if ( m_numWaiters > 0 )
463 {
464 // increment the semaphore by 1
465 if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
466 return wxCOND_MISC_ERROR;
467
468 m_numWaiters--;
469 }
470
471 return wxCOND_NO_ERROR;
472}
473
474wxCondError wxConditionInternal::Broadcast()
475{
476 wxCriticalSectionLocker lock(m_csWaiters);
477
478 while ( m_numWaiters > 0 )
479 {
480 if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
481 return wxCOND_MISC_ERROR;
482
483 m_numWaiters--;
484 }
485
486 return wxCOND_NO_ERROR;
487}
488
489// ----------------------------------------------------------------------------
490// wxThread implementation
491// ----------------------------------------------------------------------------
492
493// wxThreadInternal class
494// ----------------------
495
496class wxThreadInternal
497{
498public:
499 wxThreadInternal()
500 {
501 m_hThread = 0;
502 m_state = STATE_NEW;
503 m_priority = WXTHREAD_DEFAULT_PRIORITY;
504 }
505
506 ~wxThreadInternal()
507 {
508 Free();
509 }
510
511 void Free()
512 {
513 if ( m_hThread )
514 {
515 if ( !::CloseHandle(m_hThread) )
516 {
517 wxLogLastError(wxT("CloseHandle(thread)"));
518 }
519
520 m_hThread = 0;
521 }
522 }
523
524 // create a new (suspended) thread (for the given thread object)
525 bool Create(wxThread *thread, unsigned int stackSize);
526
527 // suspend/resume/terminate
528 bool Suspend();
529 bool Resume();
530 void Cancel() { m_state = STATE_CANCELED; }
531
532 // thread state
533 void SetState(wxThreadState state) { m_state = state; }
534 wxThreadState GetState() const { return m_state; }
535
536 // thread priority
537 void SetPriority(unsigned int priority);
538 unsigned int GetPriority() const { return m_priority; }
539
540 // thread handle and id
541 HANDLE GetHandle() const { return m_hThread; }
542 DWORD GetId() const { return m_tid; }
543
544 // thread function
545 static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
546
547private:
548 HANDLE m_hThread; // handle of the thread
549 wxThreadState m_state; // state, see wxThreadState enum
550 unsigned int m_priority; // thread priority in "wx" units
551 DWORD m_tid; // thread id
552
553 DECLARE_NO_COPY_CLASS(wxThreadInternal)
554};
555
556THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
557{
558 THREAD_RETVAL rc;
559 bool wasCancelled;
560
561 // first of all, check whether we hadn't been cancelled already and don't
562 // start the user code at all then
563 wxThread *thread = (wxThread *)param;
564 if ( thread->m_internal->GetState() == STATE_EXITED )
565 {
566 rc = (THREAD_RETVAL)-1;
567 wasCancelled = TRUE;
568 }
569 else // do run thread
570 {
571 // store the thread object in the TLS
572 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
573 {
574 wxLogSysError(_("Can not start thread: error writing TLS."));
575
576 return (DWORD)-1;
577 }
578
579 rc = (THREAD_RETVAL)thread->Entry();
580
581 // enter m_critsect before changing the thread state
582 thread->m_critsect.Enter();
583 wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
584 thread->m_internal->SetState(STATE_EXITED);
585 thread->m_critsect.Leave();
586 }
587
588 thread->OnExit();
589
590 // if the thread was cancelled (from Delete()), then its handle is still
591 // needed there
592 if ( thread->IsDetached() && !wasCancelled )
593 {
594 // auto delete
595 delete thread;
596 }
597 //else: the joinable threads handle will be closed when Wait() is done
598
599 return rc;
600}
601
602void wxThreadInternal::SetPriority(unsigned int priority)
603{
604 m_priority = priority;
605
606 // translate wxWindows priority to the Windows one
607 int win_priority;
608 if (m_priority <= 20)
609 win_priority = THREAD_PRIORITY_LOWEST;
610 else if (m_priority <= 40)
611 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
612 else if (m_priority <= 60)
613 win_priority = THREAD_PRIORITY_NORMAL;
614 else if (m_priority <= 80)
615 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
616 else if (m_priority <= 100)
617 win_priority = THREAD_PRIORITY_HIGHEST;
618 else
619 {
620 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
621 win_priority = THREAD_PRIORITY_NORMAL;
622 }
623
624 if ( !::SetThreadPriority(m_hThread, win_priority) )
625 {
626 wxLogSysError(_("Can't set thread priority"));
627 }
628}
629
630bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
631{
632 // for compilers which have it, we should use C RTL function for thread
633 // creation instead of Win32 API one because otherwise we will have memory
634 // leaks if the thread uses C RTL (and most threads do)
635#ifdef wxUSE_BEGIN_THREAD
636
637 // Watcom is reported to not like 0 stack size (which means "use default"
638 // for the other compilers and is also the default value for stackSize)
639#ifdef __WATCOMC__
640 if ( !stackSize )
641 stackSize = 10240;
642#endif // __WATCOMC__
643
644 m_hThread = (HANDLE)_beginthreadex
645 (
646 NULL, // default security
647 stackSize,
648 wxThreadInternal::WinThreadStart, // entry point
649 thread,
650 CREATE_SUSPENDED,
651 (unsigned int *)&m_tid
652 );
653#else // compiler doesn't have _beginthreadex
654 m_hThread = ::CreateThread
655 (
656 NULL, // default security
657 stackSize, // stack size
658 wxThreadInternal::WinThreadStart, // thread entry point
659 (LPVOID)thread, // parameter
660 CREATE_SUSPENDED, // flags
661 &m_tid // [out] thread id
662 );
663#endif // _beginthreadex/CreateThread
664
665 if ( m_hThread == NULL )
666 {
667 wxLogSysError(_("Can't create thread"));
668
669 return FALSE;
670 }
671
672 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
673 {
674 SetPriority(m_priority);
675 }
676
677 return TRUE;
678}
679
680bool wxThreadInternal::Suspend()
681{
682 DWORD nSuspendCount = ::SuspendThread(m_hThread);
683 if ( nSuspendCount == (DWORD)-1 )
684 {
685 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
686
687 return FALSE;
688 }
689
690 m_state = STATE_PAUSED;
691
692 return TRUE;
693}
694
695bool wxThreadInternal::Resume()
696{
697 DWORD nSuspendCount = ::ResumeThread(m_hThread);
698 if ( nSuspendCount == (DWORD)-1 )
699 {
700 wxLogSysError(_("Can not resume thread %x"), m_hThread);
701
702 return FALSE;
703 }
704
705 // don't change the state from STATE_EXITED because it's special and means
706 // we are going to terminate without running any user code - if we did it,
707 // the codei n Delete() wouldn't work
708 if ( m_state != STATE_EXITED )
709 {
710 m_state = STATE_RUNNING;
711 }
712
713 return TRUE;
714}
715
716// static functions
717// ----------------
718
719wxThread *wxThread::This()
720{
721 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
722
723 // be careful, 0 may be a valid return value as well
724 if ( !thread && (::GetLastError() != NO_ERROR) )
725 {
726 wxLogSysError(_("Couldn't get the current thread pointer"));
727
728 // return NULL...
729 }
730
731 return thread;
732}
733
734bool wxThread::IsMain()
735{
736 return ::GetCurrentThreadId() == gs_idMainThread;
737}
738
739#ifdef Yield
740#undef Yield
741#endif
742
743void wxThread::Yield()
744{
745 // 0 argument to Sleep() is special and means to just give away the rest of
746 // our timeslice
747 ::Sleep(0);
748}
749
750void wxThread::Sleep(unsigned long milliseconds)
751{
752 ::Sleep(milliseconds);
753}
754
755int wxThread::GetCPUCount()
756{
757 SYSTEM_INFO si;
758 GetSystemInfo(&si);
759
760 return si.dwNumberOfProcessors;
761}
762
763unsigned long wxThread::GetCurrentId()
764{
765 return (unsigned long)::GetCurrentThreadId();
766}
767
768bool wxThread::SetConcurrency(size_t level)
769{
770 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
771
772 // ok only for the default one
773 if ( level == 0 )
774 return 0;
775
776 // get system affinity mask first
777 HANDLE hProcess = ::GetCurrentProcess();
778 DWORD dwProcMask, dwSysMask;
779 if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
780 {
781 wxLogLastError(_T("GetProcessAffinityMask"));
782
783 return FALSE;
784 }
785
786 // how many CPUs have we got?
787 if ( dwSysMask == 1 )
788 {
789 // don't bother with all this complicated stuff - on a single
790 // processor system it doesn't make much sense anyhow
791 return level == 1;
792 }
793
794 // calculate the process mask: it's a bit vector with one bit per
795 // processor; we want to schedule the process to run on first level
796 // CPUs
797 DWORD bit = 1;
798 while ( bit )
799 {
800 if ( dwSysMask & bit )
801 {
802 // ok, we can set this bit
803 dwProcMask |= bit;
804
805 // another process added
806 if ( !--level )
807 {
808 // and that's enough
809 break;
810 }
811 }
812
813 // next bit
814 bit <<= 1;
815 }
816
817 // could we set all bits?
818 if ( level != 0 )
819 {
820 wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
821
822 return FALSE;
823 }
824
825 // set it: we can't link to SetProcessAffinityMask() because it doesn't
826 // exist in Win9x, use RT binding instead
827
828 typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
829
830 // can use static var because we're always in the main thread here
831 static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
832
833 if ( !pfnSetProcessAffinityMask )
834 {
835 HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
836 if ( hModKernel )
837 {
838 pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
839 ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
840 }
841
842 // we've discovered a MT version of Win9x!
843 wxASSERT_MSG( pfnSetProcessAffinityMask,
844 _T("this system has several CPUs but no SetProcessAffinityMask function?") );
845 }
846
847 if ( !pfnSetProcessAffinityMask )
848 {
849 // msg given above - do it only once
850 return FALSE;
851 }
852
853 if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
854 {
855 wxLogLastError(_T("SetProcessAffinityMask"));
856
857 return FALSE;
858 }
859
860 return TRUE;
861}
862
863// ctor and dtor
864// -------------
865
866wxThread::wxThread(wxThreadKind kind)
867{
868 m_internal = new wxThreadInternal();
869
870 m_isDetached = kind == wxTHREAD_DETACHED;
871}
872
873wxThread::~wxThread()
874{
875 delete m_internal;
876}
877
878// create/start thread
879// -------------------
880
881wxThreadError wxThread::Create(unsigned int stackSize)
882{
883 wxCriticalSectionLocker lock(m_critsect);
884
885 if ( !m_internal->Create(this, stackSize) )
886 return wxTHREAD_NO_RESOURCE;
887
888 return wxTHREAD_NO_ERROR;
889}
890
891wxThreadError wxThread::Run()
892{
893 wxCriticalSectionLocker lock(m_critsect);
894
895 if ( m_internal->GetState() != STATE_NEW )
896 {
897 // actually, it may be almost any state at all, not only STATE_RUNNING
898 return wxTHREAD_RUNNING;
899 }
900
901 // the thread has just been created and is still suspended - let it run
902 return Resume();
903}
904
905// suspend/resume thread
906// ---------------------
907
908wxThreadError wxThread::Pause()
909{
910 wxCriticalSectionLocker lock(m_critsect);
911
912 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
913}
914
915wxThreadError wxThread::Resume()
916{
917 wxCriticalSectionLocker lock(m_critsect);
918
919 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
920}
921
922// stopping thread
923// ---------------
924
925wxThread::ExitCode wxThread::Wait()
926{
927 // although under Windows we can wait for any thread, it's an error to
928 // wait for a detached one in wxWin API
929 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
930 _T("can't wait for detached thread") );
931
932 ExitCode rc = (ExitCode)-1;
933
934 (void)Delete(&rc);
935
936 m_internal->Free();
937
938 return rc;
939}
940
941wxThreadError wxThread::Delete(ExitCode *pRc)
942{
943 ExitCode rc = 0;
944
945 // Delete() is always safe to call, so consider all possible states
946
947 // we might need to resume the thread, but we might also not need to cancel
948 // it if it doesn't run yet
949 bool shouldResume = FALSE,
950 shouldCancel = TRUE,
951 isRunning = FALSE;
952
953 // check if the thread already started to run
954 {
955 wxCriticalSectionLocker lock(m_critsect);
956
957 if ( m_internal->GetState() == STATE_NEW )
958 {
959 // WinThreadStart() will see it and terminate immediately, no need
960 // to cancel the thread - but we still need to resume it to let it
961 // run
962 m_internal->SetState(STATE_EXITED);
963
964 Resume(); // it knows about STATE_EXITED special case
965
966 shouldCancel = FALSE;
967 isRunning = TRUE;
968
969 // shouldResume is correctly set to FALSE here
970 }
971 else
972 {
973 shouldResume = IsPaused();
974 }
975 }
976
977 // resume the thread if it is paused
978 if ( shouldResume )
979 Resume();
980
981 HANDLE hThread = m_internal->GetHandle();
982
983 // does is still run?
984 if ( isRunning || IsRunning() )
985 {
986 if ( IsMain() )
987 {
988 // set flag for wxIsWaitingForThread()
989 gs_waitingForThread = TRUE;
990 }
991
992 // ask the thread to terminate
993 if ( shouldCancel )
994 {
995 wxCriticalSectionLocker lock(m_critsect);
996
997 m_internal->Cancel();
998 }
999
1000#if wxUSE_GUI
1001 // we can't just wait for the thread to terminate because it might be
1002 // calling some GUI functions and so it will never terminate before we
1003 // process the Windows messages that result from these functions
1004 DWORD result = 0; // suppress warnings from broken compilers
1005 do
1006 {
1007 if ( IsMain() )
1008 {
1009 // give the thread we're waiting for chance to do the GUI call
1010 // it might be in
1011 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
1012 {
1013 wxMutexGuiLeave();
1014 }
1015 }
1016
1017 result = ::MsgWaitForMultipleObjects
1018 (
1019 1, // number of objects to wait for
1020 &hThread, // the objects
1021 FALSE, // don't wait for all objects
1022 INFINITE, // no timeout
1023 QS_ALLINPUT | // return as soon as there are any events
1024 QS_ALLPOSTMESSAGE
1025 );
1026
1027 switch ( result )
1028 {
1029 case 0xFFFFFFFF:
1030 // error
1031 wxLogSysError(_("Can not wait for thread termination"));
1032 Kill();
1033 return wxTHREAD_KILLED;
1034
1035 case WAIT_OBJECT_0:
1036 // thread we're waiting for terminated
1037 break;
1038
1039 case WAIT_OBJECT_0 + 1:
1040 // new message arrived, process it
1041 if ( !wxTheApp->DoMessage() )
1042 {
1043 // WM_QUIT received: kill the thread
1044 Kill();
1045
1046 return wxTHREAD_KILLED;
1047 }
1048 break;
1049
1050 default:
1051 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
1052 }
1053 } while ( result != WAIT_OBJECT_0 );
1054#else // !wxUSE_GUI
1055 // simply wait for the thread to terminate
1056 //
1057 // OTOH, even console apps create windows (in wxExecute, for WinSock
1058 // &c), so may be use MsgWaitForMultipleObject() too here?
1059 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
1060 {
1061 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
1062 }
1063#endif // wxUSE_GUI/!wxUSE_GUI
1064
1065 if ( IsMain() )
1066 {
1067 gs_waitingForThread = FALSE;
1068 }
1069 }
1070
1071 // although the thread might be already in the EXITED state it might not
1072 // have terminated yet and so we are not sure that it has actually
1073 // terminated if the "if" above hadn't been taken
1074 do
1075 {
1076 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
1077 {
1078 wxLogLastError(wxT("GetExitCodeThread"));
1079
1080 rc = (ExitCode)-1;
1081 }
1082 } while ( (DWORD)rc == STILL_ACTIVE );
1083
1084 if ( IsDetached() )
1085 {
1086 // if the thread exits normally, this is done in WinThreadStart, but in
1087 // this case it would have been too early because
1088 // MsgWaitForMultipleObject() would fail if the thread handle was
1089 // closed while we were waiting on it, so we must do it here
1090 delete this;
1091 }
1092
1093 if ( pRc )
1094 *pRc = rc;
1095
1096 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
1097}
1098
1099wxThreadError wxThread::Kill()
1100{
1101 if ( !IsRunning() )
1102 return wxTHREAD_NOT_RUNNING;
1103
1104 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
1105 {
1106 wxLogSysError(_("Couldn't terminate thread"));
1107
1108 return wxTHREAD_MISC_ERROR;
1109 }
1110
1111 m_internal->Free();
1112
1113 if ( IsDetached() )
1114 {
1115 delete this;
1116 }
1117
1118 return wxTHREAD_NO_ERROR;
1119}
1120
1121void wxThread::Exit(ExitCode status)
1122{
1123 m_internal->Free();
1124
1125 if ( IsDetached() )
1126 {
1127 delete this;
1128 }
1129
1130#ifdef wxUSE_BEGIN_THREAD
1131 _endthreadex((unsigned)status);
1132#else // !VC++
1133 ::ExitThread((DWORD)status);
1134#endif // VC++/!VC++
1135
1136 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
1137}
1138
1139// priority setting
1140// ----------------
1141
1142void wxThread::SetPriority(unsigned int prio)
1143{
1144 wxCriticalSectionLocker lock(m_critsect);
1145
1146 m_internal->SetPriority(prio);
1147}
1148
1149unsigned int wxThread::GetPriority() const
1150{
1151 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1152
1153 return m_internal->GetPriority();
1154}
1155
1156unsigned long wxThread::GetId() const
1157{
1158 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1159
1160 return (unsigned long)m_internal->GetId();
1161}
1162
1163bool wxThread::IsRunning() const
1164{
1165 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1166
1167 return m_internal->GetState() == STATE_RUNNING;
1168}
1169
1170bool wxThread::IsAlive() const
1171{
1172 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1173
1174 return (m_internal->GetState() == STATE_RUNNING) ||
1175 (m_internal->GetState() == STATE_PAUSED);
1176}
1177
1178bool wxThread::IsPaused() const
1179{
1180 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1181
1182 return m_internal->GetState() == STATE_PAUSED;
1183}
1184
1185bool wxThread::TestDestroy()
1186{
1187 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
1188
1189 return m_internal->GetState() == STATE_CANCELED;
1190}
1191
1192// ----------------------------------------------------------------------------
1193// Automatic initialization for thread module
1194// ----------------------------------------------------------------------------
1195
1196class wxThreadModule : public wxModule
1197{
1198public:
1199 virtual bool OnInit();
1200 virtual void OnExit();
1201
1202private:
1203 DECLARE_DYNAMIC_CLASS(wxThreadModule)
1204};
1205
1206IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
1207
1208bool wxThreadModule::OnInit()
1209{
1210 // allocate TLS index for storing the pointer to the current thread
1211 gs_tlsThisThread = ::TlsAlloc();
1212 if ( gs_tlsThisThread == 0xFFFFFFFF )
1213 {
1214 // in normal circumstances it will only happen if all other
1215 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
1216 // words, this should never happen
1217 wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
1218
1219 return FALSE;
1220 }
1221
1222 // main thread doesn't have associated wxThread object, so store 0 in the
1223 // TLS instead
1224 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
1225 {
1226 ::TlsFree(gs_tlsThisThread);
1227 gs_tlsThisThread = 0xFFFFFFFF;
1228
1229 wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
1230
1231 return FALSE;
1232 }
1233
1234 gs_critsectWaitingForGui = new wxCriticalSection();
1235
1236 gs_critsectGui = new wxCriticalSection();
1237 gs_critsectGui->Enter();
1238
1239 // no error return for GetCurrentThreadId()
1240 gs_idMainThread = ::GetCurrentThreadId();
1241
1242 return TRUE;
1243}
1244
1245void wxThreadModule::OnExit()
1246{
1247 if ( !::TlsFree(gs_tlsThisThread) )
1248 {
1249 wxLogLastError(wxT("TlsFree failed."));
1250 }
1251
1252 if ( gs_critsectGui )
1253 {
1254 gs_critsectGui->Leave();
1255 delete gs_critsectGui;
1256 gs_critsectGui = NULL;
1257 }
1258
1259 delete gs_critsectWaitingForGui;
1260 gs_critsectWaitingForGui = NULL;
1261}
1262
1263// ----------------------------------------------------------------------------
1264// under Windows, these functions are implemented using a critical section and
1265// not a mutex, so the names are a bit confusing
1266// ----------------------------------------------------------------------------
1267
1268void WXDLLEXPORT wxMutexGuiEnter()
1269{
1270 // this would dead lock everything...
1271 wxASSERT_MSG( !wxThread::IsMain(),
1272 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
1273
1274 // the order in which we enter the critical sections here is crucial!!
1275
1276 // set the flag telling to the main thread that we want to do some GUI
1277 {
1278 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1279
1280 gs_nWaitingForGui++;
1281 }
1282
1283 wxWakeUpMainThread();
1284
1285 // now we may block here because the main thread will soon let us in
1286 // (during the next iteration of OnIdle())
1287 gs_critsectGui->Enter();
1288}
1289
1290void WXDLLEXPORT wxMutexGuiLeave()
1291{
1292 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1293
1294 if ( wxThread::IsMain() )
1295 {
1296 gs_bGuiOwnedByMainThread = FALSE;
1297 }
1298 else
1299 {
1300 // decrement the number of threads waiting for GUI access now
1301 wxASSERT_MSG( gs_nWaitingForGui > 0,
1302 wxT("calling wxMutexGuiLeave() without entering it first?") );
1303
1304 gs_nWaitingForGui--;
1305
1306 wxWakeUpMainThread();
1307 }
1308
1309 gs_critsectGui->Leave();
1310}
1311
1312void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
1313{
1314 wxASSERT_MSG( wxThread::IsMain(),
1315 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
1316
1317 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
1318
1319 if ( gs_nWaitingForGui == 0 )
1320 {
1321 // no threads are waiting for GUI - so we may acquire the lock without
1322 // any danger (but only if we don't already have it)
1323 if ( !wxGuiOwnedByMainThread() )
1324 {
1325 gs_critsectGui->Enter();
1326
1327 gs_bGuiOwnedByMainThread = TRUE;
1328 }
1329 //else: already have it, nothing to do
1330 }
1331 else
1332 {
1333 // some threads are waiting, release the GUI lock if we have it
1334 if ( wxGuiOwnedByMainThread() )
1335 {
1336 wxMutexGuiLeave();
1337 }
1338 //else: some other worker thread is doing GUI
1339 }
1340}
1341
1342bool WXDLLEXPORT wxGuiOwnedByMainThread()
1343{
1344 return gs_bGuiOwnedByMainThread;
1345}
1346
1347// wake up the main thread if it's in ::GetMessage()
1348void WXDLLEXPORT wxWakeUpMainThread()
1349{
1350 // sending any message would do - hopefully WM_NULL is harmless enough
1351 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1352 {
1353 // should never happen
1354 wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
1355 }
1356}
1357
1358bool WXDLLEXPORT wxIsWaitingForThread()
1359{
1360 return gs_waitingForThread;
1361}
1362
1363// ----------------------------------------------------------------------------
1364// include common implementation code
1365// ----------------------------------------------------------------------------
1366
1367#include "wx/thrimpl.cpp"
1368
1369#endif // wxUSE_THREADS
1370