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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/motif/colour.cpp | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | //// TODO: make wxColour a ref-counted object, | |
13 | //// so pixel values get shared. | |
14 | ||
15 | // For compilers that support precompilation, includes "wx.h". | |
16 | #include "wx/wxprec.h" | |
17 | ||
18 | #include "wx/colour.h" | |
19 | ||
20 | #ifndef WX_PRECOMP | |
21 | #include "wx/app.h" | |
22 | #include "wx/gdicmn.h" | |
23 | #endif | |
24 | ||
25 | #ifdef __VMS__ | |
26 | #pragma message disable nosimpint | |
27 | #endif | |
28 | #include <Xm/Xm.h> | |
29 | #ifdef __VMS__ | |
30 | #pragma message enable nosimpint | |
31 | #endif | |
32 | ||
33 | #include "wx/motif/private.h" | |
34 | ||
35 | wxCOMPILE_TIME_ASSERT( sizeof(WXPixel) == sizeof(Pixel), PixelSizeIsOk ); | |
36 | ||
37 | // Colour | |
38 | ||
39 | void wxColour::Init() | |
40 | { | |
41 | m_isInit = false; | |
42 | m_red = m_blue = m_green = 0; | |
43 | m_pixel = -1; | |
44 | } | |
45 | ||
46 | wxColour::wxColour(const wxColour& col) | |
47 | { | |
48 | *this = col; | |
49 | } | |
50 | ||
51 | wxColour& wxColour::operator =(const wxColour& col) | |
52 | { | |
53 | m_red = col.m_red; | |
54 | m_green = col.m_green; | |
55 | m_blue = col.m_blue; | |
56 | m_isInit = col.m_isInit; | |
57 | m_pixel = col.m_pixel; | |
58 | return *this; | |
59 | } | |
60 | ||
61 | wxColour::~wxColour() | |
62 | { | |
63 | } | |
64 | ||
65 | void wxColour::InitRGBA(unsigned char r, unsigned char g, unsigned char b, | |
66 | unsigned char WXUNUSED(a)) | |
67 | { | |
68 | m_red = r; | |
69 | m_green = g; | |
70 | m_blue = b; | |
71 | m_isInit = true; | |
72 | m_pixel = -1; | |
73 | } | |
74 | ||
75 | // Allocate a colour, or nearest colour, using the given display. | |
76 | // If realloc is true, ignore the existing pixel, otherwise just return | |
77 | // the existing one. | |
78 | // Returns the old or allocated pixel. | |
79 | ||
80 | // TODO: can this handle mono displays? If not, we should have an extra | |
81 | // flag to specify whether this should be black or white by default. | |
82 | ||
83 | WXPixel wxColour::AllocColour(WXDisplay* display, bool realloc) | |
84 | { | |
85 | if ((m_pixel != -1) && !realloc) | |
86 | return m_pixel; | |
87 | ||
88 | XColor color; | |
89 | color.red = (unsigned short) Red (); | |
90 | color.red |= (unsigned short)(color.red << 8); | |
91 | color.green = (unsigned short) Green (); | |
92 | color.green |= (unsigned short)(color.green << 8); | |
93 | color.blue = (unsigned short) Blue (); | |
94 | color.blue |= (unsigned short)(color.blue << 8); | |
95 | ||
96 | color.flags = DoRed | DoGreen | DoBlue; | |
97 | ||
98 | WXColormap cmap = wxTheApp->GetMainColormap(display); | |
99 | ||
100 | if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) | |
101 | { | |
102 | m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); | |
103 | return m_pixel; | |
104 | } | |
105 | else | |
106 | { | |
107 | m_pixel = (WXPixel) color.pixel; | |
108 | return m_pixel; | |
109 | } | |
110 | } | |
111 | ||
112 | /*------------------------------------------- | |
113 | Markus Emmenegger <mege@iqe.ethz.ch> | |
114 | Find the pixel value with an assigned color closest to the desired color | |
115 | Used if color cell allocation fails | |
116 | As the returned pixel value may be in use by another application, | |
117 | the color might change anytime. | |
118 | But in many cases, that is still better than always using black. | |
119 | -- | |
120 | Chris Breeze <chris@hel.co.uk> | |
121 | Improvements: | |
122 | 1) More efficient calculation of RGB distance of colour cell from | |
123 | the desired colour. There is no need to take the sqrt of 'dist', and | |
124 | since we are only interested in the top 8-bits of R, G and B we | |
125 | can perform integer arithmetic. | |
126 | 2) Attempt to allocate a read-only colour when a close match is found. | |
127 | A read-only colour will not change. | |
128 | 3) Fall back to the closest match if no read-only colours are available. | |
129 | ||
130 | Possible further improvements: | |
131 | 1) Scan the lookup table and sort the colour cells in order of | |
132 | increasing | |
133 | distance from the desired colour. Then attempt to allocate a | |
134 | read-only | |
135 | colour starting from the nearest match. | |
136 | 2) Linear RGB distance is not a particularly good method of colour | |
137 | matching | |
138 | (though it is quick). Converting the colour to HLS and then comparing | |
139 | may give better matching. | |
140 | -------------------------------------------*/ | |
141 | ||
142 | WXPixel wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) | |
143 | { | |
144 | if (cmap == (Colormap) NULL) | |
145 | cmap = (Colormap) wxTheApp->GetMainColormap(display); | |
146 | ||
147 | int numPixVals = XDisplayCells(display, DefaultScreen (display)); | |
148 | int mindist = 256 * 256 * 3; | |
149 | Pixel bestpixel = BlackPixel (display, DefaultScreen (display)); | |
150 | int red = desiredColor->red >> 8; | |
151 | int green = desiredColor->green >> 8; | |
152 | int blue = desiredColor->blue >> 8; | |
153 | const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B | |
154 | ||
155 | for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) | |
156 | { | |
157 | XColor matching_color; | |
158 | matching_color.pixel = pixelcount; | |
159 | XQueryColor(display,cmap,&matching_color); | |
160 | ||
161 | int delta_red = red - (matching_color.red >> 8); | |
162 | int delta_green = green - (matching_color.green >> 8); | |
163 | int delta_blue = blue - (matching_color.blue >> 8); | |
164 | ||
165 | int dist = delta_red * delta_red + | |
166 | delta_green * delta_green + | |
167 | delta_blue * delta_blue; | |
168 | ||
169 | if (dist <= threshold) | |
170 | { | |
171 | // try to allocate a read-only colour... | |
172 | if (XAllocColor (display, cmap, &matching_color)) | |
173 | { | |
174 | return matching_color.pixel; | |
175 | } | |
176 | } | |
177 | if (dist < mindist) | |
178 | { | |
179 | bestpixel = pixelcount; | |
180 | mindist = dist; | |
181 | } | |
182 | } | |
183 | return bestpixel; | |
184 | } |