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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/gtk1/sockgtk.cpp
3// Purpose: implementation of wxGTK-specific socket event handling
4// Author: Guilhem Lavaux, Vadim Zeitlin
5// Created: 1999
6// RCS-ID: $Id$
7// Copyright: (c) 1999, 2007 wxWidgets dev team
8// (c) 2009 Vadim Zeitlin
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// For compilers that support precompilation, includes "wx.h".
13
14#if defined( __VMS ) && defined( __ia64 )
15// Work around for a bug in the C++ compiler on OpenVMS IA64
16# include <time.h>
17#endif
18
19#include "wx/wxprec.h"
20
21#if wxUSE_SOCKETS
22
23#include <gdk/gdk.h>
24#include <glib.h>
25
26#include "wx/apptrait.h"
27#include "wx/private/fdiomanager.h"
28
29extern "C" {
30static
31void wxSocket_GDK_Input(gpointer data,
32 gint WXUNUSED(source),
33 GdkInputCondition condition)
34{
35 wxFDIOHandler * const handler = static_cast<wxFDIOHandler *>(data);
36
37 if ( condition & GDK_INPUT_READ )
38 {
39 handler->OnReadWaiting();
40
41 // we could have lost connection while reading in which case we
42 // shouldn't call OnWriteWaiting() as the socket is now closed and it
43 // would assert
44 if ( !handler->IsOk() )
45 return;
46 }
47
48 if ( condition & GDK_INPUT_WRITE )
49 handler->OnWriteWaiting();
50}
51}
52
53class GTKFDIOManager : public wxFDIOManager
54{
55public:
56 virtual int AddInput(wxFDIOHandler *handler, int fd, Direction d)
57 {
58 return gdk_input_add
59 (
60 fd,
61 d == OUTPUT ? GDK_INPUT_WRITE : GDK_INPUT_READ,
62 wxSocket_GDK_Input,
63 handler
64 );
65 }
66
67 virtual void
68 RemoveInput(wxFDIOHandler* WXUNUSED(handler), int fd, Direction WXUNUSED(d))
69 {
70 gdk_input_remove(fd);
71 }
72};
73
74wxFDIOManager *wxGUIAppTraits::GetFDIOManager()
75{
76 static GTKFDIOManager s_manager;
77 return &s_manager;
78}
79
80#endif // wxUSE_SOCKETS