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1 | Installing wxWidgets | |
2 | -------------------- | |
3 | ||
4 | This is wxWidgets for IBM OS/2 Warp3 and Warp4. This is an unstable | |
5 | development release and OS/2 is considered to be in beta. | |
6 | ||
7 | IMPORTANT NOTE: If you experience problems installing, please | |
8 | re-read this instructions and other related files (changes.txt, | |
9 | readme.txt, notes on the Web site) carefully before mailing | |
10 | wx-users or the author. Preferably, try to fix the problem first and | |
11 | then send a patch to the author. Please report bugs using the | |
12 | bug report form on the wxWidgets web site. | |
13 | ||
14 | Unarchiving | |
15 | ----------- | |
16 | ||
17 | At this time there is no comprehensive setup.exe type installation program. | |
18 | wxWidgets for OS/2 requires you download various .zip files and unpack them | |
19 | to your desired location on your system. Pick a location say, | |
20 | C:\wx\wxWidgets-2.8.0, copy the .zip files to there and unzip them ensuring you | |
21 | unzip the subdirectories as well. You will need: | |
22 | ||
23 | - All common, generic and OS2-specific wxWidgets source; | |
24 | - samples; | |
25 | - documentation in HTML Help format; | |
26 | - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++); | |
27 | - HTML library source; | |
28 | - JPEG library source; | |
29 | - TIFF library source; | |
30 | - PNG library source; | |
31 | - ZLIB library source; | |
32 | ||
33 | All but the documentation is included in wxOS2-2.8.0.zip, documentation | |
34 | must be downloaded separately from the wxWidgets Web site. | |
35 | ||
36 | Other add-on packages are available from the wxWidgets Web site, such as: | |
37 | ||
38 | - mmedia.zip. Audio, CD, video access for Windows and Linux. | |
39 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. | |
40 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
41 | the same document source. | |
42 | ||
43 | General installation notes | |
44 | -------------------------- | |
45 | ||
46 | After unzipping everything your directory tree should look something like | |
47 | this: | |
48 | ||
49 | x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual) | |
50 | x:\wx\wxWidgets-2.8.0\include\wx | |
51 | x:\wx\wxWidgets-2.8.0\include\wx\generic | |
52 | x:\wx\wxWidgets-2.8.0\include\wx\html | |
53 | x:\wx\wxWidgets-2.8.0\include\wx\os2 | |
54 | x:\wx\wxWidgets-2.8.0\samples\.... (all the sample directories) | |
55 | x:\wx\wxWidgets-2.8.0\src | |
56 | x:\wx\wxWidgets-2.8.0\src\common | |
57 | x:\wx\wxWidgets-2.8.0\src\generic | |
58 | x:\wx\wxWidgets-2.8.0\src\html | |
59 | x:\wx\wxWidgets-2.8.0\src\jpeg | |
60 | x:\wx\wxWidgets-2.8.0\src\os2 | |
61 | x:\wx\wxWidgets-2.8.0\src\png | |
62 | x:\wx\wxWidgets-2.8.0\src\tiff | |
63 | x:\wx\wxWidgets-2.8.0\src\zlib | |
64 | ||
65 | If you are using VisualAge, you will also need to ensure you have a | |
66 | \lib directory as well, x:\wx\wxWidgets-2.8.0\lib | |
67 | and you will have to set a WXWIN environment variable in your | |
68 | config.sys, | |
69 | SET WXWIN=X:\WX\WXWINDOWS-2.8.0; | |
70 | ||
71 | Compilation | |
72 | ----------- | |
73 | ||
74 | For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported. | |
75 | However, the library has been successfully compiled with Watcom C++ as | |
76 | well. As those build environments get a bit more "formalized", I will add | |
77 | them here. | |
78 | ||
79 | Compilation with VisualAge on the one hand and EMX on the other hand are | |
80 | rather different, VisualAge is essentially following Windows' way of doing | |
81 | it, EMX is following the example of the unix ports. | |
82 | ||
83 | Compilation with VisualAge | |
84 | -------------------------- | |
85 | ||
86 | In addition to VisualAge V3.0 Fixpack 8 you will need the following inorder | |
87 | to successfully build and use wxWidgets for OS/2: | |
88 | ||
89 | 1. IBM OS/2 Toolkit Version 4.5 or later | |
90 | 2. IBM TCPIP V4.0 or later | |
91 | 3. You will need the IBMLAN Lan Requester service and UPM if you wish to use | |
92 | network based components of the library (generally a standard part of any | |
93 | Warp Connect 3.0 or Warp 4.0 installation. | |
94 | 4. I strongly suggest that you have the latest IBM fixpacks installed for | |
95 | all your components. | |
96 | ||
97 | Go to the \src directory and open the file, makeva.env (there should be a | |
98 | .env for each supported compiler when they are fully supported), for edit. | |
99 | This is where the "make" environment for wxOS2 is set. Locate UMPLIB, NETLIB, | |
100 | and TCPIP environment variables about 20 lines down. Set these to match | |
101 | your system. | |
102 | ||
103 | There are number of possible outputs you can produce. There is a static | |
104 | lib and a dynamically linked lib, and both can be built in debug or release | |
105 | mode. Since wxOS2 is a beta and a rough one at that, I suggest, for now, | |
106 | you stick to the debug builds. The resultant linkable binaries will be | |
107 | output to the \lib directory as will the .dll files. The statically linked | |
108 | lib will be named wx.lib. Each of the third party libs will be there as well, | |
109 | including png.lib, jpeg.lib, tiff.lib, and zlib.lib. For DLL builds the | |
110 | import libs will have the same name, only with a 'd' appended. Thus the | |
111 | import library for the main lib in a dll build is wxd.lib. | |
112 | ||
113 | Object modules will be output into paths dictated by the build mode. For | |
114 | example, for debug static the outputs will be in DebugOS2, for DLLs in | |
115 | DebugOS2DLL. | |
116 | ||
117 | For your first build, you can directly build the library. For subsequent | |
118 | builds you will want to "clean" the output paths. To build the static library | |
119 | go to \src and execute nmake all -f makefile.va. To clean out the outputs | |
120 | execute nmake clean -f makefile.va. | |
121 | ||
122 | To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1. To clean | |
123 | the outputs execute namek clean -f makefile.va WXMAKINGDLL=1. For | |
124 | VisualAge 3.0 we use the module definition file method. | |
125 | ||
126 | If, for some reason you encounter linking problems with your dll build you may | |
127 | need to rebuild the module definition file, wx23.def, found in \src\os2. To | |
128 | do this you need to have a static version built. Go to the \lib directoy and | |
129 | execute CPPFILT /B /P wx.lib>temp.def. Copy this file to \src\os2. Delete | |
130 | the temp.def from your \lib directory. | |
131 | ||
132 | I find the following to be the easiest to reconstruct the .def file. Open | |
133 | both the wx23.def and the temp.def file. Copy the header of the wx23.def to | |
134 | the clipboard and paste it into the top of the temp.def file. If you have | |
135 | a valid SQL database client with its SDK on your system you can skip the next | |
136 | step. wxWidgets included some ODBC and SQL modules. They expect the standard | |
137 | sql.h and such to available. If you do not have a database client with its | |
138 | SDK (such as DB/2) then for the .dll build you need to delete the exports for | |
139 | the following three modules from your temp.def file, db.cpp, dbgrid.cpp and | |
140 | dbtable.cpp. save you changes to temp.def. Delete wx23.def and rename your | |
141 | temp.def to wx23.def and you are ready to go. | |
142 | ||
143 | I hope to clean up the .dll builds at some point before the the library is | |
144 | a full fledged production caliber product. Fortunately EMX and Watcom can use | |
145 | the import and export pragmas successfully negating the need for manual .def | |
146 | files. VA 3.0, unfortunately in C++ does not properly export the mangled | |
147 | names so we are stuck with the CPPFILT .def file method of .dll builds for | |
148 | now. | |
149 | ||
150 | When building an application that uses the wx.dll you need to build it using | |
151 | the WXUSINGDLL=1 macro. For example to build the minimal sample you would | |
152 | go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1. | |
153 | ||
154 | I strongly suggest when developing apps using wxWidgets for OS/2 under old | |
155 | VisualAge 3.0, that you use the dynamically linked library. The library is | |
156 | very large and even the most trivial statically linked .exe can be very | |
157 | large and take a long time to link. The release builds are much smaller, | |
158 | however. Fortunately, EMX seems to build much smaller static executables. | |
159 | ||
160 | Compilation using EMX | |
161 | --------------------- | |
162 | ||
163 | In addition to EMX-0.9d you will need a rather complete Unix-like | |
164 | environment, starting with a shell (e.g. ash) and most of the | |
165 | GNU file/text/shell utilities, but also flex, bison, sed, grep, awk | |
166 | and GNU make. Particularly note that uname is relevant to get the | |
167 | configure script working - the one from GNU shell utilities 1.12 | |
168 | does work (check that uname -s returns "OS/2" and uname -m returns "i386" | |
169 | and you should be mostly fine. | |
170 | ||
171 | The first thing to do is to decide on a build directory. You can either | |
172 | do in-tree builds or you can do the build in a directory separated from | |
173 | the source directory. The later has the advantage, that it is much easier | |
174 | to compile and maintain several ports of wxWidgets on OS/2 - if you are | |
175 | developping cross-platform applications you might want to compile (and | |
176 | update) e.g. wxGTK or wxX11 as well. | |
177 | ||
178 | In the following, let's assume you decided to build in | |
179 | \wx\wxWidgets-2.8.0\build\pm. Now we need to set some environment | |
180 | variables, namely MAKESHELL (to a Unix like shell, let's assume ash) | |
181 | and INSTALL (to point to the install script. If you omit this, configure | |
182 | might find something like the system's tcpip\pcomos\install.exe which will | |
183 | not do the thing you want), e.g. | |
184 | SET MAKESHELL=ash | |
185 | SET INSTALL=/wx/wxWidgets-2.8.0/install-sh -c | |
186 | ||
187 | Be warned that depending on the precise version of your make, the | |
188 | variable that needs to be set might be MAKE_SHELL instead of MAKESHELL. | |
189 | If you have a really deficient version of GNU make, it might even be | |
190 | necessary to set SHELL or even COMSPEC to a unix like shell as well. | |
191 | ||
192 | Now run the provided configure script by executing e.g. | |
193 | `ash -c "../../configure \ | |
194 | --prefix=directory_where_you_want_wxWidgets_to_be_installed"' | |
195 | from within the build directory (the relative path might be different | |
196 | depending on the build directory you selected). | |
197 | If you are already running some unix-like shell and not cmd, you may | |
198 | of course ommit the `ash -c' part in the above command. | |
199 | This will create a whole directory structure containing lib and sample | |
200 | directories which each essentially contain a suitable makefile. | |
201 | ||
202 | Calling `make' now should start a compile run which hopefully ends | |
203 | with a library being placed in the lib subdirectory. | |
204 | ||
205 | Now you can change in the samples subdirectory and call make to compile | |
206 | all samples, however currently not all will work on OS/2, so you might | |
207 | prefer to change into the directory of a specific sample | |
208 | (e.g. samples\minimal) and call make there to just build this one example. | |
209 | Essentially, each sample that's not working indicates an area, where help | |
210 | in porting wxWidgets to OS/2 would be appreciated. | |
211 | ||
212 | Finally, you can run `make install' which should install wxWidgets to | |
213 | the desired place. | |
214 | Note that we also install the wx-config script which wants to help you | |
215 | compiling your own applications, e.g. `wx-config --cxxflags` will emit the | |
216 | flags that are needed for compiling source code which includes wxWidgets | |
217 | headers, `wx-config --libs` will emit the flags needed for linking against | |
218 | wxWidgets (wx-config is assuming you are calling it from a unix-like shell!). | |
219 | ||
220 | For building a DLL, the only supported way currently is to first build the | |
221 | static library and then use Andrew Zabolotny's dllar.cmd. However, this | |
222 | works quite nicely. | |
223 | ||
224 | Finally, if you also want to build a different port, e.g. wxGTK, you | |
225 | essentially have to use the procedure described above, the only difference | |
226 | being that you have to pass a switch to configure indicating which port | |
227 | to build. If you do not do this in a separate build directory (e.g. | |
228 | \wxWidgets-2.8.0\build\gtk), you'll have to do a `make clean' first. | |
229 | The magical switches that have to be passed to configure for the various | |
230 | ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11), | |
231 | and --disable-gui (wxBase). Note that contrary to the native, PM based | |
232 | OS/2 port, all of those ports work slightly better with POSIX/2's cExt | |
233 | library. If include and library path include the suitable paths, -lcExt | |
234 | is automatically appended to the linker flags by the configure script. |