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1/////////////////////////////////////////////////////////////////////////////
2// Name: msw/button.cpp
3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "button.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#if wxUSE_BUTTON
32
33#ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41#endif
42
43#include "wx/msw/private.h"
44
45// ----------------------------------------------------------------------------
46// macros
47// ----------------------------------------------------------------------------
48
49#if wxUSE_EXTENDED_RTTI
50IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
51
52WX_BEGIN_PROPERTIES_TABLE(wxButton)
53 WX_DELEGATE( OnClick , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent )
54 // default
55WX_END_PROPERTIES_TABLE()
56
57WX_BEGIN_HANDLERS_TABLE(wxButton)
58WX_END_HANDLERS_TABLE()
59
60WX_CONSTRUCTOR_5( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size )
61
62
63#else
64IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
65#endif
66
67// this macro tries to adjust the default button height to a reasonable value
68// using the char height as the base
69#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
70
71// ============================================================================
72// implementation
73// ============================================================================
74
75// ----------------------------------------------------------------------------
76// creation/destruction
77// ----------------------------------------------------------------------------
78
79bool wxButton::Create(wxWindow *parent,
80 wxWindowID id,
81 const wxString& label,
82 const wxPoint& pos,
83 const wxSize& size,
84 long style,
85 const wxValidator& validator,
86 const wxString& name)
87{
88 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
89 return FALSE;
90
91 WXDWORD exstyle;
92 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
93
94#ifdef __WIN32__
95 // if the label contains several lines we must explicitly tell the button
96 // about it or it wouldn't draw it correctly ("\n"s would just appear as
97 // black boxes)
98 //
99 // NB: we do it here and not in MSWGetStyle() because we need the label
100 // value and m_label is not set yet when MSWGetStyle() is called;
101 // besides changing BS_MULTILINE during run-time is pointless anyhow
102 if ( label.find(_T('\n')) != wxString::npos )
103 {
104 msStyle |= BS_MULTILINE;
105 }
106#endif // __WIN32__
107
108 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
109}
110
111wxButton::~wxButton()
112{
113}
114
115// ----------------------------------------------------------------------------
116// flags
117// ----------------------------------------------------------------------------
118
119WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
120{
121 // buttons never have an external border, they draw their own one
122 WXDWORD msStyle = wxControl::MSWGetStyle
123 (
124 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
125 );
126
127 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
128 // each other in any resizeable dialog which has more than one button in
129 // the bottom
130 msStyle |= WS_CLIPSIBLINGS;
131
132#ifdef __WIN32__
133 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
134 // and wxBU_RIGHT to get BS_CENTER!
135 if ( style & wxBU_LEFT )
136 msStyle |= BS_LEFT;
137 if ( style & wxBU_RIGHT )
138 msStyle |= BS_RIGHT;
139 if ( style & wxBU_TOP )
140 msStyle |= BS_TOP;
141 if ( style & wxBU_BOTTOM )
142 msStyle |= BS_BOTTOM;
143#endif // __WIN32__
144
145 return msStyle;
146}
147
148// ----------------------------------------------------------------------------
149// size management including autosizing
150// ----------------------------------------------------------------------------
151
152wxSize wxButton::DoGetBestSize() const
153{
154 int wBtn;
155 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
156
157 int wChar, hChar;
158 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
159
160 // add a margin -- the button is wider than just its label
161 wBtn += 3*wChar;
162
163 // the button height is proportional to the height of the font used
164 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
165
166 // all buttons have at least the standard size unless the user explicitly
167 // wants them to be of smaller size and used wxBU_EXACTFIT style when
168 // creating the button
169 if ( !HasFlag(wxBU_EXACTFIT) )
170 {
171 wxSize sz = GetDefaultSize();
172 if (wBtn > sz.x)
173 sz.x = wBtn;
174 if (hBtn > sz.y)
175 sz.y = hBtn;
176
177 return sz;
178 }
179
180 return wxSize(wBtn, hBtn);
181}
182
183/* static */
184wxSize wxButtonBase::GetDefaultSize()
185{
186 static wxSize s_sizeBtn;
187
188 if ( s_sizeBtn.x == 0 )
189 {
190 wxScreenDC dc;
191 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
192
193 // the size of a standard button in the dialog units is 50x14,
194 // translate this to pixels
195 // NB1: the multipliers come from the Windows convention
196 // NB2: the extra +1/+2 were needed to get the size be the same as the
197 // size of the buttons in the standard dialog - I don't know how
198 // this happens, but on my system this size is 75x23 in pixels and
199 // 23*8 isn't even divisible by 14... Would be nice to understand
200 // why these constants are needed though!
201 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
202 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
203 }
204
205 return s_sizeBtn;
206}
207
208// ----------------------------------------------------------------------------
209// default button handling
210// ----------------------------------------------------------------------------
211
212/*
213 "Everything you ever wanted to know about the default buttons" or "Why do we
214 have to do all this?"
215
216 In MSW the default button should be activated when the user presses Enter
217 and the current control doesn't process Enter itself somehow. This is
218 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
219 Another aspect of "defaultness" is that the default button has different
220 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
221 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
222 be unset if our parent window is not active so it should be unset whenever
223 we lose activation and set back when we regain it.
224
225 Final complication is that when a button is active, it should be the default
226 one, i.e. pressing Enter on a button always activates it and not another
227 one.
228
229 We handle this by maintaining a permanent and a temporary default items in
230 wxControlContainer (both may be NULL). When a button becomes the current
231 control (i.e. gets focus) it sets itself as the temporary default which
232 ensures that it has the right appearance and that Enter will be redirected
233 to it. When the button loses focus, it unsets the temporary default and so
234 the default item will be the permanent default -- that is the default button
235 if any had been set or none otherwise, which is just what we want.
236
237 NB: all this is quite complicated by now and the worst is that normally
238 it shouldn't be necessary at all as for the normal Windows programs
239 DefWindowProc() and IsDialogMessage() take care of all this
240 automatically -- however in wxWindows programs this doesn't work for
241 nested hierarchies (i.e. a notebook inside a notebook) for unknown
242 reason and so we have to reproduce all this code ourselves. It would be
243 very nice if we could avoid doing it.
244 */
245
246// set this button as the (permanently) default one in its panel
247void wxButton::SetDefault()
248{
249 wxWindow *parent = GetParent();
250
251 wxCHECK_RET( parent, _T("button without parent?") );
252
253 // set this one as the default button both for wxWindows ...
254 wxWindow *winOldDefault = parent->SetDefaultItem(this);
255
256 // ... and Windows
257 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
258 SetDefaultStyle(this, TRUE);
259}
260
261// set this button as being currently default
262void wxButton::SetTmpDefault()
263{
264 wxWindow *parent = GetParent();
265
266 wxCHECK_RET( parent, _T("button without parent?") );
267
268 wxWindow *winOldDefault = parent->GetDefaultItem();
269 parent->SetTmpDefaultItem(this);
270
271 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
272 SetDefaultStyle(this, TRUE);
273}
274
275// unset this button as currently default, it may still stay permanent default
276void wxButton::UnsetTmpDefault()
277{
278 wxWindow *parent = GetParent();
279
280 wxCHECK_RET( parent, _T("button without parent?") );
281
282 parent->SetTmpDefaultItem(NULL);
283
284 wxWindow *winOldDefault = parent->GetDefaultItem();
285
286 SetDefaultStyle(this, FALSE);
287 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
288}
289
290/* static */
291void
292wxButton::SetDefaultStyle(wxButton *btn, bool on)
293{
294 // we may be called with NULL pointer -- simpler to do the check here than
295 // in the caller which does wxDynamicCast()
296 if ( !btn )
297 return;
298
299 // first, let DefDlgProc() know about the new default button
300 if ( on )
301 {
302 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
303 // focus at all any more
304 if ( !wxTheApp->IsActive() )
305 return;
306
307 // look for a panel-like window
308 wxWindow *win = btn->GetParent();
309 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
310 win = win->GetParent();
311
312 if ( win )
313 {
314 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
315
316 // sending DM_SETDEFID also changes the button style to
317 // BS_DEFPUSHBUTTON so there is nothing more to do
318 }
319 }
320
321 // then also change the style as needed
322 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
323 if ( !(style & BS_DEFPUSHBUTTON) == on )
324 {
325 // don't do it with the owner drawn buttons because it will
326 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
327 // BS_DEFPUSHBUTTON != 0)!
328 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
329 {
330 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
331 on ? style | BS_DEFPUSHBUTTON
332 : style & ~BS_DEFPUSHBUTTON,
333 1L /* redraw */);
334 }
335 else // owner drawn
336 {
337 // redraw the button - it will notice itself that it's
338 // [not] the default one [any longer]
339 btn->Refresh();
340 }
341 }
342 //else: already has correct style
343}
344
345// ----------------------------------------------------------------------------
346// helpers
347// ----------------------------------------------------------------------------
348
349bool wxButton::SendClickEvent()
350{
351 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
352 event.SetEventObject(this);
353
354 return ProcessCommand(event);
355}
356
357void wxButton::Command(wxCommandEvent & event)
358{
359 ProcessCommand(event);
360}
361
362// ----------------------------------------------------------------------------
363// event/message handlers
364// ----------------------------------------------------------------------------
365
366bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
367{
368 bool processed = FALSE;
369 switch ( param )
370 {
371 // NOTE: Apparently older versions (NT 4?) of the common controls send
372 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
373 // buttons, so in order to send two EVET_BUTTON events we should
374 // catch both types. Currently (Feb 2003) up-to-date versions of
375 // win98, win2k and winXP all send two BN_CLICKED messages for
376 // all button types, so we don't catch BN_DOUBLECLICKED anymore
377 // in order to not get 3 EVT_BUTTON events. If this is a problem
378 // then we need to figure out which version of the comctl32 changed
379 // this behaviour and test for it.
380
381 case 1: // message came from an accelerator
382 case BN_CLICKED: // normal buttons send this
383 processed = SendClickEvent();
384 break;
385 }
386
387 return processed;
388}
389
390long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
391{
392 // when we receive focus, we want to temporary become the default button in
393 // our parent panel so that pressing "Enter" would activate us -- and when
394 // losing it we should restore the previous default button as well
395 if ( nMsg == WM_SETFOCUS )
396 {
397 SetTmpDefault();
398
399 // let the default processing take place too
400 }
401 else if ( nMsg == WM_KILLFOCUS )
402 {
403 UnsetTmpDefault();
404 }
405 else if ( nMsg == WM_LBUTTONDBLCLK )
406 {
407 // emulate a click event to force an owner-drawn button to change its
408 // appearance - without this, it won't do it
409 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
410
411 // and continue with processing the message normally as well
412 }
413
414 // let the base class do all real processing
415 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
416}
417
418// ----------------------------------------------------------------------------
419// owner-drawn buttons support
420// ----------------------------------------------------------------------------
421
422#ifdef __WIN32__
423
424// drawing helpers
425
426static void DrawButtonText(HDC hdc,
427 RECT *pRect,
428 const wxString& text,
429 COLORREF col)
430{
431 COLORREF colOld = SetTextColor(hdc, col);
432 int modeOld = SetBkMode(hdc, TRANSPARENT);
433
434 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
435 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
436
437 SetBkMode(hdc, modeOld);
438 SetTextColor(hdc, colOld);
439}
440
441static void DrawRect(HDC hdc, const RECT& r)
442{
443 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
444 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
445 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
446 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
447}
448
449void wxButton::MakeOwnerDrawn()
450{
451 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
452 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
453 {
454 // make it so
455 style |= BS_OWNERDRAW;
456 SetWindowLong(GetHwnd(), GWL_STYLE, style);
457 }
458}
459
460bool wxButton::SetBackgroundColour(const wxColour &colour)
461{
462 if ( !wxControl::SetBackgroundColour(colour) )
463 {
464 // nothing to do
465 return FALSE;
466 }
467
468 MakeOwnerDrawn();
469
470 Refresh();
471
472 return TRUE;
473}
474
475bool wxButton::SetForegroundColour(const wxColour &colour)
476{
477 if ( !wxControl::SetForegroundColour(colour) )
478 {
479 // nothing to do
480 return FALSE;
481 }
482
483 MakeOwnerDrawn();
484
485 Refresh();
486
487 return TRUE;
488}
489
490/*
491 The button frame looks like this normally:
492
493 WWWWWWWWWWWWWWWWWWB
494 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
495 WH GB H = light grey (LIGHT)
496 WH GB G = dark grey (SHADOW)
497 WH GB B = black (DKSHADOW)
498 WH GB
499 WGGGGGGGGGGGGGGGGGB
500 BBBBBBBBBBBBBBBBBBB
501
502 When the button is selected, the button becomes like this (the total button
503 size doesn't change):
504
505 BBBBBBBBBBBBBBBBBBB
506 BWWWWWWWWWWWWWWWWBB
507 BWHHHHHHHHHHHHHHGBB
508 BWH GBB
509 BWH GBB
510 BWGGGGGGGGGGGGGGGBB
511 BBBBBBBBBBBBBBBBBBB
512 BBBBBBBBBBBBBBBBBBB
513
514 When the button is pushed (while selected) it is like:
515
516 BBBBBBBBBBBBBBBBBBB
517 BGGGGGGGGGGGGGGGGGB
518 BG GB
519 BG GB
520 BG GB
521 BG GB
522 BGGGGGGGGGGGGGGGGGB
523 BBBBBBBBBBBBBBBBBBB
524*/
525
526static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
527 bool selected, bool pushed)
528{
529 RECT r;
530 CopyRect(&r, &rectBtn);
531
532 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
533 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
534 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
535 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
536
537 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
538
539 r.right--;
540 r.bottom--;
541
542 if ( pushed )
543 {
544 DrawRect(hdc, r);
545
546 (void)SelectObject(hdc, hpenGrey);
547 InflateRect(&r, -1, -1);
548
549 DrawRect(hdc, r);
550 }
551 else // !pushed
552 {
553 if ( selected )
554 {
555 DrawRect(hdc, r);
556
557 InflateRect(&r, -1, -1);
558 }
559
560 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
561 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
562
563 (void)SelectObject(hdc, hpenWhite);
564 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
565 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
566
567 (void)SelectObject(hdc, hpenLightGr);
568 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
569 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
570
571 (void)SelectObject(hdc, hpenGrey);
572 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
573 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
574 }
575
576 (void)SelectObject(hdc, hpenOld);
577 DeleteObject(hpenWhite);
578 DeleteObject(hpenLightGr);
579 DeleteObject(hpenGrey);
580 DeleteObject(hpenBlack);
581}
582
583bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
584{
585 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
586
587 RECT rectBtn;
588 CopyRect(&rectBtn, &lpDIS->rcItem);
589
590 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
591 colFg = wxColourToRGB(GetForegroundColour());
592
593 HDC hdc = lpDIS->hDC;
594 UINT state = lpDIS->itemState;
595
596 // first, draw the background
597 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
598
599 FillRect(hdc, &rectBtn, hbrushBackground);
600
601 // draw the border for the current state
602 bool selected = (state & ODS_SELECTED) != 0;
603 if ( !selected )
604 {
605 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
606 if ( panel )
607 {
608 selected = panel->GetDefaultItem() == this;
609 }
610 }
611 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
612
613 DrawButtonFrame(hdc, rectBtn, selected, pushed);
614
615 // draw the focus rect if needed
616 if ( state & ODS_FOCUS )
617 {
618 RECT rectFocus;
619 CopyRect(&rectFocus, &rectBtn);
620
621 // I don't know where does this constant come from, but this is how
622 // Windows draws them
623 InflateRect(&rectFocus, -4, -4);
624
625 DrawFocusRect(hdc, &rectFocus);
626 }
627
628 if ( pushed )
629 {
630 // the label is shifted by 1 pixel to create "pushed" effect
631 OffsetRect(&rectBtn, 1, 1);
632 }
633
634 DrawButtonText(hdc, &rectBtn, GetLabel(),
635 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
636 : colFg);
637
638 ::DeleteObject(hbrushBackground);
639
640 return TRUE;
641}
642
643#endif // __WIN32__
644
645#endif // wxUSE_BUTTON
646