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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/dfb/evtloop.cpp | |
3 | // Purpose: wxEventLoop implementation | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2006-08-16 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 REA Elektronik GmbH | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // =========================================================================== | |
12 | // declarations | |
13 | // =========================================================================== | |
14 | ||
15 | // --------------------------------------------------------------------------- | |
16 | // headers | |
17 | // --------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #include "wx/evtloop.h" | |
23 | ||
24 | #ifndef WX_PRECOMP | |
25 | #include "wx/app.h" | |
26 | #endif | |
27 | ||
28 | #include "wx/thread.h" | |
29 | #include "wx/generic/private/timer.h" | |
30 | #include "wx/private/selectdispatcher.h" | |
31 | #include "wx/dfb/private.h" | |
32 | #include "wx/nonownedwnd.h" | |
33 | ||
34 | #define TRACE_EVENTS "events" | |
35 | ||
36 | // =========================================================================== | |
37 | // implementation | |
38 | // =========================================================================== | |
39 | ||
40 | //----------------------------------------------------------------------------- | |
41 | // wxEventLoop initialization | |
42 | //----------------------------------------------------------------------------- | |
43 | ||
44 | wxIDirectFBEventBufferPtr wxGUIEventLoop::ms_buffer; | |
45 | ||
46 | wxGUIEventLoop::wxGUIEventLoop() | |
47 | { | |
48 | if ( !ms_buffer ) | |
49 | InitBuffer(); | |
50 | } | |
51 | ||
52 | /* static */ | |
53 | void wxGUIEventLoop::InitBuffer() | |
54 | { | |
55 | ms_buffer = wxIDirectFB::Get()->CreateEventBuffer(); | |
56 | } | |
57 | ||
58 | /* static */ | |
59 | void wxGUIEventLoop::CleanUp() | |
60 | { | |
61 | ms_buffer.Reset(); | |
62 | } | |
63 | ||
64 | /* static */ | |
65 | wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer() | |
66 | { | |
67 | if ( !ms_buffer ) | |
68 | InitBuffer(); | |
69 | ||
70 | return ms_buffer; | |
71 | } | |
72 | ||
73 | //----------------------------------------------------------------------------- | |
74 | // events dispatch and loop handling | |
75 | //----------------------------------------------------------------------------- | |
76 | ||
77 | bool wxGUIEventLoop::Pending() const | |
78 | { | |
79 | wxCHECK_MSG( ms_buffer, false, "invalid event buffer" ); | |
80 | ||
81 | return ms_buffer->HasEvent(); | |
82 | } | |
83 | ||
84 | bool wxGUIEventLoop::Dispatch() | |
85 | { | |
86 | wxCHECK_MSG( ms_buffer, false, "invalid event buffer" ); | |
87 | ||
88 | // NB: we don't block indefinitely waiting for an event, but instead | |
89 | // time out after a brief period in order to make sure that | |
90 | // OnNextIteration() will be called frequently enough | |
91 | const int TIMEOUT = 100; | |
92 | ||
93 | // release the GUI mutex so that other threads have a chance to post | |
94 | // events: | |
95 | wxMutexGuiLeave(); | |
96 | ||
97 | bool rv = ms_buffer->WaitForEventWithTimeout(0, TIMEOUT); | |
98 | ||
99 | // and acquire it back before calling any event handlers: | |
100 | wxMutexGuiEnter(); | |
101 | ||
102 | if ( rv ) | |
103 | { | |
104 | switch ( ms_buffer->GetLastResult() ) | |
105 | { | |
106 | case DFB_OK: | |
107 | { | |
108 | wxDFBEvent e; | |
109 | ms_buffer->GetEvent(e); | |
110 | HandleDFBEvent(e); | |
111 | break; | |
112 | } | |
113 | ||
114 | case DFB_TIMEOUT: | |
115 | // timed out, pretend we processed an event so that | |
116 | // OnNextIteration is called | |
117 | break; | |
118 | ||
119 | default: | |
120 | // don't terminate the loop due to errors (they were reported | |
121 | // already by ms_buffer) | |
122 | break; | |
123 | } | |
124 | } | |
125 | ||
126 | return true; | |
127 | } | |
128 | ||
129 | void wxGUIEventLoop::WakeUp() | |
130 | { | |
131 | wxCHECK_RET( ms_buffer, "invalid event buffer" ); | |
132 | ||
133 | ms_buffer->WakeUp(); | |
134 | } | |
135 | ||
136 | void wxGUIEventLoop::OnNextIteration() | |
137 | { | |
138 | #if wxUSE_TIMER | |
139 | wxGenericTimerImpl::NotifyTimers(); | |
140 | #endif | |
141 | ||
142 | #if wxUSE_SOCKETS | |
143 | // handle any pending socket events: | |
144 | wxSelectDispatcher::DispatchPending(); | |
145 | #endif | |
146 | } | |
147 | ||
148 | void wxGUIEventLoop::Yield() | |
149 | { | |
150 | // process all pending events: | |
151 | while ( Pending() ) | |
152 | Dispatch(); | |
153 | ||
154 | // handle timers, sockets etc. | |
155 | OnNextIteration(); | |
156 | } | |
157 | ||
158 | ||
159 | //----------------------------------------------------------------------------- | |
160 | // DirectFB -> wxWidgets events translation | |
161 | //----------------------------------------------------------------------------- | |
162 | ||
163 | void wxGUIEventLoop::HandleDFBEvent(const wxDFBEvent& event) | |
164 | { | |
165 | switch ( event.GetClass() ) | |
166 | { | |
167 | case DFEC_WINDOW: | |
168 | { | |
169 | wxDFBWindowEvent winevent(((const DFBEvent&)event).window); | |
170 | wxNonOwnedWindow::HandleDFBWindowEvent(winevent); | |
171 | break; | |
172 | } | |
173 | ||
174 | case DFEC_NONE: | |
175 | case DFEC_INPUT: | |
176 | case DFEC_USER: | |
177 | #if wxCHECK_DFB_VERSION(0,9,23) | |
178 | case DFEC_UNIVERSAL: | |
179 | #endif | |
180 | { | |
181 | wxLogTrace(TRACE_EVENTS, | |
182 | "ignoring event of unsupported class %i", | |
183 | (int)event.GetClass()); | |
184 | } | |
185 | } | |
186 | } |