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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dcscreen.cpp | |
3 | // Author: Vaclav Slavik | |
4 | // Id: $Id$ | |
5 | // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | #ifdef __GNUG__ | |
10 | #pragma implementation "dcscreen.h" | |
11 | #endif | |
12 | ||
13 | // For compilers that support precompilation, includes "wx.h". | |
14 | #include "wx/wxprec.h" | |
15 | ||
16 | #ifdef __BORLANDC__ | |
17 | #pragma hdrstop | |
18 | #endif | |
19 | ||
20 | #include "wx/dcscreen.h" | |
21 | #include "wx/mgl/private.h" | |
22 | ||
23 | IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC) | |
24 | ||
25 | wxScreenDC::wxScreenDC() : wxDC() | |
26 | { | |
27 | SetMGLDC(g_displayDC, FALSE /* no ownership */); | |
28 | ||
29 | // VS: we have to hide the mouse, otherwise rendering artifacts may occur | |
30 | MS_obscure(); | |
31 | } | |
32 | ||
33 | wxScreenDC::~wxScreenDC() | |
34 | { | |
35 | MS_show(); | |
36 | } |