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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/univ/scrarrow.cpp | |
3 | // Purpose: wxScrollArrows class implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.01.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "univscrarrow.h" | |
22 | #endif | |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #ifndef WX_PRECOMP | |
31 | #endif | |
32 | ||
33 | #include "wx/univ/scrtimer.h" | |
34 | #include "wx/univ/scrarrow.h" | |
35 | ||
36 | #include "wx/univ/renderer.h" | |
37 | #include "wx/univ/inphand.h" | |
38 | #include "wx/univ/theme.h" | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // wxScrollArrowCaptureData: contains the data used while the arrow is being | |
42 | // pressed by the user | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
45 | struct wxScrollArrowCaptureData | |
46 | { | |
47 | wxScrollArrowCaptureData() | |
48 | { | |
49 | m_arrowPressed = wxScrollArrows::Arrow_None; | |
50 | m_window = NULL; | |
51 | m_btnCapture = -1; | |
52 | m_timerScroll = NULL; | |
53 | } | |
54 | ||
55 | ~wxScrollArrowCaptureData() | |
56 | { | |
57 | if ( m_window ) | |
58 | m_window->ReleaseMouse(); | |
59 | ||
60 | delete m_timerScroll; | |
61 | } | |
62 | ||
63 | // the arrow being held pressed (may be Arrow_None) | |
64 | wxScrollArrows::Arrow m_arrowPressed; | |
65 | ||
66 | // the mouse button which started the capture (-1 if none) | |
67 | int m_btnCapture; | |
68 | ||
69 | // the window which has captured the mouse | |
70 | wxWindow *m_window; | |
71 | ||
72 | // the timer for generating the scroll events | |
73 | wxScrollTimer *m_timerScroll; | |
74 | }; | |
75 | ||
76 | // ---------------------------------------------------------------------------- | |
77 | // wxScrollArrowTimer: a wxScrollTimer which calls OnArrow() | |
78 | // ---------------------------------------------------------------------------- | |
79 | ||
80 | class wxScrollArrowTimer : public wxScrollTimer | |
81 | { | |
82 | public: | |
83 | wxScrollArrowTimer(wxControlWithArrows *control, | |
84 | wxScrollArrows::Arrow arrow) | |
85 | { | |
86 | m_control = control; | |
87 | m_arrow = arrow; | |
88 | ||
89 | StartAutoScroll(); | |
90 | } | |
91 | ||
92 | protected: | |
93 | virtual bool DoNotify() | |
94 | { | |
95 | return m_control->OnArrow(m_arrow); | |
96 | } | |
97 | ||
98 | wxControlWithArrows *m_control; | |
99 | wxScrollArrows::Arrow m_arrow; | |
100 | }; | |
101 | ||
102 | // ============================================================================ | |
103 | // implementation of wxScrollArrows | |
104 | // ============================================================================ | |
105 | ||
106 | // ---------------------------------------------------------------------------- | |
107 | // con/destruction | |
108 | // ---------------------------------------------------------------------------- | |
109 | ||
110 | wxScrollArrows::wxScrollArrows(wxControlWithArrows *control) | |
111 | { | |
112 | m_control = control; | |
113 | m_captureData = NULL; | |
114 | } | |
115 | ||
116 | wxScrollArrows::~wxScrollArrows() | |
117 | { | |
118 | // it should have been destroyed | |
119 | wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollArrows") ); | |
120 | } | |
121 | ||
122 | // ---------------------------------------------------------------------------- | |
123 | // drawing | |
124 | // ---------------------------------------------------------------------------- | |
125 | ||
126 | void wxScrollArrows::DrawArrow(Arrow arrow, | |
127 | wxDC& dc, | |
128 | const wxRect& rect, | |
129 | bool scrollbarLike) const | |
130 | { | |
131 | static const wxDirection arrowDirs[2][Arrow_Max] = | |
132 | { | |
133 | { wxLEFT, wxRIGHT }, | |
134 | { wxUP, wxDOWN } | |
135 | }; | |
136 | ||
137 | if ( scrollbarLike ) | |
138 | m_control->GetRenderer()->DrawScrollbarArrow( | |
139 | dc, | |
140 | arrowDirs[m_control->IsVertical()][arrow], | |
141 | rect, | |
142 | m_control->GetArrowState(arrow)); | |
143 | else | |
144 | m_control->GetRenderer()->DrawArrow( | |
145 | dc, | |
146 | arrowDirs[m_control->IsVertical()][arrow], | |
147 | rect, | |
148 | m_control->GetArrowState(arrow)); | |
149 | } | |
150 | ||
151 | // ---------------------------------------------------------------------------- | |
152 | // input handling | |
153 | // ---------------------------------------------------------------------------- | |
154 | ||
155 | void wxScrollArrows::UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const | |
156 | { | |
157 | m_control->SetArrowFlag(arrow, wxCONTROL_CURRENT, arrow == arrowCur); | |
158 | } | |
159 | ||
160 | bool wxScrollArrows::HandleMouseMove(const wxMouseEvent& event) const | |
161 | { | |
162 | Arrow arrow; | |
163 | if ( event.Leaving() ) | |
164 | { | |
165 | // no arrow has mouse if it left the window completely | |
166 | arrow = Arrow_None; | |
167 | } | |
168 | else // Moving() or Entering(), treat them the same here | |
169 | { | |
170 | arrow = m_control->HitTest(event.GetPosition()); | |
171 | } | |
172 | ||
173 | if ( m_captureData ) | |
174 | { | |
175 | // the mouse is captured, we may want to pause scrolling if it goes | |
176 | // outside the arrow or to resume it if we had paused it before | |
177 | wxTimer *timer = m_captureData->m_timerScroll; | |
178 | if ( !timer->IsRunning() ) | |
179 | { | |
180 | // timer is paused | |
181 | if ( arrow == m_captureData->m_arrowPressed ) | |
182 | { | |
183 | // resume now | |
184 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE); | |
185 | timer->Start(); | |
186 | ||
187 | return TRUE; | |
188 | } | |
189 | } | |
190 | else if ( 1 ) //FIXME: m_control->ShouldPauseScrolling() ) | |
191 | { | |
192 | // we may want to stop it | |
193 | if ( arrow != m_captureData->m_arrowPressed ) | |
194 | { | |
195 | // stop as the mouse left the arrow | |
196 | m_control->SetArrowFlag(m_captureData->m_arrowPressed, | |
197 | wxCONTROL_PRESSED, FALSE); | |
198 | timer->Stop(); | |
199 | ||
200 | return TRUE; | |
201 | } | |
202 | } | |
203 | ||
204 | return FALSE; | |
205 | } | |
206 | ||
207 | // reset the wxCONTROL_CURRENT flag for the arrows which don't have the | |
208 | // mouse and set it for the one which has | |
209 | UpdateCurrentFlag(Arrow_First, arrow); | |
210 | UpdateCurrentFlag(Arrow_Second, arrow); | |
211 | ||
212 | // return TRUE if it was really an event for an arrow | |
213 | return !event.Leaving() && arrow != Arrow_None; | |
214 | } | |
215 | ||
216 | bool wxScrollArrows::HandleMouse(const wxMouseEvent& event) const | |
217 | { | |
218 | int btn = event.GetButton(); | |
219 | if ( btn == -1 ) | |
220 | { | |
221 | // we only care about button press/release events | |
222 | return FALSE; | |
223 | } | |
224 | ||
225 | if ( event.ButtonDown() || event.ButtonDClick() ) | |
226 | { | |
227 | if ( !m_captureData ) | |
228 | { | |
229 | Arrow arrow = m_control->HitTest(event.GetPosition()); | |
230 | if ( arrow == Arrow_None ) | |
231 | { | |
232 | // mouse pressed over something else | |
233 | return FALSE; | |
234 | } | |
235 | ||
236 | if ( m_control->GetArrowState(arrow) & wxCONTROL_DISABLED ) | |
237 | { | |
238 | // don't allow to press disabled arrows | |
239 | return TRUE; | |
240 | } | |
241 | ||
242 | wxConstCast(this, wxScrollArrows)->m_captureData = | |
243 | new wxScrollArrowCaptureData; | |
244 | m_captureData->m_arrowPressed = arrow; | |
245 | m_captureData->m_btnCapture = btn; | |
246 | m_captureData->m_window = m_control->GetWindow(); | |
247 | m_captureData->m_window->CaptureMouse(); | |
248 | ||
249 | // start scrolling | |
250 | m_captureData->m_timerScroll = | |
251 | new wxScrollArrowTimer(m_control, arrow); | |
252 | ||
253 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE); | |
254 | } | |
255 | //else: mouse already captured, nothing to do | |
256 | } | |
257 | // release mouse if the *same* button went up | |
258 | else if ( m_captureData && (btn == m_captureData->m_btnCapture) ) | |
259 | { | |
260 | Arrow arrow = m_captureData->m_arrowPressed; | |
261 | ||
262 | delete m_captureData; | |
263 | wxConstCast(this, wxScrollArrows)->m_captureData = NULL; | |
264 | ||
265 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, FALSE); | |
266 | } | |
267 | else | |
268 | { | |
269 | // we don't process this | |
270 | return FALSE; | |
271 | } | |
272 | ||
273 | return TRUE; | |
274 | } | |
275 |