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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: caret.cpp | |
3 | // Purpose: wxCaret sample | |
4 | // Author: Robert Roebling | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWindows team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // For compilers that support precompilation, includes "wx/wx.h". | |
13 | #include <wx/wxprec.h> | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | // for all others, include the necessary headers (this file is usually all you | |
20 | // need because it includes almost all <standard< wxWindows headers | |
21 | #ifndef WX_PRECOMP | |
22 | #include <wx/wx.h> | |
23 | ||
24 | #include <wx/log.h> | |
25 | #endif | |
26 | ||
27 | #include "wx/caret.h" | |
28 | ||
29 | // ---------------------------------------------------------------------------- | |
30 | // ressources | |
31 | // ---------------------------------------------------------------------------- | |
32 | // the application icon | |
33 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
34 | #include "mondrian.xpm" | |
35 | #endif | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // private classes | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | // Define a new application type, each program should derive a class from wxApp | |
42 | class MyApp : public wxApp | |
43 | { | |
44 | public: | |
45 | // override base class virtuals | |
46 | // ---------------------------- | |
47 | ||
48 | // this one is called on application startup and is a good place for the app | |
49 | // initialization (doing it here and not in the ctor allows to have an error | |
50 | // return: if OnInit() returns false, the application terminates) | |
51 | virtual bool OnInit(); | |
52 | }; | |
53 | ||
54 | // Define a new frame type: this is going to be our main frame | |
55 | class MyFrame : public wxFrame | |
56 | { | |
57 | public: | |
58 | // ctor(s) | |
59 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); | |
60 | ||
61 | // event handlers (these functions should _not_ be virtual) | |
62 | void OnQuit(wxCommandEvent& event); | |
63 | void OnAbout(wxCommandEvent& event); | |
64 | void OnSetBlinkTime(wxCommandEvent& event); | |
65 | ||
66 | private: | |
67 | // any class wishing to process wxWindows events must use this macro | |
68 | DECLARE_EVENT_TABLE() | |
69 | }; | |
70 | ||
71 | // MyCanvas is a canvas on which you can type | |
72 | class MyCanvas: public wxScrolledWindow | |
73 | { | |
74 | public: | |
75 | MyCanvas() { } | |
76 | MyCanvas( wxWindow *parent ); | |
77 | ~MyCanvas(); | |
78 | ||
79 | wxChar& CharAt(int x, int y) { return *(m_text + x + m_xChars * y); } | |
80 | ||
81 | // caret movement | |
82 | void Home() { m_xCaret = 0; } | |
83 | void End() { m_xCaret = m_xChars - 1; } | |
84 | void FirstLine() { m_yCaret = 0; } | |
85 | void LastLine() { m_yCaret = m_yChars - 1; } | |
86 | void PrevChar() { if ( !m_xCaret-- ) { End(); PrevLine(); } } | |
87 | void NextChar() { if ( ++m_xCaret == m_xChars ) { Home(); NextLine(); } } | |
88 | void PrevLine() { if ( !m_yCaret-- ) LastLine(); } | |
89 | void NextLine() { if ( ++m_yCaret == m_yChars ) FirstLine(); } | |
90 | ||
91 | // event handlers | |
92 | void OnPaint( wxPaintEvent &event ); | |
93 | void OnSize( wxSizeEvent &event ); | |
94 | void OnChar( wxKeyEvent &event ); | |
95 | ||
96 | private: | |
97 | wxFont m_font; | |
98 | ||
99 | // the margin around the text (looks nicer) | |
100 | int m_xMargin, m_yMargin; | |
101 | ||
102 | // size (in pixels) of one character | |
103 | long m_widthChar, m_heightChar; | |
104 | ||
105 | // position (in text coords) of the caret | |
106 | int m_xCaret, m_yCaret; | |
107 | ||
108 | // the size (in text coords) of the window | |
109 | int m_xChars, m_yChars; | |
110 | ||
111 | // the text | |
112 | wxChar *m_text; | |
113 | ||
114 | DECLARE_DYNAMIC_CLASS(MyCanvas) | |
115 | DECLARE_EVENT_TABLE() | |
116 | }; | |
117 | ||
118 | // ---------------------------------------------------------------------------- | |
119 | // constants | |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | // IDs for the controls and the menu commands | |
123 | enum | |
124 | { | |
125 | // menu items | |
126 | Caret_Quit = 1, | |
127 | Caret_About, | |
128 | Caret_SetBlinkTime, | |
129 | ||
130 | // controls start here (the numbers are, of course, arbitrary) | |
131 | Caret_Text = 1000 | |
132 | }; | |
133 | ||
134 | // ---------------------------------------------------------------------------- | |
135 | // event tables and other macros for wxWindows | |
136 | // ---------------------------------------------------------------------------- | |
137 | ||
138 | // the event tables connect the wxWindows events with the functions (event | |
139 | // handlers) which process them. It can be also done at run-time, but for the | |
140 | // simple menu events like this the static method is much simpler. | |
141 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
142 | EVT_MENU(Caret_Quit, MyFrame::OnQuit) | |
143 | EVT_MENU(Caret_About, MyFrame::OnAbout) | |
144 | EVT_MENU(Caret_SetBlinkTime, MyFrame::OnSetBlinkTime) | |
145 | END_EVENT_TABLE() | |
146 | ||
147 | // Create a new application object: this macro will allow wxWindows to create | |
148 | // the application object during program execution (it's better than using a | |
149 | // static object for many reasons) and also declares the accessor function | |
150 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
151 | // not wxApp) | |
152 | IMPLEMENT_APP(MyApp) | |
153 | ||
154 | // ============================================================================ | |
155 | // implementation | |
156 | // ============================================================================ | |
157 | ||
158 | // ---------------------------------------------------------------------------- | |
159 | // the application class | |
160 | // ---------------------------------------------------------------------------- | |
161 | ||
162 | // `Main program' equivalent: the program execution "starts" here | |
163 | bool MyApp::OnInit() | |
164 | { | |
165 | // Create the main application window | |
166 | MyFrame *frame = new MyFrame("Caret wxWindows sample", | |
167 | wxPoint(50, 50), wxSize(450, 340)); | |
168 | ||
169 | // Show it and tell the application that it's our main window | |
170 | // @@@ what does it do exactly, in fact? is it necessary here? | |
171 | frame->Show(TRUE); | |
172 | SetTopWindow(frame); | |
173 | ||
174 | // success: wxApp::OnRun() will be called which will enter the main message | |
175 | // loop and the application will run. If we returned FALSE here, the | |
176 | // application would exit immediately. | |
177 | return TRUE; | |
178 | } | |
179 | ||
180 | // ---------------------------------------------------------------------------- | |
181 | // main frame | |
182 | // ---------------------------------------------------------------------------- | |
183 | ||
184 | // frame constructor | |
185 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) | |
186 | : wxFrame((wxFrame *)NULL, -1, title, pos, size) | |
187 | { | |
188 | // set the frame icon | |
189 | SetIcon(wxICON(mondrian)); | |
190 | ||
191 | // create a menu bar | |
192 | wxMenu *menuFile = new wxMenu; | |
193 | ||
194 | menuFile->Append(Caret_SetBlinkTime, "&Blink time...\tCtrl-B"); | |
195 | menuFile->AppendSeparator(); | |
196 | menuFile->Append(Caret_About, "&About...\tCtrl-A", "Show about dialog"); | |
197 | menuFile->AppendSeparator(); | |
198 | menuFile->Append(Caret_Quit, "E&xit\tAlt-X", "Quit this program"); | |
199 | ||
200 | // now append the freshly created menu to the menu bar... | |
201 | wxMenuBar *menuBar = new wxMenuBar; | |
202 | menuBar->Append(menuFile, "&File"); | |
203 | ||
204 | // ... and attach this menu bar to the frame | |
205 | SetMenuBar(menuBar); | |
206 | ||
207 | (void) new MyCanvas( this ); | |
208 | ||
209 | // create a status bar just for fun (by default with 1 pane only) | |
210 | CreateStatusBar(2); | |
211 | SetStatusText("Welcome to wxWindows!"); | |
212 | } | |
213 | ||
214 | ||
215 | // event handlers | |
216 | ||
217 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
218 | { | |
219 | // TRUE is to force the frame to close | |
220 | Close(TRUE); | |
221 | } | |
222 | ||
223 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
224 | { | |
225 |