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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dynload.h | |
3 | // Purpose: Dynamic loading framework | |
4 | // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's | |
5 | // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux) | |
6 | // Modified by: | |
7 | // Created: 03/12/01 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) 2001 Ron Lee <ron@debian.org> | |
10 | // Licence: wxWindows license | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_DYNAMICLOADER_H__ | |
14 | #define _WX_DYNAMICLOADER_H__ | |
15 | ||
16 | #if defined(__GNUG__) && !defined(__APPLE__) | |
17 | #pragma interface "dynload.h" | |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #include "wx/defs.h" | |
25 | ||
26 | #if wxUSE_DYNAMIC_LOADER | |
27 | ||
28 | #include "wx/hash.h" | |
29 | #include "wx/module.h" | |
30 | ||
31 | // FIXME: can this go in private.h or something too?? | |
32 | #if defined(__WXPM__) || defined(__EMX__) | |
33 | #define INCL_DOS | |
34 | #include <os2.h> | |
35 | #endif | |
36 | ||
37 | #ifdef __WXMSW__ | |
38 | #include "wx/msw/private.h" | |
39 | #endif | |
40 | ||
41 | // Ugh, I'd much rather this was typesafe, but no time | |
42 | // to rewrite wxHashTable right now.. | |
43 | ||
44 | typedef wxHashTable wxDLManifest; | |
45 | typedef wxHashTable wxDLImports; | |
46 | ||
47 | // ---------------------------------------------------------------------------- | |
48 | // conditional compilation | |
49 | // ---------------------------------------------------------------------------- | |
50 | ||
51 | // Note: WXPM/EMX has to be tested first, since we want to use | |
52 | // native version, even if configure detected presence of DLOPEN. | |
53 | ||
54 | #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__) | |
55 | typedef HMODULE wxDllType; | |
56 | #elif defined(HAVE_DLOPEN) | |
57 | #include <dlfcn.h> | |
58 | typedef void *wxDllType; | |
59 | #elif defined(HAVE_SHL_LOAD) | |
60 | #include <dl.h> | |
61 | typedef shl_t wxDllType; | |
62 | #elif defined(__DARWIN__) | |
63 | typedef void *wxDllType; | |
64 | #elif defined(__WXMAC__) | |
65 | typedef CFragConnectionID wxDllType; | |
66 | #else | |
67 | #error "Dynamic Loading classes can't be compiled on this platform, sorry." | |
68 | #endif | |
69 | ||
70 | ||
71 | // --------------------------------------------------------------------------- | |
72 | // wxDynamicLibrary | |
73 | // --------------------------------------------------------------------------- | |
74 | ||
75 | //FIXME: This class isn't really common at all, it should be moved | |
76 | // into platform dependent files. | |
77 | ||
78 | // NOTE: this class is (deliberately) not virtual, do not attempt | |
79 | // to use it polymorphically. | |
80 | ||
81 | enum wxDLFlags | |
82 | { | |
83 | wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use | |
84 | wxDL_NOW = 0x00000002, // resolve undefined symbols on load | |
85 | wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently | |
86 | // loaded libs. | |
87 | wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library | |
88 | // name without appending the usual dll | |
89 | // filename extension. | |
90 | ||
91 | wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded | |
92 | ||
93 | // FIXME: why? (VZ) | |
94 | #ifdef __osf__ | |
95 | wxDL_DEFAULT = wxDL_LAZY | |
96 | #else | |
97 | wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL | |
98 | #endif | |
99 | }; | |
100 | ||
101 | ||
102 | class WXDLLEXPORT wxDynamicLibrary | |
103 | { | |
104 | public: | |
105 | ||
106 | // return a valid handle for the main program itself or NULL if | |
107 | // back linking is not supported by the current platform (e.g. Win32) | |
108 | ||
109 | static wxDllType GetProgramHandle(); | |
110 | ||
111 | // return the platform standard DLL extension (with leading dot) | |
112 | ||
113 | static const wxChar *GetDllExt() { return ms_dllext; } | |
114 | ||
115 | wxDynamicLibrary() : m_handle(0) {} | |
116 | wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT) | |
117 | : m_handle(0) | |
118 | { | |
119 | Load(libname, flags); | |
120 | } | |
121 | ~wxDynamicLibrary() { Unload(); } | |
122 | ||
123 | // return TRUE if the library was loaded successfully | |
124 | ||
125 | bool IsLoaded() const { return m_handle != 0; } | |
126 | ||
127 | // load the library with the given name | |
128 | // (full or not), return TRUE on success | |
129 | ||
130 | bool Load(wxString libname, int flags = wxDL_DEFAULT); | |
131 | ||
132 | // unload the library, also done automatically in dtor | |
133 | ||
134 | void Unload(); | |
135 | ||
136 | // Return the raw handle from dlopen and friends. | |
137 | ||
138 | wxDllType GetLibHandle() const { return m_handle; } | |
139 | ||
140 | // resolve a symbol in a loaded DLL, such as a variable or function | |
141 | // name. 'name' is the (possibly mangled) name of the symbol. | |
142 | // (use extern "C" to export unmangled names) | |
143 | // | |
144 | // Since it is perfectly valid for the returned symbol to actually be | |
145 | // NULL, that is not always indication of an error. Pass and test the | |
146 | // parameter 'success' for a true indication of success or failure to | |
147 | // load the symbol. | |
148 | // | |
149 | // Returns a pointer to the symbol on success, or NULL if an error | |
150 | // occurred or the symbol wasn't found. | |
151 | ||
152 | void *GetSymbol(const wxString& name, bool *success = 0) const; | |
153 | ||
154 | #if WXWIN_COMPATIBILITY_2_2 | |
155 | operator bool() const { return IsLoaded(); } | |
156 | #endif | |
157 | ||
158 | protected: | |
159 | ||
160 | // Platform specific shared lib suffix. | |
161 | ||
162 | static const wxChar *ms_dllext; | |
163 | ||
164 | // the handle to DLL or NULL | |
165 | ||
166 | wxDllType m_handle; | |
167 | ||
168 | // no copy ctor/assignment operators | |
169 | // or we'd try to unload the library twice | |
170 | ||
171 | DECLARE_NO_COPY_CLASS(wxDynamicLibrary) | |
172 | }; | |
173 | ||
174 | ||
175 | // --------------------------------------------------------------------------- | |
176 | // wxPluginLibrary | |
177 | // --------------------------------------------------------------------------- | |
178 | ||
179 | // NOTE: Do not attempt to use a base class pointer to this class. | |
180 | // wxDL is not virtual and we deliberately hide some of it's | |
181 | // methods here. | |
182 | // | |
183 | // Unless you know exacty why you need to, you probably shouldn't | |
184 | // instantiate this class directly anyway, use wxPluginManager | |
185 | // instead. | |
186 | ||
187 | class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary | |
188 | { | |
189 | public: | |
190 | ||
191 | static wxDLImports* ms_classes; // Static hash of all imported classes. | |
192 | ||
193 | wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT ); | |
194 | ~wxPluginLibrary(); | |
195 | ||
196 | wxPluginLibrary *RefLib(); | |
197 | bool UnrefLib(); | |
198 | ||
199 | // These two are called by the PluginSentinel on (PLUGGABLE) object | |
200 | // creation/destruction. There is usually no reason for the user to | |
201 | // call them directly. We have to separate this from the link count, | |
202 | // since the two are not interchangeable. | |
203 | ||
204 | // FIXME: for even better debugging PluginSentinel should register | |
205 | // the name of the class created too, then we can state | |
206 | // exactly which object was not destroyed which may be | |
207 | // difficult to find otherwise. Also this code should | |
208 | // probably only be active in DEBUG mode, but let's just | |
209 | // get it right first. | |
210 | ||
211 | void RefObj() { ++m_objcount; } | |
212 | void UnrefObj() | |
213 | { | |
214 | wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") ); | |
215 | --m_objcount; | |
216 | } | |
217 | ||
218 | // Override/hide some base class methods | |
219 | ||
220 | bool IsLoaded() const { return m_linkcount > 0; } | |
221 | void Unload() { UnrefLib(); } | |
222 | ||
223 | private: | |
224 | ||
225 | wxClassInfo *m_before; // sm_first before loading this lib | |
226 | wxClassInfo *m_after; // ..and after. | |
227 | ||
228 | size_t m_linkcount; // Ref count of library link calls | |
229 | size_t m_objcount; // ..and (pluggable) object instantiations. | |
230 | wxModuleList m_wxmodules; // any wxModules that we initialised. | |
231 | ||
232 | void UpdateClassInfo(); // Update the wxClassInfo table | |
233 | void RestoreClassInfo(); // Restore the original wxClassInfo state. | |
234 | void RegisterModules(); // Init any wxModules in the lib. | |
235 | void UnregisterModules(); // Cleanup any wxModules we installed. | |
236 | ||
237 | DECLARE_NO_COPY_CLASS(wxPluginLibrary) | |
238 | }; | |
239 | ||
240 | ||
241 | class WXDLLEXPORT wxPluginManager | |
242 | { | |
243 | public: | |
244 | ||
245 | // Static accessors. | |
246 | ||
247 | static wxPluginLibrary *LoadLibrary( const wxString &libname, | |
248 | int flags = wxDL_DEFAULT ); | |
249 | static bool UnloadLibrary(const wxString &libname); | |
250 | ||
251 | // This is used by wxDllLoader. It's wrapped in the compatibility | |
252 | // macro because it's of arguable use outside of that. | |
253 | ||
254 | #if WXWIN_COMPATIBILITY_2_2 | |
255 | static wxPluginLibrary *GetObjectFromHandle(wxDllType handle); | |
256 | #endif | |
257 | ||
258 | // Instance methods. | |
259 | ||
260 | wxPluginManager() : m_entry(0) {}; | |
261 | wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT) | |
262 | { | |
263 | Load(libname, flags); | |
264 | } | |
265 | ~wxPluginManager() { Unload(); } | |
266 | ||
267 | bool Load(const wxString &libname, int flags = wxDL_DEFAULT); | |
268 | void Unload(); | |
269 | ||
270 | bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); } | |
271 | void *GetSymbol(const wxString &symbol, bool *success = 0) | |
272 | { | |
273 | return m_entry->GetSymbol( symbol, success ); | |
274 | } | |
275 | ||
276 | static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); } | |
277 | static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; } | |
278 | ||
279 | private: | |
280 | ||
281 | static wxDLManifest* ms_manifest; // Static hash of loaded libs. | |
282 | wxPluginLibrary* m_entry; // Cache our entry in the manifest. | |
283 | ||
284 | // We could allow this class to be copied if we really | |
285 | // wanted to, but not without modification. | |
286 | ||
287 | DECLARE_NO_COPY_CLASS(wxPluginManager) | |
288 | }; | |
289 | ||
290 | ||
291 | // --------------------------------------------------------------------------- | |
292 | // wxDllLoader | |
293 | // --------------------------------------------------------------------------- | |
294 | ||
295 | // Cross platform wrapper for dlopen and friends. | |
296 | // There are no instances of this class, it simply | |
297 | // serves as a namespace for its static member functions. | |
298 | ||
299 | #if WXWIN_COMPATIBILITY_2_2 | |
300 | class WXDLLEXPORT wxDllLoader | |
301 | { | |
302 | public: | |
303 | ||
304 | static wxDllType LoadLibrary(const wxString& name, bool *success = NULL); | |
305 | static void UnloadLibrary(wxDllType dll); | |
306 | ||
307 | static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); } | |
308 | ||
309 | static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0); | |
310 | ||
311 | static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); } | |
312 | ||
313 | private: | |
314 | ||
315 | wxDllLoader(); // forbid construction of objects | |
316 | }; | |
317 | #endif | |
318 | ||
319 | #endif // wxUSE_DYNAMIC_LOADER | |
320 | #endif // _WX_DYNAMICLOADER_H__ | |
321 |