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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/evtloopcmn.cpp | |
3 | // Purpose: common wxEventLoop-related stuff | |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2006-01-12 | |
6 | // Copyright: (c) 2006, 2013 Vadim Zeitlin <vadim@wxwindows.org> | |
7 | // (c) 2013 Rob Bresalier | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // for compilers that support precompilation, includes "wx.h". | |
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | #include "wx/evtloop.h" | |
19 | ||
20 | #ifndef WX_PRECOMP | |
21 | #include "wx/app.h" | |
22 | #endif //WX_PRECOMP | |
23 | ||
24 | #include "wx/scopeguard.h" | |
25 | #include "wx/apptrait.h" | |
26 | #include "wx/private/eventloopsourcesmanager.h" | |
27 | ||
28 | // ---------------------------------------------------------------------------- | |
29 | // wxEventLoopBase | |
30 | // ---------------------------------------------------------------------------- | |
31 | ||
32 | wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL; | |
33 | ||
34 | wxEventLoopBase::wxEventLoopBase() | |
35 | { | |
36 | m_isInsideRun = false; | |
37 | m_shouldExit = false; | |
38 | ||
39 | m_isInsideYield = false; | |
40 | m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL; | |
41 | } | |
42 | ||
43 | bool wxEventLoopBase::IsMain() const | |
44 | { | |
45 | if (wxTheApp) | |
46 | return wxTheApp->GetMainLoop() == this; | |
47 | return false; | |
48 | } | |
49 | ||
50 | /* static */ | |
51 | void wxEventLoopBase::SetActive(wxEventLoopBase* loop) | |
52 | { | |
53 | ms_activeLoop = loop; | |
54 | ||
55 | if (wxTheApp) | |
56 | wxTheApp->OnEventLoopEnter(loop); | |
57 | } | |
58 | ||
59 | int wxEventLoopBase::Run() | |
60 | { | |
61 | // event loops are not recursive, you need to create another loop! | |
62 | wxCHECK_MSG( !IsInsideRun(), -1, wxT("can't reenter a message loop") ); | |
63 | ||
64 | // ProcessIdle() and ProcessEvents() below may throw so the code here should | |
65 | // be exception-safe, hence we must use local objects for all actions we | |
66 | // should undo | |
67 | wxEventLoopActivator activate(this); | |
68 | ||
69 | // We might be called again, after a previous call to ScheduleExit(), so | |
70 | // reset this flag. | |
71 | m_shouldExit = false; | |
72 | ||
73 | // Set this variable to true for the duration of this method. | |
74 | m_isInsideRun = true; | |
75 | wxON_BLOCK_EXIT_SET(m_isInsideRun, false); | |
76 | ||
77 | // Finally really run the loop. | |
78 | return DoRun(); | |
79 | } | |
80 | ||
81 | void wxEventLoopBase::Exit(int rc) | |
82 | { | |
83 | wxCHECK_RET( IsRunning(), wxS("Use ScheduleExit() on not running loop") ); | |
84 | ||
85 | ScheduleExit(rc); | |
86 | } | |
87 | ||
88 | void wxEventLoopBase::OnExit() | |
89 | { | |
90 | if (wxTheApp) | |
91 | wxTheApp->OnEventLoopExit(this); | |
92 | } | |
93 | ||
94 | void wxEventLoopBase::WakeUpIdle() | |
95 | { | |
96 | WakeUp(); | |
97 | } | |
98 | ||
99 | bool wxEventLoopBase::ProcessIdle() | |
100 | { | |
101 | return wxTheApp && wxTheApp->ProcessIdle(); | |
102 | } | |
103 | ||
104 | bool wxEventLoopBase::Yield(bool onlyIfNeeded) | |
105 | { | |
106 | if ( m_isInsideYield ) | |
107 | { | |
108 | if ( !onlyIfNeeded ) | |
109 | { | |
110 | wxFAIL_MSG( wxT("wxYield called recursively" ) ); | |
111 | } | |
112 | ||
113 | return false; | |
114 | } | |
115 | ||
116 | return YieldFor(wxEVT_CATEGORY_ALL); | |
117 | } | |
118 | ||
119 | #if wxUSE_EVENTLOOP_SOURCE | |
120 | ||
121 | wxEventLoopSource* | |
122 | wxEventLoopBase::AddSourceForFD(int fd, | |
123 | wxEventLoopSourceHandler *handler, | |
124 | int flags) | |
125 | { | |
126 | #if wxUSE_CONSOLE_EVENTLOOP | |
127 | // Delegate to the event loop sources manager defined by it. | |
128 | wxEventLoopSourcesManagerBase* const | |
129 | manager = wxApp::GetValidTraits().GetEventLoopSourcesManager(); | |
130 | wxCHECK_MSG( manager, NULL, wxS("Must have wxEventLoopSourcesManager") ); | |
131 | ||
132 | return manager->AddSourceForFD(fd, handler, flags); | |
133 | #else // !wxUSE_CONSOLE_EVENTLOOP | |
134 | return NULL; | |
135 | #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP | |
136 | } | |
137 | ||
138 | #endif // wxUSE_EVENTLOOP_SOURCE | |
139 | ||
140 | // wxEventLoopManual is unused in the other ports | |
141 | #if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE) | |
142 | ||
143 | // ============================================================================ | |
144 | // wxEventLoopManual implementation | |
145 | // ============================================================================ | |
146 | ||
147 | wxEventLoopManual::wxEventLoopManual() | |
148 | { | |
149 | m_exitcode = 0; | |
150 | } | |
151 | ||
152 | bool wxEventLoopManual::ProcessEvents() | |
153 | { | |
154 | // process pending wx events first as they correspond to low-level events | |
155 | // which happened before, i.e. typically pending events were queued by a | |
156 | // previous call to Dispatch() and if we didn't process them now the next | |
157 | // call to it might enqueue them again (as happens with e.g. socket events | |
158 | // which would be generated as long as there is input available on socket | |
159 | // and this input is only removed from it when pending event handlers are | |
160 | // executed) | |
161 | if ( wxTheApp ) | |
162 | { | |
163 | wxTheApp->ProcessPendingEvents(); | |
164 | ||
165 | // One of the pending event handlers could have decided to exit the | |
166 | // loop so check for the flag before trying to dispatch more events | |
167 | // (which could block indefinitely if no more are coming). | |
168 | if ( m_shouldExit ) | |
169 | return false; | |
170 | } | |
171 | ||
172 | return Dispatch(); | |
173 | } | |
174 | ||
175 | int wxEventLoopManual::DoRun() | |
176 | { | |
177 | // we must ensure that OnExit() is called even if an exception is thrown | |
178 | // from inside ProcessEvents() but we must call it from Exit() in normal | |
179 | // situations because it is supposed to be called synchronously, | |
180 | // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or | |
181 | // something similar here) | |
182 | #if wxUSE_EXCEPTIONS | |
183 | for ( ;; ) | |
184 | { | |
185 | try | |
186 | { | |
187 | #endif // wxUSE_EXCEPTIONS | |
188 | ||
189 | // this is the event loop itself | |
190 | for ( ;; ) | |
191 | { | |
192 | // give them the possibility to do whatever they want | |
193 | OnNextIteration(); | |
194 | ||
195 | // generate and process idle events for as long as we don't | |
196 | // have anything else to do | |
197 | while ( !m_shouldExit && !Pending() && ProcessIdle() ) | |
198 | ; | |
199 | ||
200 | if ( m_shouldExit ) | |
201 | break; | |
202 | ||
203 | // a message came or no more idle processing to do, dispatch | |
204 | // all the pending events and call Dispatch() to wait for the | |
205 | // next message | |
206 | if ( !ProcessEvents() ) | |
207 | { | |
208 | // we got WM_QUIT | |
209 | break; | |
210 | } | |
211 | } | |
212 | ||
213 | // Process the remaining queued messages, both at the level of the | |
214 | // underlying toolkit level (Pending/Dispatch()) and wx level | |
215 | // (Has/ProcessPendingEvents()). | |
216 | // | |
217 | // We do run the risk of never exiting this loop if pending event | |
218 | // handlers endlessly generate new events but they shouldn't do | |
219 | // this in a well-behaved program and we shouldn't just discard the | |
220 | // events we already have, they might be important. | |
221 | for ( ;; ) | |
222 | { | |
223 | bool hasMoreEvents = false; | |
224 | if ( wxTheApp && wxTheApp->HasPendingEvents() ) | |
225 | { | |
226 | wxTheApp->ProcessPendingEvents(); | |
227 | hasMoreEvents = true; | |
228 | } | |
229 | ||
230 | if ( Pending() ) | |
231 | { | |
232 | Dispatch(); | |
233 | hasMoreEvents = true; | |
234 | } | |
235 | ||
236 | if ( !hasMoreEvents ) | |
237 | break; | |
238 | } | |
239 | ||
240 | #if wxUSE_EXCEPTIONS | |
241 | // exit the outer loop as well | |
242 | break; | |
243 | } | |
244 | catch ( ... ) | |
245 | { | |
246 | try | |
247 | { | |
248 | if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) | |
249 | { | |
250 | OnExit(); | |
251 | break; | |
252 | } | |
253 | //else: continue running the event loop | |
254 | } | |
255 | catch ( ... ) | |
256 | { | |
257 | // OnException() throwed, possibly rethrowing the same | |
258 | // exception again: very good, but we still need OnExit() to | |
259 | // be called | |
260 | OnExit(); | |
261 | throw; | |
262 | } | |
263 | } | |
264 | } | |
265 | #endif // wxUSE_EXCEPTIONS | |
266 | ||
267 | return m_exitcode; | |
268 | } | |
269 | ||
270 | void wxEventLoopManual::ScheduleExit(int rc) | |
271 | { | |
272 | wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not running") ); | |
273 | ||
274 | m_exitcode = rc; | |
275 | m_shouldExit = true; | |
276 | ||
277 | OnExit(); | |
278 | ||
279 | // all we have to do to exit from the loop is to (maybe) wake it up so that | |
280 | // it can notice that Exit() had been called | |
281 | // | |
282 | // in particular, do *not* use here calls such as PostQuitMessage() (under | |
283 | // MSW) which terminate the current event loop here because we're not sure | |
284 | // that it is going to be processed by the correct event loop: it would be | |
285 | // possible that another one is started and terminated by mistake if we do | |
286 | // this | |
287 | WakeUp(); | |
288 | } | |
289 | ||
290 | #endif // __WINDOWS__ || __WXMAC__ || __WXDFB__ | |
291 |