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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/sound.h
3// Purpose: wxSoundBase class
4// Author: Vaclav Slavik
5// Modified by:
6// Created: 2004/02/01
7// RCS-ID: $Id$
8// Copyright: (c) 2004, Vaclav Slavik
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SOUND_H_BASE_
13#define _WX_SOUND_H_BASE_
14
15#include "wx/defs.h"
16
17#if wxUSE_SOUND
18
19#include "wx/object.h"
20
21// ----------------------------------------------------------------------------
22// wxSoundBase: common wxSound code and interface
23// ----------------------------------------------------------------------------
24
25// Flags for wxSound::Play
26
27// NB: We can't use enum because there would be ambiguity between the
28// two Play() prototypes when called without explicit parameters
29// if WXWIN_COMPATIBILITY_2_4.
30// We can't use enum with some compilers either, because they
31// keep reporting nonexistent ambiguities between
32// Play(unsigned) and static Play(const wxString&, unsigned).
33#define wxSOUND_SYNC ((unsigned)0)
34#define wxSOUND_ASYNC ((unsigned)1)
35#define wxSOUND_LOOP ((unsigned)2)
36
37// Base class for wxSound implementations
38class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
39{
40public:
41 // Play the sound:
42 bool Play(unsigned flags = wxSOUND_ASYNC) const
43 {
44 wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
45 (flags & wxSOUND_ASYNC) != 0,
46 _T("sound can only be looped asynchronously") );
47 return DoPlay(flags);
48 }
49#if WXWIN_COMPATIBILITY_2_4
50 wxDEPRECATED( bool Play(bool async, bool looped = false) const );
51#endif
52
53 // Plays sound from filename:
54 static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
55
56protected:
57 virtual bool DoPlay(unsigned flags) const = 0;
58};
59
60// ----------------------------------------------------------------------------
61// wxSound class implementation
62// ----------------------------------------------------------------------------
63
64#if defined(__WXMSW__)
65 #include "wx/msw/sound.h"
66#elif defined(__WXCOCOA__)
67 #include "wx/cocoa/sound.h"
68#elif defined(__WXMAC__)
69 #include "wx/mac/sound.h"
70#elif defined(__WXPM__)
71 #include "wx/os2/sound.h"
72#elif defined(__UNIX__)
73 #include "wx/unix/sound.h"
74#endif
75
76// ----------------------------------------------------------------------------
77// wxSoundBase methods
78// ----------------------------------------------------------------------------
79
80inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
81{
82 wxSound snd(filename);
83 return snd.IsOk() ? snd.Play(flags) : false;
84}
85
86#if WXWIN_COMPATIBILITY_2_4
87inline bool wxSoundBase::Play(bool async, bool looped) const
88{
89 unsigned flags = 0;
90 if (async) flags |= wxSOUND_ASYNC;
91 if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC;
92 return DoPlay(flags);
93}
94#endif
95
96#endif // wxUSE_SOUND
97
98#endif // _WX_SOUND_H_BASE_