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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: game.h | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_DEMOS_BOMBS_GAME_H_ | |
13 | #define _WX_DEMOS_BOMBS_GAME_H_ | |
14 | ||
15 | #define BG_HIDDEN 0x100 | |
16 | #define BG_BOMB 0x200 | |
17 | #define BG_MARKED 0x400 | |
18 | #define BG_EXPLODED 0x800 | |
19 | #define BG_SELECTED 0x080 | |
20 | #define BG_MASK 0x03F | |
21 | ||
22 | #include <stddef.h> | |
23 | ||
24 | class BombsGame | |
25 | { | |
26 | public: | |
27 | BombsGame() | |
28 | { | |
29 | m_width = m_height = 0; | |
30 | m_field = NULL; | |
31 | }; | |
32 | ||
33 | ~BombsGame(); | |
34 | ||
35 | int GetWidth() const { return m_width; }; | |
36 | int GetHeight() const { return m_height; }; | |
37 | ||
38 | int Get(int x, int y) const | |
39 | { | |
40 | return m_field[x+y*m_width]; | |
41 | }; | |
42 | ||
43 | int IsFocussed(int x, int y) const | |
44 | { | |
45 | return (m_gridFocusX == x) && (m_gridFocusY == y); | |
46 | } | |
47 | ||
48 | int IsHidden(int x, int y) const | |
49 | { | |
50 | return Get(x,y) & BG_HIDDEN; | |
51 | }; | |
52 | ||
53 | int IsMarked(int x, int y) const | |
54 | { | |
55 | return Get(x,y) & BG_MARKED; | |
56 | }; | |
57 | ||
58 | int IsBomb(int x, int y) const | |
59 | { | |
60 | return Get(x,y) & BG_BOMB; | |
61 | }; | |
62 | ||
63 | int IsExploded(int x, int y) const | |
64 | { | |
65 | return Get(x,y) & BG_EXPLODED; | |
66 | }; | |
67 | ||
68 | int IsSelected(int x, int y) const | |
69 | { | |
70 | return Get(x,y) & BG_SELECTED; | |
71 | }; | |
72 | ||
73 | int GetNumBombs() const | |
74 | { | |
75 | return m_numBombCells; | |
76 | }; | |
77 | ||
78 | int GetNumRemainingCells() const | |
79 | { | |
80 | return m_numRemainingCells; | |
81 | }; | |
82 | ||
83 | int GetNumMarkedCells() const | |
84 | { | |
85 | return m_numMarkedCells; | |
86 | }; | |
87 | ||
88 | ||
89 | bool Init(int width, int height, bool easyCorner = false); | |
90 | ||
91 | ||
92 | // Marks/unmarks a cell | |
93 | void Mark(int x, int y); | |
94 | ||
95 | // Unhides a cell | |
96 | void Unhide(int x, int y, bool b_selected); | |
97 | ||
98 | // Makes a cell exploded | |
99 | void Explode(int x, int y); | |
100 | ||
101 | int m_gridFocusX; | |
102 | int m_gridFocusY; | |
103 | ||
104 | private: | |
105 | ||
106 | // Current difficulty level (Determines grid size). | |
107 | //int m_level; | |
108 | ||
109 | int m_width, m_height; | |
110 | short *m_field; | |
111 | int m_numBombCells, m_numRemainingCells, m_numMarkedCells; | |
112 | ||
113 | }; | |
114 | ||
115 | #endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_ |