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1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
6\section{What is wxWidgets?}\label{whatis}
7
8wxWidgets is a C++ framework providing GUI (Graphical User
9Interface) and other facilities on more than one platform. Version 2 currently
10supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
11and MacOS. An OS/2 port is in progress.
12
13wxWidgets was originally developed at the Artificial Intelligence
14Applications Institute, University of Edinburgh, for internal use,
15and was first made publicly available in 1992.
16Version 2 is a vastly improved version written and maintained by
17Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19This manual contains a class reference and topic overviews.
20For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
21
22Please note that in the following, ``MS Windows" often refers to all
23platforms related to Microsoft Windows, including 16-bit and 32-bit
24variants, unless otherwise stated. All trademarks are acknowledged.
25
26\section{Why another cross-platform development tool?}\label{why}
27
28wxWidgets was developed to provide a cheap and flexible way to maximize
29investment in GUI application development. While a number of commercial
30class libraries already existed for cross-platform development,
31none met all of the following criteria:
32
33\begin{enumerate}\itemsep=0pt
34\item low price;
35\item source availability;
36\item simplicity of programming;
37\item support for a wide range of compilers.
38\end{enumerate}
39
40Since wxWidgets was started, several other free or almost-free
41GUI frameworks have emerged. However, none has the range of
42features, flexibility, documentation and the well-established
43development team that wxWidgets has.
44
45As open source software, wxWidgets has benefited from comments,
46ideas, bug fixes, enhancements and the sheer enthusiasm of
47users. This gives wxWidgets a certain advantage over its
48commercial competitors (and over free libraries without an
49independent development team), plus a robustness against the
50transience of one individual or company. This openness and
51availability of source code is especially important when the
52future of thousands of lines of application code may depend upon
53the longevity of the underlying class library.
54
55Version 2 goes much further than previous versions in terms of
56generality and features, allowing applications to be produced
57that are often indistinguishable from those produced using
58single-platform toolkits such as Motif, GTK+ and MFC.
59
60The importance of using a platform-independent class library
61cannot be overstated, since GUI application development is very
62time-consuming, and sustained popularity of particular GUIs
63cannot be guaranteed. Code can very quickly become obsolete if
64it addresses the wrong platform or audience. wxWidgets helps to
65insulate the programmer from these winds of change. Although
66wxWidgets may not be suitable for every application (such as an
67OLE-intensive program), it provides access to most of the
68functionality a GUI program normally requires, plus many extras
69such as network programming, PostScript output, and HTML
70rendering; and it can of course be extended as needs dictate.
71As a bonus, it provides a far cleaner and easier programming
72interface than the native APIs. Programmers may find it
73worthwhile to use wxWidgets even if they are developing on only
74one platform.
75
76It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
77here are some of the benefits:
78
79\begin{itemize}\itemsep=0pt
80\item Low cost (free, in fact!)
81\item You get the source.
82\item Available on a variety of popular platforms.
83\item Works with almost all popular C++ compilers and Python.
84\item Over 50 example programs.
85\item Over 1000 pages of printable and on-line documentation.
86\item Includes Tex2RTF, to allow you to produce your own documentation
87in Windows Help, HTML and Word RTF formats.
88\item Simple-to-use, object-oriented API.
89\item Flexible event system.
90\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91\item Constraint-based and sizer-based layouts.
92\item Print/preview and document/view architectures.
93\item Toolbar, notebook, tree control, advanced list control classes.
94\item PostScript generation under Unix, normal MS Windows printing on the PC.
95\item MDI (Multiple Document Interface) support.
96\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97\item Common dialogs for file browsing, printing, colour selection, etc.
98\item Under MS Windows, support for creating metafiles and copying
99them to the clipboard.
100\item An API for invoking help from applications.
101\item Ready-to-use HTML window (supporting a subset of HTML).
102\item Network support via a family of socket and protocol classes.
103\item Support for platform independent image processing.
104\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
105\end{itemize}
106
107\begin{comment}
108\section{Changes from version 2.0}\label{versionchanges20}
109
110These are a few of the differences between versions 2.0 and 2.2.
111
112Removals:
113
114\begin{itemize}\itemsep=0pt
115\item GTK 1.0 no longer supported.
116\end{itemize}
117
118Additions and changes:
119
120\begin{itemize}\itemsep=0pt
121\item Corrected many classes to conform better to documented behaviour.
122\item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
123\item Improved support for socket and network functions.
124\item Support for different national font encodings.
125\item Sizer based layout system.
126\item HTML widget and help system.
127\item Added some controls (e.g. wxSpinCtrl) and supplemented many.
128\item Many optical improvements to GTK port.
129\item Support for menu accelerators in GTK port.
130\item Enhanced and improved support for scrolling, including child windows.
131\item Complete rewrite of clipboard and drag and drop classes.
132\item Improved support for ODBC databases.
133\item Improved tab traversal in dialogs.
134\end{itemize}
135\end{comment}
136
137\section{wxWidgets requirements}\label{requirements}
138
139To make use of wxWidgets, you currently need one of the following setups.
140
141(a) MS-Windows:
142
143\begin{enumerate}\itemsep=0pt
144\item A 32-bit or 64-bit PC running MS Windows.
145\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
146port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
147Digital Mars C++. See {\tt install.txt} for details about compiler
148version supported.
149\item At least 100 MB of disk space for source tree and additional space for
150libraries and application building (depends on compiler and build settings).
151\end{enumerate}
152
153(b) Unix:
154
155\begin{enumerate}\itemsep=0pt
156\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
157\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
158If using the wxX11 port, no such widget set is required.
159\item At least 100 MB of disk space for source tree and additional space for
160libraries and application building (depends on compiler and build settings).
161\end{enumerate}
162
163(c) Mac OS/Mac OS X:
164
165\begin{enumerate}\itemsep=0pt
166\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
167\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
168\item The Apple Developer Tools (eg. GNU C++), CodeWarrior 7 or above for Mac OS X.
169\item At least 100 MB of disk space for source tree and additional space for
170libraries and application building (depends on compiler and build settings).
171\end{enumerate}
172
173\section{Availability and location of wxWidgets}\label{where}
174
175\winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
176from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
177\winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
178from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
179and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
180
181You can also buy a CD-ROM using the form on the Web site.
182
183\section{Acknowledgements}\label{acknowledgements}
184
185Thanks are due to AIAI for being willing to release the original version of
186wxWidgets into the public domain, and to our patient partners.
187
188We would particularly like to thank the following for their contributions to wxWidgets, and the many others who have been involved in
189the project over the years. Apologies for any unintentional omissions from this list.
190
191Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI,
192Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward,
193Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton,
194Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe,
195Stefan Csomor, Andrew Davison, Gilles Depeyrot, Neil Dudman, Robin Dunn,
196Hermann Dunkel, Jos van Eijndhoven, Chris Elliott, David Elliott, Tom Felici,
197Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries,
198Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz,
199Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle,
200Harco de Hilster, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen,
201Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann,
202Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu M\"{a}nnist\"{o},
203Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero,
204Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
205Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella,
206Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Wlodzimierz `ABX' Skiba,
207Vaclav Slavik, Julian Smart, Stein Somers, Petr Smilauer, Neil Smith,
208Kari Syst\"{a}, George Tasker, Arthur Tetzlaff-Deas, Jonathan Tonberg,
209Jyrki Tuomi, Janos Vegh, Andrea Venturoli, David Webster, Otto Wyss,
210Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
211
212`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
213T.J. van Eijndhoven of Eindhoven University of Technology. The code has
214been used in wxGraphLayout with his permission.
215
216We also acknowledge the author of XFIG, the excellent Unix drawing tool,
217from the source of which we have borrowed some spline drawing code.
218His copyright is included below.
219
220{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
221use, copy, modify, distribute, and sell this software and its
222documentation for any purpose is hereby granted without fee, provided
223that the above copyright notice appear in all copies and that both that
224copyright notice and this permission notice appear in supporting
225documentation, and that the name of M.I.T. not be used in advertising or
226publicity pertaining to distribution of the software without specific,
227written prior permission. M.I.T. makes no representations about the
228suitability of this software for any purpose. It is provided ``as is''
229without express or implied warranty.}
230
231\chapter{Multi-platform development with wxWidgets}\label{multiplat}
232\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
233\setfooter{\thepage}{}{}{}{}{\thepage}%
234
235This chapter describes the practical details of using wxWidgets. Please
236see the file install.txt for up-to-date installation instructions, and
237changes.txt for differences between versions.
238
239\section{Include files}\label{includefiles}
240
241The main include file is {\tt "wx/wx.h"}; this includes the most commonly
242used modules of wxWidgets.
243
244To save on compilation time, include only those header files relevant to the
245source file. If you are using precompiled headers, you should include
246the following section before any other includes:
247
248\begin{verbatim}
249// For compilers that support precompilation, includes "wx.h".
250#include <wx/wxprec.h>
251
252#ifdef __BORLANDC__
253#pragma hdrstop
254#endif
255
256#ifndef WX_PRECOMP
257// Include your minimal set of headers here, or wx.h
258#include <wx/wx.h>
259#endif
260
261... now your other include files ...
262\end{verbatim}
263
264The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
265may seem quirky, it is in fact the end result of a lot of experimentation,
266and several Windows compilers to use precompilation which is largely automatic for
267compilers with necessary support. Currently it is used for Visual C++ (including
268embedded Visual C++), Borland C++, Open Watcom C++ and newer versions of GCC.
269
270\section{Libraries}\label{libraries}
271
272Most ports of wxWidgets can create either a static library or a shared
273library. wxWidgets can also be built in multilib and monolithic variants.
274See the \helpref{libraries list}{librarieslist} for more
275information on these.
276
277\section{Configuration}\label{configuration}
278
279When using project files and makefiles directly to build wxWidgets,
280options are configurable in the file
281\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
282settings are a matter of taste, some help with platform-specific problems, and
283others can be set to minimize the size of the library. Please see the setup.h file
284and {\tt install.txt} files for details on configuration.
285
286When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
287configure is available), the corresponding setup.h files are generated automatically
288along with suitable makefiles. When using the RPM packages
289for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
290this must not be changed.
291
292\section{Makefiles}\label{makefiles}
293
294On Microsoft Windows, wxWidgets has a different set of makefiles for each
295compiler, because each compiler's 'make' tool is slightly different.
296Popular Windows compilers that we cater for, and the corresponding makefile
297extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
298OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
299for the wxWidgets library itself, samples, demos, and utilities.
300
301On Linux, Mac and OS/2, you use the 'configure' command to
302generate the necessary makefiles. You should also use this method when
303building with MinGW/Cygwin on Windows.
304
305We also provide project files for some compilers, such as
306Microsoft VC++. However, we recommend using makefiles
307to build the wxWidgets library itself, because makefiles
308can be more powerful and less manual intervention is required.
309
310On Windows using a compiler other than MinGW/Cygwin, you would
311build the wxWidgets library from the build/msw directory
312which contains the relevant makefiles.
313
314On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
315'configure' (found in the top-level of the wxWidgets source hierarchy),
316from within a suitable empty directory for containing makefiles, object files and
317libraries.
318
319For details on using makefiles, configure, and project files,
320please see docs/xxx/install.txt in your distribution, where
321xxx is the platform of interest, such as msw, gtk, x11, mac.
322
323\section{Windows-specific files}\label{windowsfiles}
324
325wxWidgets application compilation under MS Windows requires at least two
326extra files, resource and module definition files.
327
328\subsection{Resource file}\label{resources}
329
330The least that must be defined in the Windows resource file (extension RC)
331is the following statement:
332
333\begin{verbatim}
334#include "wx/msw/wx.rc"
335\end{verbatim}
336
337which includes essential internal wxWidgets definitions. The resource script
338may also contain references to icons, cursors, etc., for example:
339
340\begin{verbatim}
341wxicon icon wx.ico
342\end{verbatim}
343
344The icon can then be referenced by name when creating a frame icon. See
345the MS Windows SDK documentation.
346
347\normalbox{Note: include wx.rc {\it after} any ICON statements
348so programs that search your executable for icons (such
349as the Program Manager) find your application icon first.}
350
351\section{Allocating and deleting wxWidgets objects}\label{allocatingobjects}
352
353In general, classes derived from wxWindow must dynamically allocated
354with {\it new} and deleted with {\it delete}. If you delete a window,
355all of its children and descendants will be automatically deleted,
356so you don't need to delete these descendants explicitly.
357
358When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
359that the wxWidgets delayed deletion can take effect. This waits until idle time
360(when all messages have been processed) to actually delete the window, to avoid
361problems associated with the GUI sending events to deleted windows.
362
363Don't create a window on the stack, because this will interfere
364with delayed deletion.
365
366If you decide to allocate a C++ array of objects (such as wxBitmap) that may
367be cleaned up by wxWidgets, make sure you delete the array explicitly
368before wxWidgets has a chance to do so on exit, since calling {\it delete} on
369array members will cause memory problems.
370
371wxColour can be created statically: it is not automatically cleaned
372up and is unlikely to be shared between other objects; it is lightweight
373enough for copies to be made.
374
375Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
376Windows is particularly sensitive to this: so make sure you
377make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
378a drawing object that may be in use. Code that doesn't do this will probably work
379fine on some platforms, and then fail under Windows.
380
381\section{Architecture dependency}\label{architecturedependency}
382
383A problem which sometimes arises from writing multi-platform programs is that
384the basic C types are not defined the same on all platforms. This holds true
385for both the length in bits of the standard types (such as int and long) as
386well as their byte order, which might be little endian (typically
387on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
388defines types and macros that make it easy to write architecture independent
389code. The types are:
390
391wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
392
393where wxInt32 stands for a 32-bit signed integer type etc. You can also check
394which architecture the program is compiled on using the wxBYTE\_ORDER define
395which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
396as well).
397
398The macros handling bit-swapping with respect to the applications endianness
399are described in the \helpref{Byte order macros}{byteordermacros} section.
400
401\section{Conditional compilation}\label{conditionalcompilation}
402
403One of the purposes of wxWidgets is to reduce the need for conditional
404compilation in source code, which can be messy and confusing to follow.
405However, sometimes it is necessary to incorporate platform-specific
406features (such as metafile use under MS Windows). The symbols
407listed in the file {\tt symbols.txt} may be used for this purpose,
408along with any user-supplied ones.
409
410\section{C++ issues}\label{cpp}
411
412The following documents some miscellaneous C++ issues.
413
414\subsection{Templates}\label{templates}
415
416wxWidgets does not use templates (except for some advanced features that
417are switched off by default) since it is a notoriously unportable feature.
418
419\subsection{RTTI}\label{rtti}
420
421wxWidgets does not use C++ run-time type information since wxWidgets provides
422its own run-time type information system, implemented using macros.
423
424\subsection{Type of NULL}\label{null}
425
426Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
427no conversion to pointers is allowed. Because of that, all these
428occurrences of NULL in the GTK+ port use an explicit conversion such
429as
430
431{\small
432\begin{verbatim}
433 wxWindow *my_window = (wxWindow*) NULL;
434\end{verbatim}
435}%
436
437It is recommended to adhere to this in all code using wxWidgets as
438this make the code (a bit) more portable.
439
440\subsection{Precompiled headers}\label{precompiledheaders}
441
442Some compilers, such as Borland C++ and Microsoft C++, support
443precompiled headers. This can save a great deal of compiling time. The
444recommended approach is to precompile {\tt "wx.h"}, using this
445precompiled header for compiling both wxWidgets itself and any
446wxWidgets applications. For Windows compilers, two dummy source files
447are provided (one for normal applications and one for creating DLLs)
448to allow initial creation of the precompiled header.
449
450However, there are several downsides to using precompiled headers. One
451is that to take advantage of the facility, you often need to include
452more header files than would normally be the case. This means that
453changing a header file will cause more recompilations (in the case of
454wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
455
456A related problem is that for compilers that don't have precompiled
457headers, including a lot of header files slows down compilation
458considerably. For this reason, you will find (in the common
459X and Windows parts of the library) conditional
460compilation that under Unix, includes a minimal set of headers;
461and when using Visual C++, includes {\tt wx.h}. This should help provide
462the optimal compilation for each compiler, although it is
463biased towards the precompiled headers facility available
464in Microsoft C++.
465
466\section{File handling}\label{filehandling}
467
468When building an application which may be used under different
469environments, one difficulty is coping with documents which may be
470moved to different directories on other machines. Saving a file which
471has pointers to full pathnames is going to be inherently unportable. One
472approach is to store filenames on their own, with no directory
473information. The application searches through a number of locally
474defined directories to find the file. To support this, the class {\bf
475wxPathList} makes adding directories and searching for files easy, and
476the global function {\bf wxFileNameFromPath} allows the application to
477strip off the filename from the path if the filename must be stored.
478This has undesirable ramifications for people who have documents of the
479same name in different directories.
480
481As regards the limitations of DOS 8+3 single-case filenames versus
482unrestricted Unix filenames, the best solution is to use DOS filenames
483for your application, and also for document filenames {\it if} the user
484is likely to be switching platforms regularly. Obviously this latter
485choice is up to the application user to decide. Some programs (such as
486YACC and LEX) generate filenames incompatible with DOS; the best
487solution here is to have your Unix makefile rename the generated files
488to something more compatible before transferring the source to DOS.
489Transferring DOS files to Unix is no problem, of course, apart from EOL
490conversion for which there should be a utility available (such as
491dos2unix).
492
493See also the File Functions section of the reference manual for
494descriptions of miscellaneous file handling functions.
495
496\chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
497\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
498\setfooter{\thepage}{}{}{}{}{\thepage}%
499
500In addition to the core wxWidgets library, a number of further
501libraries and utilities are supplied with each distribution.
502
503Some are under the 'contrib' hierarchy which mirrors the
504structure of the main wxWidgets hierarchy. See also the 'utils'
505hierarchy. The first place to look for documentation about
506these tools and libraries is under the wxWidgets 'docs' hierarchy,
507for example {\tt docs/htmlhelp/fl.chm}.
508
509For other user-contributed packages, please see the Contributions page
510on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
511
512\begin{description}\itemsep=0pt
513\item[{\bf Helpview}]
514Helpview is a program for displaying wxWidgets HTML
515Help files. In many cases, you may wish to use the wxWidgets HTML
516Help classes from within your application, but this provides a
517handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
518You can find it in {\tt samples/html/helpview}.
519\item[{\bf Tex2RTF}]
520Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
521\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
522Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
523by authors wishing to create on-line and printed manuals from the same\rtfsp
524\LaTeX\ source. Please see the separate documentation for Tex2RTF.
525You can find it under {\tt utils/tex2rtf}.
526\item[{\bf Helpgen}]
527Helpgen takes C++ header files and generates a Tex2RTF-compatible
528documentation file for each class it finds, using comments as appropriate.
529This is a good way to start a reference for a set of classes.
530Helpgen can be found in {\tt utils/HelpGen}.
531\item[{\bf Emulator}]
532Xnest-based display emulator for X11-based PDA applications. On some
533systems, the Xnest window does not synchronise with the
534'skin' window. This program can be found in {\tt utils/emulator}.
535\item[{\bf Configuration Tool}]
536The wxWidgets Configuration Tool is a work in progress
537intended to make it easier to configure wxWidgets
538features in detail. It exports setup.h configurations and will
539eventually generate makefile config files. Invoking compilers is
540also on the cards. Since configurations are
541handled one at a time, the tool is of limited used until further
542development can be done. The program can be found in {\tt utils/configtool}.
543\item[{\bf XRC resource system}]
544This is the sizer-aware resource system, and uses
545XML-based resource specifications that can be generated by tools
546such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
547You can find this in {\tt src/xrc}, {\tt include/wx/xrc}, {\tt samples/xrc}, and {\tt utils/wxrcedit}.
548For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
549\item[{\bf Object Graphics Library}]
550OGL defines an API for applications that need to display objects connected by lines.
551The objects can be moved around and interacted with.
552You can find this in {\tt contrib/src/ogl}, {\tt contrib/include/wx/ogl}, and {\tt contrib/samples/ogl}.
553\item[{\bf Frame Layout library}]
554FL provides sophisticated pane dragging and docking facilities.
555You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
556\item[{\bf Gizmos library}]
557Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
558wxEditableListBox, wxMultiCellCanvas.
559You can find this in {\tt contrib/src/gizmos}, {\tt contrib/include/wx/gizmos}, and {\tt contrib/samples/gizmos}.
560\item[{\bf Net library}]
561Net is a collection of very simple mail and web related classes. Currently
562there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
563You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
564\item[{\bf Animate library}]
565Animate allows you to load animated GIFs and play them on a window. The library can be extended
566to use other animation formats.
567You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
568\item[{\bf MMedia library}]
569Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
570You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
571\item[{\bf Styled Text Control library}]
572STC is a wrapper around Scintilla, a syntax-highlighting text editor.
573You can find this in {\tt contrib/src/stc}, {\tt contrib/include/wx/stc}, and {\tt contrib/samples/stc}.
574\item[{\bf Plot}]
575Plot is a simple curve plotting library.
576You can find this in {\tt contrib/src/plot}, {\tt contrib/include/wx/plot}, and {\tt contrib/samples/plot}.
577\end{description}
578
579\chapter{Programming strategies}\label{strategies}
580\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
581\setfooter{\thepage}{}{}{}{}{\thepage}%
582
583This chapter is intended to list strategies that may be useful when
584writing and debugging wxWidgets programs. If you have any good tips,
585please submit them for inclusion here.
586
587\section{Strategies for reducing programming errors}\label{reducingerrors}
588
589\subsection{Use ASSERT}\label{useassert}
590
591Although I haven't done this myself within wxWidgets, it is good
592practice to use ASSERT statements liberally, that check for conditions that
593should or should not hold, and print out appropriate error messages.
594These can be compiled out of a non-debugging version of wxWidgets
595and your application. Using ASSERT is an example of `defensive programming':
596it can alert you to problems later on.
597
598\subsection{Use wxString in preference to character arrays}\label{usewxstring}
599
600Using wxString can be much safer and more convenient than using char *.
601Again, I haven't practiced what I'm preaching, but I'm now trying to use
602wxString wherever possible. You can reduce the possibility of memory
603leaks substantially, and it is much more convenient to use the overloaded
604operators than functions such as strcmp. wxString won't add a significant
605overhead to your program; the overhead is compensated for by easier
606manipulation (which means less code).
607
608The same goes for other data types: use classes wherever possible.
609
610\section{Strategies for portability}\label{portability}
611
612\subsection{Use relative positioning or constraints}\label{userelativepositioning}
613
614Don't use absolute panel item positioning if you can avoid it. Different GUIs have
615very differently sized panel items. Consider using the constraint system, although this
616can be complex to program.
617
618Alternatively, you could use alternative .wrc (wxWidgets resource files) on different
619platforms, with slightly different dimensions in each. Or space your panel items out
620to avoid problems.
621
622\subsection{Use wxWidgets resource files}\label{useresources}
623
624Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
625independently of source code.
626
627\section{Strategies for debugging}\label{debugstrategies}
628
629\subsection{Positive thinking}\label{positivethinking}
630
631It is common to blow up the problem in one's imagination, so that it seems to threaten
632weeks, months or even years of work. The problem you face may seem insurmountable:
633but almost never is. Once you have been programming for some time, you will be able
634to remember similar incidents that threw you into the depths of despair. But
635remember, you always solved the problem, somehow!
636
637Perseverance is often the key, even though a seemingly trivial problem
638can take an apparently inordinate amount of time to solve. In the end,
639you will probably wonder why you worried so much. That's not to say it
640isn't painful at the time. Try not to worry -- there are many more important
641things in life.
642
643\subsection{Simplify the problem}\label{simplifyproblem}
644
645Reduce the code exhibiting the problem to the smallest program possible
646that exhibits the problem. If it is not possible to reduce a large and
647complex program to a very small program, then try to ensure your code
648doesn't hide the problem (you may have attempted to minimize the problem
649in some way: but now you want to expose it).
650
651With luck, you can add a small amount of code that causes the program
652to go from functioning to non-functioning state. This should give a clue
653to the problem. In some cases though, such as memory leaks or wrong
654deallocation, this can still give totally spurious results!
655
656\subsection{Use a debugger}\label{usedebugger}
657
658This sounds like facetious advice, but it is surprising how often people
659don't use a debugger. Often it is an overhead to install or learn how to
660use a debugger, but it really is essential for anything but the most
661trivial programs.
662
663\subsection{Use logging functions}\label{uselogging}
664
665There is a variety of logging functions that you can use in your program:
666see \helpref{Logging functions}{logfunctions}.
667
668Using tracing statements may be more convenient than using the debugger
669in some circumstances (such as when your debugger doesn't support a lot
670of debugging code, or you wish to print a bunch of variables).
671
672\subsection{Use the wxWidgets debugging facilities}\label{usedebuggingfacilities}
673
674You can use wxDebugContext to check for
675memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
676automatically check for memory leaks at the end of the program if wxWidgets is suitably
677configured. Depending on the operating system and compiler, more or less
678specific information about the problem will be logged.
679
680You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
681scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
682will save a surprising amount of time in the long run.
683
684See the \helpref{debugging overview}{debuggingoverview} for further information.
685