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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
15 | #include "wx/event.h" | |
16 | #include "wx/utils.h" | |
17 | ||
18 | /* | |
19 | NOTE ABOUT wxEventLoopBase::YieldFor LOGIC | |
20 | ------------------------------------------ | |
21 | ||
22 | The YieldFor() function helps to avoid re-entrancy problems and problems | |
23 | caused by out-of-order event processing | |
24 | (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads). | |
25 | ||
26 | The logic behind YieldFor() is simple: it analyzes the queue of the native | |
27 | events generated by the underlying GUI toolkit and picks out and processes | |
28 | only those matching the given mask. | |
29 | ||
30 | It's important to note that YieldFor() is used to selectively process the | |
31 | events generated by the NATIVE toolkit. | |
32 | Events syntethized by wxWidgets code or by user code are instead selectively | |
33 | processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents(). | |
34 | In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a | |
35 | YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide | |
36 | if the pending events for that event handler can be processed. | |
37 | If all the pending events associated with that event handler result as "not processable", | |
38 | the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler | |
39 | (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents). | |
40 | Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed | |
41 | event handlers back into the list of handlers with pending events | |
42 | (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that | |
43 | a later call to ProcessPendingEvents() (possibly outside the YieldFor() call) | |
44 | will process all pending events as usual. | |
45 | */ | |
46 | ||
47 | // ---------------------------------------------------------------------------- | |
48 | // wxEventLoopBase: interface for wxEventLoop | |
49 | // ---------------------------------------------------------------------------- | |
50 | ||
51 | class WXDLLIMPEXP_BASE wxEventLoopBase | |
52 | { | |
53 | public: | |
54 | // trivial, but needed (because of wxEventLoopBase) ctor | |
55 | wxEventLoopBase(); | |
56 | ||
57 | // dtor | |
58 | virtual ~wxEventLoopBase() { } | |
59 | ||
60 | // use this to check whether the event loop was successfully created before | |
61 | // using it | |
62 | virtual bool IsOk() const { return true; } | |
63 | ||
64 | // returns true if this is the main loop | |
65 | bool IsMain() const; | |
66 | ||
67 | ||
68 | // dispatch&processing | |
69 | // ------------------- | |
70 | ||
71 | // start the event loop, return the exit code when it is finished | |
72 | virtual int Run() = 0; | |
73 | ||
74 | // is this event loop running now? | |
75 | // | |
76 | // notice that even if this event loop hasn't terminated yet but has just | |
77 | // spawned a nested (e.g. modal) event loop, this would return false | |
78 | bool IsRunning() const; | |
79 | ||
80 | // exit from the loop with the given exit code | |
81 | virtual void Exit(int rc = 0) = 0; | |
82 | ||
83 | // return true if any events are available | |
84 | virtual bool Pending() const = 0; | |
85 | ||
86 | // dispatch a single event, return false if we should exit from the loop | |
87 | virtual bool Dispatch() = 0; | |
88 | ||
89 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
90 | // ms) timeout, return true if an event was processed, false if we should | |
91 | // exit the loop or -1 if timeout expired | |
92 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
93 | ||
94 | // implement this to wake up the loop: usually done by posting a dummy event | |
95 | // to it (can be called from non main thread) | |
96 | virtual void WakeUp() = 0; | |
97 | ||
98 | ||
99 | // idle handling | |
100 | // ------------- | |
101 | ||
102 | // make sure that idle events are sent again | |
103 | virtual void WakeUpIdle(); | |
104 | ||
105 | // this virtual function is called when the application | |
106 | // becomes idle and by default it forwards to wxApp::ProcessIdle() and | |
107 | // while it can be overridden in a custom event loop, you must call the | |
108 | // base class version to ensure that idle events are still generated | |
109 | // | |
110 | // it should return true if more idle events are needed, false if not | |
111 | virtual bool ProcessIdle(); | |
112 | ||
113 | ||
114 | // Yield-related hooks | |
115 | // ------------------- | |
116 | ||
117 | // process all currently pending events right now | |
118 | // | |
119 | // it is an error to call Yield() recursively unless the value of | |
120 | // onlyIfNeeded is true | |
121 | // | |
122 | // WARNING: this function is dangerous as it can lead to unexpected | |
123 | // reentrancies (i.e. when called from an event handler it | |
124 | // may result in calling the same event handler again), use | |
125 | // with _extreme_ care or, better, don't use at all! | |
126 | bool Yield(bool onlyIfNeeded = false); | |
127 | virtual bool YieldFor(long eventsToProcess) = 0; | |
128 | ||
129 | // returns true if the main thread is inside a Yield() call | |
130 | virtual bool IsYielding() const | |
131 | { return m_isInsideYield; } | |
132 | ||
133 | // returns true if events of the given event category should be immediately | |
134 | // processed inside a wxApp::Yield() call or rather should be queued for | |
135 | // later processing by the main event loop | |
136 | virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const | |
137 | { return (m_eventsToProcessInsideYield & cat) != 0; } | |
138 | ||
139 | // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0 | |
140 | ||
141 | ||
142 | // active loop | |
143 | // ----------- | |
144 | ||
145 | // return currently active (running) event loop, may be NULL | |
146 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } | |
147 | ||
148 | // set currently active (running) event loop | |
149 | static void SetActive(wxEventLoopBase* loop); | |
150 | ||
151 | ||
152 | protected: | |
153 | // this function should be called before the event loop terminates, whether | |
154 | // this happens normally (because of Exit() call) or abnormally (because of | |
155 | // an exception thrown from inside the loop) | |
156 | virtual void OnExit(); | |
157 | ||
158 | // the pointer to currently active loop | |
159 | static wxEventLoopBase *ms_activeLoop; | |
160 | ||
161 | // YieldFor() helpers: | |
162 | bool m_isInsideYield; | |
163 | long m_eventsToProcessInsideYield; | |
164 | ||
165 | wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); | |
166 | }; | |
167 | ||
168 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) | |
169 | ||
170 | // this class can be used to implement a standard event loop logic using | |
171 | // Pending() and Dispatch() | |
172 | // | |
173 | // it also handles idle processing automatically | |
174 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase | |
175 | { | |
176 | public: | |
177 | wxEventLoopManual(); | |
178 | ||
179 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
180 | // terminating when Exit() is called | |
181 | virtual int Run(); | |
182 | ||
183 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
184 | // soon | |
185 | virtual void Exit(int rc = 0); | |
186 | ||
187 | protected: | |
188 | // may be overridden to perform some action at the start of each new event | |
189 | // loop iteration | |
190 | virtual void OnNextIteration() { } | |
191 | ||
192 | ||
193 | // the loop exit code | |
194 | int m_exitcode; | |
195 | ||
196 | // should we exit the loop? | |
197 | bool m_shouldExit; | |
198 | ||
199 | private: | |
200 | // process all already pending events and dispatch a new one (blocking | |
201 | // until it appears in the event queue if necessary) | |
202 | // | |
203 | // returns the return value of Dispatch() | |
204 | bool ProcessEvents(); | |
205 | ||
206 | wxDECLARE_NO_COPY_CLASS(wxEventLoopManual); | |
207 | }; | |
208 | ||
209 | #endif // platforms using "manual" loop | |
210 | ||
211 | // we're moving away from old m_impl wxEventLoop model as otherwise the user | |
212 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
213 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
214 | // integration with MFC) but currently this is done for MSW only, other ports | |
215 | // should follow a.s.a.p. | |
216 | #if defined(__WXPALMOS__) | |
217 | #include "wx/palmos/evtloop.h" | |
218 | #elif defined(__WXMSW__) | |
219 | #include "wx/msw/evtloop.h" | |
220 | #elif defined(__WXMAC__) | |
221 | #include "wx/osx/evtloop.h" | |
222 | #elif defined(__WXCOCOA__) | |
223 | #include "wx/cocoa/evtloop.h" | |
224 | #elif defined(__WXDFB__) | |
225 | #include "wx/dfb/evtloop.h" | |
226 | #elif defined(__WXGTK20__) | |
227 | #include "wx/gtk/evtloop.h" | |
228 | #else // other platform | |
229 | ||
230 | #include "wx/stopwatch.h" // for wxMilliClock_t | |
231 | ||
232 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; | |
233 | ||
234 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase | |
235 | { | |
236 | public: | |
237 | wxGUIEventLoop() { m_impl = NULL; } | |
238 | virtual ~wxGUIEventLoop(); | |
239 | ||
240 | virtual int Run(); | |
241 | virtual void Exit(int rc = 0); | |
242 | virtual bool Pending() const; | |
243 | virtual bool Dispatch(); | |
244 | virtual int DispatchTimeout(unsigned long timeout) | |
245 | { | |
246 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
247 | // timeout should be implemented for all ports natively... | |
248 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
249 | for ( ;; ) | |
250 | { | |
251 | if ( Pending() ) | |
252 | return Dispatch(); | |
253 | ||
254 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
255 | return -1; | |
256 | } | |
257 | } | |
258 | virtual void WakeUp() { } | |
259 | virtual bool YieldFor(long eventsToProcess); | |
260 | ||
261 | protected: | |
262 | // the pointer to the port specific implementation class | |
263 | wxEventLoopImpl *m_impl; | |
264 | ||
265 | wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop); | |
266 | }; | |
267 | ||
268 | #endif // platforms | |
269 | ||
270 | // also include the header defining wxConsoleEventLoop for Unix systems | |
271 | #if defined(__UNIX__) | |
272 | #include "wx/unix/evtloop.h" | |
273 | #endif | |
274 | ||
275 | // we use a class rather than a typedef because wxEventLoop is forward-declared | |
276 | // in many places | |
277 | #if wxUSE_GUI | |
278 | class wxEventLoop : public wxGUIEventLoop { }; | |
279 | #else // !GUI | |
280 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
281 | // a #define to still allow writing wxEventLoop in the user code | |
282 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) | |
283 | #define wxEventLoop wxConsoleEventLoop | |
284 | #else // we still must define it somehow for the code below... | |
285 | #define wxEventLoop wxEventLoopBase | |
286 | #endif | |
287 | #endif | |
288 | ||
289 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } | |
290 | ||
291 | #if wxUSE_GUI | |
292 | // ---------------------------------------------------------------------------- | |
293 | // wxModalEventLoop | |
294 | // ---------------------------------------------------------------------------- | |
295 | ||
296 | // this is a naive generic implementation which uses wxWindowDisabler to | |
297 | // implement modality, we will surely need platform-specific implementations | |
298 | // too, this generic implementation is here only temporarily to see how it | |
299 | // works | |
300 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop | |
301 | { | |
302 | public: | |
303 | wxModalEventLoop(wxWindow *winModal) | |
304 | { | |
305 | m_windowDisabler = new wxWindowDisabler(winModal); | |
306 | } | |
307 | ||
308 | protected: | |
309 | virtual void OnExit() | |
310 | { | |
311 | delete m_windowDisabler; | |
312 | m_windowDisabler = NULL; | |
313 | ||
314 | wxGUIEventLoop::OnExit(); | |
315 | } | |
316 | ||
317 | private: | |
318 | wxWindowDisabler *m_windowDisabler; | |
319 | }; | |
320 | ||
321 | #endif //wxUSE_GUI | |
322 | ||
323 | // ---------------------------------------------------------------------------- | |
324 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
325 | // ---------------------------------------------------------------------------- | |
326 | ||
327 | // this object sets the wxEventLoop given to the ctor as the currently active | |
328 | // one and unsets it in its dtor, this is especially useful in presence of | |
329 | // exceptions but is more tidy even when we don't use them | |
330 | class wxEventLoopActivator | |
331 | { | |
332 | public: | |
333 | wxEventLoopActivator(wxEventLoopBase *evtLoop) | |
334 | { | |
335 | m_evtLoopOld = wxEventLoopBase::GetActive(); | |
336 | wxEventLoopBase::SetActive(evtLoop); | |
337 | } | |
338 | ||
339 | ~wxEventLoopActivator() | |
340 | { | |
341 | // restore the previously active event loop | |
342 | wxEventLoopBase::SetActive(m_evtLoopOld); | |
343 | } | |
344 | ||
345 | private: | |
346 | wxEventLoopBase *m_evtLoopOld; | |
347 | }; | |
348 | ||
349 | #if wxUSE_CONSOLE_EVENTLOOP | |
350 | ||
351 | class wxEventLoopGuarantor | |
352 | { | |
353 | public: | |
354 | wxEventLoopGuarantor() | |
355 | { | |
356 | m_evtLoopNew = NULL; | |
357 | if (!wxEventLoop::GetActive()) | |
358 | { | |
359 | m_evtLoopNew = new wxEventLoop; | |
360 | wxEventLoop::SetActive(m_evtLoopNew); | |
361 | } | |
362 | } | |
363 | ||
364 | ~wxEventLoopGuarantor() | |
365 | { | |
366 | if (m_evtLoopNew) | |
367 | { | |
368 | wxEventLoop::SetActive(NULL); | |
369 | delete m_evtLoopNew; | |
370 | } | |
371 | } | |
372 | ||
373 | private: | |
374 | wxEventLoop *m_evtLoopNew; | |
375 | }; | |
376 | ||
377 | #endif // wxUSE_CONSOLE_EVENTLOOP | |
378 | ||
379 | #endif // _WX_EVTLOOP_H_ |