]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: platdetails.h | |
3 | // Purpose: Platform details page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | ||
10 | /** | |
11 | ||
12 | @page page_port Platform details | |
13 | ||
14 | wxWidgets defines a common API across platforms, but uses the native graphical | |
15 | user interface (GUI) on each platform, so your program will take on the native | |
16 | look and feel that users are familiar with. Unfortunately native toolkits and | |
17 | hardware do not always support the functionality that the wxWidgets API | |
18 | requires. This chapter collects notes about differences among supported platforms | |
19 | and ports. | |
20 | ||
21 | @li @ref page_port_wxgtk | |
22 | @li @ref page_port_wxmac | |
23 | @li @ref page_port_wxos2 | |
24 | @li @ref page_port_wxmgl | |
25 | @li @ref page_port_wxx11 | |
26 | @li @ref page_port_wxmsw | |
27 | @li @ref page_port_nativedocs | |
28 | ||
29 | ||
30 | <hr> | |
31 | ||
32 | ||
33 | ||
34 | @section page_port_wxgtk wxGTK | |
35 | ||
36 | @htmlonly | |
37 | <img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo"> | |
38 | @endhtmlonly | |
39 | ||
40 | wxGTK is a port of wxWidgets using the GTK+ library. | |
41 | It makes use of GTK+'s native widgets wherever possible and uses | |
42 | wxWidgets' generic controls when needed. GTK+ itself has been | |
43 | ported to a number of systems, but so far only the original X11 | |
44 | version is supported. Support for other GTK+ backends is planned, | |
45 | such as the new DirectFB backend. | |
46 | ||
47 | All work is being done on GTK+ version 2.0 and above. Support for | |
48 | GTK+ 1.2 will be deprecated in a later release. | |
49 | ||
50 | You will need GTK+ 2.0 or higher which is available from: | |
51 | ||
52 | http://www.gtk.org | |
53 | ||
54 | The newer version of GTK+ you use, the more native widgets and | |
55 | features will be utilized. We have gone to a great extent to | |
56 | allow compiling wxWidgets applications with a latest version of | |
57 | GTK+, with the resulting binary working on systems even with a | |
58 | much lower version of GTK+. You will have to ensure that the | |
59 | application is launched with lazy symbol binding for that. | |
60 | ||
61 | In order to configure wxWidgets to compile wxGTK you will | |
62 | need use the @c --with-gtk argument to the @c configure script. | |
63 | This is the default for many systems. | |
64 | ||
65 | GTK+ 1.2 can still be used, albeit discouraged. For that you can | |
66 | pass @c --with-gtk=1 to the @c configure script. | |
67 | ||
68 | For further information, please see the files in docs/gtk | |
69 | in the distribution. | |
70 | ||
71 | ||
72 | ||
73 | ||
74 | @section page_port_wxmac wxMac | |
75 | ||
76 | @htmlonly | |
77 | <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo" | |
78 | title="Mac OS X (Leopard) logo" class="logo"> | |
79 | @endhtmlonly | |
80 | ||
81 | wxMac is a port of wxWidgets for the Macintosh OS platform. | |
82 | Currently MacOS 8.6 or higher, MacOS 9.0 or higher and | |
83 | MacOS X 10.0 or higher are supported, although most development | |
84 | effort goes into MacOS X support. wxMac can be compiled both | |
85 | using Apple's developer tools and MetroWerks CodeWarrior in | |
86 | different versions. Support for MacOS 8.X and MacOS 9.X is | |
87 | only available through CodeWarrior. wxMac uses the Carbon | |
88 | API (and optionally the Classic API under MacOS 8.X). You | |
89 | will need wxWidgets version 2.3.3 or higher for a stable | |
90 | version of wxMac. | |
91 | ||
92 | For further information, please see the files in docs/mac | |
93 | in the distribution. | |
94 | ||
95 | ||
96 | ||
97 | ||
98 | @section page_port_wxmgl wxMGL | |
99 | ||
100 | wxMGL is a port of wxWidgets using the MGL library available | |
101 | from SciTech as the underlying graphics backend. wxMGL draws | |
102 | its widgets using the wxUniversal widget set which is now | |
103 | part of wxWidgets. MGL itself runs on a variety of platforms | |
104 | including DOS, Linux hardware (similar to the Linux framebuffer) | |
105 | and various graphics systems such as Win32, X11 and OS/2. | |
106 | Note that currently MGL for Linux runs only on x86-based systems. | |
107 | ||
108 | You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher. | |
109 | The latter is available from | |
110 | ||
111 | http://www.scitechsoft.com/products/product_download.html | |
112 | ||
113 | In order to configure wxWidgets to compile wxMGL you will | |
114 | need to type: | |
115 | ||
116 | @verbatim configure --with-mgl --with-universal @endverbatim | |
117 | ||
118 | Under DOS, wxMGL uses a dmake based make system. | |
119 | ||
120 | For further information, please see the files in docs/mgl | |
121 | in the distribution. | |
122 | ||
123 | ||
124 | ||
125 | @section page_port_wxos2 wxOS2 | |
126 | ||
127 | wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms. | |
128 | This port is currently under construction and in beta phase. | |
129 | ||
130 | For more info about OS2 see: | |
131 | ||
132 | ||
133 | ||
134 | ||
135 | @section page_port_wxx11 wxX11 | |
136 | ||
137 | @htmlonly | |
138 | <img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo"> | |
139 | @endhtmlonly | |
140 | ||
141 | wxX11 is a port of wxWidgets using X11 (The X Window System) | |
142 | as the underlying graphics backend. wxX11 draws its widgets | |
143 | using the wxUniversal widget set which is now part of wxWidgets. | |
144 | wxX11 is well-suited for a number of special applications such | |
145 | as those running on systems with few resources (PDAs) or for | |
146 | applications which need to use a special themed look. You will need | |
147 | wxWidgets 2.3.2 or higher. | |
148 | ||
149 | In order to configure wxWidgets to compile wxX11 you will | |
150 | need to type: | |
151 | ||
152 | @verbatim configure --with-x11 --with-universal @endverbatim | |
153 | ||
154 | For further information, please see the files in docs/x11 | |
155 | in the distribution. There is also a page on the use of | |
156 | wxWidgets for embedded applications on the wxWidgets web site. | |
157 | ||
158 | ||
159 | ||
160 | ||
161 | ||
162 | @section page_port_wxmsw wxMSW | |
163 | ||
164 | @htmlonly | |
165 | <img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo"> | |
166 | @endhtmlonly | |
167 | ||
168 | wxMSW is a port of wxWidgets for the Windows platforms | |
169 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and | |
170 | Unicode mode (for Windows 95 through the MSLU extension | |
171 | library). wxMSW ensures native look and feel for XP | |
172 | as well when using wxWidgets version 2.3.3 or higher. | |
173 | wxMSW can be compile with a great variety of compilers | |
174 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
175 | Watcom as well as cross-compilation with a Linux hosted | |
176 | MinGW32 tool chain. | |
177 | ||
178 | For further information, please see the files in docs/msw | |
179 | in the distribution. | |
180 | ||
181 | @subsection page_port_wxmsw_themedborders Themed borders on Windows | |
182 | ||
183 | Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets | |
184 | use a themed border. Using the default XP theme, this is a thin 1-pixel blue border, | |
185 | with an extra 1-pixel border in the window client background colour (usually white) to | |
186 | separate the client area's scrollbars from the border. | |
187 | ||
188 | If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives | |
189 | the control themed borders automatically, where previously they would take the Windows 95-style | |
190 | sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox, | |
191 | already paint themed borders where appropriate. To use themed borders on other windows, such | |
192 | as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style. | |
193 | ||
194 | In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform | |
195 | and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT. | |
196 | This is not to be confused with specifying wxBORDER_NONE, which says that there should | |
197 | definitely be @e no border. | |
198 | ||
199 | @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation | |
200 | ||
201 | The way that wxMSW decides whether to apply a themed border is as follows. | |
202 | The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been | |
203 | passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window. | |
204 | If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl(). | |
205 | ||
206 | The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder() | |
207 | which is a virtual function that tells wxWidgets whether a control can have a theme | |
208 | applied explicitly (some native controls already paint a theme in which case we should not | |
209 | apply it ourselves). Note that wxPanel is an exception to this rule because in many cases | |
210 | we wish to create a window with no border (for example, notebook pages). So wxPanel | |
211 | overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(), | |
212 | returning wxBORDER_NONE. | |
213 | ||
214 | @subsection page_port_wxmsw_wince wxWinCE | |
215 | ||
216 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
217 | most of wxMSW is common to Win32 and Windows CE but there are | |
218 | some simplifications, enhancements, and differences in | |
219 | behaviour. | |
220 | ||
221 | For building instructions, see docs/msw/wince in the | |
222 | distribution, also the section about Visual Studio 2005 project | |
223 | files below. The rest of this section documents issues you | |
224 | need to be aware of when programming for Windows CE devices. | |
225 | ||
226 | @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming | |
227 | ||
228 | Mobile applications generally have fewer features and | |
229 | simpler user interfaces. Simply omit whole sizers, static | |
230 | lines and controls in your dialogs, and use comboboxes instead | |
231 | of listboxes where appropriate. You also need to reduce | |
232 | the amount of spacing used by sizers, for which you can | |
233 | use a macro such as this: | |
234 | ||
235 | @verbatim | |
236 | #if defined(__WXWINCE__) | |
237 | #define wxLARGESMALL(large,small) small | |
238 | #else | |
239 | #define wxLARGESMALL(large,small) large | |
240 | #endif | |
241 | ||
242 | // Usage | |
243 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
244 | @endverbatim | |
245 | ||
246 | There is only ever one instance of a Windows CE application running, | |
247 | and wxWidgets will take care of showing the current instance and | |
248 | shutting down the second instance if necessary. | |
249 | ||
250 | You can test the return value of wxSystemSettings::GetScreenType() | |
251 | for a qualitative assessment of what kind of display is available, | |
252 | or use wxGetDisplaySize() if you need more information. | |
253 | ||
254 | You can also use wxGetOsVersion to test for a version of Windows CE at | |
255 | run-time (see the next section). However, because different builds | |
256 | are currently required to target different kinds of device, these | |
257 | values are hard-wired according to the build, and you cannot | |
258 | dynamically adapt the same executable for different major Windows CE | |
259 | platforms. This would require a different approach to the way | |
260 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
261 | style of device. | |
262 | ||
263 | See the "Life!" example (demos/life) for an example of | |
264 | an application that has been tailored for PocketPC and Smartphone use. | |
265 | ||
266 | @note don't forget to have this line in your .rc file, as for | |
267 | desktop Windows applications: | |
268 | ||
269 | @verbatim #include "wx/msw/wx.rc" @endverbatim | |
270 | ||
271 | @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs | |
272 | ||
273 | Use these preprocessor symbols to test for the different types of device or SDK: | |
274 | ||
275 | @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display | |
276 | @li @b __PDA__ Generic mobile devices with no phone | |
277 | @li @b __HANDHELDPC__ Generic mobile device with a keyboard | |
278 | @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK | |
279 | @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone | |
280 | @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen | |
281 | @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications | |
282 | @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater) | |
283 | ||
284 | wxGetOsVersion will return these values: | |
285 | ||
286 | @li @b wxWINDOWS_POCKETPC The application is running under PocketPC. | |
287 | @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone. | |
288 | @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK). | |
289 | ||
290 | ||
291 | @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE | |
292 | ||
293 | Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top | |
294 | level windows but instead will scale window content. | |
295 | ||
296 | If the screen orientation changes, the windows will automatically be resized | |
297 | so no further action needs to be taken (unless you want to change the layout | |
298 | according to the orientation, which you could detect in idle time, for example). | |
299 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize | |
300 | accordingly (see wxTopLevelWindow::HandleSettingChange). | |
301 | ||
302 | @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE | |
303 | ||
304 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar | |
305 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the | |
306 | event to force the application to close down. | |
307 | ||
308 | @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE | |
309 | ||
310 | Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low | |
311 | memory conditions. Your application should release memory and close dialogs, | |
312 | and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received. | |
313 | (wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received | |
314 | in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.) | |
315 | ||
316 | @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE | |
317 | ||
318 | Special hardware buttons are sent to a window via the wxEVT_HOTKEY event | |
319 | under Smartphone and PocketPC. You should first register each required button with | |
320 | wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example: | |
321 | ||
322 | @verbatim | |
323 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); | |
324 | win->UnregisterHotKey(0); | |
325 | @endverbatim | |
326 | ||
327 | You may have to register the buttons in a wxEVT_ACTIVATE event handler | |
328 | since other applications will grab the buttons. | |
329 | ||
330 | There is currently no method of finding out the names of the special | |
331 | buttons or how many there are. | |
332 | ||
333 | @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE | |
334 | ||
335 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
336 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
337 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
338 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
339 | a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId | |
340 | with the required identifier to be used. Or, override wxDialog::DoOK (return @false to | |
341 | have wxWidgets simply call Close to dismiss the dialog). | |
342 | ||
343 | Smartphone dialogs do @e not have an OK button on the caption, and are closed | |
344 | using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu | |
345 | and wxTopLevelWindow::SetRightMenu, for example: | |
346 | ||
347 | @verbatim | |
348 | #ifdef __SMARTPHONE__ | |
349 | SetLeftMenu(wxID_OK); | |
350 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
351 | #elif defined(__POCKETPC__) | |
352 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
353 | #else | |
354 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
355 | #endif | |
356 | @endverbatim | |
357 | ||
358 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM | |
359 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
360 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
361 | sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is | |
362 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
363 | ||
364 | Notifications (bubble HTML text with optional buttons and links) will also be | |
365 | implemented in the future for PocketPC. | |
366 | ||
367 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since | |
368 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
369 | intended to co-exist with the main application frame. | |
370 | ||
371 | @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC | |
372 | ||
373 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
374 | An empty menubar/toolbar is automatically provided for dialogs, to hide | |
375 | any existing menubar for the duration of the dialog. | |
376 | ||
377 | Menubars and toolbars are implemented using a combined control, | |
378 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
379 | and toolbar. However, there are some restrictions: | |
380 | ||
381 | @li You must create the frame's primary toolbar with wxFrame::CreateToolBar, | |
382 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
383 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
384 | using the wxToolBar class as usual, for example to implement an optional | |
385 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
386 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
387 | for the main frame toolbar. | |
388 | @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. | |
389 | @li For speed, colours are not remapped to the system colours as they are | |
390 | in wxMSW. Provide the tool bitmaps either with the correct system button background, | |
391 | or with transparency (for example, using XPMs). | |
392 | @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports | |
393 | controls. | |
394 | ||
395 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created | |
396 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar | |
397 | and add buttons, then calling wxToolBar::Realize. You cannot set or recreate | |
398 | the toolbar. | |
399 | ||
400 | @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone | |
401 | ||
402 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
403 | using a nested menu on the right menu button. Any toolbars are simply ignored on | |
404 | Smartphone. | |
405 | ||
406 | @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE | |
407 | ||
408 | The guidelines state that applications should not have a Quit menu item, | |
409 | since the user should not have to know whether an application is in memory | |
410 | or not. The close button on a window does not call the window's | |
411 | close handler; it simply hides the window. However, the guidelines say that | |
412 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
413 | defines this accelerator by default and if your application handles | |
414 | wxID_EXIT, it will do the right thing. | |
415 | ||
416 | @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE | |
417 | ||
418 | To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu, | |
419 | a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will | |
420 | never be sent. This API is subject to change. | |
421 | ||
422 | Context menus are not supported in Smartphone. | |
423 | ||
424 | @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE | |
425 | ||
426 | These controls and styles are specific to wxWinCE: | |
427 | ||
428 | @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to | |
429 | be created, which capitalizes the first letter. | |
430 | ||
431 | These controls are missing from wxWinCE: | |
432 | ||
433 | @li MDI classes MDI is not supported under Windows CE. | |
434 | @li wxMiniFrame Not supported under Windows CE. | |
435 | ||
436 | Tooltips are not currently supported for controls, since on PocketPC controls with | |
437 | tooltips are distinct controls, and it will be hard to add dynamic | |
438 | tooltip support. | |
439 | ||
440 | Control borders on PocketPC and Smartphone should normally be specified with | |
441 | wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt | |
442 | appropriately by virtue of their GetDefaultBorder() function, but if you | |
443 | wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER | |
444 | which will give a simple border on PocketPC and Smartphone, and the sunken border on | |
445 | other platforms. | |
446 | ||
447 | @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE | |
448 | ||
449 | You can use the help controller wxWinceHelpController which controls | |
450 | simple @c .htm files, usually installed in the Windows directory. | |
451 | See the Windows CE reference for how to format the HTML files. | |
452 | ||
453 | @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications | |
454 | ||
455 | To install your application, you need to build a CAB file using | |
456 | the parameters defined in a special .inf file. The CabWiz program | |
457 | in your SDK will compile the CAB file from the .inf file and | |
458 | files that it specifies. | |
459 | ||
460 | For delivery, you can simply ask the user to copy the CAB file to the | |
461 | device and execute the CAB file using File Explorer. Or, you can | |
462 | write a program for the desktop PC that will find the ActiveSync | |
463 | Application Manager and install the CAB file on the device, | |
464 | which is obviously much easier for the user. | |
465 | ||
466 | Here are some links that may help. | |
467 | ||
468 | @li A setup builder that takes CABs and builds a setup program is at | |
469 | http://www.eskimo.com/~scottlu/win/index.html. | |
470 | @li Sample installation files can be found in | |
471 | <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>. | |
472 | @li An installer generator using wxPython can be found at | |
473 | http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html. | |
474 | @li Miscellaneous Windows CE resources can be found at | |
475 | http://www.orbworks.com/pcce/resources.html. | |
476 | @li Installer creation instructions with a setup.exe for installing to PPC can be found at | |
477 | http://www.pocketpcdn.com/articles/creatingsetup.html. | |
478 | @li Microsoft instructions are at | |
479 | http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true | |
480 | @li Troubleshooting WinCE application installations: | |
481 | http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007 | |
482 | ||
483 | You may also check out <tt>demos/life/setup/wince</tt> which contains | |
484 | scripts to create a PocketPC installation for ARM-based | |
485 | devices. In particular, @c build.bat builds the distribution and | |
486 | copies it to a directory called @c Deliver. | |
487 | ||
488 | @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC | |
489 | ||
490 | Allowing the user to access files on memory cards, or on arbitrary | |
491 | parts of the filesystem, is a pain; the standard file dialog only | |
492 | shows folders under My Documents or folders on memory cards | |
493 | (not the system or card root directory, for example). This is | |
494 | a known problem for PocketPC developers. | |
495 | ||
496 | If you need a file dialog that allows access to all folders, | |
497 | you can use wxGenericFileDialog instead. You will need to include | |
498 | @c wx/generic/filedlgg.h. | |
499 | ||
500 | @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues | |
501 | ||
502 | <b>Run-time type information</b> | |
503 | ||
504 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download | |
505 | an extra library, @c ccrtrtti.lib, and link with it. At the time of | |
506 | writing you can get it from here: | |
507 | ||
508 | @verbatim | |
509 | http://support.microsoft.com/kb/830482/en-us | |
510 | @endverbatim | |
511 | ||
512 | Otherwise you will get linker errors similar to this: | |
513 | ||
514 | @verbatim | |
515 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) | |
516 | @endverbatim | |
517 | ||
518 | <b>Windows Mobile 5.0 emulator</b> | |
519 | ||
520 | Note that there is no separate emulator configuration for Windows Mobile 5.0: the | |
521 | emulator runs the ARM code directly. | |
522 | ||
523 | <b>Visual Studio 2005 project files</b> | |
524 | ||
525 | Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, | |
526 | doesn't do a perfect job of converting the project files from eVC++ format. | |
527 | ||
528 | When you have converted the wxWidgets workspace, edit the configuration properties | |
529 | for each configuration and in the Librarian, add a relative path ..\\..\\lib to | |
530 | each library path. For example: | |
531 | <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>. | |
532 | ||
533 | Then, for a sample you want to compile, edit the configuration properties | |
534 | and make sure | |
535 | <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt> | |
536 | is in the Linker/General/Additional Library Directories property. | |
537 | Also change the Linker/Input/Additional Dependencies property to something like | |
538 | <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib | |
539 | commctrl.lib winsock.lib wininet.lib</tt> | |
540 | (since the library names in the wxWidgets workspace were changed by VS 2005). | |
541 | ||
542 | Alternately, you could could edit all the names to be identical to the original eVC++ | |
543 | names, but this will probably be more fiddly. | |
544 | ||
545 | @subsubsection page_port_wxmsw_wince_issues Remaining issues | |
546 | ||
547 | These are some of the remaining problems to be sorted out, and features | |
548 | to be supported. | |
549 | ||
550 | @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for | |
551 | the command bar on Mobile 5, so the menubar functions need to be rewritten | |
552 | to get the individual menus without use of a menubar handle. Also the | |
553 | new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be | |
554 | considered. | |
555 | @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks, | |
556 | layout seems slow. Some analysis is required. | |
557 | @li <b>Notification boxes.</b> The balloon-like notification messages, and their | |
558 | icons, should be implemented. This will be quite straightforward. | |
559 | @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel), | |
560 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
561 | the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in | |
562 | the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs | |
563 | show the SIP automatically using the WC_SIPREF control. | |
564 | @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is | |
565 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
566 | @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that | |
567 | missing styles are implemented with WM_PAINT. | |
568 | @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing | |
569 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this | |
570 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible | |
571 | to wxHtmlWindow. | |
572 | @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding | |
573 | tooltips, with the tooltip separated from the label with a double tilde. We need to support | |
574 | this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip, | |
575 | so an extra style may be required.) | |
576 | @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate | |
577 | between controls. The focus handling in wxWidgets needs investigation. See in particular | |
578 | src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp | |
579 | sets the focus to the first child of the dialog. | |
580 | @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps | |
581 | by using wxCLOSE_BOX to indicate when the OK button should be displayed. | |
582 | @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more | |
583 | than preprocessor tests, so that the same WinCE application can run on different | |
584 | versions of the operating system. | |
585 | @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the | |
586 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored | |
587 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are | |
588 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar | |
589 | on deactivation and activation. | |
590 | @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets | |
591 | applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration). | |
592 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
593 | a generic plugin that takes registry information from a given application, with | |
594 | options to display information in a particular way using icons and text from | |
595 | a specified location. | |
596 | @li <b>Further abstraction.</b> We should be able to abstract away more of the differences | |
597 | between desktop and mobile applications, in particular for sizer layout. | |
598 | @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button - | |
599 | should be catered for, either by hard-wiring the capability into all dialogs and panels, | |
600 | or by providing a standard component and sizer. | |
601 | ||
602 | ||
603 | @section page_port_nativedocs Documentation for the native toolkits | |
604 | ||
605 | It's sometimes useful to interface directly with the underlying toolkit | |
606 | used by wxWidgets to e.g. use toolkit-specific features. | |
607 | In such case (or when you want to e.g. write a port-specific patch) it can be | |
608 | necessary to use the underlying toolkit API directly: | |
609 | ||
610 | @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx | |
611 | @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html | |
612 | ||
613 | */ |