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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/univ/scrarrow.cpp
3// Purpose: wxScrollArrows class implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.01.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "univscrarrow.h"
22#endif
23
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#ifndef WX_PRECOMP
31#endif
32
33#include "wx/univ/scrtimer.h"
34#include "wx/univ/scrarrow.h"
35
36#include "wx/univ/renderer.h"
37#include "wx/univ/inphand.h"
38#include "wx/univ/theme.h"
39
40// ----------------------------------------------------------------------------
41// wxScrollArrowCaptureData: contains the data used while the arrow is being
42// pressed by the user
43// ----------------------------------------------------------------------------
44
45struct wxScrollArrowCaptureData
46{
47 wxScrollArrowCaptureData()
48 {
49 m_arrowPressed = wxScrollArrows::Arrow_None;
50 m_window = NULL;
51 m_btnCapture = -1;
52 m_timerScroll = NULL;
53 }
54
55 ~wxScrollArrowCaptureData()
56 {
57 if ( m_window )
58 m_window->ReleaseMouse();
59
60 delete m_timerScroll;
61 }
62
63 // the arrow being held pressed (may be Arrow_None)
64 wxScrollArrows::Arrow m_arrowPressed;
65
66 // the mouse button which started the capture (-1 if none)
67 int m_btnCapture;
68
69 // the window which has captured the mouse
70 wxWindow *m_window;
71
72 // the timer for generating the scroll events
73 wxScrollTimer *m_timerScroll;
74};
75
76// ----------------------------------------------------------------------------
77// wxScrollArrowTimer: a wxScrollTimer which calls OnArrow()
78// ----------------------------------------------------------------------------
79
80class wxScrollArrowTimer : public wxScrollTimer
81{
82public:
83 wxScrollArrowTimer(wxControlWithArrows *control,
84 wxScrollArrows::Arrow arrow)
85 {
86 m_control = control;
87 m_arrow = arrow;
88
89 StartAutoScroll();
90 }
91
92protected:
93 virtual bool DoNotify()
94 {
95 return m_control->OnArrow(m_arrow);
96 }
97
98 wxControlWithArrows *m_control;
99 wxScrollArrows::Arrow m_arrow;
100};
101
102// ============================================================================
103// implementation of wxScrollArrows
104// ============================================================================
105
106// ----------------------------------------------------------------------------
107// con/destruction
108// ----------------------------------------------------------------------------
109
110wxScrollArrows::wxScrollArrows(wxControlWithArrows *control)
111{
112 m_control = control;
113 m_captureData = NULL;
114}
115
116wxScrollArrows::~wxScrollArrows()
117{
118 // it should have been destroyed
119 wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollArrows") );
120}
121
122// ----------------------------------------------------------------------------
123// drawing
124// ----------------------------------------------------------------------------
125
126void wxScrollArrows::DrawArrow(Arrow arrow,
127 wxDC& dc,
128 const wxRect& rect,
129 bool scrollbarLike) const
130{
131 static const wxDirection arrowDirs[2][Arrow_Max] =
132 {
133 { wxLEFT, wxRIGHT },
134 { wxUP, wxDOWN }
135 };
136
137 void (wxRenderer::*pfn)(wxDC&, wxDirection, const wxRect&, int) =
138 scrollbarLike ? &wxRenderer::DrawScrollbarArrow
139 : &wxRenderer::DrawArrow;
140
141 (m_control->GetRenderer()->*pfn)
142 (
143 dc,
144 arrowDirs[m_control->IsVertical()][arrow],
145 rect,
146 m_control->GetArrowState(arrow)
147 );
148}
149
150// ----------------------------------------------------------------------------
151// input handling
152// ----------------------------------------------------------------------------
153
154void wxScrollArrows::UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const
155{
156 m_control->SetArrowFlag(arrow, wxCONTROL_CURRENT, arrow == arrowCur);
157}
158
159bool wxScrollArrows::HandleMouseMove(const wxMouseEvent& event) const
160{
161 Arrow arrow;
162 if ( event.Leaving() )
163 {
164 // no arrow has mouse if it left the window completely
165 arrow = Arrow_None;
166 }
167 else // Moving() or Entering(), treat them the same here
168 {
169 arrow = m_control->HitTest(event.GetPosition());
170 }
171
172 if ( m_captureData )
173 {
174 // the mouse is captured, we may want to pause scrolling if it goes
175 // outside the arrow or to resume it if we had paused it before
176 wxTimer *timer = m_captureData->m_timerScroll;
177 if ( !timer->IsRunning() )
178 {
179 // timer is paused
180 if ( arrow == m_captureData->m_arrowPressed )
181 {
182 // resume now
183 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE);
184 timer->Start();
185
186 return TRUE;
187 }
188 }
189 else if ( 1 ) //FIXME: m_control->ShouldPauseScrolling() )
190 {
191 // we may want to stop it
192 if ( arrow != m_captureData->m_arrowPressed )
193 {
194 // stop as the mouse left the arrow
195 m_control->SetArrowFlag(m_captureData->m_arrowPressed,
196 wxCONTROL_PRESSED, FALSE);
197 timer->Stop();
198
199 return TRUE;
200 }
201 }
202
203 return FALSE;
204 }
205
206 // reset the wxCONTROL_CURRENT flag for the arrows which don't have the
207 // mouse and set it for the one which has
208 UpdateCurrentFlag(Arrow_First, arrow);
209 UpdateCurrentFlag(Arrow_Second, arrow);
210
211 // return TRUE if it was really an event for an arrow
212 return !event.Leaving() && arrow != Arrow_None;
213}
214
215bool wxScrollArrows::HandleMouse(const wxMouseEvent& event) const
216{
217 int btn = event.GetButton();
218 if ( btn == -1 )
219 {
220 // we only care about button press/release events
221 return FALSE;
222 }
223
224 if ( event.ButtonDown() || event.ButtonDClick() )
225 {
226 if ( !m_captureData )
227 {
228 Arrow arrow = m_control->HitTest(event.GetPosition());
229 if ( arrow == Arrow_None )
230 {
231 // mouse pressed over something else
232 return FALSE;
233 }
234
235 if ( m_control->GetArrowState(arrow) & wxCONTROL_DISABLED )
236 {
237 // don't allow to press disabled arrows
238 return TRUE;
239 }
240
241 wxConstCast(this, wxScrollArrows)->m_captureData =
242 new wxScrollArrowCaptureData;
243 m_captureData->m_arrowPressed = arrow;
244 m_captureData->m_btnCapture = btn;
245 m_captureData->m_window = m_control->GetWindow();
246 m_captureData->m_window->CaptureMouse();
247
248 // start scrolling
249 m_captureData->m_timerScroll =
250 new wxScrollArrowTimer(m_control, arrow);
251
252 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE);
253 }
254 //else: mouse already captured, nothing to do
255 }
256 // release mouse if the *same* button went up
257 else if ( m_captureData && (btn == m_captureData->m_btnCapture) )
258 {
259 Arrow arrow = m_captureData->m_arrowPressed;
260
261 delete m_captureData;
262 wxConstCast(this, wxScrollArrows)->m_captureData = NULL;
263
264 m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, FALSE);
265 }
266 else
267 {
268 // we don't process this
269 return FALSE;
270 }
271
272 return TRUE;
273}
274