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1 | \section{\class{wxApp}}\label{wxapp} | |
2 | ||
3 | The {\bf wxApp} class represents the application itself. It is used | |
4 | to: | |
5 | ||
6 | \begin{itemize}\itemsep=0pt | |
7 | \item set and get application-wide properties; | |
8 | \item implement the windowing system message or event loop; | |
9 | \item initiate application processing via \helpref{wxApp::OnInit}{wxapponinit}; | |
10 | \item allow default processing of events not handled by other | |
11 | objects in the application. | |
12 | \end{itemize} | |
13 | ||
14 | You should use the macro IMPLEMENT\_APP(appClass) in your application implementation | |
15 | file to tell wxWindows how to create an instance of your application class. | |
16 | ||
17 | Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns | |
18 | a reference to your application object) to be visible to other files. | |
19 | ||
20 | \wxheading{Derived from} | |
21 | ||
22 | \helpref{wxEvtHandler}{wxevthandler}\\ | |
23 | \helpref{wxObject}{wxobject} | |
24 | ||
25 | \wxheading{Include files} | |
26 | ||
27 | <wx/app.h> | |
28 | ||
29 | \wxheading{See also} | |
30 | ||
31 | \helpref{wxApp overview}{wxappoverview} | |
32 | ||
33 | \latexignore{\rtfignore{\wxheading{Members}}} | |
34 | ||
35 | \membersection{wxApp::wxApp} | |
36 | ||
37 | \func{void}{wxApp}{\void} | |
38 | ||
39 | Constructor. Called implicitly with a definition of a wxApp object. | |
40 | ||
41 | % VZ: there is no such feature so far... | |
42 | % The argument is a language identifier; this is an experimental | |
43 | % feature and will be expanded and documented in future versions. | |
44 | ||
45 | \membersection{wxApp::\destruct{wxApp}} | |
46 | ||
47 | \func{void}{\destruct{wxApp}}{\void} | |
48 | ||
49 | Destructor. Will be called implicitly on program exit if the wxApp | |
50 | object is created on the stack. | |
51 | ||
52 | \membersection{wxApp::argc}\label{wxappargc} | |
53 | ||
54 | \member{int}{argc} | |
55 | ||
56 | Number of command line arguments (after environment-specific processing). | |
57 | ||
58 | \membersection{wxApp::argv}\label{wxappargv} | |
59 | ||
60 | \member{char **}{argv} | |
61 | ||
62 | Command line arguments (after environment-specific processing). | |
63 | ||
64 | \membersection{wxApp::CreateLogTarget}\label{wxappcreatelogtarget} | |
65 | ||
66 | \func{virtual wxLog*}{CreateLogTarget}{\void} | |
67 | ||
68 | Creates a wxLog class for the application to use for logging errors. The default | |
69 | implementation returns a new wxLogGui class. | |
70 | ||
71 | \wxheading{See also} | |
72 | ||
73 | \helpref{wxLog}{wxlog} | |
74 | ||
75 | \membersection{wxApp::Dispatch}\label{wxappdispatch} | |
76 | ||
77 | \func{void}{Dispatch}{\void} | |
78 | ||
79 | Dispatches the next event in the windowing system event queue. | |
80 | ||
81 | This can be used for programming event loops, e.g. | |
82 | ||
83 | \begin{verbatim} | |
84 | while (app.Pending()) | |
85 | Dispatch(); | |
86 | \end{verbatim} | |
87 | ||
88 | \wxheading{See also} | |
89 | ||
90 | \helpref{wxApp::Pending}{wxapppending} | |
91 | ||
92 | \membersection{wxApp::GetAppName}\label{wxappgetappname} | |
93 | ||
94 | \constfunc{wxString}{GetAppName}{\void} | |
95 | ||
96 | Returns the application name. | |
97 | ||
98 | \wxheading{Remarks} | |
99 | ||
100 | wxWindows sets this to a reasonable default before | |
101 | calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will. | |
102 | ||
103 | \membersection{wxApp::GetAuto3D}\label{wxappgetauto3d} | |
104 | ||
105 | \constfunc{bool}{GetAuto3D}{\void} | |
106 | ||
107 | Returns TRUE if 3D control mode is on, FALSE otherwise. | |
108 | ||
109 | \wxheading{See also} | |
110 | ||
111 | \helpref{wxApp::SetAuto3D}{wxappsetauto3d} | |
112 | ||
113 | \membersection{wxApp::GetClassName}\label{wxappgetclassname} | |
114 | ||
115 | \constfunc{wxString}{GetClassName}{\void} | |
116 | ||
117 | Gets the class name of the application. The class name may be used in a platform specific | |
118 | manner to refer to the application. | |
119 | ||
120 | \wxheading{See also} | |
121 | ||
122 | \helpref{wxApp::SetClassName}{wxappsetclassname} | |
123 | ||
124 | \membersection{wxApp::GetExitOnFrameDelete}\label{wxappgetexitonframedelete} | |
125 | ||
126 | \constfunc{bool}{GetExitFrameOnDelete}{\void} | |
127 | ||
128 | Returns TRUE if the application will exit when the top-level window is deleted, FALSE | |
129 | otherwise. | |
130 | ||
131 | \wxheading{See also} | |
132 | ||
133 | \helpref{wxApp::SetExitOnFrameDelete}{wxappsetexitonframedelete} | |
134 | ||
135 | \membersection{wxApp::GetTopWindow}\label{wxappgettopwindow} | |
136 | ||
137 | \constfunc{wxWindow *}{GetTopWindow}{\void} | |
138 | ||
139 | Returns a pointer to the top window. | |
140 | ||
141 | \wxheading{Remarks} | |
142 | ||
143 | If the top window hasn't been set using \helpref{wxApp::SetTopWindow}{wxappsettopwindow}, this | |
144 | function will find the first top-level window (frame or dialog) and return that. | |
145 | ||
146 | \wxheading{See also} | |
147 | ||
148 | \helpref{SetTopWindow}{wxappsettopwindow} | |
149 | ||
150 | \membersection{wxApp::GetUseBestVisual}\label{wxappgetusebestvisual} | |
151 | ||
152 | \constfunc{bool}{GetUseBestVisual}{\void} | |
153 | ||
154 | Returns TRUE if the application will use the best visual on systems that support | |
155 | different visuals, FALSE otherwise. | |
156 | ||
157 | \wxheading{See also} | |
158 | ||
159 | \helpref{SetUseBestVisual}{wxappsetusebestvisual} | |
160 | ||
161 | \membersection{wxApp::GetVendorName}\label{wxappgetvendorname} | |
162 | ||
163 | \constfunc{wxString}{GetVendorName}{\void} | |
164 | ||
165 | Returns the application's vendor name. | |
166 | ||
167 | \membersection{wxApp::ExitMainLoop}\label{wxappexitmainloop} | |
168 | ||
169 | \func{void}{ExitMainLoop}{\void} | |
170 | ||
171 | Call this to explicitly exit the main message (event) loop. | |
172 | You should normally exit the main loop (and the application) by deleting | |
173 | the top window. | |
174 | ||
175 | \membersection{wxApp::Initialized}\label{wxappinitialized} | |
176 | ||
177 | \func{bool}{Initialized}{\void} | |
178 | ||
179 | Returns TRUE if the application has been initialized (i.e. if\rtfsp | |
180 | \helpref{wxApp::OnInit}{wxapponinit} has returned successfully). This can be useful for error | |
181 | message routines to determine which method of output is best for the | |
182 | current state of the program (some windowing systems may not like | |
183 | dialogs to pop up before the main loop has been entered). | |
184 | ||
185 | \membersection{wxApp::MainLoop}\label{wxappmainloop} | |
186 | ||
187 | \func{int}{MainLoop}{\void} | |
188 | ||
189 | Called by wxWindows on creation of the application. Override this if you wish | |
190 | to provide your own (environment-dependent) main loop. | |
191 | ||
192 | \wxheading{Return value} | |
193 | ||
194 | Returns 0 under X, and the wParam of the WM\_QUIT message under Windows. | |
195 | ||
196 | \membersection{wxApp::OnActivate}\label{wxapponactivate} | |
197 | ||
198 | \func{void}{OnActivate}{\param{wxActivateEvent\& }{event}} | |
199 | ||
200 | Provide this member function to know whether the application is being | |
201 | activated or deactivated (Windows only). | |
202 | ||
203 | \wxheading{See also} | |
204 | ||
205 | \helpref{wxWindow::OnActivate}{wxwindowonactivate}, \helpref{wxActivateEvent}{wxactivateevent} | |
206 | ||
207 | \membersection{wxApp::OnExit}\label{wxapponexit} | |
208 | ||
209 | \func{int}{OnExit}{\void} | |
210 | ||
211 | Provide this member function for any processing which needs to be done as | |
212 | the application is about to exit. | |
213 | ||
214 | \membersection{wxApp::OnCharHook}\label{wxapponcharhook} | |
215 | ||
216 | \func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}} | |
217 | ||
218 | This event handler function is called (under Windows only) to allow the window to intercept keyboard events | |
219 | before they are processed by child windows. | |
220 | ||
221 | \wxheading{Parameters} | |
222 | ||
223 | \docparam{event}{The keypress event.} | |
224 | ||
225 | \wxheading{Remarks} | |
226 | ||
227 | Use the wxEVT\_CHAR\_HOOK macro in your event table. | |
228 | ||
229 | If you use this member, you can selectively consume keypress events by calling\rtfsp | |
230 | \helpref{wxEvent::Skip}{wxeventskip} for characters the application is not interested in. | |
231 | ||
232 | \wxheading{See also} | |
233 | ||
234 | \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnChar}{wxwindowonchar},\rtfsp | |
235 | \helpref{wxWindow::OnCharHook}{wxwindowoncharhook}, \helpref{wxDialog::OnCharHook}{wxdialogoncharhook} | |
236 | ||
237 | \membersection{wxApp::OnFatalException}\label{wxapponfatalexception} | |
238 | ||
239 | \func{void}{OnFatalException}{\void} | |
240 | ||
241 | This function may be called if something fatal happens: an unhandled | |
242 | exception under Win32 or a a fatal signal under Unix, for example. However, | |
243 | this will not happen by default: you have to explicitly call | |
244 | \helpref{wxHandleFatalExceptions}{wxhandlefatalexceptions} to enable this. | |
245 | ||
246 | Generally speaking, this function should only show a message to the user and | |
247 | return. You may attempt to save unsaved data but this is not guaranteed to | |
248 | work and, in fact, probably won't. | |
249 | ||
250 | \wxheading{See also} | |
251 | ||
252 | \helpref{wxHandleFatalExcetions}{wxhandlefatalexceptions} | |
253 | ||
254 | \membersection{wxApp::OnIdle}\label{wxapponidle} | |
255 | ||
256 | \func{void}{OnIdle}{\param{wxIdleEvent\& }{event}} | |
257 | ||
258 | Override this member function for any processing which needs to be done | |
259 | when the application is idle. You should call wxApp::OnIdle from your own function, | |
260 | since this forwards OnIdle events to windows and also performs garbage collection for | |
261 | windows whose destruction has been delayed. | |
262 | ||
263 | wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an | |
264 | application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself | |
265 | sends an OnIdle event to each application window, allowing windows to do idle processing such as updating | |
266 | their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by | |
267 | caling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWindows will send another OnIdle | |
268 | event to the application object. This will occur in a loop until either a user event is found to be | |
269 | pending, or OnIdle requests no more time. Then all pending user events are processed until the system | |
270 | goes idle again, when OnIdle is called, and so on. | |
271 | ||
272 | \wxheading{See also} | |
273 | ||
274 | \helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent},\rtfsp | |
275 | \helpref{wxWindow::SendIdleEvents}{wxappsendidleevents} | |
276 | ||
277 | \membersection{wxApp::OnEndSession}\label{wxapponendsession} | |
278 | ||
279 | \func{void}{OnEndSession}{\param{wxCloseEvent\& }{event}} | |
280 | ||
281 | This is an event handler function called when the operating system or GUI session is | |
282 | about to close down. The application has a chance to silently save information, | |
283 | and can optionally close itself. | |
284 | ||
285 | Use the EVT\_END\_SESSION event table macro to handle query end session events. | |
286 | ||
287 | The default handler calls \helpref{wxWindow::Close}{wxwindowclose} with a TRUE argument | |
288 | (forcing the application to close itself silently). | |
289 | ||
290 | \wxheading{Remarks} | |
291 | ||
292 | Under X, OnEndSession is called in response to the `die' event. | |
293 | ||
294 | Under Windows, OnEndSession is called in response to the WM\_ENDSESSION message. | |
295 | ||
296 | \wxheading{See also} | |
297 | ||
298 | \helpref{wxWindow::Close}{wxwindowclose},\rtfsp | |
299 | \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp | |
300 | \helpref{wxCloseEvent}{wxcloseevent},\rtfsp | |
301 | \helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession} | |
302 | ||
303 | \membersection{wxApp::OnInit}\label{wxapponinit} | |
304 | ||
305 | \func{bool}{OnInit}{\void} | |
306 | ||
307 | This must be provided by the application, and will usually create the | |
308 | application's main window, optionally calling \helpref{wxApp::SetTopWindow}{wxappsettopwindow}. | |
309 | ||
310 | Return TRUE to continue processing, FALSE to exit the application. | |
311 | ||
312 | \membersection{wxApp::OnQueryEndSession}\label{wxapponqueryendsession} | |
313 | ||
314 | \func{void}{OnQueryEndSession}{\param{wxCloseEvent\& }{event}} | |
315 | ||
316 | This is an event handler function called when the operating system or GUI session is | |
317 | about to close down. Typically, an application will try to save unsaved documents | |
318 | at this point. | |
319 | ||
320 | If \helpref{wxCloseEvent::CanVeto}{wxcloseeventcanveto} returns TRUE, the application | |
321 | is allowed to veto the shutdown by calling \helpref{wxCloseEvent::Veto}{wxcloseeventveto}. | |
322 | The application might veto the shutdown after prompting for documents to be saved, and the | |
323 | user has cancelled the save. | |
324 | ||
325 | Use the EVT\_QUERY\_END\_SESSION event table macro to handle query end session events. | |
326 | ||
327 | You should check whether the application is forcing the deletion of the window | |
328 | using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is TRUE, | |
329 | destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}. | |
330 | If not, it is up to you whether you respond by destroying the window. | |
331 | ||
332 | The default handler calls \helpref{wxWindow::Close}{wxwindowclose} on the top-level window, | |
333 | and vetoes the shutdown if Close returns FALSE. This will be sufficient for many applications. | |
334 | ||
335 | \wxheading{Remarks} | |
336 | ||
337 | Under X, OnQueryEndSession is called in response to the `save session' event. | |
338 | ||
339 | Under Windows, OnQueryEndSession is called in response to the WM\_QUERYENDSESSION message. | |
340 | ||
341 | \wxheading{See also} | |
342 | ||
343 | \helpref{wxWindow::Close}{wxwindowclose},\rtfsp | |
344 | \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp | |
345 | \helpref{wxCloseEvent}{wxcloseevent},\rtfsp | |
346 | \helpref{wxApp::OnEndSession}{wxapponendsession} | |
347 | ||
348 | \membersection{wxApp::ProcessMessage}\label{wxappprocessmessage} | |
349 | ||
350 | \func{bool}{ProcessMessage}{\param{MSG *}{msg}} | |
351 | ||
352 | Windows-only function for processing a message. This function | |
353 | is called from the main message loop, checking for windows that | |
354 | may wish to process it. The function returns TRUE if the message | |
355 | was processed, FALSE otherwise. If you use wxWindows with another class | |
356 | library with its own message loop, you should make sure that this | |
357 | function is called to allow wxWindows to receive messages. For example, | |
358 | to allow co-existance with the Microsoft Foundation Classes, override | |
359 | the PreTranslateMessage function: | |
360 | ||
361 | \begin{verbatim} | |
362 | // Provide wxWindows message loop compatibility | |
363 | BOOL CTheApp::PreTranslateMessage(MSG *msg) | |
364 | { | |
365 | if (wxTheApp && wxTheApp->ProcessMessage(msg)) | |
366 | return TRUE; | |
367 | else | |
368 | return CWinApp::PreTranslateMessage(msg); | |
369 | } | |
370 | \end{verbatim} | |
371 | ||
372 | \membersection{wxApp::Pending}\label{wxapppending} | |
373 | ||
374 | \func{bool}{Pending}{\void} | |
375 | ||
376 | Returns TRUE if unprocessed events are in the window system event queue. | |
377 | ||
378 | \wxheading{See also} | |
379 | ||
380 | \helpref{wxApp::Dispatch}{wxappdispatch} | |
381 | ||
382 | \membersection{wxApp::SendIdleEvents}\label{wxappsendidleevents} | |
383 | ||
384 | \func{bool}{SendIdleEvents}{\void} | |
385 | ||
386 | Sends idle events to all top-level windows. | |
387 | ||
388 | \func{bool}{SendIdleEvents}{\param{wxWindow*}{ win}} | |
389 | ||
390 | Sends idle events to a window and its children. | |
391 | ||
392 | \wxheading{Remarks} | |
393 | ||
394 | These functions poll the top-level windows, and their children, for idle event processing. | |
395 | If TRUE is returned, more OnIdle processing is requested by one or more window. | |
396 | ||
397 | \wxheading{See also} | |
398 | ||
399 | \helpref{wxApp::OnIdle}{wxapponidle}, \helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent} | |
400 | ||
401 | \membersection{wxApp::SetAppName}\label{wxappsetappname} | |
402 | ||
403 | \func{void}{SetAppName}{\param{const wxString\& }{name}} | |
404 | ||
405 | Sets the name of the application. The name may be used in dialogs | |
406 | (for example by the document/view framework). A default name is set by | |
407 | wxWindows. | |
408 | ||
409 | \wxheading{See also} | |
410 | ||
411 | \helpref{wxApp::GetAppName}{wxappgetappname} | |
412 | ||
413 | \membersection{wxApp::SetAuto3D}\label{wxappsetauto3d} | |
414 | ||
415 | \func{void}{SetAuto3D}{\param{const bool}{ auto3D}} | |
416 | ||
417 | Switches automatic 3D controls on or off. | |
418 | ||
419 | \wxheading{Parameters} | |
420 | ||
421 | \docparam{auto3D}{If TRUE, all controls will be created with 3D appearances unless | |
422 | overridden for a control or dialog. The default is TRUE} | |
423 | ||
424 | \wxheading{Remarks} | |
425 | ||
426 | This has an effect on Windows only. | |
427 | ||
428 | \wxheading{See also} | |
429 | ||
430 | \helpref{wxApp::GetAuto3D}{wxappgetauto3d} | |
431 | ||
432 | \membersection{wxApp::SetClassName}\label{wxappsetclassname} | |
433 | ||
434 | \func{void}{SetClassName}{\param{const wxString\& }{name}} | |
435 | ||
436 | Sets the class name of the application. This may be used in a platform specific | |
437 | manner to refer to the application. | |
438 | ||
439 | \wxheading{See also} | |
440 | ||
441 | \helpref{wxApp::GetClassName}{wxappgetclassname} | |
442 | ||
443 | \membersection{wxApp::SetExitOnFrameDelete}\label{wxappsetexitonframedelete} | |
444 | ||
445 | \func{void}{SetExitOnFrameDelete}{\param{bool}{ flag}} | |
446 | ||
447 | Allows the programmer to specify whether the application will exit when the | |
448 | top-level frame is deleted. | |
449 | ||
450 | \wxheading{Parameters} | |
451 | ||
452 | \docparam{flag}{If TRUE (the default), the application will exit when the top-level frame is | |
453 | deleted. If FALSE, the application will continue to run.} | |
454 | ||
455 | \membersection{wxApp::SetTopWindow}\label{wxappsettopwindow} | |
456 | ||
457 | \func{void}{SetTopWindow}{\param{wxWindow* }{window}} | |
458 | ||
459 | Sets the `top' window. You can call this from within \helpref{wxApp::OnInit}{wxapponinit} to | |
460 | let wxWindows know which is the main window. You don't have to set the top window; | |
461 | it is only a convenience so that (for example) certain dialogs without parents can use a | |
462 | specific window as the top window. If no top window is specified by the application, | |
463 | wxWindows just uses the first frame or dialog in its top-level window list, when it | |
464 | needs to use the top window. | |
465 | ||
466 | \wxheading{Parameters} | |
467 | ||
468 | \docparam{window}{The new top window.} | |
469 | ||
470 | \wxheading{See also} | |
471 | ||
472 | \helpref{wxApp::GetTopWindow}{wxappgettopwindow}, \helpref{wxApp::OnInit}{wxapponinit} | |
473 | ||
474 | ||
475 | \membersection{wxApp::SetVendorName}\label{wxappsetvendorname} | |
476 | ||
477 | \func{void}{SetVendorName}{\param{const wxString\& }{name}} | |
478 | ||
479 | Sets the name of application's vendor. The name will be used | |
480 | in registry access. A default name is set by | |
481 | wxWindows. | |
482 | ||
483 | \wxheading{See also} | |
484 | ||
485 | \helpref{wxApp::GetVendorName}{wxappgetvendorname} | |
486 | ||
487 | \membersection{wxApp::GetStdIcon}\label{wxappgetstdicon} | |
488 | ||
489 | \func{virtual wxIcon}{GetStdIcon}{\param{int }{which}} const | |
490 | ||
491 | Returns the icons used by wxWindows internally, e.g. the ones used for | |
492 | message boxes. This function is used internally and | |
493 | can be overridden by the user to change the default icons. | |
494 | ||
495 | \wxheading{Parameters} | |
496 | ||
497 | \docparam{which}{One of the wxICON\_XXX specifies which icon to return.} | |
498 | ||
499 | See \helpref{wxMessageBox}{wxmessagebox} for a list of icon identifiers. | |
500 | ||
501 | \membersection{wxApp::SetUseBestVisual}\label{wxappsetusebestvisual} | |
502 | ||
503 | \func{void}{SetUseBestVisual}{\param{bool}{ flag}} | |
504 | ||
505 | Allows the programmer to specify whether the application will use the best visual | |
506 | on systems that support several visual on the same display. This is typically the | |
507 | case under Solaris and IRIX, where the default visual is only 8-bit whereas certain | |
508 | appications are supposed to run in TrueColour mode. | |
509 | ||
510 | Note that this function has to be called in the constructor of the {\tt wxApp} | |
511 | instance and won't have any effect when called later on. | |
512 | ||
513 | This function currently only has effect under GTK. | |
514 | ||
515 | \wxheading{Parameters} | |
516 | ||
517 | \docparam{flag}{If TRUE, the app will use the best visual.} | |
518 |