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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/spinbutt.h | |
3 | // Purpose: universal version of wxSpinButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 21.01.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_SPINBUTT_H_ | |
13 | #define _WX_UNIV_SPINBUTT_H_ | |
14 | ||
15 | #include "wx/univ/scrarrow.h" | |
16 | ||
17 | // ---------------------------------------------------------------------------- | |
18 | // wxSpinButton | |
19 | // ---------------------------------------------------------------------------- | |
20 | ||
21 | // actions supported by this control | |
22 | #define wxACTION_SPIN_INC _T("inc") | |
23 | #define wxACTION_SPIN_DEC _T("dec") | |
24 | ||
25 | class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase, | |
26 | public wxControlWithArrows | |
27 | { | |
28 | public: | |
29 | wxSpinButton(); | |
30 | wxSpinButton(wxWindow *parent, | |
31 | wxWindowID id = wxID_ANY, | |
32 | const wxPoint& pos = wxDefaultPosition, | |
33 | const wxSize& size = wxDefaultSize, | |
34 | long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, | |
35 | const wxString& name = wxSPIN_BUTTON_NAME); | |
36 | ||
37 | bool Create(wxWindow *parent, | |
38 | wxWindowID id = wxID_ANY, | |
39 | const wxPoint& pos = wxDefaultPosition, | |
40 | const wxSize& size = wxDefaultSize, | |
41 | long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, | |
42 | const wxString& name = wxSPIN_BUTTON_NAME); | |
43 | ||
44 | // implement wxSpinButtonBase methods | |
45 | virtual int GetValue() const; | |
46 | virtual void SetValue(int val); | |
47 | virtual void SetRange(int minVal, int maxVal); | |
48 | ||
49 | // implement wxControlWithArrows methods | |
50 | virtual wxRenderer *GetRenderer() const { return m_renderer; } | |
51 | virtual wxWindow *GetWindow() { return this; } | |
52 | virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); } | |
53 | virtual int GetArrowState(wxScrollArrows::Arrow arrow) const; | |
54 | virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set); | |
55 | virtual bool OnArrow(wxScrollArrows::Arrow arrow); | |
56 | virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const; | |
57 | ||
58 | // for wxStdSpinButtonInputHandler | |
59 | const wxScrollArrows& GetArrows() { return m_arrows; } | |
60 | ||
61 | virtual bool PerformAction(const wxControlAction& action, | |
62 | long numArg = 0, | |
63 | const wxString& strArg = wxEmptyString); | |
64 | ||
65 | static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); | |
66 | virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) | |
67 | { | |
68 | return GetStdInputHandler(handlerDef); | |
69 | } | |
70 | ||
71 | protected: | |
72 | virtual wxSize DoGetBestClientSize() const; | |
73 | virtual void DoDraw(wxControlRenderer *renderer); | |
74 | virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } | |
75 | ||
76 | // the common part of all ctors | |
77 | void Init(); | |
78 | ||
79 | // normalize the value to fit into min..max range | |
80 | int NormalizeValue(int value) const; | |
81 | ||
82 | // change the value by +1/-1 and send the event, return true if value was | |
83 | // changed | |
84 | bool ChangeValue(int inc); | |
85 | ||
86 | // get the rectangles for our 2 arrows | |
87 | void CalcArrowRects(wxRect *rect1, wxRect *rect2) const; | |
88 | ||
89 | // the current controls value | |
90 | int m_value; | |
91 | ||
92 | private: | |
93 | // the object which manages our arrows | |
94 | wxScrollArrows m_arrows; | |
95 | ||
96 | // the state (combination of wxCONTROL_XXX flags) of the arrows | |
97 | int m_arrowsState[wxScrollArrows::Arrow_Max]; | |
98 | ||
99 | DECLARE_DYNAMIC_CLASS(wxSpinButton) | |
100 | }; | |
101 | ||
102 | // ---------------------------------------------------------------------------- | |
103 | // wxStdSpinButtonInputHandler: manages clicks on them (use arrows like | |
104 | // wxStdScrollBarInputHandler) and processes keyboard events too | |
105 | // ---------------------------------------------------------------------------- | |
106 | ||
107 | class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler | |
108 | { | |
109 | public: | |
110 | wxStdSpinButtonInputHandler(wxInputHandler *inphand); | |
111 | ||
112 | virtual bool HandleKey(wxInputConsumer *consumer, | |
113 | const wxKeyEvent& event, | |
114 | bool pressed); | |
115 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
116 | const wxMouseEvent& event); | |
117 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
118 | const wxMouseEvent& event); | |
119 | }; | |
120 | ||
121 | #endif // _WX_UNIV_SPINBUTT_H_ | |
122 |