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remove obsolete wxUSE_CTL3D code
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1/////////////////////////////////////////////////////////////////////////////
2// Name: virtua;.cpp
3// Purpose: wxHtml testing example
4// demonstrates virtual file systems feature
5/////////////////////////////////////////////////////////////////////////////
6
7#if defined(__GNUG__) && !defined(__APPLE__)
8 #pragma implementation "test.cpp"
9 #pragma interface "test.cpp"
10#endif
11
12// For compilers that support precompilation, includes "wx/wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
19// for all others, include the necessary headers (this file is usually all you
20// need because it includes almost all "standard" wxWidgets headers
21#ifndef WX_PRECOMP
22 #include "wx/wx.h"
23#endif
24
25
26#include "wx/html/htmlwin.h"
27
28
29/*
30
31
32TAG HANDER FOR 'MYBIND' TAG
33
34
35*/
36
37#include "wx/html/m_templ.h"
38
39
40TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
41
42TAG_HANDLER_PROC(tag)
43{
44 wxWindow *wnd;
45 int ax, ay;
46 int fl = 0;
47
48 tag.ScanParam(wxT("X"), wxT("%i"), &ax);
49 tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
50
51 if (tag.HasParam(wxT("FLOAT"))) fl = ax;
52
53 wnd = new wxTextCtrl(m_WParser->GetWindow(), wxID_ANY, tag.GetParam(wxT("NAME")),
54 wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE);
55
56 wnd->Show(true);
57
58 m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
59
60 return false;
61}
62
63TAG_HANDLER_END(MYBIND)
64
65
66
67TAGS_MODULE_BEGIN(MyBind)
68
69 TAGS_MODULE_ADD(MYBIND)
70
71TAGS_MODULE_END(MyBind)
72
73
74// ----------------------------------------------------------------------------
75// private classes
76// ----------------------------------------------------------------------------
77
78// Define a new application type, each program should derive a class from wxApp
79class MyApp : public wxApp
80{
81public:
82 // override base class virtuals
83 // ----------------------------
84
85 // this one is called on application startup and is a good place for the app
86 // initialization (doing it here and not in the ctor allows to have an error
87 // return: if OnInit() returns false, the application terminates)
88 virtual bool OnInit();
89};
90
91// Define a new frame type: this is going to be our main frame
92class MyFrame : public wxFrame
93{
94public:
95 // ctor(s)
96 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
97
98 // event handlers (these functions should _not_ be virtual)
99 void OnQuit(wxCommandEvent& event);
100 void OnBack(wxCommandEvent& event);
101 void OnForward(wxCommandEvent& event);
102
103private:
104 // any class wishing to process wxWidgets events must use this macro
105 DECLARE_EVENT_TABLE()
106};
107
108// ----------------------------------------------------------------------------
109// constants
110// ----------------------------------------------------------------------------
111
112// IDs for the controls and the menu commands
113enum
114{
115 // menu items
116 Minimal_Quit = 1,
117 Minimal_Back,
118 Minimal_Forward,
119
120 // controls start here (the numbers are, of course, arbitrary)
121 Minimal_Text = 1000,
122};
123
124// ----------------------------------------------------------------------------
125// event tables and other macros for wxWidgets
126// ----------------------------------------------------------------------------
127
128// the event tables connect the wxWidgets events with the functions (event
129// handlers) which process them. It can be also done at run-time, but for the
130// simple menu events like this the static method is much simpler.
131BEGIN_EVENT_TABLE(MyFrame, wxFrame)
132 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
133 EVT_MENU(Minimal_Back, MyFrame::OnBack)
134 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
135END_EVENT_TABLE()
136
137// Create a new application object: this macro will allow wxWidgets to create
138// the application object during program execution (it's better than using a
139// static object for many reasons) and also declares the accessor function
140// wxGetApp() which will return the reference of the right type (i.e. MyApp and
141// not wxApp)
142IMPLEMENT_APP(MyApp)
143
144// ============================================================================
145// implementation
146// ============================================================================
147
148// ----------------------------------------------------------------------------
149// the application class
150// ----------------------------------------------------------------------------
151
152// `Main program' equivalent: the program execution "starts" here
153bool MyApp::OnInit()
154{
155 // Create the main application window
156 MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
157 wxDefaultPosition, wxSize(640, 480) );
158
159 // Show it and tell the application that it's our main window
160 // @@@ what does it do exactly, in fact? is it necessary here?
161 frame->Show(true);
162 SetTopWindow(frame);
163
164 // success: wxApp::OnRun() will be called which will enter the main message
165 // loop and the application will run. If we returned false here, the
166 // application would exit immediately.
167 return true;
168}
169
170// ----------------------------------------------------------------------------
171// main frame
172// ----------------------------------------------------------------------------
173
174wxHtmlWindow *html;
175
176// frame constructor
177MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
178: wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
179{
180 // create a menu bar
181 wxMenu *menuFile = new wxMenu;
182 wxMenu *menuNav = new wxMenu;
183
184 menuFile->Append(Minimal_Quit, _("E&xit"));
185 menuNav->Append(Minimal_Back, _("Go &BACK"));
186 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
187
188 // now append the freshly created menu to the menu bar...
189 wxMenuBar *menuBar = new wxMenuBar;
190 menuBar->Append(menuFile, _("&File"));
191 menuBar->Append(menuNav, _("&Navigate"));
192
193 // ... and attach this menu bar to the frame
194 SetMenuBar(menuBar);
195
196#if wxUSE_STATUSBAR
197 CreateStatusBar(2);
198#endif // wxUSE_STATUSBAR
199
200 html = new wxHtmlWindow(this);
201 html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));
202#if wxUSE_STATUSBAR
203 html -> SetRelatedStatusBar(1);
204#endif // wxUSE_STATUSBAR
205 html -> LoadPage(wxT("start.htm"));
206}
207
208
209// event handlers
210
211void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
212{
213 // true is to force the frame to close
214 Close(true);
215}
216
217void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
218{
219 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
220}
221
222
223void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
224{
225 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
226}