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1\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3The wxScrolledWindow class manages scrolling for its client area, transforming
4the coordinates according to the scrollbar positions, and setting the
5scroll positions, thumb sizes and ranges according to the area in view.
6
7As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9You have the option of handling the OnPaint handler
10or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14within OnDraw, to set the device origin for the device context according to the current
15scroll position.
16
17A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18might however be desired to scroll a different window than itself: e.g. when designing a
19spreadsheet, you will normally only have to scroll the (usually white) cell area, whereas the
20(usually grey) label area will scroll very differently. For this special purpose, you can
21call \helpref{SetTargetWindow}{wxscrolledwindowsettargetwindow} which means that pressing
22the scrollbars will scroll a different window.
23
24Note that the underlying system knows nothing about scrolling coordinates, so that all system
25functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
28area), the child window will report a position of (10,-90).
29
30
31\wxheading{Derived from}
32
33\helpref{wxPanel}{wxpanel}\\
34\helpref{wxWindow}{wxwindow}\\
35\helpref{wxEvtHandler}{wxevthandler}\\
36\helpref{wxObject}{wxobject}
37
38\wxheading{Include files}
39
40<wx/scrolwin.h>
41
42\wxheading{Window styles}
43
44\twocolwidtha{5cm}
45\begin{twocollist}\itemsep=0pt
46\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
47\end{twocollist}
48
49See also \helpref{window styles overview}{windowstyles}.
50
51\wxheading{Remarks}
52
53Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54where a `page' can be interpreted to be the current visible portion of the window. For
55more sophisticated applications, use the wxScrolledWindow implementation as a guide
56to build your own scroll behaviour.
57
58\wxheading{See also}
59
60\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
61
62\latexignore{\rtfignore{\wxheading{Members}}}
63
64\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
65
66\func{}{wxScrolledWindow}{\void}
67
68Default constructor.
69
70\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
71\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
72\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
73
74Constructor.
75
76\wxheading{Parameters}
77
78\docparam{parent}{Parent window.}
79
80\docparam{id}{Window identifier. A value of -1 indicates a default value.}
81
82\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
83is chosen.}
84
85\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
86appropriately.}
87
88\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
89
90\docparam{name}{Window name.}
91
92\wxheading{Remarks}
93
94The window is initially created without visible scrollbars.
95Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
96specify how big the virtual window size should be.
97
98\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
99
100\func{}{\destruct{wxScrolledWindow}}{\void}
101
102Destructor.
103
104\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
105
106\constfunc{void}{CalcScrolledPosition}{
107 \param{int }{x},
108 \param{int }{y},
109 \param{int *}{xx}
110 \param{int *}{yy}}
111
112Translates the logical coordinates to the device ones. For example, if a window is
113scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
114(as always), but the logical coordinates are (0, 10) and so the call to
115CalcScrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
116
117\wxheading{See also}
118
119\helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
120
121\pythonnote{The wxPython version of this methods accepts only two
122parameters and returns xx and yy as a tuple of values.}
123
124\perlnote{In wxPerl this method takes two parameters and returns a
1252-element list {\tt ( xx, yy )}.}
126
127\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
128
129\constfunc{void}{CalcUnscrolledPosition}{
130 \param{int }{x},
131 \param{int }{y},
132 \param{int *}{xx}
133 \param{int *}{yy}}
134
135Translates the device coordinates to the logical ones. For example, if a window is
136scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
137(as always), but the logical coordinates are (0, 10) and so the call to
138CalcUnscrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
139
140\wxheading{See also}
141
142\helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
143
144\pythonnote{The wxPython version of this methods accepts only two
145parameters and returns xx and yy as a tuple of values.}
146
147\perlnote{In wxPerl this method takes two parameters and returns a
1482-element list {\tt ( xx, yy )}.}
149
150\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
151
152\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
153\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
154\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
155
156Creates the window for two-step construction. Derived classes
157should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
158for details.
159
160\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
161
162\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
163
164Enable or disable physical scrolling in the given direction. Physical
165scrolling is the physical transfer of bits up or down the
166screen when a scroll event occurs. If the application scrolls by a
167variable amount (e.g. if there are different font sizes) then physical
168scrolling will not work, and you should switch it off. Note that you
169will have to reposition child windows yourself, if physical scrolling
170is disabled.
171
172\wxheading{Parameters}
173
174\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
175
176\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
177
178\wxheading{Remarks}
179
180Physical scrolling may not be available on all platforms. Where it is available, it is enabled
181by default.
182
183\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
184
185\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
186
187Get the number of pixels per scroll unit (line), in each direction, as set
188by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
189scrolling in that direction.
190
191\wxheading{Parameters}
192
193\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
194
195\docparam{yUnit}{Receives the number of pixels per vertical unit.}
196
197\wxheading{See also}
198
199\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
200\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
201
202\pythonnote{The wxPython version of this methods accepts no
203parameters and returns a tuple of values for xUnit and yUnit.}
204
205\perlnote{In wxPerl this method takes no parameters and returns a
2062-element list {\tt ( xUnit, yUnit )}.}
207
208\membersection{wxScrolledWindow::GetViewStart}\label{wxscrolledwindowgetviewstart}
209
210\constfunc{void}{GetViewStart}{\param{int* }{x}, \param{int* }{ y}}
211
212Get the position at which the visible portion of the window starts.
213
214\wxheading{Parameters}
215
216\docparam{x}{Receives the first visible x position in scroll units.}
217
218\docparam{y}{Receives the first visible y position in scroll units.}
219
220\wxheading{Remarks}
221
222If either of the scrollbars is not at the home position, {\it x} and/or
223\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
224the application can use this function to efficiently redraw only the
225visible portion of the window. The positions are in logical scroll
226units, not pixels, so to convert to pixels you will have to multiply
227by the number of pixels per scroll increment.
228
229\wxheading{See also}
230
231\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
232
233\pythonnote{The wxPython version of this methods accepts no
234parameters and returns a tuple of values for x and y.}
235
236\perlnote{In wxPerl this method takes no parameters and returns a
2372-element list {\tt ( x, y )}.}
238
239\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
240
241\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
242
243Gets the size in device units of the scrollable window area (as
244opposed to the client size, which is the area of the window currently
245visible).
246
247\wxheading{Parameters}
248
249\docparam{x}{Receives the length of the scrollable window, in pixels.}
250
251\docparam{y}{Receives the height of the scrollable window, in pixels.}
252
253\wxheading{Remarks}
254
255Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
256to translate these units to logical units.
257
258\wxheading{See also}
259
260\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
261\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
262
263\pythonnote{The wxPython version of this methods accepts no
264parameters and returns a tuple of values for x and y.}
265
266\perlnote{In wxPerl this method takes no parameters and returns a
2672-element list {\tt ( x, y )}.}
268
269\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
270
271\constfunc{bool}{IsRetained}{\void}
272
273Motif only: TRUE if the window has a backing bitmap.
274
275\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
276
277\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
278
279Call this function to prepare the device context for drawing a scrolled image. It
280sets the device origin according to the current scroll position.
281
282PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
283handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
284will be passed a 'pre-scrolled' device context. However, if you wish to draw from
285outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
286call this function yourself. For example:
287
288\begin{verbatim}
289void MyWindow::OnEvent(wxMouseEvent& event)
290{
291 wxClientDC dc(this);
292 PrepareDC(dc);
293
294 dc.SetPen(*wxBLACK_PEN);
295 float x, y;
296 event.Position(&x, &y);
297 if (xpos > -1 && ypos > -1 && event.Dragging())
298 {
299 dc.DrawLine(xpos, ypos, x, y);
300 }
301 xpos = x;
302 ypos = y;
303}
304\end{verbatim}
305
306\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
307
308\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
309
310Called by the default paint event handler to allow the application to define
311painting behaviour without having to worry about calling
312\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
313
314Instead of overriding this function you may also just process the paint event
315in the derived class as usual, but then you will have to call PrepareDC()
316yourself.
317
318\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
319
320\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
321
322Scrolls a window so the view start is at the given point.
323
324\wxheading{Parameters}
325
326\docparam{x}{The x position to scroll to, in scroll units.}
327
328\docparam{y}{The y position to scroll to, in scroll units.}
329
330\wxheading{Remarks}
331
332The positions are in scroll units, not pixels, so to convert to pixels you
333will have to multiply by the number of pixels per scroll increment.
334If either parameter is -1, that position will be ignored (no change in
335that direction).
336
337\wxheading{See also}
338
339\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
340\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
341
342\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
343
344\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
345\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
346\param{int }{xPos = 0}, \param{int}{ yPos = 0},\rtfsp
347\param{bool }{noRefresh = FALSE}}
348
349Sets up vertical and/or horizontal scrollbars.
350
351\wxheading{Parameters}
352
353\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
354
355\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
356
357\docparam{noUnitsX}{Number of units in the horizontal direction.}
358
359\docparam{noUnitsY}{Number of units in the vertical direction.}
360
361\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
362
363\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
364
365\docparam{noRefresh}{Will not refresh window if TRUE.}
366
367\wxheading{Remarks}
368
369The first pair of parameters give the number of pixels per `scroll step', i.e. amount
370moved when the up or down scroll arrows are pressed.
371The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
372window.
373
374{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
375
376For example, the following gives a window horizontal and vertical
377scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
378pixels) in each direction.
379
380\begin{verbatim}
381 window->SetScrollbars(20, 20, 50, 50);
382\end{verbatim}
383
384wxScrolledWindow manages the page size itself,
385using the current client window size as the page size.
386
387Note that for more sophisticated scrolling applications, for example where
388scroll steps may be variable according to the position in the document, it will be
389necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
390adjusting the scrollbars appropriately.
391
392\wxheading{See also}
393
394\helpref{wxWindow::SetVirtualSize}{wxwindowsetvirtualsize}
395
396\membersection{wxScrolledWindow::SetScrollRate}\label{wxscrolledwindowsetscrollrate}
397
398\func{void}{SetScrollRate}{\param{int}{xstep}, \param{int}{ystep}}
399
400Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit
401parameter in SetScrollbars.
402
403\membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
404
405\func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
406
407Call this function to tell wxScrolledWindow to perform the actual scrolling on
408a different window (not on itself).
409