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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: uiaction.h | |
3 | // Purpose: interface of wxUIActionSimulator | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows licence | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxUIActionSimulator | |
11 | ||
12 | wxUIActionSimulator is a class used to simulate user interface actions | |
13 | such as a mouse click or a key press. | |
14 | ||
15 | Common usage for this class would be to provide playback and record (aka | |
16 | macro recording) functionality for users, or to drive unit tests by | |
17 | simulating user sessions. | |
18 | ||
19 | See the @ref page_samples_uiaction for an example of using this class. | |
20 | ||
21 | @since 2.9.2 | |
22 | ||
23 | @library{wxcore} | |
24 | */ | |
25 | ||
26 | class wxUIActionSimulator | |
27 | { | |
28 | public: | |
29 | /** | |
30 | Default constructor. | |
31 | */ | |
32 | wxUIActionSimulator(); | |
33 | ||
34 | /** | |
35 | Move the mouse to the specified coordinates. | |
36 | ||
37 | @param x | |
38 | x coordinate to move to, in screen coordinates. | |
39 | ||
40 | @param y | |
41 | y coordinate to move to, in screen coordinates. | |
42 | */ | |
43 | bool MouseMove(long x, long y); | |
44 | ||
45 | /** | |
46 | Move the mouse to the specified coordinates. | |
47 | ||
48 | @param point | |
49 | Point to move to, in screen coordinates. | |
50 | */ | |
51 | bool MouseMove(const wxPoint& point); | |
52 | ||
53 | /** | |
54 | Press a mouse button. | |
55 | ||
56 | @param button | |
57 | Button to press. Valid constants are @c wxMOUSE_BTN_LEFT, | |
58 | @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT. | |
59 | */ | |
60 | bool MouseDown(int button = wxMOUSE_BTN_LEFT); | |
61 | ||
62 | /** | |
63 | Release a mouse button. | |
64 | ||
65 | @param button | |
66 | Button to press. See wxUIActionSimulator::MouseDown for a list of | |
67 | valid constants. | |
68 | */ | |
69 | bool MouseUp(int button = wxMOUSE_BTN_LEFT); | |
70 | /** | |
71 | Click a mouse button. | |
72 | ||
73 | @param button | |
74 | Button to press. See wxUIActionSimulator::MouseDown for a list of | |
75 | valid constants. | |
76 | */ | |
77 | bool MouseClick(int button = wxMOUSE_BTN_LEFT); | |
78 | /** | |
79 | Double-click a mouse button. | |
80 | ||
81 | @param button | |
82 | Button to press. See wxUIActionSimulator::MouseDown for a list of | |
83 | valid constants. | |
84 | */ | |
85 | bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); | |
86 | ||
87 | /** | |
88 | Perform a drag and drop operation. | |
89 | ||
90 | @param x1 | |
91 | x start coordinate, in screen coordinates. | |
92 | ||
93 | @param y1 | |
94 | y start coordinate, in screen coordinates. | |
95 | ||
96 | @param x2 | |
97 | x destination coordinate, in screen coordinates. | |
98 | ||
99 | @param y2 | |
100 | y destination coordinate, in screen coordinates. | |
101 | ||
102 | @param button | |
103 | Button to press. See wxUIActionSimulator::MouseDown for a list of | |
104 | valid constants. | |
105 | */ | |
106 | bool MouseDragDrop(long x1, long y1, long x2, long y2, | |
107 | int button = wxMOUSE_BTN_LEFT); | |
108 | ||
109 | /** | |
110 | Press a key. | |
111 | ||
112 | If you are using modifiers then it needs to be paired with an identical | |
113 | KeyUp or the modifiers will not be released (MSW and OSX). | |
114 | ||
115 | @param keycode | |
116 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. | |
117 | ||
118 | @param modifiers | |
119 | A combination of ::wxKeyModifier flags to be pressed with the given | |
120 | keycode. | |
121 | */ | |
122 | bool KeyDown(int keycode, int modifiers = wxMOD_NONE); | |
123 | ||
124 | /** | |
125 | Release a key. | |
126 | ||
127 | @param keycode | |
128 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. | |
129 | ||
130 | @param modifiers | |
131 | A combination of ::wxKeyModifier flags to be pressed with the given | |
132 | keycode. | |
133 | */ | |
134 | bool KeyUp(int keycode, int modifiers = wxMOD_NONE); | |
135 | ||
136 | /** | |
137 | Press and release a key. | |
138 | ||
139 | @param keycode | |
140 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. | |
141 | ||
142 | @param modifiers | |
143 | A combination of ::wxKeyModifier flags to be pressed with the given | |
144 | keycode. | |
145 | */ | |
146 | bool Char(int keycode, int modifiers = wxMOD_NONE); | |
147 | ||
148 | /** | |
149 | Emulate typing in the keys representing the given string. | |
150 | ||
151 | Currently only the ASCII letters (i.e. characters @c a-z and @c A-Z) | |
152 | are supported. | |
153 | ||
154 | @param text | |
155 | The string to type. | |
156 | */ | |
157 | bool Text(const wxString& text); | |
158 | }; | |
159 |