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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: gaugemsw.cpp | |
3 | // Purpose: wxGaugeMSW class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01/02/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation "gauge.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #ifndef WX_PRECOMP | |
24 | #include "wx/defs.h" | |
25 | #endif | |
26 | ||
27 | #if USE_GAUGE | |
28 | ||
29 | #include "wx/msw/gaugemsw.h" | |
30 | #include "wx/msw/private.h" | |
31 | ||
32 | /* gas gauge graph control messages--class "zYzGauge" */ | |
33 | #define ZYZG_SETRANGE (WM_USER + 0) | |
34 | #define ZYZG_GETRANGE (WM_USER + 1) | |
35 | #define ZYZG_SETPOSITION (WM_USER + 2) | |
36 | #define ZYZG_GETPOSITION (WM_USER + 3) | |
37 | #define ZYZG_SETORIENTATION (WM_USER + 4) | |
38 | #define ZYZG_GETORIENTATION (WM_USER + 5) | |
39 | #define ZYZG_SETFGCOLOR (WM_USER + 6) | |
40 | #define ZYZG_GETFGCOLOR (WM_USER + 7) | |
41 | #define ZYZG_SETBKCOLOR (WM_USER + 8) | |
42 | #define ZYZG_GETBKCOLOR (WM_USER + 9) | |
43 | #define ZYZG_SETWIDTH3D (WM_USER + 10) | |
44 | #define ZYZG_GETWIDTH3D (WM_USER + 11) | |
45 | #define ZYZG_SETBEZELFACE (WM_USER + 12) | |
46 | #define ZYZG_GETBEZELFACE (WM_USER + 13) | |
47 | #define ZYZG_SETDELTAPOS (WM_USER + 14) | |
48 | ||
49 | ||
50 | /* orientations for ZYZG_WW_ORIENTATION */ | |
51 | #define ZYZG_ORIENT_LEFTTORIGHT 0 | |
52 | #define ZYZG_ORIENT_RIGHTTOLEFT 1 | |
53 | #define ZYZG_ORIENT_BOTTOMTOTOP 2 | |
54 | #define ZYZG_ORIENT_TOPTOBOTTOM 3 | |
55 | ||
56 | /* gauge styles */ | |
57 | #define ZYZGS_3D 0x8000L /* control will be 3D */ | |
58 | ||
59 | /* public function prototypes */ | |
60 | BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance); | |
61 | ||
62 | #if !USE_SHARED_LIBRARY | |
63 | IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW, wxControl) | |
64 | #endif | |
65 | ||
66 | bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id, | |
67 | int range, | |
68 | const wxPoint& pos, | |
69 | const wxSize& size, | |
70 | long style, | |
71 | const wxValidator& validator, | |
72 | const wxString& name) | |
73 | { | |
74 | static bool wxGaugeMSWInitialised = FALSE; | |
75 | ||
76 | if ( !wxGaugeMSWInitialised ) | |
77 | { | |
78 | if (!gaugeInit((HINSTANCE) wxGetInstance())) | |
79 | wxFatalError("Cannot initalize Gauge library"); | |
80 | wxGaugeMSWInitialised = TRUE; | |
81 | } | |
82 | ||
83 | SetName(name); | |
84 | SetValidator(validator); | |
85 | ||
86 | if (parent) parent->AddChild(this); | |
87 | m_rangeMax = range; | |
88 | m_gaugePos = 0; | |
89 | ||
90 | SetBackgroundColour(parent->GetDefaultBackgroundColour()) ; | |
91 | SetForegroundColour(parent->GetDefaultForegroundColour()) ; | |
92 | ||
93 | m_windowStyle = style; | |
94 | ||
95 | if ( id == -1 ) | |
96 | m_windowId = (int)NewControlId(); | |
97 | else | |
98 | m_windowId = id; | |
99 | ||
100 | int x = pos.x; | |
101 | int y = pos.y; | |
102 | int width = size.x; | |
103 | int height = size.y; | |
104 | ||
105 | long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP; | |
106 | msFlags |= ZYZGS_3D; | |
107 | ||
108 | HWND wx_button = | |
109 | CreateWindowEx(MakeExtendedStyle(m_windowStyle), "zYzGauge", NULL, msFlags, | |
110 | 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId, | |
111 | wxGetInstance(), NULL); | |
112 | ||
113 | m_hWnd = (WXHWND)wx_button; | |
114 | ||
115 | // Subclass again for purposes of dialog editing mode | |
116 | SubclassWin((WXHWND)wx_button); | |
117 | ||
118 | int wOrient = 0; | |
119 | ||
120 | if (m_windowStyle & wxGA_HORIZONTAL) | |
121 | wOrient = ZYZG_ORIENT_LEFTTORIGHT; | |
122 | else | |
123 | wOrient = ZYZG_ORIENT_BOTTOMTOTOP; | |
124 | ||
125 | SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0); | |
126 | SendMessage(wx_button, ZYZG_SETRANGE, range, 0); | |
127 | ||
128 | SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue())); | |
129 | SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue())); | |
130 | ||
131 | SetFont(* parent->GetFont()); | |
132 | ||
133 | if (width == -1) | |
134 | width = 50; | |
135 | if (height == -1) | |
136 | height = 50; | |
137 | SetSize(x, y, width, height); | |
138 | ||
139 | ShowWindow((HWND) GetHWND(), SW_SHOW); | |
140 | ||
141 | return TRUE; | |
142 | } | |
143 | ||
144 | void wxGaugeMSW::SetSize(int x, int y, int width, int height, int sizeFlags) | |
145 | { | |
146 | int currentX, currentY; | |
147 | GetPosition(¤tX, ¤tY); | |
148 | int x1 = x; | |
149 | int y1 = y; | |
150 | int w1 = width; | |
151 | int h1 = height; | |
152 | ||
153 | if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) | |
154 | x1 = currentX; | |
155 | if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) | |
156 | y1 = currentY; | |
157 | ||
158 | AdjustForParentClientOrigin(x1, y1, sizeFlags); | |
159 | ||
160 | // If we're prepared to use the existing size, then... | |
161 | if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO)) | |
162 | { | |
163 | GetSize(&w1, &h1); | |
164 | } | |
165 | ||
166 | // Deal with default size (using -1 values) | |
167 | if (w1<=0) | |
168 | w1 = DEFAULT_ITEM_WIDTH; | |
169 | ||
170 | if (h1<=0) | |
171 | h1 = DEFAULT_ITEM_HEIGHT; | |
172 | ||
173 | MoveWindow((HWND) GetHWND(), x1, y1, w1, h1, TRUE); | |
174 | } | |
175 | ||
176 | void wxGaugeMSW::SetShadowWidth(int w) | |
177 | { | |
178 | SendMessage((HWND) GetHWND(), ZYZG_SETWIDTH3D, w, 0); | |
179 | } | |
180 | ||
181 | void wxGaugeMSW::SetBezelFace(int w) | |
182 | { | |
183 | SendMessage((HWND) GetHWND(), ZYZG_SETBEZELFACE, w, 0); | |
184 | } | |
185 | ||
186 | void wxGaugeMSW::SetRange(int r) | |
187 | { | |
188 | m_rangeMax = r; | |
189 | ||
190 | SendMessage((HWND) GetHWND(), ZYZG_SETRANGE, r, 0); | |
191 | } | |
192 | ||
193 | void wxGaugeMSW::SetValue(int pos) | |
194 | { | |
195 | m_gaugePos = pos; | |
196 | ||
197 | SendMessage((HWND) GetHWND(), ZYZG_SETPOSITION, pos, 0); | |
198 | } | |
199 | ||
200 | int wxGaugeMSW::GetShadowWidth(void) const | |
201 | { | |
202 | return (int) SendMessage((HWND) GetHWND(), ZYZG_GETWIDTH3D, 0, 0); | |
203 | } | |
204 | ||
205 | int wxGaugeMSW::GetBezelFace(void) const | |
206 | { | |
207 | return (int) SendMessage((HWND) GetHWND(), ZYZG_GETBEZELFACE, 0, 0); | |
208 | } | |
209 | ||
210 | int wxGaugeMSW::GetRange(void) const | |
211 | { | |
212 | return (int) SendMessage((HWND) GetHWND(), ZYZG_GETRANGE, 0, 0); | |
213 | } | |
214 | ||
215 | int wxGaugeMSW::GetValue(void) const | |
216 | { | |
217 | return (int) SendMessage((HWND) GetHWND(), ZYZG_GETPOSITION, 0, 0); | |
218 | } | |
219 | ||
220 | void wxGaugeMSW::SetForegroundColour(const wxColour& col) | |
221 | { | |
222 | m_foregroundColour = col ; | |
223 | SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue())); | |
224 | } | |
225 | ||
226 | void wxGaugeMSW::SetBackgroundColour(const wxColour& col) | |
227 | { | |
228 | m_backgroundColour = col ; | |
229 | SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue())); | |
230 | } | |
231 | ||
232 | ||
233 | /** zyz3d.c | |
234 | * | |
235 | * DESCRIPTION: | |
236 | * This module contains functions for creating nifty 3D borders | |
237 | * around controls like zYzGauge. | |
238 | * | |
239 | * HISTORY: | |
240 | * 3/14/91 cjp put in this comment | |
241 | * 6/19/92 cjp touched it a bit | |
242 | * | |
243 | ** cjp */ | |
244 | // COPYRIGHT: | |
245 | // | |
246 | // (C) Copyright Microsoft Corp. 1992. All rights reserved. | |
247 | // | |
248 | // You have a royalty-free right to use, modify, reproduce and | |
249 | // distribute the Sample Files (and/or any modified version) in | |
250 | // any way you find useful, provided that you agree that | |
251 | // Microsoft has no warranty obligations or liability for any | |
252 | // Sample Application Files which are modified. | |
253 | // | |
254 | ||
255 | ||
256 | /* get the includes we need */ | |
257 | #include <windows.h> | |
258 | ||
259 | /* misc. control flag defines */ | |
260 | #define DRAW3D_IN 0x0001 | |
261 | #define DRAW3D_OUT 0x0002 | |
262 | ||
263 | #define DRAW3D_TOPLINE 0x0004 | |
264 | #define DRAW3D_BOTTOMLINE 0x0008 | |
265 | #define DRAW3D_LEFTLINE 0x0010 | |
266 | #define DRAW3D_RIGHTLINE 0x0020 | |
267 | ||
268 | ||
269 | /* public function prototypes */ | |
270 | void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD); | |
271 | void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD); | |
272 | void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD); | |
273 | ||
274 | ||
275 | /** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) | |
276 | * | |
277 | * DESCRIPTION: | |
278 | * This function draws a flat frame with the current button-face | |
279 | * color. | |
280 | * | |
281 | * ARGUMENTS: | |
282 | * HDC hdc : The DC to draw into. | |
283 | * | |
284 | * LPRECT rc : The containing rect for the new frame. | |
285 | * | |
286 | * WORD wWidth : The width of the frame to draw. | |
287 | * | |
288 | * RETURN (void FAR PASCAL): | |
289 | * The frame will have been drawn into the DC. | |
290 | * | |
291 | * NOTES: | |
292 | * | |
293 | ** cjp */ | |
294 | ||
295 | void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth) | |
296 | { | |
297 | RECT rc1; | |
298 | DWORD rgbOld; | |
299 | ||
300 | /* don't go through a bunch of work if we don't have to */ | |
301 | if (!wWidth) | |
302 | return; | |
303 | ||
304 | /* set up color to be button-face color--so it may not be gray */ | |
305 | rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE)); | |
306 | ||
307 | /* perform CopyRect w/o bloody windows style overhead */ | |
308 | rc1 = *rc; | |
309 | ||
310 | /* top */ | |
311 | rc1.top = rc->top; | |
312 | rc1.left = rc->left; | |
313 | rc1.bottom = rc->top + wWidth; | |
314 | rc1.right = rc->right; | |
315 | ||
316 | /* blast it out */ | |
317 | ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); | |
318 | ||
319 | /* right */ | |
320 | rc1.left = rc->right - wWidth; | |
321 | rc1.bottom = rc->bottom; | |
322 | ||
323 | /* blast this part now */ | |
324 | ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); | |
325 | ||
326 | /* left */ | |
327 | rc1.left = rc->left; | |
328 | rc1.right = rc->left + wWidth; | |
329 | ||
330 | /* and another part */ | |
331 | ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); | |
332 | ||
333 | /* bottom */ | |
334 | rc1.right = rc->right; | |
335 | rc1.top = rc->bottom - wWidth; | |
336 | ||
337 | /* finish it off */ | |
338 | ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL); | |
339 | ||
340 | /* restore the old bk color */ | |
341 | SetBkColor(hdc, rgbOld); | |
342 | } /* Draw3DFaceFrame() */ | |
343 | ||
344 | ||
345 | /** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD) | |
346 | * | |
347 | * DESCRIPTION: | |
348 | * Draws a 3D rectangle that is shaded. wFlags can be used to | |
349 | * control how the rectangle looks. | |
350 | * | |
351 | * ARGUMENTS: | |
352 | * HDC hdc : Handle to the device context that will be | |
353 | * used to display the rectangle. | |
354 | * | |
355 | * RECT rect : A rectangle describing the dimensions of | |
356 | * the rectangle in device coordinates. | |
357 | * | |
358 | * WORD wShadowWidth : Width of the shadow in device coordinates. | |
359 | * | |
360 | * WORD wFlags : The following flags may be passed to describe | |
361 | * the style of the rectangle: | |
362 | * | |
363 | * DRAW3D_IN : The shadow is drawn such that | |
364 | * the box appears to be sunk in to the screen. | |
365 | * This is default if 0 is passed. | |
366 | * | |
367 | * DRAW3D_OUT : The shadow is drawn such that | |
368 | * the box appears to be sticking out of the | |
369 | * screen. | |
370 | * | |
371 | * RETURN (void FAR PASCAL): | |
372 | * The 3D looking rectangle will have been drawn into the DC. | |
373 | * | |
374 | * NOTES: | |
375 | * | |
376 | ** cjp */ | |
377 | ||
378 | void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect, | |
379 | WORD wShadowWidth, WORD wFlags) | |
380 | { | |
381 | /* sanity check--don't work if you don't have to! */ | |
382 | if (!wShadowWidth || !RectVisible(hdc, lpRect)) | |
383 | return; | |
384 | ||
385 | /* draw the top line */ | |
386 | Draw3DLine(hdc, lpRect->left, lpRect->top, | |
387 | lpRect->right - lpRect->left, | |
388 | wShadowWidth, DRAW3D_TOPLINE | wFlags); | |
389 | ||
390 | /* right line */ | |
391 | Draw3DLine(hdc, lpRect->right, lpRect->top, | |
392 | lpRect->bottom - lpRect->top, | |
393 | wShadowWidth, DRAW3D_RIGHTLINE | wFlags); | |
394 | ||
395 | /* bottom line */ | |
396 | Draw3DLine(hdc, lpRect->left, lpRect->bottom, | |
397 | lpRect->right - lpRect->left, | |
398 | wShadowWidth, DRAW3D_BOTTOMLINE | wFlags); | |
399 | ||
400 | /* left line */ | |
401 | Draw3DLine(hdc, lpRect->left, lpRect->top, | |
402 | lpRect->bottom - lpRect->top, | |
403 | wShadowWidth, DRAW3D_LEFTLINE | wFlags); | |
404 | } /* Draw3DRect() */ | |
405 | ||
406 | ||
407 | /** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, | |
408 | * | |
409 | * DESCRIPTION: | |
410 | * Draws a 3D line that can be used to make a 3D box. | |
411 | * | |
412 | * ARGUMENTS: | |
413 | * HDC hdc : Handle to the device context that will be | |
414 | * used to display the 3D line. | |
415 | * | |
416 | * WORD x, y : Coordinates of the beginning of the line. | |
417 | * These coordinates are in device units and | |
418 | * represent the _outside_ most point. Horiz- | |
419 | * ontal lines are drawn from left to right and | |
420 | * vertical lines are drawn from top to bottom. | |
421 | * | |
422 | * WORD wShadowWidth : Width of the shadow in device coordinates. | |
423 | * | |
424 | * WORD wFlags : The following flags may be passed to | |
425 | * describe the style of the 3D line: | |
426 | * | |
427 | * DRAW3D_IN : The shadow is drawn such that | |
428 | * the box appears to be sunk in to the screen. | |
429 | * This is default if 0 is passed. | |
430 | * | |
431 | * DRAW3D_OUT : The shadow is drawn such that | |
432 | * the box appears to be sticking out of the | |
433 | * screen. | |
434 | * | |
435 | * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and | |
436 | * _RIGHTLINE : Specifies that a "top", | |
437 | * "Bottom", "Left", or"Right" line is to be | |
438 | * drawn. | |
439 | * | |
440 | * RETURN (void FAR PASCAL): | |
441 | * The line will have been drawn into the DC. | |
442 | * | |
443 | * NOTES: | |
444 | * | |
445 | ** cjp */ | |
446 | ||
447 | void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen, | |
448 | WORD wShadowWidth, WORD wFlags) | |
449 | { | |
450 | HBRUSH hOldBrush; | |
451 | HPEN hOldPen; | |
452 | BOOL fDark; | |
453 | POINT Point[ 4 ]; /* define a polgon with 4 points */ | |
454 | ||
455 | /* if width is zero, don't do nothin'! */ | |
456 | if (!wShadowWidth) | |
457 | return; | |
458 | ||
459 | /* define shape of polygon--origin is always the same */ | |
460 | Point[0].x = x; | |
461 | Point[0].y = y; | |
462 | ||
463 | /* To do this we'll simply draw a polygon with four sides, using | |
464 | * the appropriate brush. I dare you to ask me why this isn't a | |
465 | * switch/case! | |
466 | */ | |
467 | if (wFlags & DRAW3D_TOPLINE) | |
468 | { | |
469 | /* across to right */ | |
470 | Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0); | |
471 | Point[1].y = y; | |
472 | ||
473 | /* down/left */ | |
474 | Point[2].x = x + nLen - wShadowWidth; | |
475 | Point[2].y = y + wShadowWidth; | |
476 | ||
477 | /* accross to left */ | |
478 | Point[3].x = x + wShadowWidth; | |
479 | Point[3].y = y + wShadowWidth; | |
480 | ||
481 | /* select 'dark' brush if 'in'--'light' for 'out' */ | |
482 | fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; | |
483 | } | |
484 | ||
485 | /* possibly the bottom? */ | |
486 | else if (wFlags & DRAW3D_BOTTOMLINE) | |
487 | { | |
488 | /* across to right */ | |
489 | Point[1].x = x + nLen; | |
490 | Point[1].y = y; | |
491 | ||
492 | /* up/left */ | |
493 | Point[2].x = x + nLen - wShadowWidth; | |
494 | Point[2].y = y - wShadowWidth; | |
495 | ||
496 | /* accross to left */ | |
497 | Point[3].x = x + wShadowWidth; | |
498 | Point[3].y = y - wShadowWidth; | |
499 | ||
500 | /* select 'light' brush if 'in' */ | |
501 | fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; | |
502 | } | |
503 | ||
504 | /* ok, it's gotta be left? */ | |
505 | else if (wFlags & DRAW3D_LEFTLINE) | |
506 | { | |
507 | /* down */ | |
508 | Point[1].x = x; | |
509 | Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0); | |
510 | ||
511 | /* up/right */ | |
512 | Point[2].x = x + wShadowWidth; | |
513 | Point[2].y = y + nLen - wShadowWidth; | |
514 | ||
515 | /* down */ | |
516 | Point[3].x = x + wShadowWidth; | |
517 | Point[3].y = y + wShadowWidth; | |
518 | ||
519 | /* select 'dark' brush if 'in'--'light' for 'out' */ | |
520 | fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE; | |
521 | } | |
522 | ||
523 | /* well maybe it's for the right side? */ | |
524 | else if (wFlags & DRAW3D_RIGHTLINE) | |
525 | { | |
526 | /* down */ | |
527 | Point[1].x = x; | |
528 | Point[1].y = y + nLen; | |
529 | ||
530 | /* up/left */ | |
531 | Point[2].x = x - wShadowWidth; | |
532 | Point[2].y = y + nLen - wShadowWidth; | |
533 | ||
534 | /* up */ | |
535 | Point[3].x = x - wShadowWidth; | |
536 | Point[3].y = y + wShadowWidth; | |
537 | ||
538 | /* select 'light' brush if 'in' */ | |
539 | fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE; | |
540 | } | |
541 | ||
542 | /* bad drugs? */ | |
543 | else return; | |
544 | ||
545 | /* select NULL_PEN for no borders */ | |
546 | hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN)); | |
547 | ||
548 | /* select the appropriate color for the fill */ | |
549 | if (fDark) | |
550 | hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH)); | |
551 | else | |
552 | hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH)); | |
553 | ||
554 | /* finally, draw the dern thing */ | |
555 | Polygon(hdc, (LPPOINT)&Point, 4); | |
556 | ||
557 | /* restore what we killed */ | |
558 | SelectObject(hdc, hOldBrush); | |
559 | SelectObject(hdc, hOldPen); | |
560 | } /* Draw3DLine() */ | |
561 | ||
562 | /** EOF: zyz3d.c **/ | |
563 | ||
564 | /** zyzgauge.c | |
565 | * | |
566 | * DESCRIPTION: | |
567 | * Yet another 'Gas Gauge Custom Control.' This control gives you | |
568 | * a 'progress bar' class (named zYzGauge) for use in your applications. | |
569 | * You can set the range, position, font, color, orientation, and 3d | |
570 | * effect of the gauge by sending messages to the control. | |
571 | * | |
572 | * Before you can use this control, you MUST first export the window | |
573 | * procedure for the control (or define it with the _export keyword): | |
574 | * | |
575 | * EXPORTS gaugeWndProc | |
576 | * | |
577 | * You then need initialize the class before you use it: | |
578 | * | |
579 | * if (!gaugeInit(hInstance)) | |
580 | * die a horrible death | |
581 | * else | |
582 | * you are good to go | |
583 | * | |
584 | * The colors used by the control default to black and white if you | |
585 | * are running on a mono-display. They default to blue and white | |
586 | * if you are on a color display. You enable the 3D effect by setting | |
587 | * the ZYZGS_3D style flag in the styles field of the control (like | |
588 | * any other control). | |
589 | * | |
590 | * To select your own colors, you can send the ZYZG_SETFGCOLOR and | |
591 | * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and | |
592 | * background (percent not done) colors. The lParam is the RGB() | |
593 | * value--wParam is ignored. | |
594 | * | |
595 | * In all of the following ZYZG_??? messages, the arguments are | |
596 | * WORDS. If you are setting parameters, the value is sent as | |
597 | * the wParam (lParam is ignored). If you are getting parameters, | |
598 | * the value is returned as a LONG and should be cast to a *signed* | |
599 | * integer. | |
600 | * | |
601 | * To set the depth of the 3D effect (if enabled), you can send the | |
602 | * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face | |
603 | * is the flat top on the 3D border--its color will be that of the | |
604 | * button-face. The 3D width is the width of the bezel itself; inside | |
605 | * and outside. The light color is white, the dark color is gray. | |
606 | * Both widths *can* be zero--both default to 2 which looks to me. | |
607 | * | |
608 | * The range of the control can be set by sending the ZYZG_SETRANGE | |
609 | * message to the control. It can be any integer from 1 to 32767. | |
610 | * What this specifies is the number of pieces that create a whole. | |
611 | * The default is 100. You can get the current range setting by | |
612 | * sending the ZYZG_GETRANGE message to the control. | |
613 | * | |
614 | * The position (number of pieces out of the whole have been used) is | |
615 | * set with the ZYZG_SETPOSITION message. It can be any integer from | |
616 | * 0 to the current range setting of the control--it will be clipped | |
617 | * if the position is out of bounds. The default position is 0. You | |
618 | * can get the current position at any time with the ZYZG_GETPOSITION | |
619 | * message. | |
620 | * | |
621 | * You can also set the range using a delta from the current range. | |
622 | * This is done by sending the ZYZG_SETDELTAPOS message with wParam | |
623 | * set to a _signed_ integer value within the range of the control. | |
624 | * | |
625 | * The font used for the percentage text can be set using the standard | |
626 | * WM_SETFONT message. You can get the current font at any time with | |
627 | * the WM_GETFONT message. | |
628 | * | |
629 | * The orientation can be left to right, right to left, bottom to top, | |
630 | * or top to bottom. Whatever suits your needs. You set this by | |
631 | * sending the ZYZG_ORIENTATION message to the control with one of | |
632 | * the following values (default is ZYZG_ORIENT_LEFTTORIGHT): | |
633 | * | |
634 | * ZYZG_ORIENT_LEFTTORIGHT (0) | |
635 | * ZYZG_ORIENT_RIGHTTOLEFT (1) | |
636 | * ZYZG_ORIENT_BOTTOMTOTOP (2) | |
637 | * ZYZG_ORIENT_TOPTOBOTTOM (3) | |
638 | * | |
639 | * HISTORY: | |
640 | * 3/12/91 cjp put in this comment | |
641 | * 6/19/92 cjp touched it a bit | |
642 | * | |
643 | ** cjp */ | |
644 | // COPYRIGHT: | |
645 | // | |
646 | // (C) Copyright Microsoft Corp. 1992. All rights reserved. | |
647 | // | |
648 | // You have a royalty-free right to use, modify, reproduce and | |
649 | // distribute the Sample Files (and/or any modified version) in | |
650 | // any way you find useful, provided that you agree that | |
651 | // Microsoft has no warranty obligations or liability for any | |
652 | // Sample Application Files which are modified. | |
653 | // | |
654 | ||
655 | ||
656 | /* get the includes we need */ | |
657 | #ifndef __GNUWIN32__ | |
658 | #include <malloc.h> | |
659 | #endif | |
660 | #include <stdio.h> | |
661 | #include <string.h> | |
662 | #include <stdlib.h> | |
663 | // #include "zyz3d.h" | |
664 | // #include "zyzgauge.h" | |
665 | ||
666 | ||
667 | /* static global variables */ | |
668 | static char gszzYzGaugeClass[] = "zYzGauge"; | |
669 | ||
670 | ||
671 | /* window word position definitions */ | |
672 | #define ZYZG_WW_PZYZGAUGE 0 | |
673 | /* #define ZYZG_WW_EXTRABYTES 2 */ | |
674 | #define ZYZG_WW_EXTRABYTES 4 | |
675 | ||
676 | ||
677 | /* control block structure typedef */ | |
678 | typedef struct tZYZGAUGE | |
679 | { | |
680 | WORD wRange; | |
681 | WORD wPosition; | |
682 | WORD wOrientation; | |
683 | WORD wWidth3D; | |
684 | WORD wWidthBezelFace; | |
685 | HFONT hFont; | |
686 | DWORD rgbTextColor; | |
687 | DWORD rgbBkColor; | |
688 | ||
689 | } ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE; | |
690 | ||
691 | ||
692 | /* some default values for the control */ | |
693 | #define ZYZG_DEF_RANGE 100 | |
694 | #define ZYZG_DEF_POSITION 0 | |
695 | #define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT | |
696 | #define ZYZG_DEF_WIDTH3D 2 | |
697 | #define ZYZG_DEF_BEZELFACE 2 | |
698 | ||
699 | ||
700 | ||
701 | /* the default settings for drawing colors--display dependent */ | |
702 | static DWORD rgbDefTextColor; | |
703 | static DWORD rgbDefBkColor; | |
704 | static BOOL fSupport3D; | |
705 | ||
706 | #if !defined(APIENTRY) // NT defines APIENTRY, 3.x not | |
707 | #define APIENTRY FAR PASCAL | |
708 | #endif | |
709 | ||
710 | #ifdef __WIN32__ | |
711 | #define _EXPORT /**/ | |
712 | #else | |
713 | #define _EXPORT _export | |
714 | typedef signed short int SHORT ; | |
715 | #endif | |
716 | ||
717 | /* internal function prototypes */ | |
718 | static void PASCAL gaugePaint(HWND, HDC); | |
719 | /* LRESULT FAR PASCAL */ | |
720 | LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM); | |
721 | ||
722 | ||
723 | ||
724 | /** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) | |
725 | * | |
726 | * DESCRIPTION: | |
727 | * Registers the window class for the zYzGauge control. Performs | |
728 | * other initialization for the zYzGauge text control. This must | |
729 | * be done before the zYzGauge control is used--or it will fail | |
730 | * and your dialog box will not open! | |
731 | * | |
732 | * ARGUMENTS: | |
733 | * HINSTANCE hInstance : Instance handle to register class with. | |
734 | * | |
735 | * RETURN (BOOL FAR): | |
736 | * The return value is TRUE if the zYzGauge class was successfully | |
737 | * registered. It is FALSE if the initialization fails. | |
738 | * | |
739 | * NOTES: | |
740 | * | |
741 | ** cjp */ | |
742 | ||
743 | //#pragma alloc_text(init, gaugeInit) | |
744 | ||
745 | BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance) | |
746 | { | |
747 | static BOOL fRegistered = FALSE; | |
748 | WNDCLASS wc; | |
749 | HDC hdc; | |
750 | ||
751 | /* assume already registered if not first instance */ | |
752 | if (fRegistered) | |
753 | return (TRUE); | |
754 | ||
755 | /* fill in the class structure for the zyzgauge control */ | |
756 | wc.hCursor = LoadCursor(NULL, IDC_ARROW); | |
757 | wc.hIcon = NULL; | |
758 | wc.lpszMenuName = NULL; | |
759 | wc.lpszClassName = gszzYzGaugeClass; | |
760 | wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); | |
761 | wc.hInstance = hInstance; | |
762 | ||
763 | #ifdef ZYZGAUGE_DLL | |
764 | wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW; | |
765 | #else | |
766 | wc.style = CS_HREDRAW | CS_VREDRAW; | |
767 | #endif | |
768 | ||
769 | wc.lpfnWndProc = gaugeWndProc; | |
770 | wc.cbClsExtra = 0; | |
771 | wc.cbWndExtra = ZYZG_WW_EXTRABYTES; | |
772 | ||
773 | /* attempt to register it--return FALSE if fail */ | |
774 | if (!RegisterClass(&wc)) | |
775 | return (FALSE); | |
776 | ||
777 | /* Get a DC to determine whether device is mono or not, and set | |
778 | * default foreground/background colors as appropriate. | |
779 | */ | |
780 | if ((hdc = CreateIC("DISPLAY", NULL, NULL, 0L))) | |
781 | { | |
782 | /* check for mono-display */ | |
783 | if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) && | |
784 | (GetDeviceCaps(hdc, PLANES) == 1)) | |
785 | { | |
786 | /* using a mono DC--white foreground, black background */ | |
787 | rgbDefTextColor = RGB(255, 255, 255); | |
788 | rgbDefBkColor = RGB(0, 0, 0); | |
789 | } | |
790 | ||
791 | /* good! we have color: blue foreground, white background */ | |
792 | else | |
793 | { | |
794 | rgbDefTextColor = RGB(0, 0, 255); | |
795 | rgbDefBkColor = RGB(255, 255, 255); | |
796 | } | |
797 | ||
798 | /* need at _least_ 8 for two shades of gray (>=VGA) */ | |
799 | fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE; | |
800 | ||
801 | /* get rid of the DC (IC) */ | |
802 | DeleteDC(hdc); | |
803 | } | |
804 | ||
805 | /* uh-oh... can't get DC (IC)... fail */ | |
806 | else | |
807 | { | |
808 | /* unregister the class */ | |
809 | UnregisterClass(gszzYzGaugeClass, hInstance); | |
810 | return (FALSE); | |
811 | } | |
812 | ||
813 | /* return success */ | |
814 | return (fRegistered = TRUE); | |
815 | } /* gaugeInit() */ | |
816 | ||
817 | ||
818 | /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc) | |
819 | * | |
820 | * DESCRIPTION: | |
821 | * This function is responsible for painting the zYzGauge control. | |
822 | * | |
823 | * ARGUMENTS: | |
824 | * HWND hwnd : The window handle for the gauge. | |
825 | * | |
826 | * HDC hdc : The DC for the gauge's window. | |
827 | * | |
828 | * RETURN (void): | |
829 | * The control will have been painted. | |
830 | * | |
831 | * NOTES: | |
832 | * | |
833 | ** cjp */ | |
834 | ||
835 | static void PASCAL gaugePaint(HWND hwnd, HDC hdc) | |
836 | { | |
837 | PZYZGAUGE pgauge; | |
838 | WORD iRange, iPos; | |
839 | WORD Offset = 1; | |
840 | DWORD dwExtent; | |
841 | RECT rc1, rc2; | |
842 | HFONT hFont; | |
843 | char ach[ 6 ]; | |
844 | WORD dx, dy, wGomerX, wGomerY; | |
845 | /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead, | |
846 | * which needs a SIZE* parameter */ | |
847 | #if defined(__WIN32__) | |
848 | SIZE size; | |
849 | #endif | |
850 | ||
851 | /* get pointer to the control's control block */ | |
852 | // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); | |
853 | pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); | |
854 | ||
855 | /* set the colors into for the gauge into the control */ | |
856 | SetTextColor(hdc, pgauge->rgbTextColor); | |
857 | SetBkColor(hdc, pgauge->rgbBkColor); | |
858 | ||
859 | /* draw black rectangle for gauge */ | |
860 | GetClientRect(hwnd, &rc1); | |
861 | ||
862 | /* draw a black border on the _outside_ */ | |
863 | FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH)); | |
864 | ||
865 | /* we want to draw _just inside_ the black border */ | |
866 | InflateRect(&rc1, -1, -1); | |
867 | ||
868 | /* one line thick so far... */ | |
869 | // Offset = (WORD) 1; | |
870 | ||
871 | /* for 3D stuff, we need to have at least two shades of gray */ | |
872 | if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) | |
873 | { | |
874 | Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT); | |
875 | InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); | |
876 | ||
877 | Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace); | |
878 | InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace)); | |
879 | ||
880 | Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN); | |
881 | InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D)); | |
882 | ||
883 | /* draw a black border on the _inside_ */ | |
884 | FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH)); | |
885 | ||
886 | /* we want to draw _just inside_ the black border */ | |
887 | InflateRect(&rc1, -1, -1); | |
888 | ||
889 | /* add all the other pixels into the border width */ | |
890 | Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1; | |
891 | } | |
892 | ||
893 | /* dup--one rc for 'how much filled', one rc for 'how much empty' */ | |
894 | rc2 = rc1; | |
895 | ||
896 | /* get the range--make sure it's a valid range */ | |
897 | if ((iRange = pgauge->wRange) <= 0) | |
898 | iRange = 1; | |
899 | ||
900 | /* get the position--greater than 100% would be bad */ | |
901 | if ((iPos = pgauge->wPosition) > iRange) | |
902 | iPos = iRange; | |
903 | ||
904 | /* compute the actual size of the gauge */ | |
905 | dx = rc1.right - rc1.left; | |
906 | dy = rc1.bottom - rc1.top; | |
907 | wGomerX = (WORD)((DWORD)iPos * dx / iRange); | |
908 | wGomerY = (WORD)((DWORD)iPos * dy / iRange); | |
909 | ||
910 | /* get the orientation and munge rects accordingly */ | |
911 | switch (pgauge->wOrientation) | |
912 | { | |
913 | case ZYZG_ORIENT_RIGHTTOLEFT: | |
914 | rc1.left = rc2.right = rc1.right - wGomerX; | |
915 | break; | |
916 | ||
917 | case ZYZG_ORIENT_BOTTOMTOTOP: | |
918 | rc1.top = rc2.bottom = rc1.bottom - wGomerY; | |
919 | break; | |
920 | ||
921 | case ZYZG_ORIENT_TOPTOBOTTOM: | |
922 | rc1.bottom = rc2.top += wGomerY; | |
923 | break; | |
924 | ||
925 | default: | |
926 | rc1.right = rc2.left += wGomerX; | |
927 | break; | |
928 | } /* switch () */ | |
929 | ||
930 | /* select the correct font */ | |
931 | hFont = (HFONT) SelectObject(hdc, pgauge->hFont); | |
932 | ||
933 | /* build up a string to blit out--ie the meaning of life: "42%" */ | |
934 | wsprintf(ach, "%3d%%", (WORD)((DWORD)iPos * 100 / iRange)); | |
935 | /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */ | |
936 | #if defined(__WIN32__) | |
937 | GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size); | |
938 | dwExtent = size.cx; | |
939 | #else | |
940 | dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach)); | |
941 | #endif | |
942 | ||
943 | ||
944 | /* Draw the finished (ie the percent done) side of box. If | |
945 | * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut | |
946 | * draws the meaning of life (42%) bar. | |
947 | */ | |
948 | ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, | |
949 | (dy - HIWORD(dwExtent)) / 2 + Offset, | |
950 | ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL); | |
951 | ||
952 | /* Reverse fore and back colors for drawing the undone (ie the non- | |
953 | * finished) side of the box. | |
954 | */ | |
955 | SetBkColor(hdc, pgauge->rgbTextColor); | |
956 | SetTextColor(hdc, pgauge->rgbBkColor); | |
957 | ||
958 | ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset, | |
959 | (dy - HIWORD(dwExtent)) / 2 + Offset, | |
960 | ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL); | |
961 | ||
962 | /* unselect the font */ | |
963 | SelectObject(hdc, hFont); | |
964 | } /* gaugePaint() */ | |
965 | ||
966 | ||
967 | /** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
968 | * | |
969 | * DESCRIPTION: | |
970 | * This is the control's window procedure. Its purpose is to handle | |
971 | * special messages for this custom control. | |
972 | * | |
973 | * The special control messages for the gauge control are: | |
974 | * | |
975 | * ZYZG_SETRANGE : Sets the range of the gauge. In other | |
976 | * words, the number of parts that make a | |
977 | * whole. | |
978 | * | |
979 | * ZYZG_GETRANGE : Returns the current range of the gauge. | |
980 | * | |
981 | * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This | |
982 | * can be one of the ZYZG_ORIENT_?? msgs. | |
983 | * | |
984 | * ZYZG_GETORIENTATION : Gets the current orientation of the | |
985 | * gauge. | |
986 | * | |
987 | * ZYZG_SETPOSITION : Sets the current position of the gauge. | |
988 | * In other words, how many pieces of the | |
989 | * whole have been used. | |
990 | * | |
991 | * ZYZG_GETPOSITION : Gets the current position of the gauge. | |
992 | * | |
993 | * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the | |
994 | * specified amount. | |
995 | * | |
996 | * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color. | |
997 | * | |
998 | * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color. | |
999 | * | |
1000 | * ZYZG_SETBKCOLOR : Sets the background (percent not done) | |
1001 | * color. | |
1002 | * | |
1003 | * ZYZG_GETBKCOLOR : Gets the background (percent not done) | |
1004 | * color. | |
1005 | * | |
1006 | * WM_SETFONT : Sets the font to use for the percentage | |
1007 | * text of the gauge. | |
1008 | * | |
1009 | * WM_GETFONT : Gets the current font in use by the | |
1010 | * gauge. | |
1011 | * | |
1012 | * NOTES: | |
1013 | * | |
1014 | ** cjp */ | |
1015 | ||
1016 | /* LRESULT FAR PASCAL */ | |
1017 | ||
1018 | LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |
1019 | { | |
1020 | HFONT hFont; | |
1021 | PAINTSTRUCT ps; | |
1022 | PZYZGAUGE pgauge; | |
1023 | RECT rc; | |
1024 | ||
1025 | // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE); | |
1026 | pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE); | |
1027 | ||
1028 | /* break to get DefWindowProc() */ | |
1029 | switch (uMsg) | |
1030 | { | |
1031 | case WM_CREATE: | |
1032 | /* need to allocate a control block */ | |
1033 | // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE)); | |
1034 | pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE)); | |
1035 | if (!pgauge) | |
1036 | return (0L); | |
1037 | ||
1038 | /* hang on to this control block */ | |
1039 | // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge); | |
1040 | SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge); | |
1041 | ||
1042 | /* fill control block with defaults */ | |
1043 | pgauge->wRange = ZYZG_DEF_RANGE; | |
1044 | pgauge->wPosition = ZYZG_DEF_POSITION; | |
1045 | pgauge->wOrientation = ZYZG_DEF_ORIENTATION; | |
1046 | pgauge->wWidth3D = ZYZG_DEF_WIDTH3D; | |
1047 | pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE; | |
1048 | pgauge->rgbTextColor = rgbDefTextColor; | |
1049 | pgauge->rgbBkColor = rgbDefBkColor; | |
1050 | ||
1051 | /* use system font */ | |
1052 | SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L); | |
1053 | ||
1054 | /* go to DefWindowProc() to finish the job */ | |
1055 | break; | |
1056 | ||
1057 | case WM_DESTROY: | |
1058 | /* get rid of the control's memory */ | |
1059 | if (pgauge) | |
1060 | // LocalFree((HANDLE)pgauge); | |
1061 | free(pgauge); | |
1062 | break; | |
1063 | ||
1064 | case ZYZG_GETPOSITION: | |
1065 | return (pgauge->wPosition); | |
1066 | ||
1067 | case ZYZG_GETRANGE: | |
1068 | return (pgauge->wRange); | |
1069 | ||
1070 | case ZYZG_GETORIENTATION: | |
1071 | return (pgauge->wOrientation); | |
1072 | ||
1073 | case ZYZG_GETWIDTH3D: | |
1074 | return (pgauge->wWidth3D); | |
1075 | ||
1076 | case ZYZG_GETBEZELFACE: | |
1077 | return (pgauge->wWidthBezelFace); | |
1078 | ||
1079 | case ZYZG_GETBKCOLOR: | |
1080 | return (pgauge->rgbTextColor); | |
1081 | ||
1082 | case ZYZG_GETFGCOLOR: | |
1083 | return (pgauge->rgbBkColor); | |
1084 | ||
1085 | case ZYZG_SETBKCOLOR: | |
1086 | pgauge->rgbBkColor = lParam; | |
1087 | return (0L); | |
1088 | ||
1089 | case ZYZG_SETFGCOLOR: | |
1090 | pgauge->rgbTextColor = lParam; | |
1091 | return (0L); | |
1092 | ||
1093 | ||
1094 | case ZYZG_SETPOSITION: | |
1095 | pgauge->wPosition = wParam; | |
1096 | ||
1097 | zyzgForceRepaint: | |
1098 | GetClientRect(hwnd, &rc); | |
1099 | if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D) | |
1100 | { | |
1101 | wParam = (2 * pgauge->wWidth3D) + | |
1102 | pgauge->wWidthBezelFace + 2; | |
1103 | } | |
1104 | ||
1105 | else | |
1106 | wParam = 1; | |
1107 | ||
1108 | InflateRect(&rc, ~(wParam), ~(wParam)); | |
1109 | InvalidateRect(hwnd, &rc, FALSE); | |
1110 | UpdateWindow(hwnd); | |
1111 | return (0L); | |
1112 | ||
1113 | case ZYZG_SETRANGE: | |
1114 | pgauge->wRange = wParam; | |
1115 | goto zyzgForceRepaint; | |
1116 | ||
1117 | case ZYZG_SETORIENTATION: | |
1118 | pgauge->wOrientation = wParam; | |
1119 | goto zyzgForceRepaint; | |
1120 | ||
1121 | case ZYZG_SETWIDTH3D: | |
1122 | pgauge->wWidth3D = wParam; | |
1123 | ||
1124 | zyzgForceRepaint3D: | |
1125 | InvalidateRect(hwnd, NULL, FALSE); | |
1126 | UpdateWindow(hwnd); | |
1127 | return (0L); | |
1128 | ||
1129 | case ZYZG_SETBEZELFACE: | |
1130 | pgauge->wWidthBezelFace = wParam; | |
1131 | goto zyzgForceRepaint3D; | |
1132 | ||
1133 | case ZYZG_SETDELTAPOS: | |
1134 | /* Watcom doesn't like the following line so removing typecasts */ | |
1135 | /* (int)pgauge->wPosition += (int)wParam; */ | |
1136 | pgauge->wPosition += wParam; | |
1137 | goto zyzgForceRepaint; | |
1138 | ||
1139 | case WM_PAINT: | |
1140 | BeginPaint(hwnd, &ps); | |
1141 | gaugePaint(hwnd, ps.hdc); | |
1142 | EndPaint(hwnd, &ps); | |
1143 | return (0L); | |
1144 | ||
1145 | case WM_GETFONT: | |
1146 | hFont = pgauge->hFont; | |
1147 | ||
1148 | /* if system font, then return NULL handle */ | |
1149 | return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont); | |
1150 | ||
1151 | case WM_SETFONT: | |
1152 | /* if NULL hFont, use system font */ | |
1153 | if (!(hFont = (HFONT)wParam)) | |
1154 | hFont = (HFONT) GetStockObject(SYSTEM_FONT); | |
1155 | ||
1156 | pgauge->hFont = hFont; | |
1157 | ||
1158 | /* redraw if indicated in message */ | |
1159 | if ((BOOL)lParam) | |
1160 | { | |
1161 | InvalidateRect(hwnd, NULL, TRUE); | |
1162 | UpdateWindow(hwnd); | |
1163 | } | |
1164 | return (0L); | |
1165 | } /* switch () */ | |
1166 | ||
1167 | /* let the dialog mangler take care of this message */ | |
1168 | return (DefWindowProc(hwnd, uMsg, wParam, lParam)); | |
1169 | } /* gaugeWndProc() */ | |
1170 | ||
1171 | ||
1172 | /** EOF: zyzgauge.c **/ | |
1173 | ||
1174 | #endif // USE_GAUGE |