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Complete rewrite of DoDrawBitmap() and DoBlit().
[wxWidgets.git] / include / wx / msw / evtloop.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/msw/evtloop.h
3// Purpose: wxEventLoop class for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 2004-07-31
7// RCS-ID: $Id$
8// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_MSW_EVTLOOP_H_
13#define _WX_MSW_EVTLOOP_H_
14
15#if wxUSE_GUI
16#include "wx/window.h"
17#endif
18
19// ----------------------------------------------------------------------------
20// wxEventLoop
21// ----------------------------------------------------------------------------
22
23class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
24{
25public:
26 wxMSWEventLoopBase();
27
28 // implement base class pure virtuals
29 virtual bool Pending() const;
30
31protected:
32 // get the next message from queue and return true or return false if we
33 // got WM_QUIT or an error occurred
34 bool GetNextMessage(WXMSG *msg);
35
36 // same as above but with a timeout and return value can be -1 meaning that
37 // time out expired in addition to
38 int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
39};
40
41#if wxUSE_GUI
42
43class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
44{
45public:
46 wxGUIEventLoop() { }
47
48 // process a single message: calls PreProcessMessage() before dispatching
49 // it
50 virtual void ProcessMessage(WXMSG *msg);
51
52 // preprocess a message, return true if processed (i.e. no further
53 // dispatching required)
54 virtual bool PreProcessMessage(WXMSG *msg);
55
56 // set the critical window: this is the window such that all the events
57 // except those to this window (and its children) stop to be processed
58 // (typical examples: assert or crash report dialog)
59 //
60 // calling this function with NULL argument restores the normal event
61 // handling
62 static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
63
64 // return true if there is no critical window or if this window is [a child
65 // of] the critical one
66 static bool AllowProcessing(wxWindowMSW *win)
67 {
68 return !ms_winCritical || IsChildOfCriticalWindow(win);
69 }
70
71 // override/implement base class virtuals
72 virtual bool Dispatch();
73 virtual int DispatchTimeout(unsigned long timeout);
74 virtual void WakeUp();
75
76protected:
77 virtual void OnNextIteration();
78
79private:
80 // check if the given window is a child of ms_winCritical (which must be
81 // non NULL)
82 static bool IsChildOfCriticalWindow(wxWindowMSW *win);
83
84
85 // critical window or NULL
86 static wxWindowMSW *ms_winCritical;
87};
88
89#else // !wxUSE_GUI
90
91#if wxUSE_CONSOLE_EVENTLOOP
92
93class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
94{
95public:
96 wxConsoleEventLoop() { }
97
98 // override/implement base class virtuals
99 virtual bool Dispatch();
100 virtual int DispatchTimeout(unsigned long timeout);
101 virtual void WakeUp();
102
103 // MSW-specific function to process a single message
104 virtual void ProcessMessage(WXMSG *msg);
105};
106
107#endif // wxUSE_CONSOLE_EVENTLOOP
108
109#endif // wxUSE_GUI/!wxUSE_GUI
110
111#endif // _WX_MSW_EVTLOOP_H_