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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/geometry.cpp
3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
7// RCS-ID:
8// Copyright: (c) 1999 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
13 #pragma implementation "geometry.cpp"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#if wxUSE_GEOMETRY
25
26#include "wx/log.h"
27#include <string.h>
28
29#include "wx/geometry.h"
30#include "wx/datstrm.h"
31
32// normally this is defined in <math.h>
33#ifndef M_PI
34 #define M_PI 3.14159265358979323846
35#endif
36
37//
38// wxPoint2D
39//
40
41//
42// wxRect2D
43//
44
45// wxDouble version
46
47// for the following calculations always remember
48// that the right and bottom edges are not part of a rect
49
50bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
51{
52 wxDouble left,right,bottom,top;
53 left = wxMax ( m_x , rect.m_x );
54 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
55 top = wxMax ( m_y , rect.m_y );
56 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
57
58 if ( left < right && top < bottom )
59 {
60 return true;
61 }
62 return false;
63}
64
65void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
66{
67 wxDouble left,right,bottom,top;
68 left = wxMax ( src1.m_x , src2.m_x );
69 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
70 top = wxMax ( src1.m_y , src2.m_y );
71 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
72
73 if ( left < right && top < bottom )
74 {
75 dest->m_x = left;
76 dest->m_y = top;
77 dest->m_width = right - left;
78 dest->m_height = bottom - top;
79 }
80 else
81 {
82 dest->m_width = dest->m_height = 0;
83 }
84}
85
86void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
87{
88 wxDouble left,right,bottom,top;
89
90 left = wxMin ( src1.m_x , src2.m_x );
91 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
92 top = wxMin ( src1.m_y , src2.m_y );
93 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
94
95 dest->m_x = left;
96 dest->m_y = top;
97 dest->m_width = right - left;
98 dest->m_height = bottom - top;
99}
100
101void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
102{
103 wxDouble x = pt.m_x;
104 wxDouble y = pt.m_y;
105
106 if ( x < m_x )
107 {
108 SetLeft( x );
109 }
110 else if ( x < m_x + m_width )
111 {
112 // contained
113 }
114 else
115 {
116 SetRight( x );
117 }
118
119 if ( y < m_y )
120 {
121 SetTop( y );
122 }
123 else if ( y < m_y + m_height )
124 {
125 // contained
126 }
127 else
128 {
129 SetBottom( y );
130 }
131}
132
133void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
134{
135 if ( GetLeft() < rect.GetLeft() )
136 SetLeft( rect.GetLeft() );
137
138 if ( GetRight() > rect.GetRight() )
139 SetRight( rect.GetRight() );
140
141 if ( GetBottom() > rect.GetBottom() )
142 SetBottom( rect.GetBottom() );
143
144 if ( GetTop() < rect.GetTop() )
145 SetTop( rect.GetTop() );
146}
147
148wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r )
149{
150 m_x = r.m_x;
151 m_y = r.m_y;
152 m_width = r.m_width;
153 m_height = r.m_height;
154 return *this;
155}
156
157// integer version
158
159// for the following calculations always remember
160// that the right and bottom edges are not part of a rect
161
162// wxPoint2D
163
164#if wxUSE_STREAMS
165void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
166{
167 stream.Write32( m_x );
168 stream.Write32( m_y );
169}
170
171void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
172{
173 m_x = stream.Read32();
174 m_y = stream.Read32();
175}
176#endif // wxUSE_STREAMS
177
178wxDouble wxPoint2DInt::GetVectorAngle() const
179{
180 if ( m_x == 0 )
181 {
182 if ( m_y >= 0 )
183 return 90;
184 else
185 return 270;
186 }
187 if ( m_y == 0 )
188 {
189 if ( m_x >= 0 )
190 return 0;
191 else
192 return 180;
193 }
194
195 // casts needed for MIPSpro compiler under SGI
196 wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
197 if ( deg < 0 )
198 {
199 deg += 360;
200 }
201 return deg;
202}
203
204
205void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
206{
207 wxDouble length = GetVectorLength();
208 m_x = (int)(length * cos( degrees / 180 * M_PI ));
209 m_y = (int)(length * sin( degrees / 180 * M_PI ));
210}
211
212wxDouble wxPoint2DDouble::GetVectorAngle() const
213{
214 if ( m_x == 0 )
215 {
216 if ( m_y >= 0 )
217 return 90;
218 else
219 return 270;
220 }
221 if ( m_y == 0 )
222 {
223 if ( m_x >= 0 )
224 return 0;
225 else
226 return 180;
227 }
228 wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
229 if ( deg < 0 )
230 {
231 deg += 360;
232 }
233 return deg;
234}
235
236void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
237{
238 wxDouble length = GetVectorLength();
239 m_x = length * cos( degrees / 180 * M_PI );
240 m_y = length * sin( degrees / 180 * M_PI );
241}
242
243// wxRect2D
244
245bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
246{
247 wxInt32 left,right,bottom,top;
248 left = wxMax ( m_x , rect.m_x );
249 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
250 top = wxMax ( m_y , rect.m_y );
251 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
252
253 if ( left < right && top < bottom )
254 {
255 return true;
256 }
257 return false;
258}
259
260void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
261{
262 wxInt32 left,right,bottom,top;
263 left = wxMax ( src1.m_x , src2.m_x );
264 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
265 top = wxMax ( src1.m_y , src2.m_y );
266 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
267
268 if ( left < right && top < bottom )
269 {
270 dest->m_x = left;
271 dest->m_y = top;
272 dest->m_width = right - left;
273 dest->m_height = bottom - top;
274 }
275 else
276 {
277 dest->m_width = dest->m_height = 0;
278 }
279}
280
281void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
282{
283 wxInt32 left,right,bottom,top;
284
285 left = wxMin ( src1.m_x , src2.m_x );
286 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
287 top = wxMin ( src1.m_y , src2.m_y );
288 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
289
290 dest->m_x = left;
291 dest->m_y = top;
292 dest->m_width = right - left;
293 dest->m_height = bottom - top;
294}
295
296void wxRect2DInt::Union( const wxPoint2DInt &pt )
297{
298 wxInt32 x = pt.m_x;
299 wxInt32 y = pt.m_y;
300
301 if ( x < m_x )
302 {
303 SetLeft( x );
304 }
305 else if ( x < m_x + m_width )
306 {
307 // contained
308 }
309 else
310 {
311 SetRight( x );
312 }
313
314 if ( y < m_y )
315 {
316 SetTop( y );
317 }
318 else if ( y < m_y + m_height )
319 {
320 // contained
321 }
322 else
323 {
324 SetBottom( y );
325 }
326}
327
328void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
329{
330 if ( GetLeft() < rect.GetLeft() )
331 SetLeft( rect.GetLeft() );
332
333 if ( GetRight() > rect.GetRight() )
334 SetRight( rect.GetRight() );
335
336 if ( GetBottom() > rect.GetBottom() )
337 SetBottom( rect.GetBottom() );
338
339 if ( GetTop() < rect.GetTop() )
340 SetTop( rect.GetTop() );
341}
342
343wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
344{
345 m_x = r.m_x;
346 m_y = r.m_y;
347 m_width = r.m_width;
348 m_height = r.m_height;
349 return *this;
350}
351
352#if wxUSE_STREAMS
353void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
354{
355 stream.Write32( m_x );
356 stream.Write32( m_y );
357 stream.Write32( m_width );
358 stream.Write32( m_height );
359}
360
361void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
362{
363 m_x = stream.Read32();
364 m_y = stream.Read32();
365 m_width = stream.Read32();
366 m_height = stream.Read32();
367}
368#endif // wxUSE_STREAMS
369
370#endif // wxUSE_GEOMETRY