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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/mgl/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for MGL | |
4 | // Author: Vaclav Slavik | |
5 | // RCS-ID: $Id$ | |
6 | // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) | |
7 | // Licence: wxWindows licence | |
8 | /////////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | // ---------------------------------------------------------------------------- | |
11 | // headers | |
12 | // ---------------------------------------------------------------------------- | |
13 | ||
14 | // For compilers that support precompilation, includes "wx.h". | |
15 | #include "wx/wxprec.h" | |
16 | ||
17 | #ifdef __BORLANDC__ | |
18 | #pragma hdrstop | |
19 | #endif | |
20 | ||
21 | #ifndef WX_PRECOMP | |
22 | #include "wx/window.h" | |
23 | #include "wx/app.h" | |
24 | #include "wx/thread.h" | |
25 | #include "wx/timer.h" | |
26 | #endif //WX_PRECOMP | |
27 | ||
28 | #include "wx/evtloop.h" | |
29 | ||
30 | #include "wx/generic/private/timer.h" | |
31 | #include "wx/mgl/private.h" | |
32 | ||
33 | // ---------------------------------------------------------------------------- | |
34 | // wxEventLoopImpl | |
35 | // ---------------------------------------------------------------------------- | |
36 | ||
37 | class WXDLLEXPORT wxEventLoopImpl | |
38 | { | |
39 | public: | |
40 | // ctor | |
41 | wxEventLoopImpl() | |
42 | { | |
43 | SetExitCode(0); | |
44 | SetKeepLooping(true); | |
45 | } | |
46 | ||
47 | // process an event | |
48 | void Dispatch(); | |
49 | ||
50 | // generate an idle event, return true if more idle time requested | |
51 | bool SendIdleEvent(); | |
52 | ||
53 | // set/get the exit code | |
54 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
55 | int GetExitCode() const { return m_exitcode; } | |
56 | ||
57 | void SetKeepLooping(bool k) { m_keepLooping = k; } | |
58 | bool GetKeepLooping() const { return m_keepLooping; } | |
59 | ||
60 | private: | |
61 | ||
62 | // the exit code of the event loop | |
63 | int m_exitcode; | |
64 | // false if the loop should end | |
65 | bool m_keepLooping; | |
66 | }; | |
67 | ||
68 | // ============================================================================ | |
69 | // wxEventLoopImpl implementation | |
70 | // ============================================================================ | |
71 | ||
72 | void wxEventLoopImpl::Dispatch() | |
73 | { | |
74 | event_t evt; | |
75 | ||
76 | // VS: The code bellow is equal to MGL's EVT_halt implementation, with | |
77 | // two things added: sleeping (busy waiting is stupid, lets make CPU's | |
78 | // life a bit easier) and timers updating | |
79 | ||
80 | // EVT_halt(&evt, EVT_EVERYEVT); | |
81 | for (;;) | |
82 | { | |
83 | #if wxUSE_TIMER | |
84 | wxGenericTimerImpl::NotifyTimers(); | |
85 | #endif | |
86 | MGL_wmUpdateDC(g_winMng); | |
87 | ||
88 | EVT_pollJoystick(); | |
89 | if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; | |
90 | PM_sleep(10); | |
91 | } | |
92 | // end of EVT_halt | |
93 | ||
94 | MGL_wmProcessEvent(g_winMng, &evt); | |
95 | } | |
96 | ||
97 | bool wxEventLoopImpl::SendIdleEvent() | |
98 | { | |
99 | return wxTheApp->ProcessIdle(); | |
100 | } | |
101 | ||
102 | // ============================================================================ | |
103 | // wxGUIEventLoop implementation | |
104 | // ============================================================================ | |
105 | ||
106 | // ---------------------------------------------------------------------------- | |
107 | // wxGUIEventLoop running and exiting | |
108 | // ---------------------------------------------------------------------------- | |
109 | ||
110 | wxGUIEventLoop::~wxGUIEventLoop() | |
111 | { | |
112 | wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") ); | |
113 | } | |
114 | ||
115 | int wxGUIEventLoop::Run() | |
116 | { | |
117 | // event loops are not recursive, you need to create another loop! | |
118 | wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); | |
119 | ||
120 | m_impl = new wxEventLoopImpl; | |
121 | ||
122 | wxEventLoopActivator activate(this); | |
123 | ||
124 | for ( ;; ) | |
125 | { | |
126 | #if wxUSE_THREADS | |
127 | //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh? | |
128 | #endif // wxUSE_THREADS | |
129 | ||
130 | // generate and process idle events for as long as we don't have | |
131 | // anything else to do | |
132 | while ( !Pending() && m_impl->SendIdleEvent() ) {} | |
133 | ||
134 | // a message came or no more idle processing to do, sit in Dispatch() | |
135 | // waiting for the next message | |
136 | if ( !Dispatch() ) | |
137 | { | |
138 | // app terminated | |
139 | break; | |
140 | } | |
141 | } | |
142 | ||
143 | OnExit(); | |
144 | ||
145 | int exitcode = m_impl->GetExitCode(); | |
146 | wxDELETE(m_impl); | |
147 | ||
148 | return exitcode; | |
149 | } | |
150 | ||
151 | void wxGUIEventLoop::Exit(int rc) | |
152 | { | |
153 | wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); | |
154 | ||
155 | m_impl->SetExitCode(rc); | |
156 | m_impl->SetKeepLooping(false); | |
157 | ||
158 | // Send a dummy event so that the app won't block in EVT_halt if there | |
159 | // are no user-generated events in the queue: | |
160 | EVT_post(0, EVT_USEREVT, 0, 0); | |
161 | } | |
162 | ||
163 | // ---------------------------------------------------------------------------- | |
164 | // wxEventLoop message processing dispatching | |
165 | // ---------------------------------------------------------------------------- | |
166 | ||
167 | bool wxGUIEventLoop::Pending() const | |
168 | { | |
169 | // update the display here, so that wxYield refreshes display and | |
170 | // changes take effect immediately, not after emptying events queue: | |
171 | MGL_wmUpdateDC(g_winMng); | |
172 | ||
173 | // is there an event in the queue? | |
174 | event_t evt; | |
175 | return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); | |
176 | } | |
177 | ||
178 | bool wxGUIEventLoop::Dispatch() | |
179 | { | |
180 | wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); | |
181 | ||
182 | m_impl->Dispatch(); | |
183 | return m_impl->GetKeepLooping(); | |
184 | } | |
185 | ||
186 | ||
187 | //----------------------------------------------------------------------------- | |
188 | // wxYield | |
189 | //----------------------------------------------------------------------------- | |
190 | ||
191 | bool wxGUIEventLoop::YieldFor(long eventsToProcess) | |
192 | { | |
193 | #if wxUSE_THREADS | |
194 | if ( !wxThread::IsMain() ) | |
195 | { | |
196 | // can't process events from other threads, MGL is thread-unsafe | |
197 | return true; | |
198 | } | |
199 | #endif // wxUSE_THREADS | |
200 | ||
201 | m_isInsideYield = true; | |
202 | m_eventsToProcessInsideYield = eventsToProcess; | |
203 | ||
204 | wxLog::Suspend(); | |
205 | ||
206 | // TODO: implement event filtering using the eventsToProcess mask | |
207 | ||
208 | while (Pending()) | |
209 | Dispatch(); | |
210 | ||
211 | /* it's necessary to call ProcessIdle() to update the frames sizes which | |
212 | might have been changed (it also will update other things set from | |
213 | OnUpdateUI() which is a nice (and desired) side effect) */ | |
214 | while (wxTheApp->ProcessIdle()) { } | |
215 | ||
216 | wxLog::Resume(); | |
217 | ||
218 | m_isInsideYield = false; | |
219 | ||
220 | return true; | |
221 | } |