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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound_sdl.cpp | |
3 | // Purpose: wxSound backend using SDL | |
4 | // Author: Vaclav Slavik | |
5 | // Modified by: | |
6 | // Created: 2004/01/31 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2004, Open Source Applications Foundation | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // for compilers that support precompilation, includes "wx.h". | |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #include "wx/setup.h" | |
16 | ||
17 | #if defined(__BORLANDC__) | |
18 | #pragma hdrstop | |
19 | #endif | |
20 | ||
21 | #if wxUSE_SOUND && wxUSE_LIBSDL | |
22 | ||
23 | #include <SDL.h> | |
24 | ||
25 | #ifndef WX_PRECOMP | |
26 | #include "wx/event.h" | |
27 | #include "wx/intl.h" | |
28 | #include "wx/log.h" | |
29 | #include "wx/utils.h" | |
30 | #endif | |
31 | ||
32 | #include "wx/thread.h" | |
33 | #include "wx/module.h" | |
34 | #include "wx/sound.h" | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // wxSoundBackendSDL, for Unix with libSDL | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | class wxSoundBackendSDLNotification : public wxEvent | |
41 | { | |
42 | public: | |
43 | DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification) | |
44 | wxSoundBackendSDLNotification(); | |
45 | wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); } | |
46 | }; | |
47 | ||
48 | typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction) | |
49 | (wxSoundBackendSDLNotification&); | |
50 | ||
51 | BEGIN_DECLARE_EVENT_TYPES() | |
52 | DECLARE_LOCAL_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, -1) | |
53 | END_DECLARE_EVENT_TYPES() | |
54 | ||
55 | #define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \ | |
56 | DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \ | |
57 | -1, \ | |
58 | -1, \ | |
59 | (wxObjectEventFunction) wxStaticCastEvent( wxSoundBackendSDLNotificationFunction, & func ), \ | |
60 | (wxObject *) NULL ), | |
61 | ||
62 | IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler) | |
63 | DEFINE_EVENT_TYPE(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION) | |
64 | ||
65 | wxSoundBackendSDLNotification::wxSoundBackendSDLNotification() | |
66 | { | |
67 | SetEventType(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION); | |
68 | } | |
69 | ||
70 | class wxSoundBackendSDLEvtHandler; | |
71 | ||
72 | class wxSoundBackendSDL : public wxSoundBackend | |
73 | { | |
74 | public: | |
75 | wxSoundBackendSDL() | |
76 | : m_initialized(false), m_playing(false), m_audioOpen(false), | |
77 | m_data(NULL), m_evtHandler(NULL) {} | |
78 | virtual ~wxSoundBackendSDL(); | |
79 | ||
80 | wxString GetName() const { return _T("Simple DirectMedia Layer"); } | |
81 | int GetPriority() const { return 9; } | |
82 | bool IsAvailable() const; | |
83 | bool HasNativeAsyncPlayback() const { return true; } | |
84 | bool Play(wxSoundData *data, unsigned flags, | |
85 | volatile wxSoundPlaybackStatus *status); | |
86 | ||
87 | void FillAudioBuffer(Uint8 *stream, int len); | |
88 | void FinishedPlayback(); | |
89 | ||
90 | void Stop(); | |
91 | bool IsPlaying() const { return m_playing; } | |
92 | ||
93 | private: | |
94 | bool OpenAudio(); | |
95 | void CloseAudio(); | |
96 | ||
97 | bool m_initialized; | |
98 | bool m_playing, m_audioOpen; | |
99 | // playback information: | |
100 | wxSoundData *m_data; | |
101 | unsigned m_pos; | |
102 | SDL_AudioSpec m_spec; | |
103 | bool m_loop; | |
104 | ||
105 | wxSoundBackendSDLEvtHandler *m_evtHandler; | |
106 | }; | |
107 | ||
108 | class wxSoundBackendSDLEvtHandler : public wxEvtHandler | |
109 | { | |
110 | public: | |
111 | wxSoundBackendSDLEvtHandler(wxSoundBackendSDL *bk) : m_backend(bk) {} | |
112 | ||
113 | private: | |
114 | void OnNotify(wxSoundBackendSDLNotification& WXUNUSED(event)) | |
115 | { | |
116 | wxLogTrace(_T("sound"), | |
117 | _T("received playback status change notification")); | |
118 | m_backend->FinishedPlayback(); | |
119 | } | |
120 | wxSoundBackendSDL *m_backend; | |
121 | ||
122 | DECLARE_EVENT_TABLE() | |
123 | }; | |
124 | ||
125 | BEGIN_EVENT_TABLE(wxSoundBackendSDLEvtHandler, wxEvtHandler) | |
126 | EVT_SOUND_BACKEND_SDL_NOTIFICATON(wxSoundBackendSDLEvtHandler::OnNotify) | |
127 | END_EVENT_TABLE() | |
128 | ||
129 | wxSoundBackendSDL::~wxSoundBackendSDL() | |
130 | { | |
131 | Stop(); | |
132 | CloseAudio(); | |
133 | delete m_evtHandler; | |
134 | } | |
135 | ||
136 | bool wxSoundBackendSDL::IsAvailable() const | |
137 | { | |
138 | if (m_initialized) | |
139 | return true; | |
140 | if (SDL_WasInit(SDL_INIT_AUDIO) != SDL_INIT_AUDIO) | |
141 | { | |
142 | if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) == -1) | |
143 | return false; | |
144 | } | |
145 | wxConstCast(this, wxSoundBackendSDL)->m_initialized = true; | |
146 | wxLogTrace(_T("sound"), _T("initialized SDL audio subsystem")); | |
147 | return true; | |
148 | } | |
149 | ||
150 | extern "C" void wx_sdl_audio_callback(void *userdata, Uint8 *stream, int len) | |
151 | { | |
152 | wxSoundBackendSDL *bk = (wxSoundBackendSDL*)userdata; | |
153 | bk->FillAudioBuffer(stream, len); | |
154 | } | |
155 | ||
156 | void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len) | |
157 | { | |
158 | if (m_playing) | |
159 | { | |
160 | // finished playing the sample | |
161 | if (m_pos == m_data->m_dataBytes) | |
162 | { | |
163 | m_playing = false; | |
164 | wxSoundBackendSDLNotification event; | |
165 | m_evtHandler->AddPendingEvent(event); | |
166 | } | |
167 | // still something to play | |
168 | else | |
169 | { | |
170 | unsigned size = ((len + m_pos) < m_data->m_dataBytes) ? | |
171 | len : | |
172 | (m_data->m_dataBytes - m_pos); | |
173 | memcpy(stream, m_data->m_data + m_pos, size); | |
174 | m_pos += size; | |
175 | len -= size; | |
176 | stream += size; | |
177 | } | |
178 | } | |
179 | // the sample doesn't play, fill the buffer with silence and wait for | |
180 | // the main thread to shut the playback down: | |
181 | if (len > 0) | |
182 | { | |
183 | if (m_loop) | |
184 | { | |
185 | m_pos = 0; | |
186 | FillAudioBuffer(stream, len); | |
187 | return; | |
188 | } | |
189 | else | |
190 | { | |
191 | memset(stream, m_spec.silence, len); | |
192 | } | |
193 | } | |
194 | } | |
195 | ||
196 | void wxSoundBackendSDL::FinishedPlayback() | |
197 | { | |
198 | if (!m_playing) | |
199 | Stop(); | |
200 | } | |
201 | ||
202 | bool wxSoundBackendSDL::OpenAudio() | |
203 | { | |
204 | if (!m_audioOpen) | |
205 | { | |
206 | if (!m_evtHandler) | |
207 | m_evtHandler = new wxSoundBackendSDLEvtHandler(this); | |
208 | ||
209 | m_spec.silence = 0; | |
210 | m_spec.samples = 4096; | |
211 | m_spec.size = 0; | |
212 | m_spec.callback = wx_sdl_audio_callback; | |
213 | m_spec.userdata = (void*)this; | |
214 | ||
215 | wxLogTrace(_T("sound"), _T("opening SDL audio...")); | |
216 | if (SDL_OpenAudio(&m_spec, NULL) >= 0) | |
217 | { | |
218 | #if wxUSE_LOG_DEBUG | |
219 | char driver[256]; | |
220 | SDL_AudioDriverName(driver, 256); | |
221 | wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"), | |
222 | wxString(driver, wxConvLocal).c_str()); | |
223 | #endif | |
224 | m_audioOpen = true; | |
225 | return true; | |
226 | } | |
227 | else | |
228 | { | |
229 | wxString err(SDL_GetError(), wxConvLocal); | |
230 | wxLogError(_("Couldn't open audio: %s"), err.c_str()); | |
231 | return false; | |
232 | } | |
233 | } | |
234 | return true; | |
235 | } | |
236 | ||
237 | void wxSoundBackendSDL::CloseAudio() | |
238 | { | |
239 | if (m_audioOpen) | |
240 | { | |
241 | SDL_CloseAudio(); | |
242 | wxLogTrace(_T("sound"), _T("closed audio")); | |
243 | m_audioOpen = false; | |
244 | } | |
245 | } | |
246 | ||
247 | bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags, | |
248 | volatile wxSoundPlaybackStatus *WXUNUSED(status)) | |
249 | { | |
250 | Stop(); | |
251 | ||
252 | int format; | |
253 | if (data->m_bitsPerSample == 8) | |
254 | format = AUDIO_U8; | |
255 | else if (data->m_bitsPerSample == 16) | |
256 | format = AUDIO_S16LSB; | |
257 | else | |
258 | return false; | |
259 | ||
260 | bool needsOpen = true; | |
261 | if (m_audioOpen) | |
262 | { | |
263 | if (format == m_spec.format && | |
264 | m_spec.freq == (int)data->m_samplingRate && | |
265 | m_spec.channels == data->m_channels) | |
266 | { | |
267 | needsOpen = false; | |
268 | } | |
269 | else | |
270 | { | |
271 | CloseAudio(); | |
272 | } | |
273 | } | |
274 | ||
275 | if (needsOpen) | |
276 | { | |
277 | m_spec.format = format; | |
278 | m_spec.freq = data->m_samplingRate; | |
279 | m_spec.channels = data->m_channels; | |
280 | if (!OpenAudio()) | |
281 | return false; | |
282 | } | |
283 | ||
284 | SDL_LockAudio(); | |
285 | wxLogTrace(_T("sound"), _T("playing new sound")); | |
286 | m_playing = true; | |
287 | m_pos = 0; | |
288 | m_loop = (flags & wxSOUND_LOOP); | |
289 | m_data = data; | |
290 | data->IncRef(); | |
291 | SDL_UnlockAudio(); | |
292 | ||
293 | SDL_PauseAudio(0); | |
294 | ||
295 | // wait until playback finishes if called in sync mode: | |
296 | if (!(flags & wxSOUND_ASYNC)) | |
297 | { | |
298 | wxLogTrace(_T("sound"), _T("waiting for sample to finish")); | |
299 | while (m_playing && m_data == data) | |
300 | { | |
301 | #if wxUSE_THREADS | |
302 | // give the playback thread a chance to add event to pending | |
303 | // events queue, release GUI lock temporarily: | |
304 | if (wxThread::IsMain()) | |
305 | wxMutexGuiLeave(); | |
306 | #endif | |
307 | wxMilliSleep(10); | |
308 | #if wxUSE_THREADS | |
309 | if (wxThread::IsMain()) | |
310 | wxMutexGuiEnter(); | |
311 | #endif | |
312 | } | |
313 | wxLogTrace(_T("sound"), _T("sample finished")); | |
314 | } | |
315 | ||
316 | return true; | |
317 | } | |
318 | ||
319 | void wxSoundBackendSDL::Stop() | |
320 | { | |
321 | SDL_LockAudio(); | |
322 | SDL_PauseAudio(1); | |
323 | m_playing = false; | |
324 | if (m_data) | |
325 | { | |
326 | m_data->DecRef(); | |
327 | m_data = NULL; | |
328 | } | |
329 | SDL_UnlockAudio(); | |
330 | } | |
331 | ||
332 | extern "C" wxSoundBackend *wxCreateSoundBackendSDL() | |
333 | { | |
334 | return new wxSoundBackendSDL(); | |
335 | } | |
336 | ||
337 | #endif // wxUSE_SOUND && wxUSE_LIBSDL |