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43c742d0 | 1 | /////////////////////////////////////////////////////////////////////////////// |
8b089c5e JS |
2 | // Name: cube.cpp |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Julian Smart | |
43c742d0 | 5 | // Modified by: Vadim Zeitlin to use new wxGLCanvas API (2007-04-09) |
8b089c5e | 6 | // Created: 04/01/98 |
8b089c5e | 7 | // Copyright: (c) Julian Smart |
f4a7108f | 8 | // Licence: wxWindows licence |
43c742d0 VZ |
9 | /////////////////////////////////////////////////////////////////////////////// |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
8b089c5e | 18 | |
8b089c5e JS |
19 | // For compilers that support precompilation, includes "wx.h". |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/wx.h" | |
28 | #endif | |
29 | ||
806e2f15 VZ |
30 | #if !wxUSE_GLCANVAS |
31 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
32 | #endif | |
33 | ||
8b089c5e | 34 | #include "cube.h" |
5cf036d0 | 35 | |
e7092398 | 36 | #ifndef wxHAS_IMAGES_IN_RESOURCES |
43c742d0 VZ |
37 | #include "../../sample.xpm" |
38 | #endif | |
8b089c5e | 39 | |
e4545e01 VZ |
40 | // ---------------------------------------------------------------------------- |
41 | // constants | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | // control ids | |
45 | enum | |
46 | { | |
47 | SpinTimer = wxID_HIGHEST + 1 | |
48 | }; | |
49 | ||
378a3872 VZ |
50 | // ---------------------------------------------------------------------------- |
51 | // helper functions | |
52 | // ---------------------------------------------------------------------------- | |
53 | ||
54 | static void CheckGLError() | |
55 | { | |
56 | GLenum errLast = GL_NO_ERROR; | |
57 | ||
58 | for ( ;; ) | |
59 | { | |
60 | GLenum err = glGetError(); | |
61 | if ( err == GL_NO_ERROR ) | |
62 | return; | |
63 | ||
64 | // normally the error is reset by the call to glGetError() but if | |
65 | // glGetError() itself returns an error, we risk looping forever here | |
66 | // so check that we get a different error than the last time | |
67 | if ( err == errLast ) | |
68 | { | |
9a83f860 | 69 | wxLogError(wxT("OpenGL error state couldn't be reset.")); |
378a3872 VZ |
70 | return; |
71 | } | |
72 | ||
73 | errLast = err; | |
74 | ||
9a83f860 | 75 | wxLogError(wxT("OpenGL error %d"), err); |
378a3872 VZ |
76 | } |
77 | } | |
78 | ||
79 | // function to draw the texture for cube faces | |
80 | static wxImage DrawDice(int size, unsigned num) | |
81 | { | |
9a83f860 | 82 | wxASSERT_MSG( num >= 1 && num <= 6, wxT("invalid dice index") ); |
378a3872 VZ |
83 | |
84 | const int dot = size/16; // radius of a single dot | |
85 | const int gap = 5*size/32; // gap between dots | |
86 | ||
87 | wxBitmap bmp(size, size); | |
88 | wxMemoryDC dc; | |
89 | dc.SelectObject(bmp); | |
90 | dc.SetBackground(*wxWHITE_BRUSH); | |
91 | dc.Clear(); | |
92 | dc.SetBrush(*wxBLACK_BRUSH); | |
93 | ||
94 | // the upper left and lower right points | |
95 | if ( num != 1 ) | |
96 | { | |
97 | dc.DrawCircle(gap + dot, gap + dot, dot); | |
98 | dc.DrawCircle(size - gap - dot, size - gap - dot, dot); | |
99 | } | |
100 | ||
101 | // draw the central point for odd dices | |
102 | if ( num % 2 ) | |
103 | { | |
104 | dc.DrawCircle(size/2, size/2, dot); | |
105 | } | |
106 | ||
107 | // the upper right and lower left points | |
108 | if ( num > 3 ) | |
109 | { | |
110 | dc.DrawCircle(size - gap - dot, gap + dot, dot); | |
111 | dc.DrawCircle(gap + dot, size - gap - dot, dot); | |
112 | } | |
113 | ||
114 | // finally those 2 are only for the last dice | |
115 | if ( num == 6 ) | |
116 | { | |
117 | dc.DrawCircle(gap + dot, size/2, dot); | |
118 | dc.DrawCircle(size - gap - dot, size/2, dot); | |
119 | } | |
120 | ||
121 | dc.SelectObject(wxNullBitmap); | |
122 | ||
123 | return bmp.ConvertToImage(); | |
124 | } | |
125 | ||
43c742d0 VZ |
126 | // ============================================================================ |
127 | // implementation | |
128 | // ============================================================================ | |
8b089c5e | 129 | |
43c742d0 | 130 | // ---------------------------------------------------------------------------- |
50f5d508 | 131 | // TestGLContext |
43c742d0 | 132 | // ---------------------------------------------------------------------------- |
8b089c5e | 133 | |
50f5d508 VZ |
134 | TestGLContext::TestGLContext(wxGLCanvas *canvas) |
135 | : wxGLContext(canvas) | |
8b089c5e | 136 | { |
378a3872 | 137 | SetCurrent(*canvas); |
8b089c5e | 138 | |
378a3872 | 139 | // set up the parameters we want to use |
948f48e7 | 140 | glEnable(GL_CULL_FACE); |
8b089c5e JS |
141 | glEnable(GL_DEPTH_TEST); |
142 | glEnable(GL_LIGHTING); | |
143 | glEnable(GL_LIGHT0); | |
378a3872 | 144 | glEnable(GL_TEXTURE_2D); |
8b089c5e | 145 | |
451c13c8 | 146 | // add slightly more light, the default lighting is rather dark |
bc521497 VZ |
147 | GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; |
148 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
149 | ||
378a3872 VZ |
150 | // set viewing projection |
151 | glMatrixMode(GL_PROJECTION); | |
152 | glLoadIdentity(); | |
153 | glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); | |
8b089c5e | 154 | |
378a3872 VZ |
155 | // create the textures to use for cube sides: they will be reused by all |
156 | // canvases (which is probably not critical in the case of simple textures | |
157 | // we use here but could be really important for a real application where | |
158 | // each texture could take many megabytes) | |
159 | glGenTextures(WXSIZEOF(m_textures), m_textures); | |
8b089c5e | 160 | |
378a3872 VZ |
161 | for ( unsigned i = 0; i < WXSIZEOF(m_textures); i++ ) |
162 | { | |
163 | glBindTexture(GL_TEXTURE_2D, m_textures[i]); | |
8b089c5e | 164 | |
378a3872 VZ |
165 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
166 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
167 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
168 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
169 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
f4a7108f | 170 | |
378a3872 | 171 | const wxImage img(DrawDice(256, i + 1)); |
8b089c5e | 172 | |
378a3872 | 173 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
ce00f59b | 174 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), |
378a3872 VZ |
175 | 0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); |
176 | } | |
8b089c5e | 177 | |
378a3872 | 178 | CheckGLError(); |
8b089c5e JS |
179 | } |
180 | ||
50f5d508 VZ |
181 | void TestGLContext::DrawRotatedCube(float xangle, float yangle) |
182 | { | |
50f5d508 VZ |
183 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
184 | ||
185 | glMatrixMode(GL_MODELVIEW); | |
186 | glLoadIdentity(); | |
187 | glTranslatef(0.0f, 0.0f, -2.0f); | |
188 | glRotatef(xangle, 1.0f, 0.0f, 0.0f); | |
189 | glRotatef(yangle, 0.0f, 1.0f, 0.0f); | |
190 | ||
378a3872 VZ |
191 | // draw six faces of a cube of size 1 centered at (0, 0, 0) |
192 | glBindTexture(GL_TEXTURE_2D, m_textures[0]); | |
193 | glBegin(GL_QUADS); | |
194 | glNormal3f( 0.0f, 0.0f, 1.0f); | |
195 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
196 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f, 0.5f); | |
197 | glTexCoord2f(1, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
198 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
199 | glEnd(); | |
200 | ||
201 | glBindTexture(GL_TEXTURE_2D, m_textures[1]); | |
202 | glBegin(GL_QUADS); | |
203 | glNormal3f( 0.0f, 0.0f,-1.0f); | |
204 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
205 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f,-0.5f); | |
206 | glTexCoord2f(1, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
207 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
208 | glEnd(); | |
209 | ||
210 | glBindTexture(GL_TEXTURE_2D, m_textures[2]); | |
211 | glBegin(GL_QUADS); | |
212 | glNormal3f( 0.0f, 1.0f, 0.0f); | |
213 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
214 | glTexCoord2f(1, 0); glVertex3f( 0.5f, 0.5f,-0.5f); | |
215 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
216 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
217 | glEnd(); | |
218 | ||
219 | glBindTexture(GL_TEXTURE_2D, m_textures[3]); | |
220 | glBegin(GL_QUADS); | |
221 | glNormal3f( 0.0f,-1.0f, 0.0f); | |
222 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
223 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f,-0.5f); | |
224 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
225 | glTexCoord2f(0, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
226 | glEnd(); | |
227 | ||
228 | glBindTexture(GL_TEXTURE_2D, m_textures[4]); | |
229 | glBegin(GL_QUADS); | |
230 | glNormal3f( 1.0f, 0.0f, 0.0f); | |
231 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
232 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f, 0.5f); | |
233 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
234 | glTexCoord2f(0, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
235 | glEnd(); | |
236 | ||
237 | glBindTexture(GL_TEXTURE_2D, m_textures[5]); | |
238 | glBegin(GL_QUADS); | |
239 | glNormal3f(-1.0f, 0.0f, 0.0f); | |
240 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
241 | glTexCoord2f(1, 0); glVertex3f(-0.5f,-0.5f, 0.5f); | |
242 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
243 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
244 | glEnd(); | |
50f5d508 VZ |
245 | |
246 | glFlush(); | |
378a3872 VZ |
247 | |
248 | CheckGLError(); | |
50f5d508 VZ |
249 | } |
250 | ||
451c13c8 VZ |
251 | |
252 | // ---------------------------------------------------------------------------- | |
253 | // MyApp: the application object | |
254 | // ---------------------------------------------------------------------------- | |
255 | ||
256 | IMPLEMENT_APP(MyApp) | |
257 | ||
258 | bool MyApp::OnInit() | |
259 | { | |
260 | if ( !wxApp::OnInit() ) | |
261 | return false; | |
262 | ||
263 | new MyFrame(); | |
264 | ||
265 | return true; | |
266 | } | |
267 | ||
268 | int MyApp::OnExit() | |
269 | { | |
270 | delete m_glContext; | |
e8481866 | 271 | delete m_glStereoContext; |
451c13c8 VZ |
272 | |
273 | return wxApp::OnExit(); | |
274 | } | |
275 | ||
e8481866 | 276 | TestGLContext& MyApp::GetContext(wxGLCanvas *canvas, bool useStereo) |
451c13c8 | 277 | { |
e8481866 VZ |
278 | TestGLContext *glContext; |
279 | if ( useStereo ) | |
451c13c8 | 280 | { |
e8481866 VZ |
281 | if ( !m_glStereoContext ) |
282 | { | |
283 | // Create the OpenGL context for the first stereo window which needs it: | |
284 | // subsequently created windows will all share the same context. | |
285 | m_glStereoContext = new TestGLContext(canvas); | |
286 | } | |
287 | glContext = m_glStereoContext; | |
288 | } | |
289 | else | |
290 | { | |
291 | if ( !m_glContext ) | |
292 | { | |
293 | // Create the OpenGL context for the first mono window which needs it: | |
294 | // subsequently created windows will all share the same context. | |
295 | m_glContext = new TestGLContext(canvas); | |
296 | } | |
297 | glContext = m_glContext; | |
451c13c8 VZ |
298 | } |
299 | ||
e8481866 | 300 | glContext->SetCurrent(*canvas); |
451c13c8 | 301 | |
e8481866 | 302 | return *glContext; |
451c13c8 VZ |
303 | } |
304 | ||
50f5d508 VZ |
305 | // ---------------------------------------------------------------------------- |
306 | // TestGLCanvas | |
307 | // ---------------------------------------------------------------------------- | |
308 | ||
309 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
50f5d508 | 310 | EVT_PAINT(TestGLCanvas::OnPaint) |
50f5d508 | 311 | EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) |
e4545e01 | 312 | EVT_TIMER(SpinTimer, TestGLCanvas::OnSpinTimer) |
50f5d508 VZ |
313 | END_EVENT_TABLE() |
314 | ||
e8481866 | 315 | TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList) |
451c13c8 VZ |
316 | // With perspective OpenGL graphics, the wxFULL_REPAINT_ON_RESIZE style |
317 | // flag should always be set, because even making the canvas smaller should | |
318 | // be followed by a paint event that updates the entire canvas with new | |
319 | // viewport settings. | |
e8481866 | 320 | : wxGLCanvas(parent, wxID_ANY, attribList, |
451c13c8 | 321 | wxDefaultPosition, wxDefaultSize, |
e4545e01 VZ |
322 | wxFULL_REPAINT_ON_RESIZE), |
323 | m_xangle(30.0), | |
324 | m_yangle(30.0), | |
e8481866 VZ |
325 | m_spinTimer(this,SpinTimer), |
326 | m_useStereo(false), | |
327 | m_stereoWarningAlreadyDisplayed(false) | |
50f5d508 | 328 | { |
e8481866 VZ |
329 | if ( attribList ) |
330 | { | |
331 | int i = 0; | |
332 | while ( attribList[i] != 0 ) | |
333 | { | |
334 | if ( attribList[i] == WX_GL_STEREO ) | |
335 | m_useStereo = true; | |
336 | ++i; | |
337 | } | |
338 | } | |
50f5d508 VZ |
339 | } |
340 | ||
341 | void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
342 | { | |
451c13c8 | 343 | // This is required even though dc is not used otherwise. |
50f5d508 VZ |
344 | wxPaintDC dc(this); |
345 | ||
451c13c8 VZ |
346 | // Set the OpenGL viewport according to the client size of this canvas. |
347 | // This is done here rather than in a wxSizeEvent handler because our | |
348 | // OpenGL rendering context (and thus viewport setting) is used with | |
349 | // multiple canvases: If we updated the viewport in the wxSizeEvent | |
350 | // handler, changing the size of one canvas causes a viewport setting that | |
351 | // is wrong when next another canvas is repainted. | |
352 | const wxSize ClientSize = GetClientSize(); | |
50f5d508 | 353 | |
e8481866 | 354 | TestGLContext& canvas = wxGetApp().GetContext(this, m_useStereo); |
451c13c8 | 355 | glViewport(0, 0, ClientSize.x, ClientSize.y); |
50f5d508 | 356 | |
451c13c8 | 357 | // Render the graphics and swap the buffers. |
e8481866 VZ |
358 | GLboolean quadStereoSupported; |
359 | glGetBooleanv( GL_STEREO, &quadStereoSupported); | |
360 | if ( quadStereoSupported ) | |
361 | { | |
362 | glDrawBuffer( GL_BACK_LEFT ); | |
363 | glMatrixMode(GL_PROJECTION); | |
364 | glLoadIdentity(); | |
365 | glFrustum(-0.47f, 0.53f, -0.5f, 0.5f, 1.0f, 3.0f); | |
366 | canvas.DrawRotatedCube(m_xangle, m_yangle); | |
367 | CheckGLError(); | |
368 | glDrawBuffer( GL_BACK_RIGHT ); | |
369 | glMatrixMode(GL_PROJECTION); | |
370 | glLoadIdentity(); | |
371 | glFrustum(-0.53f, 0.47f, -0.5f, 0.5f, 1.0f, 3.0f); | |
372 | canvas.DrawRotatedCube(m_xangle, m_yangle); | |
373 | CheckGLError(); | |
374 | } | |
375 | else | |
376 | { | |
377 | canvas.DrawRotatedCube(m_xangle, m_yangle); | |
378 | if ( m_useStereo && !m_stereoWarningAlreadyDisplayed ) | |
379 | { | |
380 | m_stereoWarningAlreadyDisplayed = true; | |
381 | wxLogError("Stereo not supported by the graphics card."); | |
382 | } | |
383 | } | |
451c13c8 | 384 | SwapBuffers(); |
50f5d508 VZ |
385 | } |
386 | ||
e4545e01 | 387 | void TestGLCanvas::Spin(float xSpin, float ySpin) |
8b089c5e | 388 | { |
e4545e01 VZ |
389 | m_xangle += xSpin; |
390 | m_yangle += ySpin; | |
8b089c5e | 391 | |
e4545e01 VZ |
392 | Refresh(false); |
393 | } | |
394 | ||
395 | void TestGLCanvas::OnKeyDown(wxKeyEvent& event) | |
396 | { | |
397 | float angle = 5.0; | |
f4a7108f | 398 | |
43c742d0 | 399 | switch ( event.GetKeyCode() ) |
8b089c5e | 400 | { |
43c742d0 | 401 | case WXK_RIGHT: |
e4545e01 VZ |
402 | Spin( 0.0, -angle ); |
403 | break; | |
43c742d0 VZ |
404 | |
405 | case WXK_LEFT: | |
e4545e01 | 406 | Spin( 0.0, angle ); |
43c742d0 VZ |
407 | break; |
408 | ||
409 | case WXK_DOWN: | |
e4545e01 VZ |
410 | Spin( -angle, 0.0 ); |
411 | break; | |
43c742d0 VZ |
412 | |
413 | case WXK_UP: | |
e4545e01 VZ |
414 | Spin( angle, 0.0 ); |
415 | break; | |
416 | ||
417 | case WXK_SPACE: | |
418 | if ( m_spinTimer.IsRunning() ) | |
419 | m_spinTimer.Stop(); | |
420 | else | |
421 | m_spinTimer.Start( 25 ); | |
43c742d0 VZ |
422 | break; |
423 | ||
424 | default: | |
425 | event.Skip(); | |
426 | return; | |
8b089c5e | 427 | } |
e4545e01 | 428 | } |
8b089c5e | 429 | |
e4545e01 VZ |
430 | void TestGLCanvas::OnSpinTimer(wxTimerEvent& WXUNUSED(event)) |
431 | { | |
432 | Spin(0.0, 4.0); | |
43c742d0 | 433 | } |
8b089c5e | 434 | |
e8481866 VZ |
435 | wxString glGetwxString(GLenum name) |
436 | { | |
437 | const GLubyte *v = glGetString(name); | |
438 | if ( v == 0 ) | |
439 | { | |
440 | // The error is not important. It is GL_INVALID_ENUM. | |
441 | // We just want to clear the error stack. | |
442 | glGetError(); | |
443 | ||
444 | return wxString(); | |
445 | } | |
446 | ||
447 | return wxString((const char*)v); | |
448 | } | |
449 | ||
451c13c8 | 450 | |
43c742d0 VZ |
451 | // ---------------------------------------------------------------------------- |
452 | // MyFrame: main application window | |
453 | // ---------------------------------------------------------------------------- | |
8b089c5e JS |
454 | |
455 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
43c742d0 | 456 | EVT_MENU(wxID_NEW, MyFrame::OnNewWindow) |
e8481866 | 457 | EVT_MENU(NEW_STEREO_WINDOW, MyFrame::OnNewStereoWindow) |
1f602af6 | 458 | EVT_MENU(wxID_CLOSE, MyFrame::OnClose) |
8b089c5e JS |
459 | END_EVENT_TABLE() |
460 | ||
e8481866 | 461 | MyFrame::MyFrame( bool stereoWindow ) |
9a83f860 | 462 | : wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample")) |
8b089c5e | 463 | { |
e8481866 VZ |
464 | int stereoAttribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_STEREO, 0 }; |
465 | ||
466 | new TestGLCanvas(this, stereoWindow ? stereoAttribList : NULL); | |
5cf036d0 | 467 | |
43c742d0 | 468 | SetIcon(wxICON(sample)); |
5cf036d0 | 469 | |
5cf036d0 | 470 | // Make a menubar |
1f602af6 VZ |
471 | wxMenu *menu = new wxMenu; |
472 | menu->Append(wxID_NEW); | |
e8481866 | 473 | menu->Append(NEW_STEREO_WINDOW, "New Stereo Window"); |
1f602af6 VZ |
474 | menu->AppendSeparator(); |
475 | menu->Append(wxID_CLOSE); | |
5cf036d0 | 476 | wxMenuBar *menuBar = new wxMenuBar; |
9a83f860 | 477 | menuBar->Append(menu, wxT("&Cube")); |
8b089c5e | 478 | |
43c742d0 | 479 | SetMenuBar(menuBar); |
5cf036d0 | 480 | |
1f602af6 VZ |
481 | CreateStatusBar(); |
482 | ||
50f5d508 | 483 | SetClientSize(400, 400); |
43c742d0 | 484 | Show(); |
3f20f7d8 VZ |
485 | |
486 | // test IsDisplaySupported() function: | |
487 | static const int attribs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 }; | |
488 | wxLogStatus("Double-buffered display %s supported", | |
489 | wxGLCanvas::IsDisplaySupported(attribs) ? "is" : "not"); | |
e8481866 VZ |
490 | |
491 | if ( stereoWindow ) | |
492 | { | |
493 | const wxString vendor = glGetwxString(GL_VENDOR).Lower(); | |
494 | const wxString renderer = glGetwxString(GL_RENDERER).Lower(); | |
495 | if ( vendor.find("nvidia") != wxString::npos && | |
496 | renderer.find("quadro") == wxString::npos ) | |
497 | ShowFullScreen(true); | |
498 | } | |
8b089c5e JS |
499 | } |
500 | ||
1f602af6 | 501 | void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) |
8b089c5e | 502 | { |
43c742d0 VZ |
503 | // true is to force the frame to close |
504 | Close(true); | |
8b089c5e | 505 | } |
2db98bf5 | 506 | |
43c742d0 | 507 | void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) |
8b089c5e | 508 | { |
451c13c8 | 509 | new MyFrame(); |
8b089c5e JS |
510 | } |
511 | ||
e8481866 VZ |
512 | void MyFrame::OnNewStereoWindow( wxCommandEvent& WXUNUSED(event) ) |
513 | { | |
514 | new MyFrame(true); | |
515 | } |