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[wxWidgets.git] / interface / wx / uiaction.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: uiaction.h
3// Purpose: interface of wxUIActionSimulator
4// Author: wxWidgets team
526954c5 5// Licence: wxWindows licence
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6/////////////////////////////////////////////////////////////////////////////
7
8/**
9 @class wxUIActionSimulator
10
11 wxUIActionSimulator is a class used to simulate user interface actions
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12 such as a mouse click or a key press.
13
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14 Common usage for this class would be to provide playback and record (aka
15 macro recording) functionality for users, or to drive unit tests by
16 simulating user sessions.
9b7e0226 17
571d991b 18 See the @ref page_samples_uiaction for an example of using this class.
9b7e0226 19
571d991b 20 @since 2.9.2
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22 @library{wxcore}
23*/
24
25class wxUIActionSimulator
26{
571d991b 27public:
a02a5cfc 28 /**
571d991b 29 Default constructor.
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30 */
31 wxUIActionSimulator();
9b7e0226 32
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33 /**
34 Move the mouse to the specified coordinates.
9b7e0226 35
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36 @param x
37 x coordinate to move to, in screen coordinates.
9b7e0226 38
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39 @param y
40 y coordinate to move to, in screen coordinates.
41 */
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42 bool MouseMove(long x, long y);
43
44 /**
45 Move the mouse to the specified coordinates.
46
47 @param point
48 Point to move to, in screen coordinates.
49 */
50 bool MouseMove(const wxPoint& point);
9b7e0226 51
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52 /**
53 Press a mouse button.
9b7e0226 54
a02a5cfc 55 @param button
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56 Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
57 @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
a02a5cfc 58 */
571d991b 59 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
9b7e0226 60
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61 /**
62 Release a mouse button.
9b7e0226 63
a02a5cfc 64 @param button
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65 Button to press. See wxUIActionSimulator::MouseDown for a list of
66 valid constants.
a02a5cfc 67 */
571d991b 68 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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69 /**
70 Click a mouse button.
9b7e0226 71
a02a5cfc 72 @param button
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73 Button to press. See wxUIActionSimulator::MouseDown for a list of
74 valid constants.
a02a5cfc 75 */
571d991b 76 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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77 /**
78 Double-click a mouse button.
9b7e0226 79
a02a5cfc 80 @param button
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81 Button to press. See wxUIActionSimulator::MouseDown for a list of
82 valid constants.
a02a5cfc 83 */
571d991b 84 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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85
86 /**
87 Perform a drag and drop operation.
9b7e0226 88
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89 @param x1
90 x start coordinate, in screen coordinates.
9b7e0226 91
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92 @param y1
93 y start coordinate, in screen coordinates.
9b7e0226 94
a02a5cfc 95 @param x2
d13b34d3 96 x destination coordinate, in screen coordinates.
9b7e0226 97
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98 @param y2
99 y destination coordinate, in screen coordinates.
9b7e0226 100
a02a5cfc 101 @param button
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102 Button to press. See wxUIActionSimulator::MouseDown for a list of
103 valid constants.
a02a5cfc 104 */
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105 bool MouseDragDrop(long x1, long y1, long x2, long y2,
106 int button = wxMOUSE_BTN_LEFT);
9b7e0226 107
a02a5cfc 108 /**
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109 Press a key.
110
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111 If you are using modifiers then it needs to be paired with an identical
112 KeyUp or the modifiers will not be released (MSW and OSX).
9b7e0226 113
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114 @param keycode
115 Key to operate on, as an integer. It is interpreted as a wxKeyCode.
9b7e0226 116
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117 @param modifiers
118 A combination of ::wxKeyModifier flags to be pressed with the given
119 keycode.
a02a5cfc 120 */
571d991b 121 bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
9b7e0226 122
a02a5cfc 123 /**
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124 Release a key.
125
a02a5cfc 126 @param keycode
571d991b 127 Key to operate on, as an integer. It is interpreted as a wxKeyCode.
9b7e0226 128
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129 @param modifiers
130 A combination of ::wxKeyModifier flags to be pressed with the given
131 keycode.
a02a5cfc 132 */
571d991b 133 bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
9b7e0226 134
a02a5cfc 135 /**
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136 Press and release a key.
137
a02a5cfc 138 @param keycode
571d991b 139 Key to operate on, as an integer. It is interpreted as a wxKeyCode.
9b7e0226 140
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141 @param modifiers
142 A combination of ::wxKeyModifier flags to be pressed with the given
143 keycode.
144 */
145 bool Char(int keycode, int modifiers = wxMOD_NONE);
146
147 /**
148 Emulate typing in the keys representing the given string.
9b7e0226 149
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150 Currently only the ASCII letters, digits and characters for the definition
151 of numbers (i.e. characters @c a-z @c A-Z @c 0-9 @c + @c - @c . @c , @c 'space')
571d991b 152 are supported.
9b7e0226 153
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154 @param text
155 The string to type.
a02a5cfc 156 */
571d991b 157 bool Text(const wxString& text);
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158};
159