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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/osx/core/evtloop.h | |
3 | // Purpose: CoreFoundation-based event loop | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2006-01-12 | |
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7 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_OSX_CORE_EVTLOOP_H_ | |
12 | #define _WX_OSX_CORE_EVTLOOP_H_ | |
13 | ||
14 | DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop ); | |
15 | DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver ); | |
16 | ||
754afd10 | 17 | class WXDLLIMPEXP_FWD_BASE wxCFEventLoopPauseIdleEvents; |
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18 | |
19 | class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase | |
20 | { | |
21 | friend class wxCFEventLoopPauseIdleEvents; | |
22 | public: | |
23 | wxCFEventLoop(); | |
24 | virtual ~wxCFEventLoop(); | |
25 | ||
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26 | // sets the "should exit" flag and wakes up the loop so that it terminates |
27 | // soon | |
d3ad22bd | 28 | virtual void ScheduleExit(int rc = 0); |
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29 | |
30 | // return true if any events are available | |
31 | virtual bool Pending() const; | |
32 | ||
33 | // dispatch a single event, return false if we should exit from the loop | |
34 | virtual bool Dispatch(); | |
35 | ||
36 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
37 | // ms) timeout, return true if an event was processed, false if we should | |
38 | // exit the loop or -1 if timeout expired | |
39 | virtual int DispatchTimeout(unsigned long timeout); | |
40 | ||
41 | // implement this to wake up the loop: usually done by posting a dummy event | |
42 | // to it (can be called from non main thread) | |
43 | virtual void WakeUp(); | |
44 | ||
45 | virtual bool YieldFor(long eventsToProcess); | |
46 | ||
19736e64 | 47 | bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; } |
d60957aa SC |
48 | |
49 | #if wxUSE_UIACTIONSIMULATOR | |
50 | // notifies Yield and Dispatch to wait for at least one event before | |
51 | // returning, this is necessary, because the synthesized events need to be | |
52 | // converted by the OS before being available on the native event queue | |
53 | void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; } | |
54 | #endif | |
7ce6da52 | 55 | protected: |
c738d187 VZ |
56 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and |
57 | // terminating when Exit() is called | |
58 | virtual int DoRun(); | |
59 | ||
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60 | void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity); |
61 | void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity); | |
62 | ||
63 | // set to false to avoid idling at unexpected moments - eg when having native message boxes | |
64 | void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; } | |
65 | ||
66 | static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); | |
67 | static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info); | |
68 | ||
69 | // get the currently executing CFRunLoop | |
70 | virtual CFRunLoopRef CFGetCurrentRunLoop() const; | |
71 | ||
72 | virtual int DoDispatchTimeout(unsigned long timeout); | |
73 | ||
8d40c05f VZ |
74 | virtual void OSXDoRun(); |
75 | virtual void OSXDoStop(); | |
7ce6da52 | 76 | |
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77 | // the loop exit code |
78 | int m_exitcode; | |
79 | ||
80 | // cfrunloop | |
81 | CFRunLoopRef m_runLoop; | |
82 | ||
83 | // common modes runloop observer | |
84 | CFRunLoopObserverRef m_commonModeRunLoopObserver; | |
85 | ||
86 | // default mode runloop observer | |
87 | CFRunLoopObserverRef m_defaultModeRunLoopObserver; | |
88 | ||
89 | // set to false to avoid idling at unexpected moments - eg when having native message boxes | |
90 | bool m_processIdleEvents; | |
91 | ||
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92 | #if wxUSE_UIACTIONSIMULATOR |
93 | bool m_shouldWaitForEvent; | |
94 | #endif | |
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95 | private: |
96 | // process all already pending events and dispatch a new one (blocking | |
97 | // until it appears in the event queue if necessary) | |
98 | // | |
99 | // returns the return value of DoDispatchTimeout() | |
100 | int DoProcessEvents(); | |
101 | ||
102 | wxDECLARE_NO_COPY_CLASS(wxCFEventLoop); | |
103 | }; | |
104 | ||
105 | class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject | |
106 | { | |
107 | public: | |
108 | wxCFEventLoopPauseIdleEvents(); | |
109 | virtual ~wxCFEventLoopPauseIdleEvents(); | |
19736e64 SC |
110 | private: |
111 | bool m_formerState; | |
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112 | }; |
113 | ||
114 | #endif // _WX_OSX_EVTLOOP_H_ |