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Commit | Line | Data |
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8fa876ca RD |
1 | # 11/15/2003 - Jeff Grimmett (grimmtooth@softhome.net) |
2 | # | |
3 | # o Updated for wx namespace | |
4 | # | |
f6bcfd97 | 5 | |
8fa876ca RD |
6 | import wx |
7 | import images | |
96bfd053 | 8 | |
f6bcfd97 BP |
9 | #---------------------------------------------------------------------- |
10 | ||
11 | class DragShape: | |
12 | def __init__(self, bmp): | |
13 | self.bmp = bmp | |
8fa876ca | 14 | self.pos = (0,0) |
1e4a197e | 15 | self.shown = True |
f6bcfd97 | 16 | self.text = None |
1e4a197e | 17 | self.fullscreen = False |
f6bcfd97 | 18 | |
f6bcfd97 BP |
19 | def HitTest(self, pt): |
20 | rect = self.GetRect() | |
1e4a197e | 21 | return rect.InsideXY(pt.x, pt.y) |
f6bcfd97 | 22 | |
f6bcfd97 | 23 | def GetRect(self): |
8fa876ca | 24 | return wx.Rect(self.pos[0], self.pos[1], |
f6bcfd97 BP |
25 | self.bmp.GetWidth(), self.bmp.GetHeight()) |
26 | ||
8fa876ca | 27 | def Draw(self, dc, op = wx.COPY): |
f6bcfd97 | 28 | if self.bmp.Ok(): |
8fa876ca | 29 | memDC = wx.MemoryDC() |
f6bcfd97 BP |
30 | memDC.SelectObject(self.bmp) |
31 | ||
372bde9b | 32 | dc.Blit((self.pos[0], self.pos[1]), |
fd3f2efe RD |
33 | (self.bmp.GetWidth(), self.bmp.GetHeight()), |
34 | memDC, (0, 0), op, True) | |
f6bcfd97 | 35 | |
1e4a197e | 36 | return True |
f6bcfd97 | 37 | else: |
1e4a197e | 38 | return False |
f6bcfd97 BP |
39 | |
40 | ||
41 | ||
42 | #---------------------------------------------------------------------- | |
43 | ||
8fa876ca | 44 | class DragCanvas(wx.ScrolledWindow): |
f6bcfd97 | 45 | def __init__(self, parent, ID): |
8fa876ca | 46 | wx.ScrolledWindow.__init__(self, parent, ID) |
f6bcfd97 BP |
47 | self.shapes = [] |
48 | self.dragImage = None | |
49 | self.dragShape = None | |
10e07c70 | 50 | self.hiliteShape = None |
f6bcfd97 | 51 | |
8fa876ca | 52 | self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) |
96bfd053 | 53 | self.bg_bmp = images.getBackgroundBitmap() |
f6bcfd97 | 54 | |
f6bcfd97 BP |
55 | # Make a shape from an image and mask. This one will demo |
56 | # dragging outside the window | |
96bfd053 | 57 | bmp = images.getTestStarBitmap() |
f6bcfd97 | 58 | shape = DragShape(bmp) |
8fa876ca | 59 | shape.pos = (5, 5) |
1e4a197e | 60 | shape.fullscreen = True |
f6bcfd97 BP |
61 | self.shapes.append(shape) |
62 | ||
f6bcfd97 BP |
63 | # Make a shape from some text |
64 | text = "Some Text" | |
8fa876ca RD |
65 | bg_colour = wx.Colour(57, 115, 57) # matches the bg image |
66 | font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD) | |
f6bcfd97 | 67 | textExtent = self.GetFullTextExtent(text, font) |
8fa876ca RD |
68 | |
69 | # create a bitmap the same size as our text | |
70 | bmp = wx.EmptyBitmap(textExtent[0], textExtent[1]) | |
71 | ||
72 | # 'draw' the text onto the bitmap | |
73 | dc = wx.MemoryDC() | |
f6bcfd97 | 74 | dc.SelectObject(bmp) |
8fa876ca | 75 | dc.SetBackground(wx.Brush(bg_colour, wx.SOLID)) |
f6bcfd97 | 76 | dc.Clear() |
8fa876ca | 77 | dc.SetTextForeground(wx.RED) |
f6bcfd97 | 78 | dc.SetFont(font) |
fd3f2efe | 79 | dc.DrawText(text, (0, 0)) |
372bde9b RD |
80 | dc.SelectObject(wx.NullBitmap) |
81 | mask = wx.MaskColour(bmp, bg_colour) | |
f6bcfd97 BP |
82 | bmp.SetMask(mask) |
83 | shape = DragShape(bmp) | |
8fa876ca | 84 | shape.pos = (5, 100) |
f6bcfd97 BP |
85 | shape.text = "Some dragging text" |
86 | self.shapes.append(shape) | |
87 | ||
88 | ||
89 | # Make some shapes from some playing card images. | |
90 | x = 200 | |
8fa876ca | 91 | |
96bfd053 RD |
92 | for card in ['_01c_', '_12h_', '_13d_', '_10s_']: |
93 | bmpFunc = getattr(images, "get%sBitmap" % card) | |
94 | bmp = bmpFunc() | |
f6bcfd97 | 95 | shape = DragShape(bmp) |
8fa876ca | 96 | shape.pos = (x, 5) |
f6bcfd97 BP |
97 | self.shapes.append(shape) |
98 | x = x + 80 | |
99 | ||
100 | ||
8fa876ca RD |
101 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) |
102 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
103 | self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) | |
104 | self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) | |
105 | self.Bind(wx.EVT_MOTION, self.OnMotion) | |
106 | self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) | |
f6bcfd97 | 107 | |
8fa876ca RD |
108 | |
109 | # We're not doing anything here, but you might have reason to. | |
110 | # for example, if you were dragging something, you might elect to | |
111 | # 'drop it' when the cursor left the window. | |
d42e29c2 RD |
112 | def OnLeaveWindow(self, evt): |
113 | pass | |
114 | ||
f6bcfd97 | 115 | |
8fa876ca | 116 | # tile the background bitmap |
f6bcfd97 | 117 | def TileBackground(self, dc): |
f6bcfd97 BP |
118 | sz = self.GetClientSize() |
119 | w = self.bg_bmp.GetWidth() | |
120 | h = self.bg_bmp.GetHeight() | |
121 | ||
122 | x = 0 | |
8fa876ca | 123 | |
f6bcfd97 BP |
124 | while x < sz.width: |
125 | y = 0 | |
8fa876ca | 126 | |
f6bcfd97 | 127 | while y < sz.height: |
fd3f2efe | 128 | dc.DrawBitmap(self.bg_bmp, (x, y)) |
f6bcfd97 | 129 | y = y + h |
8fa876ca | 130 | |
f6bcfd97 BP |
131 | x = x + w |
132 | ||
133 | ||
8fa876ca | 134 | # Go through our list of shapes and draw them in whatever place they are. |
f6bcfd97 BP |
135 | def DrawShapes(self, dc): |
136 | for shape in self.shapes: | |
137 | if shape.shown: | |
138 | shape.Draw(dc) | |
139 | ||
8fa876ca RD |
140 | # This is actually a sophisticated 'hit test', but in this |
141 | # case we're also determining which shape, if any, was 'hit'. | |
f6bcfd97 BP |
142 | def FindShape(self, pt): |
143 | for shape in self.shapes: | |
144 | if shape.HitTest(pt): | |
145 | return shape | |
146 | return None | |
147 | ||
8fa876ca | 148 | # Remove a shape from the display |
f6bcfd97 BP |
149 | def EraseShape(self, shape, dc): |
150 | r = shape.GetRect() | |
4da6d35e | 151 | dc.SetClippingRect(r) |
f6bcfd97 BP |
152 | self.TileBackground(dc) |
153 | self.DrawShapes(dc) | |
154 | dc.DestroyClippingRegion() | |
155 | ||
8fa876ca RD |
156 | # Clears the background, then redraws it. If the DC is passed, then |
157 | # we only do so in the area so designated. Otherwise, it's the whole thing. | |
f6bcfd97 BP |
158 | def OnEraseBackground(self, evt): |
159 | dc = evt.GetDC() | |
8fa876ca | 160 | |
f6bcfd97 BP |
161 | if not dc: |
162 | dc = wxClientDC(self) | |
b166c703 | 163 | rect = self.GetUpdateRegion().GetBox() |
4da6d35e | 164 | dc.SetClippingRect(rect) |
f6bcfd97 BP |
165 | self.TileBackground(dc) |
166 | ||
8fa876ca | 167 | # Fired whenever a paint event occurs |
f6bcfd97 | 168 | def OnPaint(self, evt): |
8fa876ca | 169 | dc = wx.PaintDC(self) |
f6bcfd97 BP |
170 | self.PrepareDC(dc) |
171 | self.DrawShapes(dc) | |
172 | ||
8fa876ca | 173 | # Left mouse button is down. |
f6bcfd97 | 174 | def OnLeftDown(self, evt): |
8fa876ca | 175 | # Did the mouse go down on one of our shapes? |
f6bcfd97 | 176 | shape = self.FindShape(evt.GetPosition()) |
8fa876ca RD |
177 | |
178 | # If a shape was 'hit', then set that as the shape we're going to | |
179 | # drag around. Get our start position. Dragging has not yet started. | |
180 | # That will happen once the mouse moves, OR the mouse is released. | |
f6bcfd97 | 181 | if shape: |
f6bcfd97 BP |
182 | self.dragShape = shape |
183 | self.dragStartPos = evt.GetPosition() | |
184 | ||
8fa876ca | 185 | # Left mouse button up. |
f6bcfd97 BP |
186 | def OnLeftUp(self, evt): |
187 | if not self.dragImage or not self.dragShape: | |
188 | self.dragImage = None | |
189 | self.dragShape = None | |
190 | return | |
191 | ||
8fa876ca | 192 | # Hide the image, end dragging, and nuke out the drag image. |
f6bcfd97 BP |
193 | self.dragImage.Hide() |
194 | self.dragImage.EndDrag() | |
195 | self.dragImage = None | |
196 | ||
8fa876ca RD |
197 | dc = wx.ClientDC(self) |
198 | ||
10e07c70 RD |
199 | if self.hiliteShape: |
200 | self.hiliteShape.Draw(dc) | |
201 | self.hiliteShape = None | |
202 | ||
203 | # reposition and draw the shape | |
8fa876ca RD |
204 | |
205 | # Note by jmg 11/28/03 | |
206 | # Here's the original: | |
207 | # | |
208 | # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos | |
209 | # | |
210 | # So if there are any problems associated with this, use that as | |
211 | # a starting place in your investigation. I've tried to simulate the | |
212 | # wx.Point __add__ method here -- it won't work for tuples as we | |
213 | # have now from the various methods | |
214 | # | |
215 | # There must be a better way to do this :-) | |
216 | # | |
217 | ||
218 | self.dragShape.pos = ( | |
219 | self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0], | |
220 | self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1] | |
221 | ) | |
222 | ||
1e4a197e | 223 | self.dragShape.shown = True |
f6bcfd97 BP |
224 | self.dragShape.Draw(dc) |
225 | self.dragShape = None | |
226 | ||
8fa876ca | 227 | # The mouse is moving |
f6bcfd97 | 228 | def OnMotion(self, evt): |
8fa876ca | 229 | # Ignore mouse movement if we're not dragging. |
f6bcfd97 BP |
230 | if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown(): |
231 | return | |
232 | ||
8b9a4190 | 233 | # if we have a shape, but haven't started dragging yet |
f6bcfd97 BP |
234 | if self.dragShape and not self.dragImage: |
235 | ||
236 | # only start the drag after having moved a couple pixels | |
10e07c70 | 237 | tolerance = 2 |
f6bcfd97 BP |
238 | pt = evt.GetPosition() |
239 | dx = abs(pt.x - self.dragStartPos.x) | |
240 | dy = abs(pt.y - self.dragStartPos.y) | |
241 | if dx <= tolerance and dy <= tolerance: | |
242 | return | |
243 | ||
10e07c70 | 244 | # erase the shape since it will be drawn independently now |
8fa876ca | 245 | dc = wx.ClientDC(self) |
1e4a197e | 246 | self.dragShape.shown = False |
10e07c70 RD |
247 | self.EraseShape(self.dragShape, dc) |
248 | ||
249 | ||
f6bcfd97 | 250 | if self.dragShape.text: |
8fa876ca RD |
251 | self.dragImage = wx.DragString(self.dragShape.text, |
252 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 253 | else: |
8fa876ca RD |
254 | self.dragImage = wx.DragImage(self.dragShape.bmp, |
255 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 256 | |
10e07c70 RD |
257 | hotspot = self.dragStartPos - self.dragShape.pos |
258 | self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen) | |
f6bcfd97 | 259 | |
10e07c70 | 260 | self.dragImage.Move(pt) |
f6bcfd97 BP |
261 | self.dragImage.Show() |
262 | ||
263 | ||
10e07c70 | 264 | # if we have shape and image then move it, posibly highlighting another shape. |
f6bcfd97 | 265 | elif self.dragShape and self.dragImage: |
10e07c70 | 266 | onShape = self.FindShape(evt.GetPosition()) |
1e4a197e RD |
267 | unhiliteOld = False |
268 | hiliteNew = False | |
10e07c70 RD |
269 | |
270 | # figure out what to hilite and what to unhilite | |
271 | if self.hiliteShape: | |
272 | if onShape is None or self.hiliteShape is not onShape: | |
1e4a197e | 273 | unhiliteOld = True |
10e07c70 RD |
274 | |
275 | if onShape and onShape is not self.hiliteShape and onShape.shown: | |
1e4a197e | 276 | hiliteNew = True |
10e07c70 RD |
277 | |
278 | # if needed, hide the drag image so we can update the window | |
279 | if unhiliteOld or hiliteNew: | |
280 | self.dragImage.Hide() | |
281 | ||
282 | if unhiliteOld: | |
8fa876ca | 283 | dc = wx.ClientDC(self) |
10e07c70 RD |
284 | self.hiliteShape.Draw(dc) |
285 | self.hiliteShape = None | |
286 | ||
287 | if hiliteNew: | |
8fa876ca | 288 | dc = wx.ClientDC(self) |
10e07c70 | 289 | self.hiliteShape = onShape |
8fa876ca | 290 | self.hiliteShape.Draw(dc, wx.INVERT) |
10e07c70 RD |
291 | |
292 | # now move it and show it again if needed | |
293 | self.dragImage.Move(evt.GetPosition()) | |
294 | if unhiliteOld or hiliteNew: | |
295 | self.dragImage.Show() | |
f6bcfd97 BP |
296 | |
297 | ||
298 | #---------------------------------------------------------------------- | |
299 | ||
300 | def runTest(frame, nb, log): | |
8fa876ca RD |
301 | |
302 | win = wx.Panel(nb, -1) | |
70a357c2 | 303 | canvas = DragCanvas(win, -1) |
8fa876ca RD |
304 | |
305 | def onSize(evt, panel=win, canvas=canvas): | |
306 | canvas.SetSize(panel.GetSize()) | |
307 | ||
308 | win.Bind(wx.EVT_SIZE, onSize) | |
f6bcfd97 BP |
309 | return win |
310 | ||
311 | #---------------------------------------------------------------------- | |
312 | ||
313 | ||
314 | ||
315 | overview = """\ | |
8fa876ca RD |
316 | DragImage is used when you wish to drag an object on the screen, and a simple |
317 | cursor is not enough. | |
318 | ||
319 | On Windows, the WIN32 API is used to do achieve smooth dragging. On other | |
320 | platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use | |
321 | <code>GenericDragImage</code> on Windows, too. | |
322 | ||
323 | <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all | |
324 | platforms, but uses the <code>DragImage</code> name. | |
325 | ||
326 | To use this class, when you wish to start dragging an image, create a | |
327 | <code>DragImage</code> object and store it somewhere you can access it as the | |
328 | drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move | |
329 | the image, initially call Show and then Move. If you wish to update the screen | |
330 | contents during the drag (for example, highlight an item as in the example), first | |
331 | call Hide, update the screen, call Move, and then call Show. | |
332 | ||
333 | You can drag within one window, or you can use full-screen dragging either across | |
334 | the whole screen, or just restricted to one area of the screen to save resources. | |
335 | If you want the user to drag between two windows, then you will need to use | |
336 | full-screen dragging. | |
337 | ||
f6bcfd97 | 338 | """ |
1e4a197e RD |
339 | |
340 | ||
341 | if __name__ == '__main__': | |
342 | import sys,os | |
343 | import run | |
344 | run.main(['', os.path.basename(sys.argv[0])]) | |
345 |