]> git.saurik.com Git - wxWidgets.git/blame - wxPython/contrib/animate/animate.i
new configure flags
[wxWidgets.git] / wxPython / contrib / animate / animate.i
CommitLineData
2e5aa9c4
RD
1/////////////////////////////////////////////////////////////////////////////
2// Name: animate.i
3// Purpose: Wrappers for the animation classes in wx/contrib
4//
5// Author: Robin Dunn
6//
7// Created: 4-April-2005
8// RCS-ID: $Id$
9// Copyright: (c) 2005 by Total Control Software
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13%define DOCSTRING
485f878c 14"Simple animation player classes, including `GIFAnimationCtrl` for displaying
2e5aa9c4
RD
15animated GIF files
16"
17%enddef
18
19%module(package="wx", docstring=DOCSTRING) animate
20
21
22%{
23#include "wx/wxPython/wxPython.h"
24#include "wx/wxPython/pyclasses.h"
25#include <wx/animate/animate.h>
26%}
27
28//---------------------------------------------------------------------------
29
30%import core.i
31%pythoncode { import wx }
32%pythoncode { __docfilter__ = wx._core.__DocFilter(globals()) }
33
34
35MAKE_CONST_WXSTRING2(AnimationControlNameStr, wxT("animationControl"));
36MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
37
38%include _animate_rename.i
39
40//---------------------------------------------------------------------------
41
42
43enum wxAnimationDisposal
44{
45 wxANIM_UNSPECIFIED = -1,
46 wxANIM_DONOTREMOVE = 0,
47 wxANIM_TOBACKGROUND = 1,
48 wxANIM_TOPREVIOUS = 2
49} ;
50
51
52/* wxAnimationPlayer
53 * Create an object of this class, and either pass an wxXXXAnimation object in
54 * the constructor, or call SetAnimation. Then call Play(). The wxAnimation
55 * object is only destroyed in the destructor if destroyAnimation is true in
56 * the constructor.
57 */
58
59class wxAnimationPlayer : public wxObject
60{
61public:
62 wxAnimationPlayer(wxAnimationBase *animation = NULL,
63 bool destroyAnimation = false);
64 ~wxAnimationPlayer();
65
66
67 void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = false);
68 wxAnimationBase* GetAnimation() const;
69
70 void SetDestroyAnimation(bool destroyAnimation);
71 bool GetDestroyAnimation() const;
72
73 void SetCurrentFrame(int currentFrame);
74 int GetCurrentFrame() const;
75
76 void SetWindow(wxWindow* window);
77 wxWindow* GetWindow() const;
78
79 void SetPosition(const wxPoint& pos);
80 wxPoint GetPosition() const;
81
82 void SetLooped(bool looped);
83 bool GetLooped() const;
84
85 bool HasAnimation() const;
86
87 bool IsPlaying() const;
88
89 // Specify whether the GIF's background colour is to be shown,
90 // or whether the window background should show through (the default)
91 void UseBackgroundColour(bool useBackground);
92 bool UsingBackgroundColour() const;
93
94 // Set and use a user-specified background colour (valid for transparent
95 // animations only)
96 void SetCustomBackgroundColour(const wxColour& col,
97 bool useCustomBackgroundColour = true);
98
99 bool UsingCustomBackgroundColour() const;
100 const wxColour& GetCustomBackgroundColour() const;
101
102 // Another refinement - suppose we're drawing the animation in a separate
103 // control or window. We may wish to use the background of the parent
104 // window as the background of our animation. This allows us to specify
105 // whether to grab from the parent or from this window.
106 void UseParentBackground(bool useParent);
107 bool UsingParentBackground() const;
108
109
110 // Play
111 virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = true);
112
113 // Build animation (list of wxImages). If not called before Play
114 // is called, Play will call this automatically.
115 virtual bool Build();
116
117 // Stop the animation
118 virtual void Stop();
119
120 // Draw the current view of the animation into this DC.
121 // Call this from your OnPaint, for example.
122 virtual void Draw(wxDC& dc);
123
124
125 virtual int GetFrameCount() const;
126 virtual wxImage* GetFrame(int i) const; // Creates a new wxImage
127 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
128 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
129 virtual int GetDelay(int i) const; // Delay for this frame
130
131 virtual wxSize GetLogicalScreenSize() const;
132 virtual bool GetBackgroundColour(wxColour& col) const ;
133 virtual bool GetTransparentColour(wxColour& col) const ;
134
135
136 // Play the frame
137 virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos);
138 %Rename(PlayNextFrame,
139 virtual bool, PlayFrame());
140
141 virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos);
142 virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour);
143
144 // Clear the wxImage cache
145 virtual void ClearCache();
146
147 // Save the pertinent area of the window so we can restore
148 // it if drawing transparently
149 void SaveBackground(const wxRect& rect);
150
151 wxBitmap& GetBackingStore();
152
153};
154
155
156//---------------------------------------------------------------------------
157
158/* wxAnimationBase
159 * Base class for animations.
160 * A wxXXXAnimation only stores the animation, providing accessors to
161 * wxAnimationPlayer. Currently an animation is read-only, but we could
162 * extend the API for adding frames programmatically, and perhaps have a
163 * wxMemoryAnimation class that stores its frames in memory, and is able to
164 * save all files with suitable filenames. You could then use e.g. Ulead GIF
165 * Animator to load the image files into a GIF animation.
166 */
167
168class wxAnimationBase : public wxObject
169{
170public:
171 //wxAnimationBase() {}; // It's an ABC
172 ~wxAnimationBase() {};
173
174//// Accessors. Should be overridden by each derived class.
175
176 virtual int GetFrameCount() const;
177 virtual wxImage* GetFrame(int i) const;
178 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
179 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
180 virtual int GetDelay(int i) const; // Delay for this frame
181
182 virtual wxSize GetLogicalScreenSize() const;
183 virtual bool GetBackgroundColour(wxColour& col) const;
184 virtual bool GetTransparentColour(wxColour& col) const;
185
186 // Is the animation OK?
187 virtual bool IsValid() const;
188
189 virtual bool LoadFile(const wxString& filename);
190};
191
192
193// TODO: Add a wxPyAnimationBase class
194
195//---------------------------------------------------------------------------
196
197/* wxGIFAnimation
198 * This will be moved to a separate file in due course.
199 */
200class wxGIFAnimation : public wxAnimationBase
201{
202public:
203 wxGIFAnimation() ;
204 ~wxGIFAnimation() ;
205
206//// Accessors
207
208 virtual int GetFrameCount() const;
209 virtual wxImage* GetFrame(int i) const;
210 virtual wxAnimationDisposal GetDisposalMethod(int i) const;
211 virtual wxRect GetFrameRect(int i) const; // Position and size of frame
212 virtual int GetDelay(int i) const; // Delay for this frame
213
214 virtual wxSize GetLogicalScreenSize() const ;
215 virtual bool GetBackgroundColour(wxColour& col) const ;
216 virtual bool GetTransparentColour(wxColour& col) const ;
217
218 virtual bool IsValid() const;
219
220//// Operations
221
222 virtual bool LoadFile(const wxString& filename);
223
224};
225
226
227//---------------------------------------------------------------------------
228
229/*
230 * wxAnimationCtrlBase
231 * Abstract base class for format-specific animation controls.
232 * This class implements most of the functionality; all a derived
233 * class has to do is create the appropriate animation class on demand.
234 */
235
236// Resize to animation size if this is set
237enum { wxAN_FIT_ANIMATION };
238
239
240// class wxAnimationCtrlBase: public wxControl
241// {
242// public:
243// %pythonAppend wxAnimationCtrlBase "self._setOORInfo(self)"
244// %pythonAppend wxAnimationCtrlBase() ""
245
246// wxAnimationCtrlBase(wxWindow *parent, wxWindowID id,
247// const wxString& filename = wxPyEmptyString,
248// const wxPoint& pos = wxDefaultPosition,
249// const wxSize& size = wxDefaultSize,
250// long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
251// const wxString& name = wxPyAnimationControlNameStr);
252// %RenameCtor(PreAnimationCtrlBase, wxAnimationCtrlBase());
253
254// bool Create(wxWindow *parent, wxWindowID id,
255// const wxString& filename = wxPyEmptyString,
256// const wxPoint& pos = wxDefaultPosition,
257// const wxSize& size = wxDefaultSize,
258// long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
259// const wxString& name = wxPyAnimationControlNameStr);
260
261// //// Operations
262// virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
263// virtual bool Play(bool looped = true) ;
264// virtual void Stop();
265// virtual void FitToAnimation();
266
267// //// Accessors
268// virtual bool IsPlaying() const;
269// virtual wxAnimationPlayer& GetPlayer();
270// virtual wxAnimationBase* GetAnimation();
271
272// const wxString& GetFilename() const;
273// void SetFilename(const wxString& filename);
274
275// };
276
277
278/*
279 * wxGIFAnimationCtrl
280 * Provides a GIF animation class when required.
281 */
282
283MustHaveApp(wxGIFAnimationCtrl);
284class wxGIFAnimationCtrl: public wxControl //wxAnimationCtrlBase
285{
286public:
287 %pythonAppend wxGIFAnimationCtrl "self._setOORInfo(self)"
288 %pythonAppend wxGIFAnimationCtrl() ""
289
290 wxGIFAnimationCtrl(wxWindow *parent, wxWindowID id=-1,
291 const wxString& filename = wxPyEmptyString,
292 const wxPoint& pos = wxDefaultPosition,
293 const wxSize& size = wxDefaultSize,
294 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
295 const wxString& name = wxPyAnimationControlNameStr);
296 %RenameCtor(PreGIFAnimationCtrl, wxGIFAnimationCtrl());
297
298 bool Create(wxWindow *parent, wxWindowID id=-1,
299 const wxString& filename = wxPyEmptyString,
300 const wxPoint& pos = wxDefaultPosition,
301 const wxSize& size = wxDefaultSize,
302 long style = wxAN_FIT_ANIMATION|wxNO_BORDER,
303 const wxString& name = wxPyAnimationControlNameStr);
304
305 //// Operations
306 virtual bool LoadFile(const wxString& filename = wxPyEmptyString);
307 virtual bool Play(bool looped = true) ;
308 virtual void Stop();
309 virtual void FitToAnimation();
310
311 //// Accessors
312 virtual bool IsPlaying() const;
313 virtual wxAnimationPlayer& GetPlayer();
314 virtual wxAnimationBase* GetAnimation();
315
316 const wxString& GetFilename() const;
317 void SetFilename(const wxString& filename);
318
319};
320
321//---------------------------------------------------------------------------
322//---------------------------------------------------------------------------
323