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fixed SetAddress() for self-assignment (patch 1430703)
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315ebf68 1\section{\class{wxSound}}\label{wxsound}
eaaa6a06 2
dcb206ad 3This class represents a short sound (loaded from Windows WAV file), that
b2cf617c 4can be stored in memory and played. Currently this class is implemented
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5on Windows and Unix (and uses either
6\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
dcb206ad 7\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
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8
9\wxheading{Derived from}
10
11\helpref{wxObject}{wxobject}
12
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13\wxheading{Include files}
14
dcb206ad 15<wx/sound.h>
954b8ae6 16
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17\latexignore{\rtfignore{\wxheading{Members}}}
18
b1e0f4ed 19
39275175 20\membersection{wxSound::wxSound}\label{wxsoundctor}
eaaa6a06 21
315ebf68 22\func{}{wxSound}{\void}
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23
24Default constructor.
25
315ebf68 26\func{}{wxSound}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
eaaa6a06 27
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28Constructs a wave object from a file or, under Windows, from a Windows
29resource. Call \helpref{wxSound::IsOk}{wxsoundisok} to determine whether this
30succeeded.
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31
32\wxheading{Parameters}
33
34\docparam{fileName}{The filename or Windows resource.}
35
dcb206ad 36\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
eaaa6a06 37
b1e0f4ed 38
39275175 39\membersection{wxSound::\destruct{wxSound}}\label{wxsounddtor}
eaaa6a06 40
315ebf68 41\func{}{\destruct{wxSound}}{\void}
eaaa6a06 42
315ebf68 43Destroys the wxSound object.
eaaa6a06 44
b1e0f4ed 45
315ebf68 46\membersection{wxSound::Create}\label{wxsoundcreate}
eaaa6a06 47
dcb206ad 48\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
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49
50Constructs a wave object from a file or resource.
51
52\wxheading{Parameters}
53
54\docparam{fileName}{The filename or Windows resource.}
55
dcb206ad 56\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
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57
58\wxheading{Return value}
59
dcb206ad 60\true if the call was successful, \false otherwise.
eaaa6a06 61
b1e0f4ed 62
315ebf68 63\membersection{wxSound::IsOk}\label{wxsoundisok}
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64
65\constfunc{bool}{IsOk}{\void}
66
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67Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
68
b1e0f4ed 69
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70\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
71
72\constfunc{static bool}{IsPlaying}{\void}
73
74Returns \true if a sound is played at the moment.
eaaa6a06 75
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76This method is currently not implemented under Windows.
77
78
315ebf68 79\membersection{wxSound::Play}\label{wxsoundplay}
eaaa6a06 80
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81\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
82
83\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
84
85Plays the sound file. If another sound is playing, it will be interrupted.
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86Returns \true on success, \false otherwise. Note that in general it is possible
87to delete the object which is being asynchronously played any time after
88calling this function and the sound would continue playing, however this
89currently doesn't work under Windows for sound objects loaded from memory data.
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90
91The possible values for \arg{flags} are:
92
93\begin{twocollist}
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94\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
95replayed.}
96\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
97{\tt Play} returns immediately}
98\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
99and loops until another sound is played,
100\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
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101\end{twocollist}
102
103The static form is shorthand for this code:
d2c2afc9 104
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105\begin{verbatim}
106wxSound(filename).Play(flags);
107\end{verbatim}
eaaa6a06 108
b1e0f4ed 109
dcb206ad 110\membersection{wxSound::Stop}\label{wxsoundstop}
eaaa6a06 111
dcb206ad 112\func{static void}{Stop}{\void}
eaaa6a06 113
dcb206ad 114If a sound is played, this function stops it.
5a30d450 115