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added missing consts and pass objects by const reference instead of by value (patch...
[wxWidgets.git] / src / x11 / evtloop.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: x11/evtloop.cpp
3// Purpose: implements wxEventLoop for X11
4// Author: Julian Smart
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Julian Smart
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
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20#include "wx/window.h"
21#include "wx/app.h"
22#include "wx/evtloop.h"
23#include "wx/tooltip.h"
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24#if wxUSE_THREADS
25#include "wx/thread.h"
26#endif
b513212d 27#include "wx/timer.h"
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28#include "wx/hash.h"
29#include "wx/module.h"
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30#include "wx/x11/private.h"
31#include "X11/Xlib.h"
32
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33#include <sys/time.h>
34#include <unistd.h>
35
2d1084ea 36#if wxUSE_SOCKETS
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37// ----------------------------------------------------------------------------
38// wxSocketTable
39// ----------------------------------------------------------------------------
40
41typedef void (*wxSocketCallback) (int fd, void* data);
42
43class wxSocketTableEntry: public wxObject
44{
45 public:
46 wxSocketTableEntry()
47 {
48 m_fdInput = -1; m_fdOutput = -1;
49 m_callbackInput = NULL; m_callbackOutput = NULL;
50 m_dataInput = NULL; m_dataOutput = NULL;
51 }
3754265e 52
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53 int m_fdInput;
54 int m_fdOutput;
55 wxSocketCallback m_callbackInput;
56 wxSocketCallback m_callbackOutput;
57 void* m_dataInput;
58 void* m_dataOutput;
59};
60
61typedef enum
62{ wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ;
63
64class wxSocketTable: public wxHashTable
65{
66 public:
67 wxSocketTable(): wxHashTable(wxKEY_INTEGER)
68 {
69 }
70 ~wxSocketTable()
71 {
ac32ba44 72 WX_CLEAR_HASH_TABLE(*this)
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73 }
74
75 wxSocketTableEntry* FindEntry(int fd);
76
77 void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data);
78
79 void UnregisterCallback(int fd, wxSocketTableType socketType);
80
81 bool CallCallback(int fd, wxSocketTableType socketType);
82
83 void FillSets(fd_set* readset, fd_set* writeset, int* highest);
84
85 void ProcessEvents(fd_set* readset, fd_set* writeset);
86};
87
88wxSocketTableEntry* wxSocketTable::FindEntry(int fd)
89{
90 wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd);
91 return entry;
92}
93
94void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
95{
96 wxSocketTableEntry* entry = FindEntry(fd);
97 if (!entry)
98 {
99 entry = new wxSocketTableEntry();
100 Put(fd, entry);
101 }
102
103 if (socketType == wxSocketTableInput)
104 {
105 entry->m_fdInput = fd;
106 entry->m_dataInput = data;
107 entry->m_callbackInput = callback;
108 }
109 else
110 {
111 entry->m_fdOutput = fd;
112 entry->m_dataOutput = data;
113 entry->m_callbackOutput = callback;
114 }
115}
116
117void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType)
118{
119 wxSocketTableEntry* entry = FindEntry(fd);
120 if (entry)
121 {
122 if (socketType == wxSocketTableInput)
123 {
124 entry->m_fdInput = -1;
125 entry->m_dataInput = NULL;
126 entry->m_callbackInput = NULL;
127 }
128 else
129 {
130 entry->m_fdOutput = -1;
131 entry->m_dataOutput = NULL;
132 entry->m_callbackOutput = NULL;
133 }
134 if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
135 {
136 Delete(fd);
137 delete entry;
138 }
139 }
140}
141
142bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType)
143{
144 wxSocketTableEntry* entry = FindEntry(fd);
145 if (entry)
146 {
147 if (socketType == wxSocketTableInput)
148 {
149 if (entry->m_fdInput != -1 && entry->m_callbackInput)
150 {
151 (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
152 }
153 }
154 else
155 {
156 if (entry->m_fdOutput != -1 && entry->m_callbackOutput)
157 {
158 (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
159 }
160 }
161 return TRUE;
162 }
163 else
164 return FALSE;
165}
166
167void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
168{
169 BeginFind();
ac32ba44 170 wxHashTable::compatibility_iterator node = Next();
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171 while (node)
172 {
09a1dffa 173 wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
3754265e 174
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175 if (entry->m_fdInput != -1)
176 {
177 FD_SET(entry->m_fdInput, readset);
178 if (entry->m_fdInput > *highest)
179 * highest = entry->m_fdInput;
180 }
181
182 if (entry->m_fdOutput != -1)
183 {
184 FD_SET(entry->m_fdOutput, writeset);
185 if (entry->m_fdOutput > *highest)
186 * highest = entry->m_fdOutput;
187 }
188
189 node = Next();
190 }
191}
192
193void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
194{
195 BeginFind();
ac32ba44 196 wxHashTable::compatibility_iterator node = Next();
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197 while (node)
198 {
09a1dffa 199 wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
3754265e 200
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201 if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
202 {
203 (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
204 }
205
206 if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset))
207 {
208 (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
209 }
210
211 node = Next();
212 }
213}
214
215wxSocketTable* wxTheSocketTable = NULL;
216
217class wxSocketTableModule: public wxModule
218{
219DECLARE_DYNAMIC_CLASS(wxSocketTableModule)
220public:
221 wxSocketTableModule() {}
222 bool OnInit() { wxTheSocketTable = new wxSocketTable; return TRUE; };
223 void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; };
224};
225
226IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule)
227
228// Implement registration functions as C functions so they
229// can be called from gsock11.c
230
231extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
232{
233 if (wxTheSocketTable)
234 {
235 wxTheSocketTable->RegisterCallback(fd, socketType, callback, data);
236 }
237}
238
239extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType)
240{
241 if (wxTheSocketTable)
242 {
243 wxTheSocketTable->UnregisterCallback(fd, socketType);
244 }
245}
2d1084ea 246#endif
52127426 247
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248// ----------------------------------------------------------------------------
249// wxEventLoopImpl
250// ----------------------------------------------------------------------------
251
252class WXDLLEXPORT wxEventLoopImpl
253{
254public:
255 // ctor
256 wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
257
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258 // process an XEvent, return TRUE if it was processed
259 bool ProcessEvent(XEvent* event);
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260
261 // generate an idle message, return TRUE if more idle time requested
262 bool SendIdleEvent();
263
264 // set/get the exit code
265 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
266 int GetExitCode() const { return m_exitcode; }
267
268public:
269 // preprocess an event, return TRUE if processed (i.e. no further
270 // dispatching required)
7266b672 271 bool PreProcessEvent(XEvent* event);
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272
273 // the exit code of the event loop
274 int m_exitcode;
275
276 bool m_keepGoing;
277};
278
279// ============================================================================
280// wxEventLoopImpl implementation
281// ============================================================================
282
283// ----------------------------------------------------------------------------
284// wxEventLoopImpl message processing
285// ----------------------------------------------------------------------------
286
086fd560 287bool wxEventLoopImpl::ProcessEvent(XEvent *event)
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288{
289 // give us the chance to preprocess the message first
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290 if ( PreProcessEvent(event) )
291 return TRUE;
3754265e 292
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293 // if it wasn't done, dispatch it to the corresponding window
294 if (wxTheApp)
295 return wxTheApp->ProcessXEvent((WXEvent*) event);
296
297 return FALSE;
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298}
299
300bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
301{
302 // TODO
303#if 0
304 HWND hWnd = msg->hwnd;
305 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
306
307
308 // try translations first; find the youngest window with a translation
309 // table.
310 wxWindow *wnd;
311 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
312 {
313 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
314 return TRUE;
315 }
316
317 // Anyone for a non-translation message? Try youngest descendants first.
318 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
319 {
320 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
321 return TRUE;
322 }
323#endif
324
325 return FALSE;
326}
327
328// ----------------------------------------------------------------------------
329// wxEventLoopImpl idle event processing
330// ----------------------------------------------------------------------------
331
332bool wxEventLoopImpl::SendIdleEvent()
333{
e39af974 334 return wxTheApp->ProcessIdle();
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335}
336
337// ============================================================================
338// wxEventLoop implementation
339// ============================================================================
340
3754265e 341wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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342
343// ----------------------------------------------------------------------------
344// wxEventLoop running and exiting
345// ----------------------------------------------------------------------------
346
347wxEventLoop::~wxEventLoop()
348{
349 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
350}
351
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352int wxEventLoop::Run()
353{
354 // event loops are not recursive, you need to create another loop!
355 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
356
357 m_impl = new wxEventLoopImpl;
3754265e 358
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359 wxEventLoop *oldLoop = ms_activeLoop;
360 ms_activeLoop = this;
361
362 m_impl->m_keepGoing = TRUE;
363 while ( m_impl->m_keepGoing )
364 {
7266b672 365#if 0 // wxUSE_THREADS
2b5f62a0 366 wxMutexGuiLeaveOrEnter();
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367#endif // wxUSE_THREADS
368
369 // generate and process idle events for as long as we don't have
370 // anything else to do
371 while ( ! Pending() )
372 {
b555c37c 373#if wxUSE_TIMER
b513212d 374 wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
b555c37c 375#endif
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376 if (!m_impl->SendIdleEvent())
377 {
2b5f62a0 378#if 0 // wxUSE_THREADS
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379 // leave the main loop to give other threads a chance to
380 // perform their GUI work
381 wxMutexGuiLeave();
382 wxUsleep(20);
383 wxMutexGuiEnter();
384#endif
385 // Break out of while loop
386 break;
387 }
388 }
389
390 // a message came or no more idle processing to do, sit in Dispatch()
391 // waiting for the next message
392 if ( !Dispatch() )
393 {
394 break;
395 }
396 }
397
398 int exitcode = m_impl->GetExitCode();
399 delete m_impl;
400 m_impl = NULL;
401
402 ms_activeLoop = oldLoop;
403
404 return exitcode;
405}
406
407void wxEventLoop::Exit(int rc)
408{
409 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
410
411 m_impl->SetExitCode(rc);
412 m_impl->m_keepGoing = FALSE;
413}
414
415// ----------------------------------------------------------------------------
416// wxEventLoop message processing dispatching
417// ----------------------------------------------------------------------------
418
419bool wxEventLoop::Pending() const
420{
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421 XFlush( wxGlobalDisplay() );
422 return (XPending( wxGlobalDisplay() ) > 0);
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423}
424
425bool wxEventLoop::Dispatch()
426{
427 XEvent event;
428
429 // TODO allowing for threads, as per e.g. wxMSW
430
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431 // This now waits until either an X event is received,
432 // or the select times out. So we should now process
433 // wxTimers in a reasonably timely fashion. However it
434 // does also mean that idle processing will happen more
435 // often, so we should probably limit idle processing to
436 // not be repeated more than every N milliseconds.
3754265e 437
2b5f62a0 438 if (XPending( wxGlobalDisplay() ) == 0)
1016f0de 439 {
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440#if wxUSE_NANOX
441 GR_TIMEOUT timeout = 10; // Milliseconds
442 // Wait for next event, or timeout
443 GrGetNextEventTimeout(& event, timeout);
444
445 // Fall through to ProcessEvent.
446 // we'll assume that ProcessEvent will just ignore
447 // the event if there was a timeout and no event.
3754265e 448
868741e9 449#else
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450 struct timeval tv;
451 tv.tv_sec=0;
452 tv.tv_usec=10000; // TODO make this configurable
2b5f62a0 453 int fd = ConnectionNumber( wxGlobalDisplay() );
3754265e 454
1016f0de 455 fd_set readset;
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456 fd_set writeset;
457 int highest = fd;
1016f0de 458 FD_ZERO(&readset);
52127426 459 FD_ZERO(&writeset);
3754265e 460
1016f0de 461 FD_SET(fd, &readset);
52127426 462
2d1084ea 463#if wxUSE_SOCKETS
52127426 464 if (wxTheSocketTable)
2b5f62a0 465 wxTheSocketTable->FillSets( &readset, &writeset, &highest );
2d1084ea 466#endif
3754265e 467
2b5f62a0 468 if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
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469 {
470 // Timed out, so no event to process
471 return TRUE;
472 }
473 else
474 {
52127426 475 // An X11 event was pending, so get it
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476 if (FD_ISSET( fd, &readset ))
477 XNextEvent( wxGlobalDisplay(), &event );
52127426 478
2d1084ea 479#if wxUSE_SOCKETS
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480 // Check if any socket events were pending,
481 // and if so, call their callbacks
482 if (wxTheSocketTable)
2b5f62a0 483 wxTheSocketTable->ProcessEvents( &readset, &writeset );
2d1084ea 484#endif
1016f0de 485 }
868741e9 486#endif
3754265e 487 }
2b5f62a0 488 else
1016f0de 489 {
2b5f62a0 490 XNextEvent( wxGlobalDisplay(), &event );
1016f0de 491 }
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492
493
2b5f62a0 494 (void) m_impl->ProcessEvent( &event );
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495 return TRUE;
496}
497