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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/scrolbar.h
3// Purpose: wxScrollBar for wxUniversal
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_SCROLBAR_H_
13#define _WX_UNIV_SCROLBAR_H_
14
15#ifdef __GNUG__
a3870b2f 16 #pragma interface "univscrolbar.h"
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17#endif
18
19class WXDLLEXPORT wxScrollTimer;
20
21#include "wx/univ/scrarrow.h"
22
23// ----------------------------------------------------------------------------
24// the actions supported by this control
25// ----------------------------------------------------------------------------
26
27// scroll the bar
28#define wxACTION_SCROLL_START _T("start") // to the beginning
29#define wxACTION_SCROLL_END _T("end") // to the end
30#define wxACTION_SCROLL_LINE_UP _T("lineup") // one line up/left
31#define wxACTION_SCROLL_PAGE_UP _T("pageup") // one page up/left
32#define wxACTION_SCROLL_LINE_DOWN _T("linedown") // one line down/right
33#define wxACTION_SCROLL_PAGE_DOWN _T("pagedown") // one page down/right
34
35// the scrollbar thumb may be dragged
36#define wxACTION_SCROLL_THUMB_DRAG _T("thumbdrag")
37#define wxACTION_SCROLL_THUMB_MOVE _T("thumbmove")
38#define wxACTION_SCROLL_THUMB_RELEASE _T("thumbrelease")
39
40// ----------------------------------------------------------------------------
41// wxScrollBar
42// ----------------------------------------------------------------------------
43
44class WXDLLEXPORT wxScrollBar : public wxScrollBarBase,
45 public wxControlWithArrows
46{
47public:
48 // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
49 // start from 0 which allows to use them as array indices
50 enum Element
51 {
52 Element_Arrow_Line_1,
53 Element_Arrow_Line_2,
54 Element_Arrow_Page_1,
55 Element_Arrow_Page_2,
56 Element_Thumb,
57 Element_Bar_1,
58 Element_Bar_2,
59 Element_Max
60 };
61
62 wxScrollBar();
63 wxScrollBar(wxWindow *parent,
64 wxWindowID id,
65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = wxSB_HORIZONTAL,
68 const wxValidator& validator = wxDefaultValidator,
69 const wxString& name = wxScrollBarNameStr);
70
71 bool Create(wxWindow *parent,
72 wxWindowID id,
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxSB_HORIZONTAL,
76 const wxValidator& validator = wxDefaultValidator,
77 const wxString& name = wxScrollBarNameStr);
78
79 virtual ~wxScrollBar();
80
81 // implement base class pure virtuals
82 virtual int GetThumbPosition() const;
83 virtual int GetThumbSize() const;
84 virtual int GetPageSize() const;
85 virtual int GetRange() const;
86
87 virtual void SetThumbPosition(int thumbPos);
88 virtual void SetScrollbar(int position, int thumbSize,
89 int range, int pageSize,
90 bool refresh = TRUE);
91
92 // wxScrollBar actions
93 void ScrollToStart();
94 void ScrollToEnd();
95 void ScrollLines(int nLines);
96 void ScrollPages(int nPages);
97
98 virtual bool PerformAction(const wxControlAction& action,
99 long numArg = 0,
100 const wxString& strArg = wxEmptyString);
101
102 // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
103 void SetState(Element which, int flags);
104 int GetState(Element which) const;
105
106 // implement wxControlWithArrows methods
107 virtual wxRenderer *GetRenderer() const { return m_renderer; }
108 virtual wxWindow *GetWindow() { return this; }
109 virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
110 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
111 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
112 virtual bool OnArrow(wxScrollArrows::Arrow arrow);
113 virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
114
115 // for wxControlRenderer::DrawScrollbar() only
116 const wxScrollArrows& GetArrows() const { return m_arrows; }
117
118protected:
119 virtual wxSize DoGetBestClientSize() const;
120 virtual void DoDraw(wxControlRenderer *renderer);
121 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
122
123 // event handlers
124 void OnIdle(wxIdleEvent& event);
125
126 // SetThumbPosition() helper
127 void DoSetThumb(int thumbPos);
128
129 // common part of all ctors
130 void Init();
131
132private:
133 // total range of the scrollbar in logical units
134 int m_range;
135
136 // the current and previous (after last refresh - this is used for
137 // repainting optimisation) size of the thumb in logical units (from 0 to
138 // m_range) and its position (from 0 to m_range - m_thumbSize)
139 int m_thumbSize,
140 m_thumbPos,
141 m_thumbPosOld;
142
143 // the page size, i.e. the number of lines by which to scroll when page
144 // up/down action is performed
145 int m_pageSize;
146
147 // the state of the sub elements
148 int m_elementsState[Element_Max];
149
150 // the dirty flag: if set, scrollbar must be updated
151 bool m_dirty;
152
153 // the object handling the arrows
154 wxScrollArrows m_arrows;
155
156 DECLARE_EVENT_TABLE()
157 DECLARE_DYNAMIC_CLASS(wxScrollBar)
158};
159
160// ----------------------------------------------------------------------------
161// common scrollbar input handler: it manages clicks on the standard scrollbar
162// elements (line arrows, bar, thumb)
163// ----------------------------------------------------------------------------
164
165class WXDLLEXPORT wxStdScrollBarInputHandler : public wxStdInputHandler
166{
167public:
168 // constructor takes a renderer (used for scrollbar hit testing) and the
169 // base handler to which all unhandled events are forwarded
170 wxStdScrollBarInputHandler(wxRenderer *renderer,
171 wxInputHandler *inphand);
172
173 virtual bool HandleKey(wxControl *control,
174 const wxKeyEvent& event,
175 bool pressed);
176 virtual bool HandleMouse(wxControl *control,
177 const wxMouseEvent& event);
178 virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
179
180 virtual ~wxStdScrollBarInputHandler();
181
182 // this method is called by wxScrollBarTimer only and may be overridden
183 //
184 // return TRUE to continue scrolling, FALSE to stop the timer
185 virtual bool OnScrollTimer(wxScrollBar *scrollbar,
186 const wxControlAction& action);
187
188protected:
189 // the methods which must be overridden in the derived class
190
191 // return TRUE if the mouse button can be used to activate scrollbar, FALSE
192 // if not (only left mouse button can do it under Windows, any button under
193 // GTK+)
194 virtual bool IsAllowedButton(int button) = 0;
195
196 // set or clear the specified flag on the scrollbar element corresponding
197 // to m_htLast
198 void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
199
200 // [un]highlight the scrollbar element corresponding to m_htLast
201 virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
202 { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
203
204 // [un]press the scrollbar element corresponding to m_htLast
205 virtual void Press(wxScrollBar *scrollbar, bool doIt)
206 { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
207
208 // stop scrolling because we reached the end point
209 void StopScrolling(wxScrollBar *scrollbar);
210
211 // get the mouse coordinates in the scrollbar direction from the event
212 wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
213 const wxMouseEvent& event) const;
214
215 // generate a "thumb move" action for this mouse event
216 void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
217
218 // the window (scrollbar) which has capture or NULL and the flag telling if
219 // the mouse is inside the element which captured it or not
220 wxWindow *m_winCapture;
221 bool m_winHasMouse;
222 int m_btnCapture; // the mouse button which has captured mouse
223
224 // the position where we started scrolling by page
225 wxPoint m_ptStartScrolling;
226
227 // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
228 wxHitTest m_htLast;
229
230 // the renderer (we use it only for hit testing)
231 wxRenderer *m_renderer;
232
233 // the offset of the top/left of the scrollbar relative to the mouse to
234 // keep during the thumb drag
235 int m_ofsMouse;
236
237 // the timer for generating scroll events when the mouse stays pressed on
238 // a scrollbar
239 wxScrollTimer *m_timerScroll;
240};
241
242#endif // _WX_UNIV_SCROLBAR_H_
243