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227869da JS |
1 | # |
2 | # File: ntwxwin.env | |
3 | # Author: Ulrich Leodolter | |
4 | # Created: Wed May 17 08:36:42 1995 | |
5 | # Updated: | |
6 | # | |
7 | # MSVC++ 32-bit makefile include file | |
8 | # | |
9 | !include <ntwin32.mak> | |
10 | ||
11 | WIN95=1 | |
12 | ||
13 | !if "$(WIN95)" == "0" | |
14 | # With 3.50, Win95 will use your existing icons to show smaller ones. | |
15 | # With 4.0, you'll have to follow Win95 procedures for icons or you'll get the | |
16 | # default Windows icon. | |
17 | APPVER=3.50 | |
18 | WINVERSION=-DWINVER=0x0350 # Generic WIN32 | |
19 | !else | |
20 | APPVER=3.50 # 4.0 | |
21 | # This means 'enable Windows 95 features' (in wxWindows and in VC++ 4.0). | |
22 | WINVERSION=-DWINVER=0x0400 /D__WIN95__ | |
23 | !endif | |
24 | ||
25 | # On Alpha machines, change to CPU=ALPHA | |
26 | CPU=i386 | |
27 | ||
28 | # Suffixes | |
29 | OBJSUFF=obj | |
30 | SRCSUFF=cpp | |
31 | ||
e12f91dc RD |
32 | WAITFLAG=/w |
33 | ||
227869da | 34 | # If you set wxUSE_IOSTREAMH to 0, remove -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally |
0492c5a0 JS |
35 | #WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION) |
36 | WINFLAGS=-c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION) | |
227869da JS |
37 | #WINLINKFLAGS=/NODEFAULTLIB /INCREMENTAL:NO /NOLOGO -align:0x1000 -machine:$(CPU) -subsystem:windows,$(APPVER) |
38 | WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER) | |
39 | #WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib libc.lib oldnames.lib\ | |
40 | # comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2 | |
41 | WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\ | |
7921cf2b | 42 | comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib # libci.lib # libci.lib required for VC++ 4.2 |
227869da JS |
43 | |
44 | # Change this to your WXWIN directory | |
45 | WXDIR=$(WXWIN) | |
46 | ||
47 | WXSRC=$(WXDIR)\src\msw | |
48 | WXINC=$(WXDIR)\include | |
49 | WXBASESRC=$(WXDIR)\src\common | |
50 | ||
51 | ##################################################################### | |
52 | # These are the possible DLL/non-DLL usages: | |
53 | # | |
54 | # Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library | |
55 | #-------------------------------------------------------------------- | |
56 | # Normal application - - - wx.lib | |
57 | # | |
58 | # wxWin as DLL Defined - Defined wx200.lib | |
59 | # | |
60 | # App using wxWin DLL - Defined - wx200.lib | |
61 | # | |
62 | # App built as one DLL Defined - - wx.lib | |
63 | # | |
64 | ###################################################################### | |
65 | # | |
66 | # Compiling your app: | |
67 | #-------------------- | |
68 | # when compiling an app to use the DLL version of wxWindows | |
69 | # (but not to be a DLL itself), set WXUSINGDLL to 1 in your | |
70 | # makefile just before including ntwxwin.mak. | |
71 | # To compile wxWin _and_ app itself as a DLL, set DLL to 1 | |
72 | # in ntwxwin.mak, and do not set WXUSINGDLL. | |
73 | # | |
74 | # Compiling wxWindows: | |
75 | #--------------------- | |
76 | # Use the dll target to compile wxWindows as DLL; then make 'pch' | |
77 | # to generate a precompiled header for your apps to use. BUG: must compile without | |
78 | # wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet. | |
79 | # Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet) | |
80 | ||
81 | #DLL=0 | |
82 | ||
227869da JS |
83 | !if "$(WXUSINGDLL)" == "1" |
84 | EXTRADLLFLAGS=/DWXUSINGDLL=1 | |
85 | !endif | |
86 | ||
87 | !if "$(WXMAKINGDLL)" == "1" | |
88 | EXTRADLLFLAGS=/DWXMAKINGDLL=1 | |
89 | !endif | |
90 | ||
91 | !if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1" | |
92 | EXTRADLLFLAGS= | |
93 | !endif | |
94 | ||
95 | !if "$(NOMAIN)" == "1" | |
96 | EXTRADLLFLAGS=$(EXTRADLLFLAGS) /DNOMAIN | |
97 | !endif | |
98 | ||
227869da JS |
99 | !ifndef FINAL |
100 | FINAL=0 | |
101 | DEBUG=1 | |
102 | !endif | |
103 | ||
104 | !ifndef DLL | |
105 | DLL=0 | |
106 | !endif | |
107 | ||
108 | # Set this to 1 if you don't want to use precompiled headers | |
109 | !ifndef NOPCH | |
110 | NOPCH=0 | |
111 | !endif | |
112 | ||
ca5c8b2d JS |
113 | # This sets 'D' to a suitable directory name |
114 | # for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug), | |
115 | # wx200 (DLL release), wx200_d (DLL debug) | |
116 | ||
117 | !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" | |
118 | WXLIBNAME=wx200 | |
119 | !else | |
120 | WXLIBNAME=wx | |
121 | !endif | |
122 | ||
123 | !if "$(FINAL)" == "1" | |
124 | D=Release | |
125 | !else | |
126 | D=Debug | |
127 | WXLIBNAME=$(WXLIBNAME)_d | |
128 | !endif | |
129 | ||
130 | !if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1" | |
131 | D=$(D)DLL | |
132 | !endif | |
133 | ||
134 | WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib | |
135 | ||
58abfef6 | 136 | INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg $(EXTRAINC) |
e9c4b1a2 | 137 | LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\jpeg.lib $(WXDIR)\lib\xpm.lib |
ca5c8b2d | 138 | |
227869da JS |
139 | MAKEPRECOMP=/YcWX/WXPREC.H |
140 | OPTIONS= | |
141 | ||
142 | !if "$(FINAL)" == "0" | |
143 | OPT = /Od /Gy | |
144 | # ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated | |
145 | DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR | |
146 | LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE | |
147 | CRTFLAG=/MD | |
148 | !else | |
149 | # /O1 - smallest code | |
150 | # /O2 - fastest code | |
151 | OPT = /O1 # /O2 # /Od | |
152 | DEBUG_FLAGS= | |
153 | LINK_DEBUG_FLAGS=/RELEASE | |
154 | CRTFLAG=/MD | |
155 | !endif | |
156 | ||
157 | !if "$(DLL)" == "0" | |
158 | ||
159 | !if "$(NOPCH)" == "1" | |
160 | PCH= | |
161 | PRECOMP= | |
162 | MAKEPRECOMP= | |
163 | !else | |
ca5c8b2d JS |
164 | PCH=$(WXLIBNAME).pch |
165 | PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\$(WXLIBNAME).pdb | |
227869da JS |
166 | MAKEPRECOMP=/YcWX/WXPREC.H |
167 | !endif | |
168 | ||
169 | CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS) | |
170 | # If you don't include wxprec.h, use CPPFLAGS2 | |
171 | CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS) | |
172 | LINKFLAGS=$(LINK_DEBUG_FLAGS) $(WINLINKFLAGS) -entry:WinMainCRTStartup | |
173 | DUMMY=dummy | |
174 | ||
175 | !else | |
176 | ||
177 | !if "$(WXMAKINGDLL)" == "1" | |
ca5c8b2d | 178 | PCH=$(WXLIBNAME).pch |
227869da JS |
179 | DUMMY=dummydll |
180 | !else | |
ca5c8b2d | 181 | PCH=$(WXLIBNAME).pch |
227869da JS |
182 | DUMMY=dummy |
183 | !endif | |
184 | ||
ca5c8b2d | 185 | PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\$(WXLIBNAME).pdb |
227869da JS |
186 | CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL |
187 | CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL | |
188 | LINKFLAGS=$(LINK_DEBUG_FLAGS) -machine:i386 -subsystem:windows,$(APPVER) -dll # -entry:_DllMainCRTStartup$(DLLENTRY) | |
189 | !endif | |
190 | ||
ca5c8b2d | 191 | DUMMYOBJ=$(WXDIR)\src\msw\$D\$(DUMMY).obj |
227869da | 192 | |
e9c4b1a2 JS |
193 | .c.obj: |
194 | cl @<< | |
195 | $(CPPFLAGS2) /Fo$@ /c $< | |
196 | << | |
197 | ||
198 | .cpp.obj: | |
199 | cl @<< | |
200 | $(CPPFLAGS2) /Fo$@ /c $< | |
201 | << | |
202 |