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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: AUTHOR
6// Modified by:
7// Created: ??/??/98
8// RCS-ID: $Id$
9// Copyright: (c) AUTHOR
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_WAVE_H_
14#define _WX_WAVE_H_
15
16#ifdef __GNUG__
17#pragma interface "wave.h"
18#endif
19
20#include "wx/object.h"
21
22class wxWave : public wxObject
23{
24public:
25 wxWave();
26 wxWave(const wxString& fileName, bool isResource = FALSE);
27 ~wxWave();
28
29public:
30 bool Create(const wxString& fileName, bool isResource = FALSE);
31 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
32 bool Play(bool async = TRUE, bool looped = FALSE) const;
33
34protected:
35 bool Free();
36
37private:
38 char* m_waveData;
39 int m_waveLength;
40 bool m_isResource;
41};
42
43#endif
44 // _WX_WAVE_H_