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1/////////////////////////////////////////////////////////////////////////////
2// Name: menu.h
3// Purpose: wxMenu, wxMenuBar classes
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_MENU_H_
13#define _WX_MENU_H_
14
15#ifdef __GNUG__
16#pragma interface "menu.h"
17#endif
18
19#include "wx/defs.h"
20#include "wx/event.h"
21
22class WXDLLEXPORT wxMenuItem;
23class WXDLLEXPORT wxMenuBar;
24class WXDLLEXPORT wxMenu;
25
26WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
27
28// ----------------------------------------------------------------------------
29// Menu
30// ----------------------------------------------------------------------------
31class WXDLLEXPORT wxMenu: public wxEvtHandler
32{
33 DECLARE_DYNAMIC_CLASS(wxMenu)
34
35public:
36 // ctor & dtor
37 wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
38 ~wxMenu();
39
40 // construct menu
41 // append items to the menu
42 // separator line
43 void AppendSeparator();
44 // normal item
45 void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
46 bool checkable = FALSE);
47 // a submenu
48 void Append(int id, const wxString& Label, wxMenu *SubMenu,
49 const wxString& helpString = wxEmptyString);
50 // the most generic form (create wxMenuItem first and use it's functions)
51 void Append(wxMenuItem *pItem);
52 // insert a break in the menu
53 void Break();
54 // delete an item
55 void Delete(int id);
56
57 // menu item control
58 void Enable(int id, bool Flag);
59 bool Enabled(int id) const;
60 inline bool IsEnabled(int id) const { return Enabled(id); };
61 void Check(int id, bool Flag);
62 bool Checked(int id) const;
63 inline bool IsChecked(int id) const { return IsChecked(id); };
64
65 // Client data
66 inline void SetClientData(void* clientData) { m_clientData = clientData; }
67 inline void* GetClientData() const { return m_clientData; }
68
69 // item properties
70 // title
71 void SetTitle(const wxString& label);
72 const wxString GetTitle() const;
73 // label
74 void SetLabel(int id, const wxString& label);
75 wxString GetLabel(int id) const;
76 // help string
77 virtual void SetHelpString(int id, const wxString& helpString);
78 virtual wxString GetHelpString(int id) const ;
79
80 // find item
81 // Finds the item id matching the given string, -1 if not found.
82 virtual int FindItem(const wxString& itemString) const ;
83 // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
84 wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
85
86 void ProcessCommand(wxCommandEvent& event);
87 inline void Callback(const wxFunction func) { m_callback = func; }
88
89 virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
90 inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
91 inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
92
93 inline wxList& GetItems() const { return (wxList&) m_menuItems; }
94
95public:
96 wxFunction m_callback;
97
98 int m_noItems;
99 wxString m_title;
100 wxMenuBar * m_menuBar;
101 wxList m_menuItems;
102 wxEvtHandler * m_parent;
103 wxEvtHandler * m_eventHandler;
104 void* m_clientData;
105};
106
107// ----------------------------------------------------------------------------
108// Menu Bar (a la Windows)
109// ----------------------------------------------------------------------------
110class WXDLLEXPORT wxFrame;
111class WXDLLEXPORT wxMenuBar: public wxEvtHandler
112{
113 DECLARE_DYNAMIC_CLASS(wxMenuBar)
114
115 wxMenuBar();
116 wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
117 ~wxMenuBar();
118
119 void Append(wxMenu *menu, const wxString& title);
120 // Must only be used AFTER menu has been attached to frame,
121 // otherwise use individual menus to enable/disable items
122 void Enable(int Id, bool Flag);
123 bool Enabled(int Id) const ;
124 inline bool IsEnabled(int Id) const { return Enabled(Id); };
125 void EnableTop(int pos, bool Flag);
126 void Check(int id, bool Flag);
127 bool Checked(int id) const ;
128 inline bool IsChecked(int Id) const { return Checked(Id); };
129 void SetLabel(int id, const wxString& label) ;
130 wxString GetLabel(int id) const ;
131 void SetLabelTop(int pos, const wxString& label) ;
132 wxString GetLabelTop(int pos) const ;
133 virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
134 virtual bool OnAppend(wxMenu *menu, const char *title);
135 virtual bool OnDelete(wxMenu *menu, int index);
136
137 virtual void SetHelpString(int Id, const wxString& helpString);
138 virtual wxString GetHelpString(int Id) const ;
139
140 virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
141
142 // Find wxMenuItem for item ID, and return item's
143 // menu too if itemMenu is non-NULL.
144 wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
145
146 inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
147 inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
148
149 inline int GetMenuCount() const { return m_menuCount; }
150 inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
151
152 public:
153 wxEvtHandler * m_eventHandler;
154 int m_menuCount;
155 wxMenu ** m_menus;
156 wxString * m_titles;
157 wxFrame * m_menuBarFrame;
158/* TODO: data that represents the actual menubar when created.
159 */
160};
161
162#endif // _WX_MENU_H_