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1///////////////////////////////////////////////////////////////////////////////
2// Name: os2/evtloop.cpp
3// Purpose: implements wxEventLoop for PM
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
598dc9b7 34 #include "wx/timer.h"
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35#endif //WX_PRECOMP
36
37#include "wx/evtloop.h"
598dc9b7 38#include "wx/log.h"
251b80c4 39#include "wx/tooltip.h"
598dc9b7 40#include "wx/ptr_scpd.h"
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41
42#include "wx/os2/private.h"
43
44#if wxUSE_THREADS
45 // define the array of QMSG strutures
46 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
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47
48 #include "wx/arrimpl.cpp"
49
50 WX_DEFINE_OBJARRAY(wxMsgArray);
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51#endif
52
598dc9b7 53extern HAB vHabmain;
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54
55// ----------------------------------------------------------------------------
56// wxEventLoopImpl
57// ----------------------------------------------------------------------------
58
59class WXDLLEXPORT wxEventLoopImpl
60{
61public:
62 // ctor
63 wxEventLoopImpl() { SetExitCode(0); }
64
65 // process a message
66 void ProcessMessage(QMSG *msg);
67
68 // generate an idle message, return TRUE if more idle time requested
69 bool SendIdleMessage();
70
71 // set/get the exit code
72 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
73 int GetExitCode() const { return m_exitcode; }
74
75private:
76 // preprocess a message, return TRUE if processed (i.e. no further
77 // dispatching required)
78 bool PreProcessMessage(QMSG *msg);
79
80 // the exit code of the event loop
81 int m_exitcode;
82};
83
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84// ----------------------------------------------------------------------------
85// helper class
86// ----------------------------------------------------------------------------
87
88wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
89
90// this object sets the wxEventLoop given to the ctor as the currently active
91// one and unsets it in its dtor
92class wxEventLoopActivator
93{
94public:
95 wxEventLoopActivator(wxEventLoop **pActive,
96 wxEventLoop *evtLoop)
97 {
98 m_pActive = pActive;
99 m_evtLoopOld = *pActive;
100 *pActive = evtLoop;
101 }
102
103 ~wxEventLoopActivator()
104 {
105 // restore the previously active event loop
106 *m_pActive = m_evtLoopOld;
107 }
108
109private:
110 wxEventLoop *m_evtLoopOld;
111 wxEventLoop **m_pActive;
112};
113
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114// ============================================================================
115// wxEventLoopImpl implementation
116// ============================================================================
117
118// ----------------------------------------------------------------------------
119// wxEventLoopImpl message processing
120// ----------------------------------------------------------------------------
121
122void wxEventLoopImpl::ProcessMessage(QMSG *msg)
123{
124 // give us the chance to preprocess the message first
125 if ( !PreProcessMessage(msg) )
126 {
127 // if it wasn't done, dispatch it to the corresponding window
598dc9b7 128 ::WinDispatchMsg(vHabmain, msg);
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129 }
130}
131
598dc9b7 132bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
251b80c4 133{
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134 HWND hWnd = pMsg->hwnd;
135 wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
136 wxWindow *pWnd;
137
138 //
139 // Pass non-system timer messages to the wxTimerProc
140 //
141 if (pMsg->msg == WM_TIMER &&
142 (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
143 SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
144 SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
145 SHORT1FROMMP(pMsg->mp1) != 0x0000
146 ))
147 wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
148
149 // Allow the window to prevent certain messages from being
150 // translated/processed (this is currently used by wxTextCtrl to always
151 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
152 //
153 if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
251b80c4 154 {
598dc9b7 155 return FALSE;
251b80c4 156 }
251b80c4 157
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158 //
159 // For some composite controls (like a combobox), wndThis might be NULL
160 // because the subcontrol is not a wxWindow, but only the control itself
161 // is - try to catch this case
162 //
163 while (hWnd && !pWndThis)
251b80c4 164 {
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165 hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
166 pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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167 }
168
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169
170 //
171 // Try translations first; find the youngest window with
172 // a translation table. OS/2 has case sensiive accels, so
173 // this block, coded by BK, removes that and helps make them
174 // case insensitive.
175 //
176 if(pMsg->msg == WM_CHAR)
251b80c4 177 {
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178 PBYTE pChmsg = (PBYTE)&(pMsg->msg);
179 USHORT uSch = CHARMSG(pChmsg)->chr;
180 bool bRc = FALSE;
181
182 //
183 // Do not process keyup events
184 //
185 if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
186 {
187 if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
188 CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
189
190
191 for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
192 {
193 if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
e7d70ef0 194 break;
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195 // stop at first top level window, i.e. don't try to process the
196 // key strokes originating in a dialog using the accelerators of
197 // the parent frame - this doesn't make much sense
198 if ( pWnd->IsTopLevel() )
199 break;
200 }
201
202 if(!bRc) // untranslated, should restore original value
203 CHARMSG(pChmsg)->chr = uSch;
204 }
251b80c4 205 }
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206 //
207 // Anyone for a non-translation message? Try youngest descendants first.
208 //
209// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
210// {
211// if (pWnd->OS2ProcessMessage(pWxmsg))
212// return TRUE;
213// }
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214 return FALSE;
215}
216
217// ----------------------------------------------------------------------------
218// wxEventLoopImpl idle event processing
219// ----------------------------------------------------------------------------
220
221bool wxEventLoopImpl::SendIdleMessage()
222{
e39af974 223 return wxTheApp->ProcessIdle() ;
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224}
225
226// ============================================================================
227// wxEventLoop implementation
228// ============================================================================
229
230wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
231
232// ----------------------------------------------------------------------------
233// wxEventLoop running and exiting
234// ----------------------------------------------------------------------------
235
236wxEventLoop::~wxEventLoop()
237{
238 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
239}
240
241bool wxEventLoop::IsRunning() const
242{
243 return m_impl != NULL;
244}
245
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246//////////////////////////////////////////////////////////////////////////////
247//
248// Keep trying to process messages until WM_QUIT
249// received.
250//
251// If there are messages to be processed, they will all be
252// processed and OnIdle will not be called.
253// When there are no more messages, OnIdle is called.
254// If OnIdle requests more time,
255// it will be repeatedly called so long as there are no pending messages.
256// A 'feature' of this is that once OnIdle has decided that no more processing
257// is required, then it won't get processing time until further messages
258// are processed (it'll sit in Dispatch).
259//
260//////////////////////////////////////////////////////////////////////////////
261class CallEventLoopMethod
262{
263public:
264 typedef void (wxEventLoop::*FuncType)();
265
266 CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn)
267 : m_evtLoop(evtLoop), m_fn(fn) { }
268 ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
269
270private:
271 wxEventLoop *m_evtLoop;
272 FuncType m_fn;
273};
274
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275int wxEventLoop::Run()
276{
277 // event loops are not recursive, you need to create another loop!
278 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
279
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280 // SendIdleMessage() and Dispatch() below may throw so the code here should
281 // be exception-safe, hence we must use local objects for all actions we
282 // should undo
283 wxEventLoopActivator activate(&ms_activeLoop, this);
284 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
251b80c4 285
598dc9b7 286 CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit);
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287
288 for ( ;; )
289 {
290#if wxUSE_THREADS
291 wxMutexGuiLeaveOrEnter();
292#endif // wxUSE_THREADS
293
294 // generate and process idle events for as long as we don't have
295 // anything else to do
296 while ( !Pending() && m_impl->SendIdleMessage() )
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297 {
298 wxTheApp->HandleSockets();
299 wxUsleep(10);
300 }
301
302 wxTheApp->HandleSockets();
303 if (Pending())
304 {
305 if ( !Dispatch() )
306 {
307 // we got WM_QUIT
308 break;
309 }
310 }
311 else
312 wxUsleep(10);
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313 }
314
598dc9b7 315 return m_impl->GetExitCode();
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316}
317
318void wxEventLoop::Exit(int rc)
319{
320 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
321
322 m_impl->SetExitCode(rc);
323
324 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
325}
326
327// ----------------------------------------------------------------------------
328// wxEventLoop message processing dispatching
329// ----------------------------------------------------------------------------
330
331bool wxEventLoop::Pending() const
332{
333 QMSG msg;
598dc9b7 334 return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
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335}
336
337bool wxEventLoop::Dispatch()
338{
339 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
340
341 QMSG msg;
598dc9b7 342 BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
251b80c4 343
598dc9b7 344 if ( bRc == 0 )
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345 {
346 // got WM_QUIT
347 return FALSE;
348 }
349
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350#if wxUSE_THREADS
351 wxASSERT_MSG( wxThread::IsMain(),
352 wxT("only the main thread can process Windows messages") );
353
354 static bool s_hadGuiLock = TRUE;
355 static wxMsgArray s_aSavedMessages;
356
357 // if a secondary thread owning the mutex is doing GUI calls, save all
358 // messages for later processing - we can't process them right now because
359 // it will lead to recursive library calls (and we're not reentrant)
360 if ( !wxGuiOwnedByMainThread() )
361 {
362 s_hadGuiLock = FALSE;
363
364 // leave out WM_COMMAND messages: too dangerous, sometimes
365 // the message will be processed twice
598dc9b7 366 if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
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367 {
368 s_aSavedMessages.Add(msg);
369 }
370
371 return TRUE;
372 }
373 else
374 {
375 // have we just regained the GUI lock? if so, post all of the saved
376 // messages
377 //
378 // FIXME of course, it's not _exactly_ the same as processing the
379 // messages normally - expect some things to break...
380 if ( !s_hadGuiLock )
381 {
382 s_hadGuiLock = TRUE;
383
384 size_t count = s_aSavedMessages.Count();
385 for ( size_t n = 0; n < count; n++ )
386 {
598dc9b7 387 QMSG& msg = s_aSavedMessages[n];
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388 m_impl->ProcessMessage(&msg);
389 }
390
391 s_aSavedMessages.Empty();
392 }
393 }
394#endif // wxUSE_THREADS
395
396 m_impl->ProcessMessage(&msg);
397
398 return TRUE;
399}
400