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4 | <TITLE>wxWindows 2 FAQ: General</TITLE> | |
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14 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
15 | wxWindows 2 FAQ: General | |
16 | </font> | |
17 | </td> | |
18 | </tr> | |
19 | </table> | |
20 | ||
21 | <P> | |
22 | ||
23 | See also <a href="faq.htm">top-level FAQ page</a>. | |
24 | <hr> | |
25 | ||
26 | <H3><a name="whatis">What is wxWindows?</a></H3> | |
27 | ||
28 | wxWindows is a class library that allows you to compile graphical C++ programs on a range of | |
29 | different platforms. wxWindows defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, | |
30 | so your program will take on the native 'look and feel' that users are familiar with.<P> | |
31 | ||
32 | Although GUI applications are mostly built programmatically, there is a dialog editor to help | |
33 | build attractive dialogs and panels.<P> | |
34 | ||
35 | You don't have to use C++ to use wxWindows: wxWindows 1 has been interfaced to several interpreted languages, | |
36 | such as CLIPS, Python, Scheme, XLisp and Perl, and there is a Python interface for wxWindows 2. | |
37 | <P> | |
38 | ||
39 | <h3>Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?</h3> | |
40 | ||
41 | Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically | |
42 | you can distribute proprietary binaries without distributing any source code, and neither will wxWindows | |
43 | conflict with GPL code you may be using or developing with it. | |
44 | <P> | |
45 | The conditions for using wxWindows 2 are the same whether you are a personal, academic | |
46 | or commercial developer. | |
47 | <P> | |
48 | ||
49 | <h3>Is there support?</h3> | |
50 | ||
51 | No official support, but the mailing list is very helpful and some people say that | |
52 | wxWindows support is better than for much commercial software. The developers are | |
53 | keen to fix bugs as soon as possible, though obviously there are no guarantees. | |
54 | <P> | |
55 | ||
56 | <H3><a name="users">Who uses wxWindows?</a></H3> | |
57 | ||
58 | Many organisations - commercial, government, and academic - across the | |
59 | world. It's impossible to estimate the true number of users, since | |
60 | wxWindows is obtained by many different means, and we cannot monitor | |
61 | distribution. The mailing list contains around 300-400 entries which is | |
62 | quite large for a list of this type.<P> | |
63 | ||
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64 | <H3>I am about to start a wxWindows 1.xx project. Should I use 2 instead?</H3> |
65 | ||
66 | wxWindows 2 is still in beta but it's actually pretty useable (Windows, GTK, Motif).<P> | |
67 | ||
68 | Porting to wxWindows 2 from 1.xx will not be too painful; see the next question | |
69 | for ways in which you can make it easier.<P> | |
70 | ||
71 | <H3>Why would I want to use wxWindows 2 in preference to wxWindows 1.xx?</H3> | |
72 | ||
73 | Some reasons: | |
74 | ||
75 | <ul> | |
76 | <li>In 2 there is far more flexibility, for example in the way windows can be | |
77 | nested, and the way events are intercepted. | |
78 | <li>There is more functionality for producing sophisticated applications, | |
79 | for example using the wxTreeCtrl and wxListCtrl classes. | |
80 | <li>There is better C++-conformance (such as usage of wxString and const) which | |
81 | will make your applications more reliable and easier to maintain. | |
82 | <li>wxWindows 2 will be better supported than 1.xx. | |
83 | <li>The GTK version is attractive for people interested in writing Linux and GNOME | |
84 | applications. | |
85 | <li>The Mac version will be one of the best frameworks available on that platform. | |
86 | </ul> | |
87 | ||
88 | <H3>How can I prepare for wxWindows 2?</H3> | |
89 | ||
90 | To make porting to wxWindows 2 easier in the future, take a look at some | |
30b5fc11 | 91 | <a href="http://www.wxwindows.org/prepare.htm">tips</a> for writing existing code in a 2-compatible way.<P> |
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92 | |
93 | <H3>How much has the API changed since 1.xx?</H3> | |
94 | ||
95 | It's difficult to summarize, but some aspects haven't changed very much. For example, if you have some | |
96 | complex drawing code, you will mostly need to make sure it's parameterised with a device | |
97 | context (instead of obtaining one from a window or storing it). You won't have | |
98 | to completely rewrite the drawing code.<P> | |
99 | ||
100 | The way that events are handled has changed, so for example, where you overrode | |
101 | OnSize before, you now have a non-virtual OnSize with a single event class argument. | |
102 | To make this function known to wxWindows, you add an entry in an 'event table' using macros. Addition of these macros | |
103 | will eventually be made easier by a tool which will allow selection from a list | |
104 | and copy-and-paste into your editor. This is extended to button presses, listbox selection | |
105 | etc. so callbacks have gone (they may be added back for limited backward compatibility).<P> | |
106 | ||
107 | The class hierarchy has changed to allow greater flexibility but it probably won't affect your | |
108 | existing application. One exception to this is MDI applications which now use separate MDI classes instead of style | |
109 | flags. As a result, it won't be possible to switch between MDI and SDI operation at run-time | |
110 | without further coding, but a benefit is less interdependence between areas of code, | |
111 | and therefore smaller executable size.<P> | |
112 | ||
113 | Panel items (now called controls) no longer have labels associated with most of them, | |
114 | and default panel layout has been removed. The idea is that you make greater use | |
115 | of dialog resources, for better-looking dialogs.<P> | |
116 | ||
117 | <H3>What classes have disappeared?</H3> | |
118 | ||
119 | wxForm, wxTextWindow (subsumed into wxTextCtrl). | |
120 | ||
121 | <H3>Does wxWindows 2 mean that wxWindows 1.xx is dead?</H3> | |
122 | ||
123 | While wxWindows 2 is being developed, there will be further patches to wxWindows 1.xx. | |
124 | Obviously we are investing most of our energy into the new code, but we're also trying | |
125 | to fix bugs in the current version.<P> | |
126 | ||
127 | <H3>What platforms will be supported by wxWindows 2?</H3> | |
128 | ||
129 | <ul> | |
130 | <li>Windows 3.1, Windows 95/98, Windows NT; | |
131 | <li>Linux and other Unix platforms with GTK+; | |
132 | <li>Unix with Motif or the free Motif clone Lesstif; | |
133 | <li>Mac (coming later in 1999); | |
134 | <li>A BeOS port is being investigated. | |
135 | <li>A Windows CE port is being investigated. | |
136 | <li>There are no plans to support OS/2 or XView. However, | |
137 | you may be able to compile the GTK and Motif versions under OS/2 with X and GTK | |
138 | installed, or the Windows version with IBM's Open32 extensions. | |
139 | </ul> | |
140 | <P> | |
141 | ||
142 | <H3>How does wxWindows 2 support platform-specific features?</H3> | |
143 | ||
144 | This is a hotly-debated topic amongst the developers. My own philosophy | |
145 | is to make wxWindows as platform-independent as possible, but allow in a | |
146 | few classes (functions, window styles) that are platform-specific. | |
147 | For example, Windows metafiles and Windows 95 taskbar icons have | |
148 | their own classes on Windows, but nowhere else. Because these classes | |
149 | are provided and are wxWindows-compatible, it doesn't take much | |
150 | coding effort for an application programmer to add support for | |
151 | some functionality that the user on a particular platform might otherwise | |
152 | miss. Also, some classes that started off as platform-specific, such | |
153 | as the MDI classes, have been emulated on other platforms. I can imagine | |
154 | that even wxTaskBarIcon may be implemented for Unix desktops one day. | |
155 | <P> | |
156 | ||
157 | In other words, wxWindows is not a 'lowest common denominator' approach, | |
158 | but it will still be possible to write portable programs using the | |
159 | core API. Forbidding some platform-specific classes would be a stupid | |
160 | approach that would alienate many potential users, and encourage | |
161 | the perception that toolkits such as wxWindows are not up to the demands | |
162 | of today's sophisticated applications.<P> | |
163 | ||
164 | Currently resources such as bitmaps and icons are handled in a platform-specific | |
165 | way, but it is hoped to reduce this dependence in due course.<P> | |
166 | ||
167 | Another reason why wxWindows 2 is not a 'lowest common denominator' toolkit is that | |
168 | some functionality missing on some platform has been provided using generic, | |
169 | platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P> | |
170 | ||
171 | <H3>Does wxWindows use STL? or the standard string class?</H3> | |
172 | ||
173 | No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in | |
174 | wxWindows' best interests to avoid use of templates. Not all compilers can handle | |
175 | templates adequately so it would dramatically reduce the number of compilers | |
176 | and platforms that could be supported. It would also be undersirable to make | |
177 | wxWindows dependent on another large library that may have to be downloaded and installed. | |
178 | In addition, use of templates can lead to executable bloat, which is something | |
179 | wxWindows 2 is strenously trying to avoid.<P> | |
180 | ||
181 | The standard C++ string class is not used, again because it is not available to all compilers, | |
182 | and it is not necessarily a very efficient implementation. Also, we retain more flexibility | |
183 | by being able to modify our own string class. Some compatibility with the string class | |
184 | has been built into wxString.<P> | |
185 | ||
186 | There is nothing to stop an application using templates or the string class for its own | |
187 | purposes.<P> | |
188 | ||
189 | <H3>How is wxWindows 2 being developed?</H3> | |
190 | ||
191 | We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWindows. This allows | |
192 | us to make alterations and upload them instantly to the server in Edinburgh, from | |
193 | which others can update their source.<P> | |
194 | ||
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195 | To build source from CVS, see the file BuildCVS.txt in the top-level wxWindows distribution |
196 | directory.<P> | |
197 | ||
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198 | <H3>How is wxWindows 2 distributed?</H3> |
199 | ||
200 | By ftp, and via the <a href="cdrom2.htm">wxWindows CD-ROM</a>.<P> | |
201 | ||
202 | <H3>What are the plans for the future?</H3> | |
203 | ||
204 | Currently we're working too hard on getting wxWindows 2 finished (are GUI toolkits ever | |
205 | finished?) to think very far ahead. However, we know we want to make wxWindows as robust | |
206 | and well-publicised as possible. We also want to aim for better platform-independence of | |
207 | resources such as icons and bitmaps, standardising on the PNG for all platforms.<P> | |
208 | ||
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209 | Other possibilities include: DCOM/CORBA compatibility; a wxWindows book; |
210 | <a href="http://wxstudio.linuxbox.com/">wxStudio</a>, an IDE; | |
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211 | other platforms; other interface abilities such as speech output.<P> |
212 | ||
213 | We will investigate the possibility of compiler or operating system vendors bundling wxWindows with | |
214 | their product.<P> | |
215 | ||
216 | The high-level goal of wxWindows is to be thought of as the number one C++ framework, | |
217 | for virtually any platform. Move over, MFC!<P> | |
218 | ||
219 | <H3>What about Java?</H3> | |
220 | ||
221 | The Java honeymoon period is over :-) and people are realising that it cannot | |
222 | meet all their cross-platform development needs. We don't anticipate a major threat | |
223 | from Java, and the level of interest in wxWindows is as high as ever.<P> | |
224 | ||
225 | <H3>How can I help the project?</H3> | |
226 | ||
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227 | Please check out the <a href="http://www.wxwindows.org/develop.htm" target=main>Backroom</a> pages, |
228 | in particular the <a href="http://www.wxwindows.org/projects.htm">suggested projects</a>, and | |
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229 | mail <a href="mailto:julian.smart@ukonline.co.uk">Julian Smart</a> or the developers' mailing list with your own suggestions.<P> |
230 | ||
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233 | </BODY> | |
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235 | </HTML> |