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1/////////////////////////////////////////////////////////////////////////////
2// Name: animate.h
f59be7c6 3// Purpose: interface of wxAnimation* classes
23324ae1 4// Author: wxWidgets team
526954c5 5// Licence: wxWindows licence
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6/////////////////////////////////////////////////////////////////////////////
7
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8/**
9 Supported animation types.
10*/
11enum wxAnimationType
12{
13 wxANIMATION_TYPE_INVALID,
14
15 /** represents an animated GIF file. */
16 wxANIMATION_TYPE_GIF,
17
18 /** represents an ANI file. */
19 wxANIMATION_TYPE_ANI,
20
21 /** autodetect the filetype. */
22 wxANIMATION_TYPE_ANY
23};
24
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25
26#define wxAC_NO_AUTORESIZE (0x0010)
27#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
28
29
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30/**
31 @class wxAnimationCtrl
7c913512 32
23324ae1 33 This is a static control which displays an animation.
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34 wxAnimationCtrl API is as simple as possible and won't give you full control
35 on the animation; if you need it then use wxMediaCtrl.
7c913512 36
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37 This control is useful to display a (small) animation while doing a long task
38 (e.g. a "throbber").
7c913512 39
23324ae1 40 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
7c913512 41
23324ae1 42 @beginStyleTable
8c6791e4 43 @style{wxAC_DEFAULT_STYLE}
23324ae1 44 The default style: wxBORDER_NONE.
8c6791e4 45 @style{wxAC_NO_AUTORESIZE}
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46 By default, the control will adjust its size to exactly fit to the
47 size of the animation when SetAnimation is called. If this style
48 flag is given, the control will not change its size
49 @endStyleTable
7c913512 50
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51 @library{wxadv}
52 @category{ctrl}
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53
54 @nativeimpl{wxgtk,wxmsw}
55
ce154616 56 @appearance{animationctrl}
7c913512 57
5d4cca7f 58 @see wxAnimation, @sample{animate}
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59*/
60class wxAnimationCtrl : public wxControl
61{
62public:
63 /**
64 Initializes the object and calls Create() with
65 all the parameters.
66 */
4cc4bfaf 67 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
3d8662ab 68 const wxAnimation& anim = wxNullAnimation,
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69 const wxPoint& pos = wxDefaultPosition,
70 const wxSize& size = wxDefaultSize,
71 long style = wxAC_DEFAULT_STYLE,
d9faa1fe 72 const wxString& name = wxAnimationCtrlNameStr);
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73
74 /**
f59be7c6 75 Creates the control with the given @a anim animation.
3c4f71cc 76
4c51a665 77 After control creation you must explicitly call Play() to start to play
f59be7c6 78 the animation. Until that function won't be called, the first frame
23324ae1 79 of the animation is displayed.
3c4f71cc 80
7c913512 81 @param parent
4cc4bfaf 82 Parent window, must be non-@NULL.
7c913512 83 @param id
4cc4bfaf 84 The identifier for the control.
7c913512 85 @param anim
4cc4bfaf 86 The initial animation shown in the control.
7c913512 87 @param pos
4cc4bfaf 88 Initial position.
7c913512 89 @param size
4cc4bfaf 90 Initial size.
7c913512 91 @param style
4cc4bfaf 92 The window style, see wxAC_* flags.
7c913512 93 @param name
4cc4bfaf 94 Control name.
3c4f71cc 95
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96 @return @true if the control was successfully created or @false if
97 creation failed.
23324ae1 98 */
4cc4bfaf 99 bool Create(wxWindow* parent, wxWindowID id,
3d8662ab 100 const wxAnimation& anim = wxNullAnimation,
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101 const wxPoint& pos = wxDefaultPosition,
102 const wxSize& size = wxDefaultSize,
103 long style = wxAC_DEFAULT_STYLE,
8d483c9b 104 const wxString& name = wxAnimationCtrlNameStr);
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105
106 /**
107 Returns the animation associated with this control.
108 */
e4f1d811 109 virtual wxAnimation GetAnimation() const;
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110
111 /**
112 Returns the inactive bitmap shown in this control when the;
113 see SetInactiveBitmap() for more info.
114 */
328f5751 115 wxBitmap GetInactiveBitmap() const;
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116
117 /**
118 Returns @true if the animation is being played.
119 */
e4f1d811 120 virtual bool IsPlaying() const;
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121
122 /**
123 Loads the animation from the given file and calls SetAnimation().
124 See wxAnimation::LoadFile for more info.
125 */
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126 virtual bool LoadFile(const wxString& file,
127 wxAnimationType animType = wxANIMATION_TYPE_ANY);
23324ae1 128
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129 /**
130 Loads the animation from the given stream and calls SetAnimation().
131 See wxAnimation::Load() for more info.
132 */
133 virtual bool Load(wxInputStream& file,
134 wxAnimationType animType = wxANIMATION_TYPE_ANY);
135
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136 /**
137 Starts playing the animation.
f59be7c6 138
23324ae1 139 The animation is always played in loop mode (unless the last frame of the
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140 animation has an infinite delay time) and always start from the first frame
141 even if you @ref Stop "stopped" it while some other frame was displayed.
23324ae1 142 */
e4f1d811 143 virtual bool Play();
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144
145 /**
146 Sets the animation to play in this control.
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147
148 If the previous animation is being played, it's @ref Stop() stopped.
149 Until Play() isn't called, a static image, the first frame of the given
150 animation or the background colour will be shown
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151 (see SetInactiveBitmap() for more info).
152 */
e4f1d811 153 virtual void SetAnimation(const wxAnimation& anim);
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154
155 /**
156 Sets the bitmap to show on the control when it's not playing an animation.
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157
158 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
159 first frame of the animation is instead shown when the control is inactive;
160 in this case, if there's no valid animation associated with the control
161 (see SetAnimation()), then the background colour of the window is shown.
162
23324ae1 163 If the control is not playing the animation, the given bitmap will be
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164 immediately shown, otherwise it will be shown as soon as Stop() is called.
165
23324ae1 166 Note that the inactive bitmap, if smaller than the control's size, will be
f59be7c6 167 centered in the control; if bigger, it will be stretched to fit it.
23324ae1 168 */
8d483c9b 169 virtual void SetInactiveBitmap(const wxBitmap& bmp);
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170
171 /**
172 Stops playing the animation.
173 The control will show the first frame of the animation, a custom static image or
f59be7c6 174 the window's background colour as specified by the last SetInactiveBitmap() call.
23324ae1 175 */
e4f1d811 176 virtual void Stop();
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177};
178
179
e54c96f1 180
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181/**
182 @class wxAnimation
7c913512 183
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184 This class encapsulates the concept of a platform-dependent animation.
185 An animation is a sequence of frames of the same size.
186 Sound is not supported by wxAnimation.
7c913512 187
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188 Note that on wxGTK wxAnimation is capable of loading the formats supported
189 by the internally-used @c gdk-pixbuf library (typically this means only
232fdc63 190 @c wxANIMATION_TYPE_GIF).
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191 On other platforms wxAnimation is always capable of loading both GIF and ANI
192 formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI).
193
23324ae1 194 @library{wxadv}
f59be7c6 195 @category{gdi}
7c913512 196
23324ae1 197 @stdobjects
f59be7c6 198 ::wxNullAnimation
7c913512 199
5d4cca7f 200 @see wxAnimationCtrl, @sample{animate}
23324ae1 201*/
c1bd5a6d 202class wxAnimation : public wxObject
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203{
204public:
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205 /**
206 Default ctor.
207 */
208 wxAnimation();
209
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210 /**
211 Copy ctor.
212 */
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213 wxAnimation(const wxAnimation& anim);
214
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215 /**
216 Loads an animation from a file.
3c4f71cc 217
7c913512 218 @param name
4cc4bfaf 219 The name of the file to load.
7c913512 220 @param type
d72f7a9d 221 See LoadFile() for more info.
23324ae1 222 */
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223 wxAnimation(const wxString& name,
224 wxAnimationType type = wxANIMATION_TYPE_ANY);
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225
226 /**
227 Destructor.
f59be7c6 228 See @ref overview_refcount_destruct for more info.
23324ae1 229 */
8d483c9b 230 virtual ~wxAnimation();
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231
232 /**
233 Returns the delay for the i-th frame in milliseconds.
234 If @c -1 is returned the frame is to be displayed forever.
235 */
e4f1d811 236 virtual int GetDelay(unsigned int i) const;
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237
238 /**
239 Returns the i-th frame as a wxImage.
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240
241 This method is not implemented in the native wxGTK implementation of
242 this class and always returns an invalid image there.
23324ae1 243 */
e4f1d811 244 virtual wxImage GetFrame(unsigned int i) const;
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245
246 /**
247 Returns the number of frames for this animation.
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248
249 This method is not implemented in the native wxGTK implementation of
250 this class and always returns 0 there.
23324ae1 251 */
e4f1d811 252 virtual unsigned int GetFrameCount() const;
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253
254 /**
255 Returns the size of the animation.
256 */
e4f1d811 257 virtual wxSize GetSize() const;
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258
259 /**
260 Returns @true if animation data is present.
261 */
e4f1d811 262 virtual bool IsOk() const;
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263
264 /**
265 Loads an animation from the given stream.
3c4f71cc 266
7c913512 267 @param stream
4cc4bfaf 268 The stream to use to load the animation.
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269 Under wxGTK may be any kind of stream; under other platforms
270 this must be a seekable stream.
7c913512 271 @param type
d72f7a9d 272 One of the ::wxAnimationType enumeration values.
3c4f71cc 273
d29a9a8a 274 @return @true if the operation succeeded, @false otherwise.
23324ae1 275 */
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276 virtual bool Load(wxInputStream& stream,
277 wxAnimationType type = wxANIMATION_TYPE_ANY);
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278
279 /**
280 Loads an animation from a file.
3c4f71cc 281
7c913512 282 @param name
4cc4bfaf 283 A filename.
7c913512 284 @param type
d72f7a9d 285 One of the ::wxAnimationType values; wxANIMATION_TYPE_ANY
f59be7c6 286 means that the function should try to autodetect the filetype.
3c4f71cc 287
d29a9a8a 288 @return @true if the operation succeeded, @false otherwise.
23324ae1 289 */
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290 virtual bool LoadFile(const wxString& name,
291 wxAnimationType type = wxANIMATION_TYPE_ANY);
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292
293 /**
f59be7c6 294 Assignment operator, using @ref overview_refcount "reference counting".
23324ae1 295 */
3d8662ab 296 wxAnimation& operator =(const wxAnimation& brush);
23324ae1 297};
e54c96f1 298
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299
300// ============================================================================
301// Global functions/macros
302// ============================================================================
303
e54c96f1 304/**
f59be7c6 305 An empty animation object.
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306*/
307wxAnimation wxNullAnimation;
308