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1// hello.cpp : Defines the class behaviors for the application.
2// Hello is a simple program which consists of a main window
3// and an "About" dialog which can be invoked by a menu choice.
4// It is intended to serve as a starting-point for new
5// applications.
6//
7// This is a part of the Microsoft Foundation Classes C++ library.
8// Copyright (C) 1992 Microsoft Corporation
9// All rights reserved.
10//
11// This source code is only intended as a supplement to the
12// Microsoft Foundation Classes Reference and Microsoft
13// WinHelp documentation provided with the library.
14// See these sources for detailed information regarding the
15// Microsoft Foundation Classes product.
16
17// *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
18//
19// This sample pops up an initial wxWindows frame, with a menu item
20// that allows a new MFC window to be created. Note that CDummyWindow
21// is a class that allows a wxWindows window to be seen as a CWnd
22// for the purposes of specifying a valid main window to the
23// MFC initialisation.
24//
25// You can easily modify this code so that an MFC window pops up
26// initially as the main frame, and allows wxWindows frames to be
27// created subsequently:
28//
29// (1) Make MyApp::OnInit return NULL, not create a window.
30// (2) Restore the MFC code to create a window in InitInstance, and remove
31// creation of CDummyWindow.
32//
33// IMPORTANT NOTE: to compile this sample, you must first edit
34// wx/src/msw/wx_main.cc, set NOWINMAIN to 1, and remake wxWindows
35// (it only needs to recompile wx_main.cc).
36// This eliminates the duplicate WinMain function which MFC implements.
37
38// For compilers that support precompilation, includes "wx/wx.h".
39#include "wx/wxprec.h"
40
41#ifdef __BORLANDC__
42#pragma hdrstop
43#endif
44
45#ifndef WX_PRECOMP
46#include "wx/wx.h"
47#endif
48
49#ifdef new
50#undef new
51#endif
52
53#include "stdafx.h"
54
55#ifdef DrawText
56#undef DrawText
57#endif
58
59#include "resource.h"
60
61#include "mfctest.h"
62
63#include "wx/wx.h"
64
65/////////////////////////////////////////////////////////////////////////////
66
67// theApp:
68// Just creating this application object runs the whole application.
69//
70CTheApp theApp;
71
72// wxWindows elements
73
74// Define a new application type
75class MyApp: public wxApp
76{ public:
77 bool OnInit(void);
78 wxFrame *CreateFrame(void);
79 };
80
81DECLARE_APP(MyApp)
82
83class MyCanvas: public wxScrolledWindow
84{
85 public:
86 MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
87 void OnPaint(wxPaintEvent& event);
88 void OnMouseEvent(wxMouseEvent& event);
89DECLARE_EVENT_TABLE()
90};
91
92class MyChild: public wxFrame
93{
94 public:
95 MyCanvas *canvas;
96 MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
97 ~MyChild(void);
98 Bool OnClose(void);
99
100 void OnQuit(wxCommandEvent& event);
101 void OnNew(wxCommandEvent& event);
102 void OnActivate(wxActivateEvent& event);
103
104DECLARE_EVENT_TABLE()
105};
106
107// For drawing lines in a canvas
108long xpos = -1;
109long ypos = -1;
110
111// Initialise this in OnInit, not statically
112wxPen *red_pen;
113wxFont *small_font;
114
115// ID for the menu quit command
116#define HELLO_QUIT 1
117#define HELLO_NEW 2
118
119DECLARE_APP(MyApp)
120IMPLEMENT_APP(MyApp)
121
122/////////////////////////////////////////////////////////////////////////////
123
124// CMainWindow constructor:
125// Create the window with the appropriate style, size, menu, etc.
126//
127CMainWindow::CMainWindow()
128{
129 LoadAccelTable( "MainAccelTable" );
130 Create( NULL, "Hello Foundation Application",
131 WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
132}
133
134// OnPaint:
135// This routine draws the string "Hello, Windows!" in the center of the
136// client area. It is called whenever Windows sends a WM_PAINT message.
137// Note that creating a CPaintDC automatically does a BeginPaint and
138// an EndPaint call is done when it is destroyed at the end of this
139// function. CPaintDC's constructor needs the window (this).
140//
141void CMainWindow::OnPaint()
142{
143 CString s = "Hello, Windows!";
144 CPaintDC dc( this );
145 CRect rect;
146
147 GetClientRect( rect );
148 dc.SetTextAlign( TA_BASELINE | TA_CENTER );
149 dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
150 dc.SetBkMode(TRANSPARENT);
151 dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
152 s, s.GetLength() );
153}
154
155// OnAbout:
156// This member function is called when a WM_COMMAND message with an
157// IDM_ABOUT code is received by the CMainWindow class object. The
158// message map below is responsible for this routing.
159//
160// We create a ClDialog object using the "AboutBox" resource (see
161// hello.rc), and invoke it.
162//
163void CMainWindow::OnAbout()
164{
165 CDialog about( "AboutBox", this );
166 about.DoModal();
167}
168
169void CMainWindow::OnTest()
170{
171 wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
172 wxGetApp().CreateFrame();
173}
174
175// CMainWindow message map:
176// Associate messages with member functions.
177//
178// It is implied that the ON_WM_PAINT macro expects a member function
179// "void OnPaint()".
180//
181// It is implied that members connected with the ON_COMMAND macro
182// receive no arguments and are void of return type, e.g., "void OnAbout()".
183//
184BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
185 //{{AFX_MSG_MAP( CMainWindow )
186 ON_WM_PAINT()
187 ON_COMMAND( IDM_ABOUT, OnAbout )
188 ON_COMMAND( IDM_TEST, OnTest )
189 //}}AFX_MSG_MAP
190END_MESSAGE_MAP()
191
192/////////////////////////////////////////////////////////////////////////////
193// CTheApp
194
195// InitInstance:
196// When any CTheApp object is created, this member function is automatically
197// called. Any data may be set up at this point.
198//
199// Also, the main window of the application should be created and shown here.
200// Return TRUE if the initialization is successful.
201//
202BOOL CTheApp::InitInstance()
203{
204 TRACE( "HELLO WORLD\n" );
205
206 SetDialogBkColor(); // hook gray dialogs (was default in MFC V1)
207
208 wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
209
210/*
211 m_pMainWnd = new CMainWindow();
212 m_pMainWnd->ShowWindow( m_nCmdShow );
213 m_pMainWnd->UpdateWindow();
214*/
215
216 if (wxTheApp && wxTheApp->GetTopWindow())
217 {
218 m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
219 }
220
221 return TRUE;
222}
223
224int CTheApp::ExitInstance()
225{
226 wxApp::CleanUp();
227
228 return CWinApp::ExitInstance();
229}
230
231// Override this to provide wxWindows message loop
232// compatibility
233
234BOOL CTheApp::PreTranslateMessage(MSG *msg)
235{
236 if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
237 return TRUE;
238 else
239 return CWinApp::PreTranslateMessage(msg);
240}
241
242BOOL CTheApp::OnIdle(LONG lCount)
243{
244 if (wxTheApp)
245 return wxTheApp->ProcessIdle();
246 else
247 return FALSE;
248}
249
250/*********************************************************************
251 * wxWindows elements
252 ********************************************************************/
253
254bool MyApp::OnInit(void)
255{
256 // Don't exit app when the top level frame is deleted
257// SetExitOnFrameDelete(FALSE);
258
259 // Create a red pen
260 red_pen = new wxPen("RED", 3, wxSOLID);
261
262 // Create a small font
263 small_font = new wxFont(10, wxSWISS, wxNORMAL, wxNORMAL);
264
265 wxFrame* frame = CreateFrame();
266 return TRUE;
267}
268
269wxFrame *MyApp::CreateFrame(void)
270{
271 MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
272 wxDEFAULT_FRAME);
273
274 subframe->SetTitle("wxWindows canvas frame");
275
276 // Give it a status line
277 subframe->CreateStatusBar();
278
279 // Make a menubar
280 wxMenu *file_menu = new wxMenu;
281
282 file_menu->Append(HELLO_NEW, "&New MFC Window");
283 file_menu->Append(HELLO_QUIT, "&Close");
284
285 wxMenuBar *menu_bar = new wxMenuBar;
286
287 menu_bar->Append(file_menu, "&File");
288
289 // Associate the menu bar with the frame
290 subframe->SetMenuBar(menu_bar);
291
292 int width, height;
293 subframe->GetClientSize(&width, &height);
294
295 MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
296 wxCursor *cursor = new wxCursor(wxCURSOR_PENCIL);
297 canvas->SetCursor(cursor);
298 subframe->canvas = canvas;
299
300 // Give it scrollbars
301// canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
302
303 subframe->Show(TRUE);
304 // Return the main frame window
305 return subframe;
306}
307
308BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
309 EVT_PAINT(MyCanvas::OnPaint)
310 EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
311END_EVENT_TABLE()
312
313// Define a constructor for my canvas
314MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
315 wxScrolledWindow(parent, -1, pos, size)
316{
317}
318
319// Define the repainting behaviour
320void MyCanvas::OnPaint(wxPaintEvent& event)
321{
322 wxPaintDC dc(this);
323
324 dc.SetFont(small_font);
325 dc.SetPen(wxGREEN_PEN);
326 dc.DrawLine(0, 0, 200, 200);
327 dc.DrawLine(200, 0, 0, 200);
328
329 dc.SetBrush(wxCYAN_BRUSH);
330 dc.SetPen(wxRED_PEN);
331 dc.DrawRectangle(100, 100, 100, 50);
332 dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
333
334 dc.DrawEllipse(250, 250, 100, 50);
335 dc.DrawSpline(50, 200, 50, 100, 200, 10);
336 dc.DrawLine(50, 230, 200, 230);
337 dc.DrawText("This is a test string", 50, 230);
338}
339
340// This implements a tiny doodling program! Drag the mouse using
341// the left button.
342void MyCanvas::OnMouseEvent(wxMouseEvent& event)
343{
344 wxClientDC dc(this);
345 dc.SetPen(wxBLACK_PEN);
346 long x, y;
347 event.Position(&x, &y);
348 if (xpos > -1 && ypos > -1 && event.Dragging())
349 {
350 dc.DrawLine(xpos, ypos, x, y);
351 }
352 xpos = x;
353 ypos = y;
354}
355
356BEGIN_EVENT_TABLE(MyChild, wxFrame)
357 EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
358 EVT_MENU(HELLO_NEW, MyChild::OnNew)
359 EVT_ACTIVATE(MyChild::OnActivate)
360END_EVENT_TABLE()
361
362MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
363 wxFrame(frame, -1, title, pos, size, style)
364{
365 canvas = NULL;
366}
367
368MyChild::~MyChild(void)
369{
370}
371
372void MyChild::OnQuit(wxCommandEvent& event)
373{
374 Close(TRUE);
375}
376
377void MyChild::OnNew(wxCommandEvent& event)
378{
379 CMainWindow *mainWin = new CMainWindow();
380 mainWin->ShowWindow( TRUE );
381 mainWin->UpdateWindow();
382}
383
384void MyChild::OnActivate(wxActivateEvent& event)
385{
386 if (event.GetActive() && canvas)
387 canvas->SetFocus();
388}
389
390Bool MyChild::OnClose(void)
391{
392 return TRUE;
393}
394
395
396// Dummy MFC window for specifying a valid main window to MFC, using
397// a wxWindows HWND.
398CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
399{
400 Attach(hWnd);
401}
402
403// Don't let the CWnd destructor delete the HWND
404CDummyWindow::~CDummyWindow(void)
405{
406 Detach();
407}
408