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[wxWidgets.git] / src / univ / button.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/button.cpp
3// Purpose: wxButton
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 14.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
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20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_BUTTON
27
28#ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/dcscreen.h"
31 #include "wx/button.h"
32 #include "wx/validate.h"
c15521c6 33 #include "wx/settings.h"
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34#endif
35
36#include "wx/univ/renderer.h"
37#include "wx/univ/inphand.h"
38#include "wx/univ/theme.h"
193e19cf 39#include "wx/univ/colschem.h"
5f7bcb48 40#include "wx/stockitem.h"
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41
42// ----------------------------------------------------------------------------
43// constants
44// ----------------------------------------------------------------------------
45
46// default margins around the image
ea1ad04b 47static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
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48static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
49
50// ============================================================================
51// implementation
52// ============================================================================
53
54IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
55
56// ----------------------------------------------------------------------------
57// creation
58// ----------------------------------------------------------------------------
59
60void wxButton::Init()
61{
62 m_isPressed =
a290fa5a 63 m_isDefault = false;
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64}
65
66bool wxButton::Create(wxWindow *parent,
67 wxWindowID id,
68 const wxBitmap& bitmap,
5f7bcb48 69 const wxString &lbl,
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70 const wxPoint &pos,
71 const wxSize &size,
72 long style,
73 const wxValidator& validator,
74 const wxString &name)
75{
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76 wxString label(lbl);
77 if (label.empty() && wxIsStockID(id))
78 label = wxGetStockLabel(id);
79
88d2e567 80 long ctrl_style = style & ~wxBU_ALIGN_MASK;
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81
82 wxASSERT_MSG( (ctrl_style & wxALIGN_MASK) == 0,
83 _T("Some style conflicts with align flags") );
84
85 if((style & wxBU_RIGHT) == wxBU_RIGHT)
86 ctrl_style |= wxALIGN_RIGHT;
87 else if((style & wxBU_LEFT) == wxBU_LEFT)
88 ctrl_style |= wxALIGN_LEFT;
89 else
90 ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
1e6feb95 91
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92 if((style & wxBU_TOP) == wxBU_TOP)
93 ctrl_style |= wxALIGN_TOP;
94 else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
95 ctrl_style |= wxALIGN_BOTTOM;
96 else
97 ctrl_style |= wxALIGN_CENTRE_VERTICAL;
98
99 if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
a290fa5a 100 return false;
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101
102 SetLabel(label);
103 SetImageLabel(bitmap);
104 // SetBestSize(size); -- called by SetImageLabel()
105
106 CreateInputHandler(wxINP_HANDLER_BUTTON);
107
a290fa5a 108 return true;
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109}
110
111wxButton::~wxButton()
112{
113}
114
115// ----------------------------------------------------------------------------
116// size management
117// ----------------------------------------------------------------------------
118
119/* static */
120wxSize wxButtonBase::GetDefaultSize()
121{
122 static wxSize s_sizeBtn;
123
124 if ( s_sizeBtn.x == 0 )
125 {
126 wxScreenDC dc;
127
128 // this corresponds more or less to wxMSW standard in Win32 theme (see
129 // wxWin32Renderer::AdjustSize())
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130// s_sizeBtn.x = 8*dc.GetCharWidth();
131// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
132 // Otto Wyss, Patch 664399
133 s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
134 s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
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135 }
136
137 return s_sizeBtn;
138}
139
140wxSize wxButton::DoGetBestClientSize() const
141{
142 wxClientDC dc(wxConstCast(this, wxButton));
143 wxCoord width, height;
144 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
145
146 if ( m_bitmap.Ok() )
147 {
148 // allocate extra space for the bitmap
149 wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
150 if ( height < heightBmp )
151 height = heightBmp;
152
153 width += m_bitmap.GetWidth() + 2*m_marginBmpX;
154 }
155
041ae202 156 // The default size should not be adjusted, so the code is moved into the
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157 // renderer. This is conceptual wrong but currently the only solution.
158 // (Otto Wyss, Patch 664399)
159
160/*
1e6feb95 161 // for compatibility with other ports, the buttons default size is never
c15521c6 162 // less than the standard one, but not when display not PDAs.
41fecb44 163 if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
7ef8bfc4 164 {
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165 if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
166 {
167 wxSize szDef = GetDefaultSize();
168 if ( width < szDef.x )
169 width = szDef.x;
170 }
7ef8bfc4 171 }
61a83c1c 172*/
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173 return wxSize(width, height);
174}
175
176// ----------------------------------------------------------------------------
177// drawing
178// ----------------------------------------------------------------------------
179
180void wxButton::DoDraw(wxControlRenderer *renderer)
181{
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182 if ( !(GetWindowStyle() & wxBORDER_NONE) )
183 {
184 renderer->DrawButtonBorder();
185 }
186
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187 renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
188}
189
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190bool wxButton::DoDrawBackground(wxDC& dc)
191{
192 wxRect rect;
193 wxSize size = GetSize();
194 rect.width = size.x;
195 rect.height = size.y;
041ae202 196
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197 if ( GetBackgroundBitmap().Ok() )
198 {
199 // get the bitmap and the flags
200 int alignment;
201 wxStretch stretch;
202 wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
203 wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
204 }
205 else
206 {
207 m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
208 rect, GetStateFlags());
209 }
210
a290fa5a 211 return true;
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212}
213
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214// ----------------------------------------------------------------------------
215// input processing
216// ----------------------------------------------------------------------------
217
218void wxButton::Press()
219{
220 if ( !m_isPressed )
221 {
a290fa5a 222 m_isPressed = true;
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223
224 Refresh();
225 }
226}
227
228void wxButton::Release()
229{
230 if ( m_isPressed )
231 {
a290fa5a 232 m_isPressed = false;
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233
234 Refresh();
235 }
236}
237
238void wxButton::Toggle()
239{
240 if ( m_isPressed )
241 Release();
242 else
243 Press();
244
245 if ( !m_isPressed )
246 {
247 // releasing button after it had been pressed generates a click event
248 Click();
249 }
250}
251
252void wxButton::Click()
253{
254 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
255 InitCommandEvent(event);
256 Command(event);
257}
258
259bool wxButton::PerformAction(const wxControlAction& action,
260 long numArg,
261 const wxString& strArg)
262{
263 if ( action == wxACTION_BUTTON_TOGGLE )
264 Toggle();
265 else if ( action == wxACTION_BUTTON_CLICK )
266 Click();
267 else if ( action == wxACTION_BUTTON_PRESS )
268 Press();
269 else if ( action == wxACTION_BUTTON_RELEASE )
270 Release();
271 else
272 return wxControl::PerformAction(action, numArg, strArg);
273
a290fa5a 274 return true;
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275}
276
277// ----------------------------------------------------------------------------
278// misc
279// ----------------------------------------------------------------------------
280
281void wxButton::SetImageLabel(const wxBitmap& bitmap)
282{
283 m_bitmap = bitmap;
284
285 SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
286}
287
288void wxButton::SetImageMargins(wxCoord x, wxCoord y)
289{
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290 m_marginBmpX = x + 2;
291 m_marginBmpY = y + 2;
041ae202 292
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293 SetBestSize(wxDefaultSize);
294}
295
296void wxButton::SetDefault()
297{
a290fa5a 298 m_isDefault = true;
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299}
300
301// ============================================================================
302// wxStdButtonInputHandler
303// ============================================================================
304
305wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
306 : wxStdInputHandler(handler)
307{
308 m_winCapture = NULL;
a290fa5a 309 m_winHasMouse = false;
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310}
311
23645bfa 312bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
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313 const wxKeyEvent& event,
314 bool pressed)
315{
316 int keycode = event.GetKeyCode();
317 if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
318 {
23645bfa 319 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
1e6feb95 320
a290fa5a 321 return true;
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322 }
323
23645bfa 324 return wxStdInputHandler::HandleKey(consumer, event, pressed);
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325}
326
23645bfa 327bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
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328 const wxMouseEvent& event)
329{
330 // the button has 2 states: pressed and normal with the following
331 // transitions between them:
332 //
333 // normal -> left down -> capture mouse and go to pressed state
334 // pressed -> left up inside -> generate click -> go to normal
335 // outside ------------------>
336 //
337 // the other mouse buttons are ignored
338 if ( event.Button(1) )
339 {
96e3c3d4 340 if ( event.LeftDown() || event.LeftDClick() )
1e6feb95 341 {
23645bfa 342 m_winCapture = consumer->GetInputWindow();
1e6feb95 343 m_winCapture->CaptureMouse();
a290fa5a 344 m_winHasMouse = true;
1e6feb95 345
23645bfa 346 consumer->PerformAction(wxACTION_BUTTON_PRESS);
1e6feb95 347
a290fa5a 348 return true;
1e6feb95 349 }
96e3c3d4 350 else if ( event.LeftUp() )
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351 {
352 if ( m_winCapture )
353 {
354 m_winCapture->ReleaseMouse();
355 m_winCapture = NULL;
356 }
357
358 if ( m_winHasMouse )
359 {
360 // this will generate a click event
23645bfa 361 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
1e6feb95 362
a290fa5a 363 return true;
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364 }
365 //else: the mouse was released outside the window, this doesn't
366 // count as a click
367 }
96e3c3d4 368 //else: don't do anything special about the double click
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369 }
370
23645bfa 371 return wxStdInputHandler::HandleMouse(consumer, event);
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372}
373
23645bfa 374bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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375 const wxMouseEvent& event)
376{
377 // we only have to do something when the mouse leaves/enters the pressed
378 // button and don't care about the other ones
379 if ( event.GetEventObject() == m_winCapture )
380 {
381 // leaving the button should remove its pressed state
382 if ( event.Leaving() )
383 {
384 // remember that the mouse is now outside
a290fa5a 385 m_winHasMouse = false;
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386
387 // we do have a pressed button, so release it
a290fa5a 388 consumer->GetInputWindow()->SetCurrent(false);
23645bfa 389 consumer->PerformAction(wxACTION_BUTTON_RELEASE);
1e6feb95 390
a290fa5a 391 return true;
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392 }
393 // and entering it back should make it pressed again if it had been
394 // pressed
395 else if ( event.Entering() )
396 {
397 // the mouse is (back) inside the button
a290fa5a 398 m_winHasMouse = true;
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399
400 // we did have a pressed button which we released when leaving the
401 // window, press it again
a290fa5a 402 consumer->GetInputWindow()->SetCurrent(true);
23645bfa 403 consumer->PerformAction(wxACTION_BUTTON_PRESS);
1e6feb95 404
a290fa5a 405 return true;
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406 }
407 }
408
23645bfa 409 return wxStdInputHandler::HandleMouseMove(consumer, event);
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410}
411
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412bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
413 const wxFocusEvent& WXUNUSED(event))
1e6feb95 414{
a290fa5a 415 // buttons change appearance when they get/lose focus, so return true to
1e6feb95 416 // refresh
a290fa5a 417 return true;
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418}
419
23645bfa 420bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
61fef19b 421 bool WXUNUSED(activated))
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422{
423 // the default button changes appearance when the app is [de]activated, so
a290fa5a 424 // return true to refresh
23645bfa 425 return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
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426}
427
428#endif // wxUSE_BUTTON
429