]> git.saurik.com Git - wxWidgets.git/blame - wxPython/demo/RawBitmapAccess.py
The great wxVScrolledWindow refactoring: allow using it both horizontal and
[wxWidgets.git] / wxPython / demo / RawBitmapAccess.py
CommitLineData
ecc0e221
RD
1import wx
2
7705c34d
RD
3# use the numpy code instead of the raw access code for comparison
4USE_NUMPY = False
5
6# time the execution of making a bitmap?
7TIMEIT = False
8
9# how big to make the bitmaps
10DIM = 100
11
12#----------------------------------------------------------------------
13# attempt to import a numeric module if requested to
14
15if USE_NUMPY:
16 try:
17 import numpy
18 def makeByteArray(shape):
19 return numpy.empty(shape, numpy.uint8)
20 numtype = 'numpy'
21 except ImportError:
22 try:
23 import numarray
24 def makeByteArray(shape):
25 arr = numarray.array(shape=shape, typecode='u1')
26 arr[:] = 0
27 return arr
28 numtype = 'numarray'
29 except ImportError:
30 USE_NUMPY = False
31
32
ecc0e221
RD
33#----------------------------------------------------------------------
34
35class TestPanel(wx.Panel):
36 def __init__(self, parent, log):
37 self.log = log
38 wx.Panel.__init__(self, parent, -1)
39 self.Bind(wx.EVT_PAINT, self.OnPaint)
7705c34d
RD
40
41 if TIMEIT:
42 import timeit
43 timeit.s = self # Put self in timeit's global namespace as
44 # 's' so it can be found in the code
45 # snippets being tested.
46 if not USE_NUMPY:
47 t = timeit.Timer("bmp = s.MakeBitmap(10, 20, 30)")
48 else:
49 t = timeit.Timer("bmp = s.MakeBitmap2(10, 20, 30)")
50 log.write("Timing...\n")
51 num = 100
52 tm = t.timeit(num)
53 log.write("%d passes in %f seconds == %f seconds per pass " %
54 (num, tm, tm/num))
55
56 if not USE_NUMPY:
57 log.write("using raw access\n")
58 self.redBmp = self.MakeBitmap(178, 34, 34)
59 self.greenBmp = self.MakeBitmap( 35, 142, 35)
60 self.blueBmp = self.MakeBitmap( 0, 0, 139)
61 else:
62 log.write("using %s\n" % numtype)
63 self.redBmp = self.MakeBitmap2(178, 34, 34)
64 self.greenBmp = self.MakeBitmap2( 35, 142, 35)
65 self.blueBmp = self.MakeBitmap2( 0, 0, 139)
66
67
68 def OnPaint(self, evt):
69 dc = wx.PaintDC(self)
70 dc.DrawBitmap(self.redBmp, 50, 50, True)
71 dc.DrawBitmap(self.greenBmp, 110, 110, True)
72 dc.DrawBitmap(self.blueBmp, 170, 50, True)
73
ecc0e221
RD
74
75 def MakeBitmap(self, red, green, blue, alpha=128):
7705c34d
RD
76 # Create the bitmap that we will stuff pixel values into using
77 # the raw bitmap access classes.
78 bmp = wx.EmptyBitmap(DIM, DIM, 32)
ecc0e221
RD
79
80 # Create an object that facilitates access to the bitmap's
81 # pixel buffer
82 pixelData = wx.AlphaPixelData(bmp)
83 if not pixelData:
84 raise RuntimeError("Failed to gain raw access to bitmap data.")
85
86 # We have two ways to access each pixel, first we'll use an
87 # iterator to set every pixel to the colour and alpha values
88 # passed in.
89 for pixel in pixelData:
90 pixel.Set(red, green, blue, alpha)
91
7705c34d
RD
92 # This block of code is another way to do the same as above,
93 # but with the accessor interface instead of the Python
94 # iterator. It is a bit faster than the above because it
95 # avoids the iterator/generator magic, but it is not nearly as
96 # 'clean' looking ;-)
97 #pixels = pixelData.GetPixels()
98 #for y in xrange(DIM):
99 # for x in xrange(DIM):
100 # pixels.Set(red, green, blue, alpha)
101 # pixels.nextPixel()
102 # pixels.MoveTo(pixelData, 0, y)
103
104
105 # Next we'll use the pixel accessor to set the border pixels
106 # to be fully opaque
ecc0e221 107 pixels = pixelData.GetPixels()
7705c34d 108 for x in xrange(DIM):
ecc0e221
RD
109 pixels.MoveTo(pixelData, x, 0)
110 pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
7705c34d 111 pixels.MoveTo(pixelData, x, DIM-1)
ecc0e221 112 pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
7705c34d 113 for y in xrange(DIM):
ecc0e221
RD
114 pixels.MoveTo(pixelData, 0, y)
115 pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
7705c34d 116 pixels.MoveTo(pixelData, DIM-1, y)
ecc0e221
RD
117 pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
118
119 return bmp
120
121
7705c34d
RD
122 def MakeBitmap2(self, red, green, blue, alpha=128):
123 # Make an array of bytes that is DIM*DIM in size, with enough
124 # slots for each pixel to have a RGB and A value
125 arr = makeByteArray( (DIM,DIM, 4) )
126
127 # just some indexes to keep track of which byte is which
128 R, G, B, A = range(4)
129
130 # initialize all pixel values to the values passed in
131 arr[:,:,R] = red
132 arr[:,:,G] = green
133 arr[:,:,B] = blue
134 arr[:,:,A] = alpha
135
136 # Set the alpha for the border pixels to be fully opaque
137 arr[0, 0:DIM, A] = wx.ALPHA_OPAQUE # first row
138 arr[DIM-1, 0:DIM, A] = wx.ALPHA_OPAQUE # last row
139 arr[0:DIM, 0, A] = wx.ALPHA_OPAQUE # first col
140 arr[0:DIM, DIM-1, A] = wx.ALPHA_OPAQUE # last col
141
142 # finally, use the array to create a bitmap
143 bmp = wx.BitmapFromBufferRGBA(DIM, DIM, arr)
144 return bmp
145
146
ecc0e221
RD
147
148#----------------------------------------------------------------------
149
150def runTest(frame, nb, log):
151 win = TestPanel(nb, log)
152 return win
153
154#----------------------------------------------------------------------
155
156
157
158overview = """<html><body>
159<h2><center>Raw Bitmap Access</center></h2>
160
161wx.NativePixelData and wx.AlphaPixelData provide a cross-platform way
162to access the platform-specific pixel buffer within a wx.Bitmap. They
163provide both a random access method, and an iterator interface.
164
7705c34d
RD
165<p>Unfortunately, although these classes are convienient ways to access
166and update the contents of a wx.Bitmap, we lose most of the efficiency
167of the C++ classes by requiring one or more Python-to-C++ transitions
168for each pixel. In fact it can be <b>much</b> slower than the other
169ways of creating a bitmap from scratch, especially now that
170wx.BitmapFromBuffer exists and can save the time needed to copy from a
171wx.Image.
172
173<p>To see this difference for yourself this module has been
174instrumented to allow you to experiment with using either the raw
175access or numpy/numarray, and also to time how long it takes to create
176100 bitmaps like you see on the screen. Simply edit this module in
177the \"Demo Code\" tab and set TIMEIT to True and then watch
178the log window when the sample is reloaded. To try numpy or numarray
179(if you have them installed) then set USE_NUMPY to True as well, and
180watch the log window again. On my machines there is about <b>an
181order of magnitude</b> difference between the raw access functions
182and using a numarray.array with wx.BitmapFromBufferRGBA! Almost
183another order of magnitude improvement can be gained with using the
184new numpy module!
185
ecc0e221
RD
186</body></html>
187"""
188
189
190
191if __name__ == '__main__':
192 import sys,os
193 import run
194 run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
195