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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/affinematrix2dbase.h
3// Purpose: Common interface for 2D transformation matrices.
4// Author: Catalin Raceanu
5// Created: 2011-04-06
6// Copyright: (c) wxWidgets team
7// Licence: wxWidgets licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_AFFINEMATRIX2DBASE_H_
11#define _WX_AFFINEMATRIX2DBASE_H_
12
13#include "wx/defs.h"
14#include "wx/geometry.h"
15
16struct wxMatrix2D
17{
18 wxMatrix2D(wxDouble v11 = 1,
19 wxDouble v12 = 0,
20 wxDouble v21 = 0,
21 wxDouble v22 = 1)
22 {
23 m_11 = v11; m_12 = v12;
24 m_21 = v21; m_22 = v22;
25 }
26
27 wxDouble m_11, m_12, m_21, m_22;
28};
29
30// A 2x3 matrix representing an affine 2D transformation.
31//
32// This is an abstract base class implemented by wxAffineMatrix2D only so far,
33// but in the future we also plan to derive wxGraphicsMatrix from it (it should
34// also be documented then as currently only wxAffineMatrix2D itself is).
35class WXDLLIMPEXP_CORE wxAffineMatrix2DBase
36{
37public:
38 wxAffineMatrix2DBase() {}
39
40 // sets the matrix to the respective values
41 virtual void Set(const wxMatrix2D& mat2D, const wxPoint2DDouble& tr) = 0;
42
43 // gets the component valuess of the matrix
44 virtual void Get(wxMatrix2D* mat2D, wxPoint2DDouble* tr) const = 0;
45
46 // concatenates the matrix
47 virtual void Concat(const wxAffineMatrix2DBase& t) = 0;
48
49 // makes this the inverse matrix
50 virtual bool Invert() = 0;
51
52 // return true if this is the identity matrix
53 virtual bool IsIdentity() const = 0;
54
55 // returns true if the elements of the transformation matrix are equal ?
56 virtual bool IsEqual(const wxAffineMatrix2DBase& t) const = 0;
57 bool operator==(const wxAffineMatrix2DBase& t) const { return IsEqual(t); }
58 bool operator!=(const wxAffineMatrix2DBase& t) const { return !IsEqual(t); }
59
60
61 //
62 // transformations
63 //
64
65 // add the translation to this matrix
66 virtual void Translate(wxDouble dx, wxDouble dy) = 0;
67
68 // add the scale to this matrix
69 virtual void Scale(wxDouble xScale, wxDouble yScale) = 0;
70
71 // add the rotation to this matrix (counter clockwise, radians)
72 virtual void Rotate(wxDouble ccRadians) = 0;
73
74 // add mirroring to this matrix
75 void Mirror(int direction = wxHORIZONTAL)
76 {
77 wxDouble x = (direction & wxHORIZONTAL) ? -1 : 1;
78 wxDouble y = (direction & wxVERTICAL) ? -1 : 1;
79 Scale(x, y);
80 }
81
82
83 // applies that matrix to the point
84 wxPoint2DDouble TransformPoint(const wxPoint2DDouble& src) const
85 {
86 return DoTransformPoint(src);
87 }
88
89 void TransformPoint(wxDouble* x, wxDouble* y) const
90 {
91 wxCHECK_RET( x && y, "Can't be NULL" );
92
93 const wxPoint2DDouble dst = DoTransformPoint(wxPoint2DDouble(*x, *y));
94 *x = dst.m_x;
95 *y = dst.m_y;
96 }
97
98 // applies the matrix except for translations
99 wxPoint2DDouble TransformDistance(const wxPoint2DDouble& src) const
100 {
101 return DoTransformDistance(src);
102 }
103
104 void TransformDistance(wxDouble* dx, wxDouble* dy) const
105 {
106 wxCHECK_RET( dx && dy, "Can't be NULL" );
107
108 const wxPoint2DDouble
109 dst = DoTransformDistance(wxPoint2DDouble(*dx, *dy));
110 *dx = dst.m_x;
111 *dy = dst.m_y;
112 }
113
114protected:
115 virtual
116 wxPoint2DDouble DoTransformPoint(const wxPoint2DDouble& p) const = 0;
117 virtual
118 wxPoint2DDouble DoTransformDistance(const wxPoint2DDouble& p) const = 0;
119};
120
121#endif // _WX_AFFINEMATRIX2DBASE_H_